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xiaoye
Vgdpro Scripts
Commits
79b49deb
Commit
79b49deb
authored
Feb 18, 2025
by
xiaoye
Browse files
Options
Browse Files
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Plain Diff
fix
parent
ca32cbf1
Changes
7
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Side-by-side
Showing
7 changed files
with
28 additions
and
28 deletions
+28
-28
c10101006.lua
c10101006.lua
+1
-1
c10401001.lua
c10401001.lua
+1
-1
c10401011.lua
c10401011.lua
+1
-1
c10402002.lua
c10402002.lua
+2
-2
vgd.lua
vgd.lua
+20
-20
vgdefinition.lua
vgdefinition.lua
+1
-1
vgfuncLib.lua
vgfuncLib.lua
+2
-2
No files found.
c10101006.lua
View file @
79b49deb
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
XOD
(
c
,
10101009
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401001.lua
View file @
79b49deb
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
XOD
(
c
,
cm
.
filter
)
vgd
.
OverDress
(
c
,
cm
.
filter
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
end
...
...
c10401011.lua
View file @
79b49deb
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
XOD
(
c
,
10101009
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402002.lua
View file @
79b49deb
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
XOD
(
c
,
10101009
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
...
@@ -14,7 +14,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -14,7 +14,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
g
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
g
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
end
end
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_MZONE
,
c
,
SUMMON_VALUE_O
verDress
,
tp
,
vgf
.
SequenceToGlobal
(
tp
,
g
:
GetFirst
():
GetLocation
(),
g
:
GetFirst
():
GetSequence
()))
vgf
.
Sendto
(
LOCATION_MZONE
,
c
,
SUMMON_VALUE_O
VERDRESS
,
tp
,
vgf
.
SequenceToGlobal
(
tp
,
g
:
GetFirst
():
GetLocation
(),
g
:
GetFirst
():
GetSequence
()))
end
end
end
end
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
vgd.lua
View file @
79b49deb
...
@@ -852,7 +852,7 @@ end
...
@@ -852,7 +852,7 @@ end
---@param c Card 要注册超限舞装功能的卡
---@param c Card 要注册超限舞装功能的卡
---@param filter number 卡名为 filter 的后防者,或符合 filter 的后防者等
---@param filter number 卡名为 filter 的后防者,或符合 filter 的后防者等
---@return Effect 这个效果
---@return Effect 这个效果
function
VgD
.
XOD
(
c
,
filter
)
function
VgD
.
OverDress
(
c
,
filter
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
VgF
.
Stringid
(
VgID
,
9
))
e1
:
SetDescription
(
VgF
.
Stringid
(
VgID
,
9
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
@@ -860,33 +860,33 @@ function VgD.XOD(c, filter)
...
@@ -860,33 +860,33 @@ function VgD.XOD(c, filter)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetProperty
(
EFFECT_FLAG_SPSUM_PARAM
)
e1
:
SetProperty
(
EFFECT_FLAG_SPSUM_PARAM
)
e1
:
SetTargetRange
(
POS_FACEUP_ATTACK
,
0
)
e1
:
SetTargetRange
(
POS_FACEUP_ATTACK
,
0
)
e1
:
SetCondition
(
VgD
.
XOD
Condition
(
filter
))
e1
:
SetCondition
(
VgD
.
OverDress
Condition
(
filter
))
e1
:
SetOperation
(
VgD
.
XOD
Operation
(
filter
))
e1
:
SetOperation
(
VgD
.
OverDress
Operation
(
filter
))
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetOperation
(
VgD
.
XOD
Sum
)
e2
:
SetOperation
(
VgD
.
OverDress
Sum
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
return
e1
return
e1
end
end
function
VgD
.
XOD
Condition
(
filter
)
function
VgD
.
OverDress
Condition
(
filter
)
return
function
(
e
,
c
)
return
function
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
VgF
.
