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xiaoye
Vgdpro Scripts
Commits
a0f85d5b
Commit
a0f85d5b
authored
May 03, 2024
by
jwyxym
Committed by
GitHub
May 03, 2024
Browse files
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parent
a92b2235
Changes
2
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Showing
2 changed files
with
38 additions
and
82 deletions
+38
-82
VgD.Lua
VgD.Lua
+9
-8
VgFuncLib.lua
VgFuncLib.lua
+29
-74
No files found.
VgD.Lua
View file @
a0f85d5b
...
...
@@ -394,7 +394,7 @@ function VgD.MonsterPosDefenseOperation(e,tp,eg,ep,ev,re,r,rp)
elseif
c
:
IsAttribute
(
SKILL_THRICE_TRIGGER
)
then
label
=
label
+
2
end
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_PRE_BATTLE_DAMAGE
,
0
,
1
,
label
)
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGERCOUNTUP
,
e
,
0
,
tp
,
tp
,
0
)
end
function
VgD
.
MonsterPosAttackOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -410,13 +410,13 @@ function VgD.MonsterBattleDamageCondition(e,tp,eg,ep,ev,re,r,rp)
if
not
bc
or
not
bc
:
IsRelateToBattle
()
then
return
false
end
local
atk
=
bc
:
GetAttack
()
local
def
=
c
:
GetAttack
()
return
VgF
.
VMonsterFilter
(
c
)
and
c
==
Duel
.
GetAttackTarget
()
and
atk
>=
def
and
bc
:
GetLeftScale
()
>
0
and
Duel
.
Get
FlagEffect
(
tp
,
DefenseEntirelyFlag
)
==
0
return
VgF
.
VMonsterFilter
(
c
)
and
c
==
Duel
.
GetAttackTarget
()
and
atk
>=
def
and
bc
:
GetLeftScale
()
>
0
and
Duel
.
Get
AttackTarget
():
GetFlagEffect
(
DefenseEntirelyFlag
)
==
0
end
function
VgD
.
MonsterBattleDamageOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
label
=
bc
:
GetLeftScale
()
-
1
bc
:
RegisterFlagEffect
(
DamageTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_PRE_BATTLE_DAMAGE
,
0
,
1
,
label
)
bc
:
RegisterFlagEffect
(
DamageTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
VgD
.
TriggerCard
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
VgD
.
MonsterNextTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -529,7 +529,7 @@ function VgD.CardToGCondition(e,tp,eg,ep,ev,re,r,rp)
return
c
:
IsLocation
(
LOCATION_GZONE
)
and
Duel
.
GetAttackTarget
()
end
function
VgD
.
CardToGOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
DefenseEntirelyFlag
,
RESET_EVENT
+
EVENT_DAMAGE_STEP_EN
D
,
0
,
1
)
Duel
.
GetAttackTarget
():
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDAR
D
,
0
,
1
)
end
--判定
...
...
@@ -608,7 +608,7 @@ function VgD.CardTriggerOperation(chkop,f)
label
=
label
-
1
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
bc
:
ResetFlagEffect
(
DamageTriggerFlag
)
bc
:
RegisterFlagEffect
(
DamageTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_DAMAGE_STEP_END
,
0
,
1
,
label
)
bc
:
RegisterFlagEffect
(
DamageTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
elseif
label
==
0
then
bc
:
ResetFlagEffect
(
DamageTriggerFlag
)
Duel
.
RaiseEvent
(
rc
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
...
...
@@ -633,7 +633,7 @@ function VgD.CardTriggerOperation(chkop,f)
label
=
label
-
1
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
rc
:
ResetFlagEffect
(
AttackTriggerFlag
)
rc
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_PRE_BATTLE_DAMAGE
,
0
,
1
,
label
)
rc
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
elseif
label
==
0
then
rc
:
ResetFlagEffect
(
AttackTriggerFlag
)
end
...
...
@@ -751,6 +751,7 @@ end
function
VgD
.
ResetOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
GetFlagEffect
(
SupportFlag
)
>
0
then
c
:
ResetFlagEffect
(
SupportFlag
)
end
if
c
:
GetFlagEffect
(
DefenseEntirelyFlag
)
>
0
then
c
:
ResetFlagEffect
(
DefenseEntirelyFlag
)
end
end
--指令卡
...
...
@@ -1027,9 +1028,9 @@ function VgD.TriggerCountUpOperation(num)
if
not
label
then
label
=
label
+
num
c
:
ResetFlagEffect
(
AttackTriggerFlag
)
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_PRE_BATTLE_DAMAGE
,
0
,
1
,
label
)
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
else
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_PRE_BATTLE_DAMAGE
,
0
,
1
,
num
)
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
num
)
end
end
end
\ No newline at end of file
VgFuncLib.lua
View file @
a0f85d5b
...
