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xiaoye
Vgdpro Scripts
Commits
bf0ca4ff
Commit
bf0ca4ff
authored
Jun 18, 2024
by
xiaoye
Browse files
Options
Browse Files
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Email Patches
Plain Diff
remove Duel.HintSelection
parent
b84de297
Changes
24
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Inline
Side-by-side
Showing
24 changed files
with
43 additions
and
52 deletions
+43
-52
VgFuncLib.lua
VgFuncLib.lua
+1
-1
c10101006.lua
c10101006.lua
+1
-4
c10101010.lua
c10101010.lua
+1
-4
c10101015.lua
c10101015.lua
+0
-1
c10103001.lua
c10103001.lua
+0
-1
c10103006.lua
c10103006.lua
+1
-4
c10103015.lua
c10103015.lua
+1
-4
c10105015.lua
c10105015.lua
+0
-1
c10301001.lua
c10301001.lua
+0
-1
c10301002.lua
c10301002.lua
+0
-1
c10301003.lua
c10301003.lua
+0
-1
c10401004.lua
c10401004.lua
+1
-4
c10401024.lua
c10401024.lua
+2
-2
c10401025.lua
c10401025.lua
+0
-1
c10401030.lua
c10401030.lua
+2
-2
c10401033.lua
c10401033.lua
+0
-1
c10401037.lua
c10401037.lua
+0
-1
c10501003.lua
c10501003.lua
+0
-2
c10501117.lua
c10501117.lua
+0
-1
c10501118.lua
c10501118.lua
+0
-1
c20101001.lua
c20101001.lua
+3
-6
c20103001.lua
c20103001.lua
+22
-0
c20104001.lua
c20104001.lua
+4
-4
c20106001.lua
c20106001.lua
+4
-4
No files found.
VgFuncLib.lua
View file @
bf0ca4ff
...
...
@@ -892,7 +892,7 @@ function VgF.Sendto(loc,sg,...)
end
end
local
g
=
nil
if
VgF
.
GetValueType
(
sg
)
==
"Group"
then
if
VgF
.
GetValueType
(
sg
)
==
"Group"
and
sg
:
GetCount
()
>
0
then
g
=
Group
.
Clone
(
sg
)
elseif
VgF
.
GetValueType
(
sg
)
==
"Card"
then
g
=
Group
.
FromCards
(
sg
)
...
...
c10101006.lua
View file @
bf0ca4ff
...
...
@@ -13,10 +13,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
cg
=
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
():
GetOverlayGroup
():
Select
(
tp
,
2
,
2
,
nil
)
if
vgf
.
Sendto
(
LOCATION_DROP
,
cg
,
REASON_COST
)
==
2
then
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
then
Duel
.
HintSelection
(
g
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
end
end
...
...
c10101010.lua
View file @
bf0ca4ff
...
...
@@ -7,8 +7,5 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
then
Duel
.
HintSelection
(
g
)
vgf
.
AtkUp
(
c
,
g
,
100000000
,
nil
)
end
vgf
.
AtkUp
(
c
,
g
,
100000000
,
nil
)
end
\ No newline at end of file
c10101015.lua
View file @
bf0ca4ff
...
...
@@ -7,7 +7,6 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
vgf
.
AtkUp
(
c
,
g
,
5000
,
nil
)
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
...
...
c10103001.lua
View file @
bf0ca4ff
...
...
@@ -40,7 +40,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RMONSTER
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
vgf
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
...
...
c10103006.lua
View file @
bf0ca4ff
...
...
@@ -7,10 +7,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
then
Duel
.
HintSelection
(
g
)
vgf
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
vgf
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
function
cm
.
filter
(
c
)
return
vgf
.
IsLevel
(
c
,
3
)
and
vgf
.
RMonsterFilter
(
c
)
...
...
c10103015.lua
View file @
bf0ca4ff
...
...
@@ -8,8 +8,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
then
Duel
.
HintSelection
(
g
)
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
\ No newline at end of file
c10105015.lua
View file @
bf0ca4ff
...
...
@@ -45,7 +45,6 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local
ct
=
bit
.
ReturnCount
(
zone
)
if
ct
>
e
:
GetLabel
()
then
ct
=
e
:
GetLabel
()
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
cm
.
filter1
,
tp
,
0
,
LOCATION_ORDER
,
ct
,
ct
,
nil
,
e
,
tp
)
Duel
.
HintSelection
(
g
)
for
tc
in
vgf
.
Next
(
g
)
do
if
tc
:
IsType
(
TYPE_MONSTER
)
then
vgf
.
Sendto
(
LOCATION_MZONE
,
tc
,
0
,
tp
)
...
...
c10301001.lua
View file @
bf0ca4ff
...
...
@@ -18,7 +18,6 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RTOHAND
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
2
,
nil
)
Duel
.
HintSelection
(
g
)
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
end
function
cm
.
filter
(
c
)
...
...
c10301002.lua
View file @
bf0ca4ff
...
...
@@ -7,7 +7,6 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RTOHAND
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
vgf
.
Sendto
(
LOCATION_HAND
,
g
,
nil
,
REASON_EFFECT
)
end
function
cm
.
filter
(
c
)
...
...
c10301003.lua
View file @
bf0ca4ff
...
...
@@ -16,7 +16,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
if
vgf
.
GetAvailableLocation
(
tp
)
<=
0
then
return
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_Call
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_DROP
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
vgf
.
Sendto
(
LOCATION_MZONE
,
g
,
0
,
tp
,
nil
,
POS_FACEUP_DEFENSE
)
end
function
cm
.
filter
(
c
)
...
...
c10401004.lua
View file @
bf0ca4ff
...
