Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
V
Vgdpro Scripts
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
xiaoye
Vgdpro Scripts
Commits
f85898d5
Commit
f85898d5
authored
Oct 10, 2024
by
xiaoye
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
829feb3c
Changes
68
Hide whitespace changes
Inline
Side-by-side
Showing
68 changed files
with
332 additions
and
76 deletions
+332
-76
README.md
README.md
+2
-2
VgD.Lua
VgD.Lua
+17
-5
VgDefinition.Lua
VgDefinition.Lua
+2
-0
VgFuncLib.lua
VgFuncLib.lua
+92
-16
c10101002.lua
c10101002.lua
+1
-1
c10101003.lua
c10101003.lua
+1
-1
c10101005.lua
c10101005.lua
+1
-1
c10102002.lua
c10102002.lua
+1
-1
c10102003.lua
c10102003.lua
+1
-1
c10103001.lua
c10103001.lua
+1
-1
c10103002.lua
c10103002.lua
+1
-1
c10104003.lua
c10104003.lua
+1
-1
c10104006.lua
c10104006.lua
+1
-1
c10105001.lua
c10105001.lua
+1
-1
c10105002.lua
c10105002.lua
+1
-1
c10105008.lua
c10105008.lua
+1
-1
c10201001.lua
c10201001.lua
+1
-1
c10202001.lua
c10202001.lua
+1
-1
c10203001.lua
c10203001.lua
+1
-1
c10203003.lua
c10203003.lua
+1
-1
c10301002.lua
c10301002.lua
+1
-1
c10301015.lua
c10301015.lua
+1
-1
c10401001.lua
c10401001.lua
+1
-1
c10401004.lua
c10401004.lua
+1
-1
c10401005.lua
c10401005.lua
+1
-1
c10401006.lua
c10401006.lua
+1
-1
c10401032.lua
c10401032.lua
+2
-2
c10401039.lua
c10401039.lua
+1
-1
c10401050.lua
c10401050.lua
+1
-1
c10401070.lua
c10401070.lua
+1
-1
c10401075.lua
c10401075.lua
+1
-1
c10401083.lua
c10401083.lua
+1
-1
c10401084.lua
c10401084.lua
+1
-1
c10401111.lua
c10401111.lua
+1
-1
c10402002.lua
c10402002.lua
+1
-1
c10402005.lua
c10402005.lua
+1
-1
c10402006.lua
c10402006.lua
+1
-1
c10402010.lua
c10402010.lua
+1
-1
c10402022.lua
c10402022.lua
+1
-1
c10402024.lua
c10402024.lua
+1
-1
c10402033.lua
c10402033.lua
+1
-1
c10402034.lua
c10402034.lua
+13
-0
c10402035.lua
c10402035.lua
+4
-0
c10402036.lua
c10402036.lua
+7
-0
c10402037.lua
c10402037.lua
+12
-0
c10402038.lua
c10402038.lua
+11
-0
c10402039.lua
c10402039.lua
+16
-0
c10402040.lua
c10402040.lua
+8
-0
c10402041.lua
c10402041.lua
+12
-0
c10402042.lua
c10402042.lua
+4
-0
c10402043.lua
c10402043.lua
+18
-0
c10402044.lua
c10402044.lua
+35
-0
c10402045.lua
c10402045.lua
+26
-0
c10501036.lua
c10501036.lua
+1
-1
c10501038.lua
c10501038.lua
+1
-1
c10501065.lua
c10501065.lua
+1
-1
c10501067.lua
c10501067.lua
+1
-1
c10501074.lua
c10501074.lua
+1
-1
c10501076.lua
c10501076.lua
+1
-1
c10501078.lua
c10501078.lua
+1
-1
c10501079.lua
c10501079.lua
+1
-1
c10501080.lua
c10501080.lua
+1
-1
c10501081.lua
c10501081.lua
+1
-1
c10501089.lua
c10501089.lua
+1
-1
c10501090.lua
c10501090.lua
+1
-1
c10501091.lua
c10501091.lua
+1
-1
c10501094.lua
c10501094.lua
+1
-1
c10501097.lua
c10501097.lua
+1
-1
No files found.
