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xiaoye
Vgdpro Scripts
Commits
be6eeb20
Commit
be6eeb20
authored
Apr 09, 2024
by
whenmo
Committed by
GitHub
Apr 09, 2024
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be6eeb20
...
@@ -136,7 +136,7 @@ end
...
@@ -136,7 +136,7 @@ end
因为魔合成的不向下兼容而生的函数, 用于通常指令的注册
因为魔合成的不向下兼容而生的函数, 用于通常指令的注册
```
lua
```
lua
VgD
.
SpellActivate
(
c
,
m
,
op
,
con
[,
chk
,
dis
,
eb
,
sb
,
sc
,
cb
])
vgd
.
SpellActivate
(
c
,
m
,
op
,
con
[,
chk
,
dis
,
eb
,
sb
,
sc
,
cb
])
```
```
参数注释
参数注释
...
@@ -175,7 +175,7 @@ end
...
@@ -175,7 +175,7 @@ end
用于被RIDE时效果的注册
用于被RIDE时效果的注册
```
lua
```
lua
VgD
.
BeRidedByCard
(
c
,
m
[,
code
,
op
,
cost
,
con
,
tg
])
vgd
.
BeRidedByCard
(
c
,
m
[,
code
,
op
,
cost
,
con
,
tg
])
```
```
参数注释
参数注释
...
@@ -202,7 +202,7 @@ end
...
@@ -202,7 +202,7 @@ end
用于触发类型效果的注册
用于触发类型效果的注册
```
lua
```
lua
VgD
.
EffectTypeTrigger
(
c
,
m
,
loc
,
typ
,
code
[,
op
,
cost
,
con
,
tg
,
count
,
property
])
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
typ
,
code
[,
op
,
cost
,
con
,
tg
,
count
,
property
])
```
```
参数注释
参数注释
...
@@ -282,3 +282,94 @@ function cm.filter(c)
...
@@ -282,3 +282,94 @@ function cm.filter(c)
return
vgf
.
IsLevel
(
c
,
0
)
return
vgf
.
IsLevel
(
c
,
0
)
end
end
```
```
# [VgFuncLib](VgFuncLib.lua)函数库详解
## 1.每个卡的必备
VgD库内的函数装封,每张可入卡组的卡必须注册
```
lua
vgf
.
VgCard
(
c
)
```
## 2.提示文字
挂钩于 cdb 中对应
`卡号为 m 的卡`
右下角脚本提示文字
`第 id + 1 行`
```
lua
vgf
.
Stringid
(
m
,
id
)
```
## 3.指定卡名
用于某些指定卡名的效果(比如【超限舞装】的指定卡名)
```
lua
vgf
.
AddCodeList
(
c
,
...
)
```
参数注释
> **... : 可填入多个参数**
范例 :
[
瓦尔里纳
](
c10101006.lua
)
> **【超限舞装】-「托里科斯塔」(作为通常CALL到R上的代替,也可以将这张卡重叠在指定的单位上登场。)**
```
lua
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 托里科斯塔 的卡号为 10101009
vgf
.
AddCodeList
(
c
,
10101009
)
end
```
## 4.先导者/后防者的判断
用于判断
`某张卡/某个效果的持有者`
是否为
`先导者/后防者`
, 返回
`boolean`
值
```
lua
-- 是否为先导者的判断
vgf
.
VMonsterFilter
(
c
)
vgf
.
VMonsterCondition
(
e
)
-- 是否为后防者的判断
vgf
.
RMonsterFilter
(
c
)
vgf
.
RMonsterCondition
(
e
)
```
参数注释
> **c : 要判断的卡**
>
> **e : 要判断的效果**
> 实际上 : **vgf.VMonsterCondition(e) == vgf.VMonsterFilter(e:GetHandler())**
>
> 后防者的判断同理
范例 :
[
瓦尔里纳
](
c10101006.lua
)
> **【自】【R】:处于【超限舞装】状态的这个单位攻击先导者时,这次战斗中,这个单位的力量+10000。接着通过【费用】[灵魂爆发2],选择对手的1张后防者,退场。**
```
lua
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 处于【超限舞装】状态的这个单位攻击先导者时,这次战斗中,这个单位的力量+10000
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
nil
,
cm
.
condition2
)
end
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
-- vgf.RMonsterCondition(e) 判断 e的持有者(即这张卡) 是否为后防者
-- vgf.VMonsterFilter(Duel.GetAttackTarget()) 判断 被攻击的卡 是否为先导者
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
VgF
.
AtkUp
(
c
,
c
,
10000
,
nil
)
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
m
,
e
,
0
,
tp
,
tp
,
0
)
end
```
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