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xiaoye
Vgdpro Scripts
Commits
58f740ba
Commit
58f740ba
authored
Apr 09, 2024
by
whenmo
Committed by
GitHub
Apr 09, 2024
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3f86e477
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58f740ba
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@@ -141,17 +141,17 @@ VgD.SpellActivate(c, m, op, con[, chk, dis, eb, sb, sc, cb])
参数注释
> **chk : 特殊的费用标识(填写卡号否则为0, 适用于存在以下参数不适用的费用)
不填默认为 nil
**
> **chk : 特殊的费用标识(填写卡号否则为0, 适用于存在以下参数不适用的费用)
`不填默认为 nil`
**
>
> **dis : 将手牌中的x张卡舍弃
不填默认为 0
**
> **dis : 将手牌中的x张卡舍弃
`不填默认为 0`
**
>
> **eb : 能量爆发x (Energy Blast)
不填默认为 0
**
> **eb : 能量爆发x (Energy Blast)
`不填默认为 0`
**
>
> **sb : 灵魂爆发x (Soul Blast)
不填默认为 0
**
> **sb : 灵魂爆发x (Soul Blast)
`不填默认为 0`
**
>
> **sc : 灵魂填充x (Soul Charge)
不填默认为 0
**
> **sc : 灵魂填充x (Soul Charge)
`不填默认为 0`
**
>
> **cb : 计数爆发x (Counter Blast)
不填默认为 0
**
> **cb : 计数爆发x (Counter Blast)
`不填默认为 0`
**
范例 :
[
骤阳之进化
](
c10101015.lua
)
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@@ -207,9 +207,9 @@ VgD.EffectTypeTrigger(c, m, loc, typ, code[, op, cost, con, tg, count, property]
参数注释
> **loc : 发动的区域(vg的描述中会在效果类型后描述这个效果在哪些区域适用)
填 nil 则默认为 LOCATION_MZONE
**
> **loc : 发动的区域(vg的描述中会在效果类型后描述这个效果在哪些区域适用)
`填 nil 则默认为 LOCATION_MZONE`
**
>
> **typ : 自身状态变化触发/场上的卡状态变化触发
填 nil 则填默认为 EFFECT_TYPE_SINGLE
**
> **typ : 自身状态变化触发/场上的卡状态变化触发
`填 nil 则填默认为 EFFECT_TYPE_SINGLE`
**
>
> **code : 对应的时点**
>
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@@ -262,7 +262,7 @@ VgD.EffectTypeIgnition(c, m[, loc, op, cost, con, tg, count, property])
参数注释
> **loc : 发动的区域(vg的描述中会在效果类型后描述这个效果在哪些区域适用)
填 nil 则默认为 LOCATION_MZONE
**
> **loc : 发动的区域(vg的描述中会在效果类型后描述这个效果在哪些区域适用)
`填 nil 则默认为 LOCATION_MZONE`
**
>
> **count : 效果的次数限制**
>
...
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