README.md
View file @
f85898d5
...
@@ -316,7 +316,7 @@ end
...
@@ -316,7 +316,7 @@ end
## 6.特别用于“力量上升”的【永】能力注册范例
## 6.特别用于“力量上升”的【永】能力注册范例
```
lua
```
lua
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
typ
,
val
[,
con
,
tg
,
loc_self
,
loc_op
,
reset
,
mc
])
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
typ
,
val
[,
con
,
tg
,
loc_self
,
loc_op
,
reset
,
mc
])
```
```
参数注释
参数注释
...
@@ -337,7 +337,7 @@ vgd.EffectTypeContinuousChangeAttack(c,m, typ, val[, con, tg, loc_self, loc_op,
...
@@ -337,7 +337,7 @@ vgd.EffectTypeContinuousChangeAttack(c,m, typ, val[, con, tg, loc_self, loc_op,
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
function
(
e
)
return
vgf
.
RMonsterCondition
(
e
)
and
cm
.
con
(
e
)
end
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
function
(
e
)
return
vgf
.
RMonsterCondition
(
e
)
and
cm
.
con
(
e
)
end
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
...
...
VgD.Lua
View file @
f85898d5
...
@@ -1268,11 +1268,14 @@ end
...
@@ -1268,11 +1268,14 @@ end
---@param property integer|nil 指示效果的特殊属性。如确有必要填,请咨询群主。
---@param property integer|nil 指示效果的特殊属性。如确有必要填,请咨询群主。
function
VgD
.
EffectTypeTrigger
(
c
,
m
,
loc
,
typ
,
code
,
op
,
cost
,
con
,
tg
,
count
,
property
,
stringid
)
function
VgD
.
EffectTypeTrigger
(
c
,
m
,
loc
,
typ
,
code
,
op
,
cost
,
con
,
tg
,
count
,
property
,
stringid
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
local
f
=
VgF
.
True
if
not
cm
.
is_has_trigger
then
cm
.
is_has_trigger
=
true
end
if
not
cm
.
is_has_trigger
then
cm
.
is_has_trigger
=
true
end
local
type2
=
EFFECT_TYPE_TRIGGER_F
local
type2
=
EFFECT_TYPE_TRIGGER_F
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
type2
=
EFFECT_TYPE_TRIGGER_O
end
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
type2
=
EFFECT_TYPE_TRIGGER_O
end
if
not
typ
then
typ
=
EFFECT_TYPE_SINGLE
end
if
not
typ
then
typ
=
EFFECT_TYPE_SINGLE
end
if
not
loc
then
loc
=
LOCATION_MZONE
end
if
not
loc
then
loc
=
LOCATION_MZONE
end
if
loc
==
LOCATION_RZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
RMonsterCondition
end
if
loc
==
LOCATION_VZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
VMonsterCondition
end
if
not
stringid
then
stringid
=
1
end
if
not
stringid
then
stringid
=
1
end
if
not
property
then
property
=
0
end
if
not
property
then
property
=
0
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
@@ -1282,7 +1285,7 @@ function VgD.EffectTypeTrigger(c,m,loc,typ,code,op,cost,con,tg,count,property,st
...
@@ -1282,7 +1285,7 @@ function VgD.EffectTypeTrigger(c,m,loc,typ,code,op,cost,con,tg,count,property,st
e1
:
SetCode
(
code
)
e1
:
SetCode
(
code
)
e1
:
SetProperty
(
property
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e1
:
SetProperty
(
property
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
if
count
and
count
>
0
then
e1
:
SetCountLimit
(
count
)
end
if
count
and
count
>
0
then
e1
:
SetCountLimit
(
count
)
end
if
VgF
.