...
@@ -370,77 +370,26 @@ function VgF.AtkUp(c,g,val,reset)
if
not
reset
then
reset
=
RESET_PHASE
+
PHASE_END
end
if
not
val
or
val
==
0
then
return
end
if
VgF
.
GetValueType
(
g
)
==
"Group"
and
g
:
GetCount
()
>
0
then
local
e
=
{}
for
tc
in
VgF
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
reset
)
e2
:
SetRange
(
c
:
GetLocation
())
e2
:
SetLabelObject
(
e1
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
reset
)
e3
:
SetRange
(
c
:
GetLocation
())
e3
:
SetLabelObject
(
e1
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetLabelObject
(
e2
)
tc
:
RegisterEffect
(
e4
)
table.insert
(
e
,
e1
)
end
return
return
e
,
#
e
elseif
VgF
.
GetValueType
(
g
)
==
"Card"
then
local
tc
=
VgF
.
ReturnCard
(
g
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
reset
)
e2
:
SetRange
(
c
:
GetLocation
())
e2
:
SetLabelObject
(
e1
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
reset
)
e3
:
SetRange
(
c
:
GetLocation
())
e3
:
SetLabelObject
(
e1
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetLabelObject
(
e2
)
tc
:
RegisterEffect
(
e4
)
return
e1
,
1
end
end
---以c的名义,使g(中的每一张卡)的☆上升val,并在reset时重置。
...
...
@@ -453,6 +402,8 @@ function VgF.StarUp(c,g,val,reset)
if
not
reset
then
reset
=
RESET_PHASE
+
PHASE_END
end
if
not
val
or
val
==
0
then
return
end
if
VgF
.
GetValueType
(
g
)
==
"Group"
and
g
:
GetCount
()
>
0
then
local
el
=
{}
local
er
=
{}
for
tc
in
VgF
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
@@ -465,21 +416,25 @@ function VgF.StarUp(c,g,val,reset)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_RSCALE
)
tc
:
RegisterEffect
(
e2
)
table.insert
(
el
,
e1
)
table.insert
(
er
,
er
)
end
return
return
el
,
er
,
#
el
,
#
er
elseif
VgF
.
GetValueType
(
g
)
==
"Card"
then
local
tc
=
VgF
.
ReturnCard
(
g
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LSCALE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_RSCALE
)
tc
:
RegisterEffect
(
e2
)
return
e1
,
e2
,
1
,
1
end
local
tc
=
VgF
.
ReturnCard
(
g
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LSCALE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_RSCALE
)
tc
:
RegisterEffect
(
e2
)
end
---判断c是否可以以规则的手段到G区域。
---@param c Card 要判断的卡
...
...
@@ -603,8 +558,6 @@ function VgF.SearchCard(loc,f)
if
not
loc
then
return
end
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
VgF
.
SearchCardOP
(
loc
,
f
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
sg
=
Duel
.
GetOperatedGroup
()
return
sg
:
GetCount
()
end
end
function
VgF
.
SearchCardOP
(
loc
,
f
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -618,6 +571,8 @@ function VgF.SearchCardOP(loc,f,e,tp,eg,ep,ev,re,r,rp)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
local
sg
=
Duel
.
GetOperatedGroup
()
return
sg
:
GetCount
()
end
---用于效果的Operation。执行“从loc中选取1张满足f的卡,Call到R上。”。
---@param loc integer 要选取的区域。不填则返回nil,而不是效果的Operation函数。
...
...
@@ -627,8 +582,6 @@ function VgF.SearchCardSpecialSummon(loc,f)
if
not
loc
then
return
end
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
VgF
.
SearchCardSpecialSummonOP
(
loc
,
f
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
sg
=
Duel
.
GetOperatedGroup
()
return
sg
:
GetCount
()
end
end
function
VgF
.
SearchCardSpecialSummonOP
(
loc
,
f
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -642,6 +595,8 @@ function VgF.SearchCardSpecialSummonOP(loc,f,e,tp,eg,ep,ev,re,r,rp)
if
loc
&
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
==
0
then
Duel
.
HintSelection
(
g
)
end
VgF
.
Call
(
g
,
0
,
tp
)
end
local
sg
=
Duel
.
GetOperatedGroup
()
return
sg
:
GetCount
()
end
function
Group
.
CheckSubGroup
(
g
,
f
,
min
,
max
,
...
)
min
=
min
or
1
...
...
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