...
@@ -21,8 +21,5 @@ function cm.con1(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
then
Duel
.
HintSelection
(
g
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
\ No newline at end of file
c10401024.lua
View file @
bf0ca4ff
...
...
@@ -12,12 +12,12 @@ end
--效果二处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_DROP
,
cm
.
f
li
ter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_DROP
,
cm
.
f
il
ter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
--效果二召唤等级筛选
function
cm
.
f
li
ter2
(
c
)
function
cm
.
f
il
ter2
(
c
)
return
vgf
.
IsLevel
(
c
,
0
,
1
,
2
)
end
--计数爆发1,灵魂爆发1
...
...
c10401025.lua
View file @
bf0ca4ff
...
...
@@ -9,7 +9,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_TRIGGER
)
local
g1
=
vgf
.
SelectMatchingCard
(
HINTMSG_CRITICAL_STRIKE
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g1
)
vgf
.
StarUp
(
c
,
g1
,
1
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g2
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
0
,
4
,
5
)
...
...
c10401030.lua
View file @
bf0ca4ff
...
...
@@ -18,11 +18,11 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
cm
.
f
li
ter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
cm
.
f
il
ter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
end
function
cm
.
f
li
ter
(
c
)
function
cm
.
f
il
ter
(
c
)
return
vgf
.
RMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
3
)
end
\ No newline at end of file
c10401033.lua
View file @
bf0ca4ff
...
...
@@ -17,7 +17,6 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
0
,
LOCATION_HAND
,
nil
)
>=
1
end
local
rc
=
Duel
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OVERLAY
,
e
,
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
HintSelection
(
g
)
vgf
.
Sendto
(
LOCATION_OVERLAY
,
g
,
rc
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401037.lua
View file @
bf0ca4ff
...
...
@@ -13,7 +13,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_OVERLAY
,
0
,
nil
)
/
5
local
e2
=
e1
*
10000
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
vgf
.
AtkUp
(
c
,
g
,
e2
,
nil
)
if
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_OVERLAY
,
0
,
nil
)
>=
10
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10501003.lua
View file @
bf0ca4ff
...
...
@@ -7,7 +7,6 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_FACEUP
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
EVENT_SING
,
e
,
0
,
tp
,
tp
,
0
)
end
function
cm
.
filter
(
c
)
...
...
@@ -20,7 +19,6 @@ end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_FACEUP
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
EVENT_SING
,
e
,
0
,
tp
,
tp
,
0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
c10501117.lua
View file @
bf0ca4ff
...
...
@@ -12,7 +12,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
g
=
g
:
FilterSelect
(
tp
,
Card
.
IsCanBeEffectTarget
,
1
,
1
,
nil
,
e
)
Duel
.
HintSelection
(
g
)
local
e1
=
vgf
.
AtkUp
(
c
,
g
,
30000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
...
...
c10501118.lua
View file @
bf0ca4ff
...
...
@@ -15,7 +15,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
g
=
g
:
FilterSelect
(
tp
,
Card
.
IsCanBeEffectTarget
,
1
,
1
,
nil
,
e
)
Duel
.
HintSelection
(
g
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
c
)
local
atk
=
5000
*
ct
local
e1
=
vgf
.
AtkUp
(
c
,
g
,
atk
)
...
...
c20101001.lua
View file @
bf0ca4ff
...
...
@@ -10,11 +10,11 @@ end
--效果一处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
f
li
ter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
f
il
ter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
--返回效果一寻找卡密
function
cm
.
f
li
ter
(
c
)
function
cm
.
f
il
ter
(
c
)
return
c
:
IsCode
(
m
)
end
--检测打的是不是v
...
...
@@ -26,10 +26,7 @@ end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
then
Duel
.
HintSelection
(
g
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
vgf
.
AtkUp
(
c
,
c
,
5000
)
vgf
.
StarUp
(
c
,
c
,
1
)
end
\ No newline at end of file
c20103001.lua
View file @
bf0ca4ff
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op1
,
vgf
.
EnergyCost
(
4
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
m
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RMONSTER
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
g
:
AddCard
(
c
)
vgf
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
end
\ No newline at end of file
c20104001.lua
View file @
bf0ca4ff
...
...
@@ -10,11 +10,11 @@ end
--效果一处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
f
li
ter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
f
il
ter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
--返回效果一寻找目标
function
cm
.
f
li
ter
(
c
)
function
cm
.
f
il
ter
(
c
)
return
c
:
IsCode
(
m
)
end
--效果二检测被打的是v
...
...
@@ -25,11 +25,11 @@ end
--效果二处理
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_DROP
,
cm
.
f
li
ter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_DROP
,
cm
.
f
il
ter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
--效果二召唤等级筛选
function
cm
.
f
li
ter2
(
c
)
function
cm
.
f
il
ter2
(
c
)
return
vgf
.
IsLevel
(
c
,
0
,
1
,
2
,
3
)
end
\ No newline at end of file
c20106001.lua
View file @
bf0ca4ff
...
...
@@ -10,11 +10,11 @@ end
--效果一处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
f
li
ter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
f
il
ter
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
--返回找的卡密
function
cm
.
f
li
ter
(
c
)
function
cm
.
f
il
ter
(
c
)
return
c
:
IsCode
(
m
)
end
--效果二检测被打的是v
...
...
@@ -25,10 +25,10 @@ end
--效果二处理
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_HAND
,
cm
.
f
li
ter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_HAND
,
cm
.
f
il
ter2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
function
cm
.
f
li
ter2
(
c
)
function
cm
.
f
il
ter2
(
c
)
return
vgf
.
IsLevel
(
c
,
1
,
2
,
3
)
end
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