GetValueType
(
con
)
==
"function"
then
e1
:
SetCondition
(
con
)
end
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
VgF
.
GetValueType
(
con
)
~=
"function"
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
f
(
e
)
end
)
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
if
VgF
.
GetValueType
(
op
)
==
"function"
then
e1
:
SetOperation
(
op
)
end
if
VgF
.
GetValueType
(
op
)
==
"function"
then
e1
:
SetOperation
(
op
)
end
...
@@ -1300,8 +1303,11 @@ end
...
@@ -1300,8 +1303,11 @@ end
---@param property integer|nil 指示效果的特殊属性。如确有必要填,请咨询群主。
---@param property integer|nil 指示效果的特殊属性。如确有必要填,请咨询群主。
function
VgD
.
EffectTypeIgnition
(
c
,
m
,
loc
,
op
,
cost
,
con
,
tg
,
count
,
property
,
stringid
)
function
VgD
.
EffectTypeIgnition
(
c
,
m
,
loc
,
op
,
cost
,
con
,
tg
,
count
,
property
,
stringid
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
local
f
=
VgF
.
True
if
not
cm
.
is_has_ignition
then
cm
.
is_has_ignition
=
true
end
if
not
cm
.
is_has_ignition
then
cm
.
is_has_ignition
=
true
end
if
not
loc
then
loc
=
LOCATION_MZONE
end
if
not
loc
then
loc
=
LOCATION_MZONE
end
if
loc
==
LOCATION_RZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
RMonsterCondition
end
if
loc
==
LOCATION_VZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
VMonsterCondition
end
if
not
stringid
then
stringid
=
1
end
if
not
stringid
then
stringid
=
1
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
VgF
.
Stringid
(
VgID
+
2
,
stringid
))
e1
:
SetDescription
(
VgF
.
Stringid
(
VgID
+
2
,
stringid
))
...
@@ -1309,7 +1315,7 @@ function VgD.EffectTypeIgnition(c,m,loc,op,cost,con,tg,count,property,stringid)
...
@@ -1309,7 +1315,7 @@ function VgD.EffectTypeIgnition(c,m,loc,op,cost,con,tg,count,property,stringid)
e1
:
SetRange
(
loc
)
e1
:
SetRange
(
loc
)
if
property
and
property
>
0
then
e1
:
SetProperty
(
property
)
end
if
property
and
property
>
0
then
e1
:
SetProperty
(
property
)
end
if
count
and
count
>
0
then
e1
:
SetCountLimit
(
count
)
end
if
count
and
count
>
0
then
e1
:
SetCountLimit
(
count
)
end
if
VgF
.
GetValueType
(
con
)
==
"function"
then
e1
:
SetCondition
(
con
)
end
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
VgF
.
GetValueType
(
con
)
~=
"function"
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
f
(
e
)
end
)
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
VgD
.
EffectTypeIgnitionTarget
(
tg
))
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
VgD
.
EffectTypeIgnitionTarget
(
tg
))
end
if
VgF
.
GetValueType
(
op
)
==
"function"
then
e1
:
SetOperation
(
op
)
end
if
VgF
.
GetValueType
(
op
)
==
"function"
then
e1
:
SetOperation
(
op
)
end
...
@@ -1372,20 +1378,23 @@ function VgD.ContinuousSpellOperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -1372,20 +1378,23 @@ function VgD.ContinuousSpellOperation(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
VgF
.
Sendto
(
LOCATION_ORDER
,
c
,
tp
,
POS_FACEUP_ATTACK
,
REASON_RULE
)
VgF
.
Sendto
(
LOCATION_ORDER
,
c
,
tp
,
POS_FACEUP_ATTACK
,
REASON_RULE
)
end
end
function
VgD
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
typ
,
val
,
con
,
tg
,
loc_self
,
loc_op
,
reset
,
mc
)
function
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
loc
,
typ
,
val
,
con
,
tg
,
loc_self
,
loc_op
,
reset
,
mc
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
local
f
=
VgF
.