LvCondition
(
e
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
XOD
Filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
filter
)
return
VgF
.
LvCondition
(
e
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
OverDress
Filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
filter
)
end
end
end
end
function
VgD
.
XOD
Filter
(
c
,
filter
,
tp
,
zone
)
function
VgD
.
OverDress
Filter
(
c
,
filter
,
tp
,
zone
)
if
not
c
:
IsFaceup
()
then
return
false
end
if
not
c
:
IsFaceup
()
then
return
false
end
if
zone
and
zone
~=
VgF
.
SequenceToGlobal
(
tp
,
c
:
GetLocation
(),
c
:
GetSequence
())
then
return
false
end
if
zone
and
zone
~=
VgF
.
SequenceToGlobal
(
tp
,
c
:
GetLocation
(),
c
:
GetSequence
())
then
return
false
end
return
not
filter
or
(
type
(
filter
)
==
"function"
and
filter
(
c
))
or
(
type
(
filter
)
==
"number"
and
c
:
IsCode
(
filter
))
return
not
filter
or
(
type
(
filter
)
==
"function"
and
filter
(
c
))
or
(
type
(
filter
)
==
"number"
and
c
:
IsCode
(
filter
))
end
end
function
VgD
.
XOD
Operation
(
filter
)
function
VgD
.
OverDress
Operation
(
filter
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
VgD
.
XOD
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
)
local
g
=
Duel
.
GetMatchingGroup
(
VgD
.
OverDress
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
)
local
zone
,
szone
=
0
,
0
local
zone
,
szone
=
0
,
0
for
tc
in
VgF
.
Next
(
g
)
do
for
tc
in
VgF
.
Next
(
g
)
do
zone
=
bit
.
bor
(
zone
,
VgF
.
SequenceToGlobal
(
tp
,
tc
:
GetLocation
(),
tc
:
GetSequence
()))
zone
=
bit
.
bor
(
zone
,
VgF
.
SequenceToGlobal
(
tp
,
tc
:
GetLocation
(),
tc
:
GetSequence
()))
...
@@ -895,18 +895,18 @@ function VgD.XODOperation(filter)
...
@@ -895,18 +895,18 @@ function VgD.XODOperation(filter)
zone
=
bit
.
bnot
(
zone
)
zone
=
bit
.
bnot
(
zone
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
e
:
SetValue
(
function
()
return
SUMMON_VALUE_CALL
+
SUMMON_VALUE_O
verDress
,
szone
end
)
e
:
SetValue
(
function
()
return
SUMMON_VALUE_CALL
+
SUMMON_VALUE_O
VERDRESS
,
szone
end
)
local
mg
=
Duel
.
GetMatchingGroup
(
VgD
.
XOD
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
,
szone
)
local
mg
=
Duel
.
GetMatchingGroup
(
VgD
.
OverDress
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
,
szone
)
if
#
mg
==
0
then
return
end
if
#
mg
==
0
then
return
end
local
og
=
tc
:
GetOverlayGroup
()
local
og
=
mg
:
GetFirst
()
:
GetOverlayGroup
()
if
#
og
~=
0
then
if
#
og
~=
0
then
VgF
.
Sendto
(
LOCATION_OVERLAY
,
og
,
c
)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
og
,
c
)
end
end
c
:
SetMaterial
(
Group
.
FromCards
(
tc
)
)
c
:
SetMaterial
(
mg
)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
mg
,
c
)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
mg
,
c
)
end
end
end
end
function
VgD
.
XOD
Sum
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
VgD
.
OverDress
Sum
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
FLAG_CONDITION
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
201
,
VgF
.
Stringid
(
10101006
,
0
))
e
:
GetHandler
():
RegisterFlagEffect
(
FLAG_CONDITION
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
201
,
VgF
.
Stringid
(
10101006
,
0
))
end
end
...
@@ -940,7 +940,7 @@ end
...
