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xiaoye
Vgdpro Scripts
Commits
ca32cbf1
Commit
ca32cbf1
authored
Feb 18, 2025
by
xiaoye
Browse files
Options
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Plain Diff
fix
parent
5cc50df3
Changes
6
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6 changed files
with
21 additions
and
18 deletions
+21
-18
c10101006.lua
c10101006.lua
+1
-1
c10401001.lua
c10401001.lua
+1
-1
c10401011.lua
c10401011.lua
+1
-1
c10402002.lua
c10402002.lua
+1
-1
vgd.lua
vgd.lua
+11
-11
vgdefinition.lua
vgdefinition.lua
+6
-3
No files found.
c10101006.lua
View file @
ca32cbf1
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
XOD
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
nil
,
cm
.
condition
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401001.lua
View file @
ca32cbf1
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
cm
.
filter
)
vgd
.
XOD
(
c
,
cm
.
filter
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
end
...
...
c10401011.lua
View file @
ca32cbf1
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
XOD
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402002.lua
View file @
ca32cbf1
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
XOD
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
...
...
vgd.lua
View file @
ca32cbf1
...
@@ -852,7 +852,7 @@ end
...
@@ -852,7 +852,7 @@ end
---@param c Card 要注册超限舞装功能的卡
---@param c Card 要注册超限舞装功能的卡
---@param filter number 卡名为 filter 的后防者,或符合 filter 的后防者等
---@param filter number 卡名为 filter 的后防者,或符合 filter 的后防者等
---@return Effect 这个效果
---@return Effect 这个效果
function
VgD
.
OverDress
(
c
,
filter
)
function
VgD
.
XOD
(
c
,
filter
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
VgF
.
Stringid
(
VgID
,
9
))
e1
:
SetDescription
(
VgF
.
Stringid
(
VgID
,
9
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
@@ -860,33 +860,33 @@ function VgD.OverDress(c, filter)
...
@@ -860,33 +860,33 @@ function VgD.OverDress(c, filter)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetProperty
(
EFFECT_FLAG_SPSUM_PARAM
)
e1
:
SetProperty
(
EFFECT_FLAG_SPSUM_PARAM
)
e1
:
SetTargetRange
(
POS_FACEUP_ATTACK
,
0
)
e1
:
SetTargetRange
(
POS_FACEUP_ATTACK
,
0
)
e1
:
SetCondition
(
VgD
.
OverDress
Condition
(
filter
))
e1
:
SetCondition
(
VgD
.
XOD
Condition
(
filter
))
e1
:
SetOperation
(
VgD
.
OverDress
Operation
(
filter
))
e1
:
SetOperation
(
VgD
.
XOD
Operation
(
filter
))
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetOperation
(
VgD
.
OverDress
Sum
)
e2
:
SetOperation
(
VgD
.
XOD
Sum
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
return
e1
return
e1
end
end
function
VgD
.
OverDress
Condition
(
filter
)
function
VgD
.
XOD
Condition
(
filter
)
return
function
(
e
,
c
)
return
function
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
VgF
.
LvCondition
(
e
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
OverDress
Filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
filter
)
return
VgF
.
LvCondition
(
e
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
XOD
Filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
filter
)
end
end
end
end
function
VgD
.
OverDress
Filter
(
c
,
filter
,
tp
,
zone
)
function
VgD
.
XOD
Filter
(
c
,
filter
,
tp
,
zone
)
if
not
c
:
IsFaceup
()
then
return
false
end
if
not
c
:
IsFaceup
()
then
return
false
end
if
zone
and
zone
~=
VgF
.
SequenceToGlobal
(
tp
,
c
:
GetLocation
(),
c
:
GetSequence
())
then
return
false
end
if
zone
and
zone
~=
VgF
.
SequenceToGlobal
(
tp
,
c
:
GetLocation
(),
c
:
GetSequence
())
then
return
false
end
return
not
filter
or
(
type
(
filter
)
==
"function"
and
filter
(
c
))
or
(
type
(
filter
)
==
"number"
and
c
:
IsCode
(
filter
))
return
not
filter
or
(
type
(
filter
)
==
"function"
and
filter
(
c
))
or
(
type
(
filter
)
==
"number"
and
c
:
IsCode
(
filter
))
end
end
function
VgD
.
OverDress
Operation
(
filter
)
function
VgD
.
XOD
Operation
(
filter
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
VgD
.
OverDress
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
)
local
g
=
Duel
.
GetMatchingGroup
(
VgD
.
XOD
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
)
local
zone
,
szone
=
0
,
0
local
zone
,
szone
=
0
,
0
for
tc
in
VgF
.
Next
(
g
)
do
for
tc
in
VgF
.
Next
(
g
)
do
zone
=
bit
.
bor
(
zone
,
VgF
.
SequenceToGlobal
(
tp
,
tc
:
GetLocation
(),
tc
:
GetSequence
()))
zone
=
bit
.
bor
(
zone
,
VgF
.
SequenceToGlobal
(
tp
,
tc
:
GetLocation
(),
tc
:
GetSequence
()))
...
@@ -896,7 +896,7 @@ function VgD.OverDressOperation(filter)
...
@@ -896,7 +896,7 @@ function VgD.OverDressOperation(filter)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
szone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
zone
)
e
:
SetValue
(
function
()
return
SUMMON_VALUE_CALL
+
SUMMON_VALUE_OverDress
,
szone
end
)
e
:
SetValue
(
function
()
return
SUMMON_VALUE_CALL
+
SUMMON_VALUE_OverDress
,
szone
end
)
local
mg
=
Duel
.
GetMatchingGroup
(
VgD
.
OverDress
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
,
szone
)
local
mg
=
Duel
.
GetMatchingGroup
(
VgD
.
XOD
Filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
filter
,
tp
,
szone
)
if
#
mg
==
0
then
return
end
if
#
mg
==
0
then
return
end
local
og
=
tc
:
GetOverlayGroup
()
local
og
=
tc
:
GetOverlayGroup
()
if
#
og
~=
0
then
if
#
og
~=
0
then
...
@@ -906,7 +906,7 @@ function VgD.OverDressOperation(filter)
...
@@ -906,7 +906,7 @@ function VgD.OverDressOperation(filter)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
mg
,
c
)
VgF
.
Sendto
(
LOCATION_OVERLAY
,
mg
,
c
)
end
end
end
end
function
VgD
.
OverDress
Sum
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
VgD
.
XOD
Sum
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
FLAG_CONDITION
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
201
,
VgF
.
Stringid
(
10101006
,
0
))
e
:
GetHandler
():
RegisterFlagEffect
(
FLAG_CONDITION
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
201
,
VgF
.
Stringid
(
10101006
,
0
))
end
end
...
...
vgdefinition.lua
View file @
ca32cbf1
VgID
=
10000001
VgID
=
10000001
CARD_ENERGY
=
10800730
CARD_ENERGY
=
10800731
CARD_ENERGY_EMBLEM
=
10800851
CARD_ENERGY_EMBLEM
=
10800851
CARD_ENERGY_LIST
=
{}
CARD_ENERGY_LIST
[
10800851
]
=
10800730
CARD_ENERGY_LIST
[
10800855
]
=
10800731
--min/max value
--min/max value
MIN_ID
=
1000
--4 digits, by DataManager::GetDesc()
MIN_ID
=
1000
--4 digits, by DataManager::GetDesc()
MAX_ID
=
268435455
--28 bits, by DataManager::GetDesc()
MAX_ID
=
268435455
--28 bits, by DataManager::GetDesc()
...
...
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