True
if
not
cm
.
is_has_continuous
and
not
reset
then
cm
.
is_has_continuous
=
true
end
if
not
cm
.
is_has_continuous
and
not
reset
then
cm
.
is_has_continuous
=
true
end
if
VgF
.
GetValueType
(
mc
)
~=
"Card"
then
mc
=
c
end
if
VgF
.
GetValueType
(
mc
)
~=
"Card"
then
mc
=
c
end
if
not
typ
then
typ
=
EFFECT_TYPE_SINGLE
end
if
not
typ
then
typ
=
EFFECT_TYPE_SINGLE
end
if
not
loc_self
then
loc_self
=
0
end
if
not
loc_self
then
loc_self
=
0
end
if
not
loc_op
then
loc_op
=
0
end
if
not
loc_op
then
loc_op
=
0
end
if
loc
==
LOCATION_RZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
RMonsterCondition
end
if
loc
==
LOCATION_VZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
VMonsterCondition
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
typ
)
e1
:
SetType
(
typ
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
if
VgF
.
GetValueType
(
reset
)
==
"number"
then
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
end
if
VgF
.
GetValueType
(
reset
)
==
"number"
then
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
end
if
typ
==
EFFECT_TYPE_FIELD
then
e1
:
SetTargetRange
(
loc_self
,
loc_op
)
end
if
typ
==
EFFECT_TYPE_FIELD
then
e1
:
SetTargetRange
(
loc_self
,
loc_op
)
end
if
VgF
.
GetValueType
(
con
)
==
"function"
then
e1
:
SetCondition
(
con
)
end
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
VgF
.
GetValueType
(
con
)
~=
"function"
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
f
(
e
)
end
)
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
e1
:
SetValue
(
val
)
e1
:
SetValue
(
val
)
mc
:
RegisterEffect
(
e1
)
mc
:
RegisterEffect
(
e1
)
...
@@ -1476,8 +1485,11 @@ end
...
@@ -1476,8 +1485,11 @@ end
function
VgD
.
CannotBeTarget
(
c
,
m
,
con
,
val
,
loc
,
tg
,
range
)
function
VgD
.
CannotBeTarget
(
c
,
m
,
con
,
val
,
loc
,
tg
,
range
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
local
f
=
VgF
.
True
if
not
cm
.
is_has_continuous
then
cm
.
is_has_continuous
=
true
end
if
not
cm
.
is_has_continuous
then
cm
.
is_has_continuous
=
true
end
if
not
loc
then
loc
=
LOCATION_MZONE
end
if
not
loc
then
loc
=
LOCATION_MZONE
end
if
loc
==
LOCATION_RZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
RMonsterCondition
end
if
loc
==
LOCATION_VZONE
then
loc
=
LOCATION_MZONE
f
=
VgF
.
VMonsterCondition
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
or
VgF
.
GetValueType
(
tg
)
==
"number"
then
if
VgF
.
GetValueType
(
tg
)
==
"function"
or
VgF
.
GetValueType
(
tg
)
==
"number"
then
if
VgF
.
GetValueType
(
range
)
~=
"tabel"
then
range
=
{}
end
if
VgF
.
GetValueType
(
range
)
~=
"tabel"
then
range
=
{}
end
if
#
range
==
0
then
range
=
{
LOCATION_MZONE
,
0
}
if
#
range
==
0
then
range
=
{
LOCATION_MZONE
,
0
}
...
@@ -1488,7 +1500,7 @@ function VgD.CannotBeTarget(c,m,con,val,loc,tg,range)
...
@@ -1488,7 +1500,7 @@ function VgD.CannotBeTarget(c,m,con,val,loc,tg,range)
e1
:
SetRange
(
loc
)
e1
:
SetRange
(
loc
)
e1
:
SetTargetRange
(
range
[
1
],
range
[
2
])
e1
:
SetTargetRange
(
range
[
1
],
range
[
2
])
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
if
VgF
.