@@ -940,7 +940,7 @@ end
---@param op function|nil 作为指令卡的效果
---@param op function|nil 作为指令卡的效果
---@param cost function|nil 作为指令卡的发动费用
---@param cost function|nil 作为指令卡的发动费用
---@param con function|nil 作为指令卡的发动条件
---@param con function|nil 作为指令卡的发动条件
---@return Effect 这个效果
---@return Effect
|nil
这个效果
function
VgD
.
SpellActivate
(
c
,
m
,
op
,
cost
,
con
)
function
VgD
.
SpellActivate
(
c
,
m
,
op
,
cost
,
con
)
-- check func
-- check func
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"SpellActivate"
,
c
)
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"SpellActivate"
,
c
)
...
@@ -1283,7 +1283,7 @@ end
...
@@ -1283,7 +1283,7 @@ end
---@param cost function|nil 作为指令卡的发动费用
---@param cost function|nil 作为指令卡的发动费用
---@param con function|nil 作为指令卡的发动条件
---@param con function|nil 作为指令卡的发动条件
---@param tg function|nil 作为指令卡的发动检查
---@param tg function|nil 作为指令卡的发动检查
---@return Effect 这个效果
---@return Effect
|nil
这个效果
function
VgD
.
QuickSpell
(
c
,
op
,
cost
,
con
,
tg
)
function
VgD
.
QuickSpell
(
c
,
op
,
cost
,
con
,
tg
)
-- check func
-- check func
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"QuickSpell"
,
c
)
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"QuickSpell"
,
c
)
...
@@ -1310,7 +1310,7 @@ end
...
@@ -1310,7 +1310,7 @@ end
---@param cost function|nil 作为指令卡的发动费用
---@param cost function|nil 作为指令卡的发动费用
---@param con function|nil 作为指令卡的发动条件
---@param con function|nil 作为指令卡的发动条件
---@param tg function|nil 作为指令卡的发动检查
---@param tg function|nil 作为指令卡的发动检查
---@return Effect 这个效果
---@return Effect
|nil
这个效果
function
VgD
.
ContinuousSpell
(
c
,
cost
,
con
,
tg
)
function
VgD
.
ContinuousSpell
(
c
,
cost
,
con
,
tg
)
-- check func
-- check func
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"ContinuousSpell"
,
c
)
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"ContinuousSpell"
,
c
)
...
@@ -1347,7 +1347,7 @@ end
...
@@ -1347,7 +1347,7 @@ end
---@param count number|nil 同一回合内最多发动的次数
---@param count number|nil 同一回合内最多发动的次数
---@param property number|nil 这个效果的特殊属性。
---@param property number|nil 这个效果的特殊属性。
---@param id number|nil 提示脚本的卡号索引
---@param id number|nil 提示脚本的卡号索引
---@return Effect 这个效果
---@return Effect
|nil
这个效果
function
VgD
.
EffectTypeTrigger
(
c
,
m
,
loc
,
typ
,
code
,
op
,
cost
,
con
,
tg
,
count
,
property
,
id
)
function
VgD
.
EffectTypeTrigger
(
c
,
m
,
loc
,
typ
,
code
,
op
,
cost
,
con
,
tg
,
count
,
property
,
id
)
-- check func
-- check func
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"EffectTypeTrigger"
,
c
)
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"EffectTypeTrigger"
,
c
)
...
@@ -1386,7 +1386,7 @@ end
...
@@ -1386,7 +1386,7 @@ end
---@param p number|nil 被击中的卡的控制者
---@param p number|nil 被击中的卡的控制者
---@param property number|nil 这个效果的特殊属性。
---@param property number|nil 这个效果的特殊属性。
---@param id number|nil 提示脚本的卡号索引
---@param id number|nil 提示脚本的卡号索引
---@return Effect 这个效果 *回传两个效果*
---@return Effect
|nil
这个效果 *回传两个效果*
function
VgD
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
loc
,
typ
,
op
,
cost
,
con
,
tg
,
count
,
p
,
property
,
id
)
function
VgD
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
loc
,
typ
,
op
,
cost
,
con
,
tg
,
count
,
p
,
property
,
id
)
-- check func
-- check func
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"EffectTypeTriggerWhenHitting"
,
c
)
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"EffectTypeTriggerWhenHitting"
,
c
)
...
