Commit 5f2f5df8 authored by xiaoye's avatar xiaoye

fix

parent f85898d5
...@@ -316,11 +316,13 @@ end ...@@ -316,11 +316,13 @@ end
## 6.特别用于“力量上升”的【永】能力注册范例 ## 6.特别用于“力量上升”的【永】能力注册范例
```lua ```lua
vgd.EffectTypeContinuousChangeAttack(c,m,LOCATION_MZONE, typ, val[, con, tg, loc_self, loc_op, reset, mc]) vgd.EffectTypeContinuousChangeAttack(c,m, loc, typ, val[, con, tg, loc_self, loc_op, reset, mc])
``` ```
参数注释 参数注释
> **loc : 发动的区域(vg的描述中会在效果类型后描述这个效果在哪些区域适用) `填 nil 则默认为 LOCATION_MZONE`**
>
> **typ : 自身力量上升/场上的卡力量上升 `填 nil 则填默认为 EFFECT_TYPE_SINGLE`** > **typ : 自身力量上升/场上的卡力量上升 `填 nil 则填默认为 EFFECT_TYPE_SINGLE`**
> >
> **val : 力量上升的具体数值** > **val : 力量上升的具体数值**
......
...@@ -1378,7 +1378,7 @@ function VgD.ContinuousSpellOperation(e,tp,eg,ep,ev,re,r,rp) ...@@ -1378,7 +1378,7 @@ function VgD.ContinuousSpellOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
VgF.Sendto(LOCATION_ORDER,c,tp,POS_FACEUP_ATTACK,REASON_RULE) VgF.Sendto(LOCATION_ORDER,c,tp,POS_FACEUP_ATTACK,REASON_RULE)
end end
function vgd.EffectTypeContinuousChangeAttack(c,m,LOCATION_MZONE,loc,typ,val,con,tg,loc_self,loc_op,reset,mc) function VgD.EffectTypeContinuousChangeAttack(c,m,loc,typ,val,con,tg,loc_self,loc_op,reset,mc)
local cm=_G["c"..m] local cm=_G["c"..m]
local f=VgF.True local f=VgF.True
if not cm.is_has_continuous and not reset then cm.is_has_continuous=true end if not cm.is_has_continuous and not reset then cm.is_has_continuous=true end
......
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