GetValueType
(
con
)
==
"function"
then
e1
:
SetCondition
(
con
)
end
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
VgF
.
GetValueType
(
con
)
~=
"function"
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
f
(
e
)
end
)
if
VgF
.
GetValueType
(
val
)
==
"function"
then
e1
:
SetValue
(
val
)
else
if
VgF
.
GetValueType
(
val
)
==
"function"
then
e1
:
SetValue
(
val
)
else
e1
:
SetValue
(
function
(
e
,
re
,
rp
)
e1
:
SetValue
(
function
(
e
,
re
,
rp
)
return
rp
==
1
-
e
:
GetHandlerPlayer
()
return
rp
==
1
-
e
:
GetHandlerPlayer
()
...
...
VgDefinition.Lua
View file @
f85898d5
...
@@ -25,6 +25,8 @@ LOCATION_RIDE =LOCATION_EXTRA
...
@@ -25,6 +25,8 @@ LOCATION_RIDE =LOCATION_EXTRA
LOCATION_DROP
=
LOCATION_GRAVE
LOCATION_DROP
=
LOCATION_GRAVE
LOCATION_LOCK
=
LOCATION_REMOVED
LOCATION_LOCK
=
LOCATION_REMOVED
LOCATION_ALL
=
0xffff
LOCATION_ALL
=
0xffff
LOCATION_RZONE
=
0x10000
LOCATION_VZONE
=
0x20000
LOCATION_LIST
=
{
0x1
,
0x2
,
0x4
,
0x10
,
0x20
,
0x40
,
0x80
,
0x400
,
0x800
,
0x1000
,
0x2000
,
0x4000
,
0x8000
}
LOCATION_LIST
=
{
0x1
,
0x2
,
0x4
,
0x10
,
0x20
,
0x40
,
0x80
,
0x400
,
0x800
,
0x1000
,
0x2000
,
0x4000
,
0x8000
}
--LOCATION_LIST={LOCATION_HAND,LOCATION_MZONE,LOCATION_DROP,LOCATION_LOCK,LOCATION_RIDE,LOCATION_OVERLAY,LOCATION_EXILE,LOCATION_DAMAGE,LOCATION_ORDER,LOCATION_SPARE,LOCATION_GZONE,LOCATION_EMBLEM}
--LOCATION_LIST={LOCATION_HAND,LOCATION_MZONE,LOCATION_DROP,LOCATION_LOCK,LOCATION_RIDE,LOCATION_OVERLAY,LOCATION_EXILE,LOCATION_DAMAGE,LOCATION_ORDER,LOCATION_SPARE,LOCATION_GZONE,LOCATION_EMBLEM}
LOCATION_LIST_STRING
=
{
"LOCATION_DECK"
,
"LOCATION_HAND"
,
"LOCATION_MZONE"
,
"LOCATION_DROP"
,
"LOCATION_LOCK"
,
"LOCATION_RIDE"
,
"LOCATION_OVERLAY"
,
"LOCATION_EXILE"
,
"LOCATION_DAMAGE"
,
"LOCATION_ORDER"
,
"LOCATION_SPARE"
,
"LOCATION_GZONE"
,
"LOCATION_EMBLEM"
}
LOCATION_LIST_STRING
=
{
"LOCATION_DECK"
,
"LOCATION_HAND"
,
"LOCATION_MZONE"
,
"LOCATION_DROP"
,
"LOCATION_LOCK"
,
"LOCATION_RIDE"
,
"LOCATION_OVERLAY"
,
"LOCATION_EXILE"
,
"LOCATION_DAMAGE"
,
"LOCATION_ORDER"
,
"LOCATION_SPARE"
,
"LOCATION_GZONE"
,
"LOCATION_EMBLEM"
}
...
...
VgFuncLib.lua
View file @
f85898d5
...
@@ -573,17 +573,13 @@ function VgF.DamageFill(val)
...