@@ -1412,7 +1412,7 @@ end
...
@@ -1412,7 +1412,7 @@ end
---@param op function|nil 这个效果的处理函数
---@param op function|nil 这个效果的处理函数
---@param cost function|nil 这个效果的费用函数
---@param cost function|nil 这个效果的费用函数
---@param con function|nil 这个效果的条件函数
---@param con function|nil 这个效果的条件函数
---@return Effect 这个效果
---@return Effect
|nil
这个效果
function
VgD
.
CardToG
(
c
,
m
,
op
,
cost
,
con
)
function
VgD
.
CardToG
(
c
,
m
,
op
,
cost
,
con
)
-- check func
-- check func
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"CardToG"
,
c
)
local
fchk
=
VgF
.
IllegalFunctionCheck
(
"CardToG"
,
c
)
...
...
vgdefinition.lua
View file @
79b49deb
...
@@ -159,7 +159,7 @@ SUMMON_TYPE_LINK = 0x4c000000 --连接召唤
...
@@ -159,7 +159,7 @@ SUMMON_TYPE_LINK = 0x4c000000 --连接召唤
--Summon Value --特定的召唤方式
--Summon Value --特定的召唤方式
SUMMON_VALUE_CALL
=
0x1
--通常CALL出场
SUMMON_VALUE_CALL
=
0x1
--通常CALL出场
SUMMON_VALUE_REVOLT
=
0x2
--反抗舞装
SUMMON_VALUE_REVOLT
=
0x2
--反抗舞装
SUMMON_VALUE_O
verDress
=
0x4
--超限舞装
SUMMON_VALUE_O
VERDRESS
=
0x4
--超限舞装
SUMMON_VALUE_DARK_SANCTUARY
=
0x12
--暗黑圣域
SUMMON_VALUE_DARK_SANCTUARY
=
0x12
--暗黑圣域
SUMMON_VALUE_MONSTER_REBORN
=
0x13
--死者苏生(千年的启示)
SUMMON_VALUE_MONSTER_REBORN
=
0x13
--死者苏生(千年的启示)
SUMMON_VALUE_MASK_CHANGE
=
0x14
--
SUMMON_VALUE_MASK_CHANGE
=
0x14
--
...
...
vgfuncLib.lua
View file @
79b49deb
...
@@ -328,7 +328,7 @@ function VgF.Call(g, sumtype, tp, zone, pos)
...
@@ -328,7 +328,7 @@ function VgF.Call(g, sumtype, tp, zone, pos)
end
end
elseif
VgF
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
elseif
VgF
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
szone
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tp
,
szone
):
GetFirst
()
if
bit
.
band
(
sumtype
,
SUMMON_VALUE_O
verDress
)
>
0
then
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
tc
),
sc
)
if
bit
.
band
(
sumtype
,
SUMMON_VALUE_O
VERDRESS
)
>
0
then
VgF
.
Sendto
(
LOCATION_OVERLAY
,
Group
.
FromCards
(
tc
),
sc
)
else
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
else
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
end
end
end
end
...
@@ -531,7 +531,7 @@ function VgF.DamageFill(val)
...
@@ -531,7 +531,7 @@ function VgF.DamageFill(val)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFace
up
,
tp
,
LOCATION_DAMAGE
,
0
,
val
,
val
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFace
down
,
tp
,
LOCATION_DAMAGE
,
0
,
val
,
val
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
return
Duel
.
GetOperatedGroup
():
GetCount
()
return
Duel
.
GetOperatedGroup
():
GetCount
()
end
end
...
...
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