@@ -573,17 +573,13 @@ function VgF.DamageFill(val)
end
end
end
end
function
VgF
.
CostAnd
(
f1
,
f2
,
c1
,
c2
)
function
VgF
.
CostAnd
(
f1
,
f2
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
chk
==
0
then
local
a
=
false
return
f1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
f2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b
=
false
if
VgF
.
GetValueType
(
c1
)
~=
"nil"
then
a
=
f1
(
c1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
else
a
=
f1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
if
VgF
.
GetValueType
(
c2
)
~=
"nil"
then
b
=
f2
(
c2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
else
b
=
f2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
return
a
and
b
end
end
if
VgF
.
GetValueType
(
c1
)
~=
"nil"
then
f1
(
c1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
else
f1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
f1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
VgF
.
GetValueType
(
c2
)
~=
"nil"
then
f2
(
c2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
else
f2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
f2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
end
end
end
...
@@ -721,7 +717,7 @@ function VgF.DamageCost(val)
...
@@ -721,7 +717,7 @@ function VgF.DamageCost(val)
return
Duel
.
GetOperatedGroup
():
GetCount
()
return
Duel
.
GetOperatedGroup
():
GetCount
()
end
end
end
end
function
VgF
.
LeaveFieldCost
(
card_or_code_or_func
,
val_max
,
val_min
,
...
)
function
VgF
.
LeaveFieldCost
(
card_or_code_or_func
,
val_max
,
val_min
,
except
,
...
)
local
ext_params
=
{
...
}
local
ext_params
=
{
...
}
if
VgF
.
GetValueType
(
val_max
)
~=
"number"
then
val_max
=
1
end
if
VgF
.
GetValueType
(
val_max
)
~=
"number"
then
val_max
=
1
end
if
VgF
.
GetValueType
(
val_min
)
~=
"number"
or
val_min
>
val_max
then
val_min
=
val_max
end
if
VgF
.
GetValueType
(
val_min
)
~=
"number"
or
val_min
>
val_max
then
val_min
=
val_max
end
...
@@ -744,11 +740,11 @@ function VgF.LeaveFieldCost(card_or_code_or_func,val_max,val_min,...)
...
@@ -744,11 +740,11 @@ function VgF.LeaveFieldCost(card_or_code_or_func,val_max,val_min,...)
if
chk
==
0
then
if
chk
==
0
then
return
VgF
.
IsExistingMatchingCard
(
function
(
tc
)
return
VgF
.
IsExistingMatchingCard
(
function
(
tc
)
return
filter
(
tc
,
table.unpack
(
ext_params
))
and
tc
:
IsAbleToGraveAsCost
()
return
filter
(
tc
,
table.unpack
(
ext_params
))
and
tc
:
IsAbleToGraveAsCost
()
end
,
tp
,
LOCATION_MZONE
,
0
,
val_min
,
nil
)
end
,
tp
,
LOCATION_MZONE
,
0
,
val_min
,
except
)
end
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
function
(
tc
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
function
(
tc
)
return
filter
(
tc
,
table.unpack
(
ext_params
))
and
tc
:
IsAbleToGraveAsCost
()
return
filter
(
tc
,
table.unpack
(
ext_params
))
and
tc
:
IsAbleToGraveAsCost
()
end
,
tp
,
LOCATION_MZONE
,
0
,
val_min
,
val_max
,
nil
)
end
,
tp
,
LOCATION_MZONE
,
0
,
val_min
,
val_max
,
except
)
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_COST
)
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_COST
)
end
end
end
end
...
@@ -768,7 +764,7 @@ end
...
@@ -768,7 +764,7 @@ end
---用于效果的Operation。执行“从loc_from中选取最少int_min,最多int_max张满足f的卡,送去loc_to。”。
---用于效果的Operation。执行“从loc_from中选取最少int_min,最多int_max张满足f的卡,送去loc_to。”。
---@param loc_to integer 要送去的区域。不填则返回0。
---@param loc_to integer 要送去的区域。不填则返回0。
---@param loc_from integer 要选取的区域。不填则返回0。
---@param loc_from integer 要选取的区域。不填则返回0。
---@param f function 卡片过滤的条件
---@param f function
|nil
卡片过滤的条件
function
VgF
.
SearchCard
(
loc_to
,
loc_from
,
f
,
int_max
,
int_min
,
...
)
function
VgF
.
SearchCard
(
loc_to
,
loc_from
,
f
,
int_max
,
int_min
,
...
)
local
ext_params
=
{
...
}
local
ext_params
=
{
...
}
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -1065,16 +1061,54 @@ function VgF.SelectMatchingCard(hintmsg,e,select_tp,f,tp,loc_self,loc_op,int_min
...
@@ -1065,16 +1061,54 @@ function VgF.SelectMatchingCard(hintmsg,e,select_tp,f,tp,loc_self,loc_op,int_min
a
=
true
a
=
true
end
end
local
g
=
Group
.
CreateGroup
()
local
g
=
Group
.
CreateGroup
()
local
loc_self_f
=
VgF
.
True
local
loc_op_f
=
VgF
.
True
if
bit
.
band
(
loc_self
,
LOCATION_VZONE
)
>
0
and
bit
.
band
(
loc_self
,
LOCATION_RZONE
)
>
0
then
loc_self
=
loc_self
-
LOCATION_VZONE
-
LOCATION_RZONE
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
==
0
then
loc_self
=
loc_self
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_self
,
LOCATION_VZONE
)
>
0
then
loc_self
=
loc_self
-
LOCATION_VZONE
loc_self_f
=
VgF
.
VMonsterFilter
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
==
0
then
loc_self
=
loc_self
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_self
,
LOCATION_RZONE
)
>
0
then
loc_self
=
loc_self
-
LOCATION_RZONE
loc_self_f
=
VgF
.
RMonsterFilter
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
==
0
then
loc_self
=
loc_self
+
LOCATION_MZONE
end
end
if
bit
.
band
(
loc_op
,
LOCATION_VZONE
)
>
0
and
bit
.
band
(
loc_op
,
LOCATION_RZONE
)
>
0
then
loc_op
=
loc_op
-
LOCATION_VZONE
-
LOCATION_RZONE
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
==
0
then
loc_op
=
loc_op
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_op
,
LOCATION_VZONE
)
>
0
then
loc_op
=
loc_op
-
LOCATION_VZONE
loc_op_f
=
VgF
.
VMonsterFilter
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
==
0
then
loc_op
=
loc_op
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_op
,
LOCATION_RZONE
)
>
0
then
loc_op
=
loc_op
-
LOCATION_RZONE
loc_op_f
=
VgF
.
RMonsterFilter
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
==
0
then
loc_op
=
loc_op
+
LOCATION_MZONE
end
end
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
>
0
then
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
and
loc_self_f
(
c
)
end
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
end
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
end
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
>
0
then
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
and
loc_op_f
(
c
)
end
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
end
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
loc_op
=
loc_op
-
LOCATION_MZONE
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
...
@@ -1115,14 +1149,56 @@ function VgF.GetMatchingGroupCount(f,tp,loc_self,loc_op,except_g,...)
...
@@ -1115,14 +1149,56 @@ function VgF.GetMatchingGroupCount(f,tp,loc_self,loc_op,except_g,...)
return
VgF
.
GetMatchingGroup
(
f
,
tp
,
loc_self
,
loc_op
,
except_g
,
...
):
GetCount
()
return
VgF
.
GetMatchingGroup
(
f
,
tp
,
loc_self
,
loc_op
,
except_g
,
...
):
GetCount
()
end
end
function
VgF
.
GetMatchingGroup
(
f
,
tp
,
loc_self
,
loc_op
,
except_g
,
...
)
function
VgF
.
GetMatchingGroup
(
f
,
tp
,
loc_self
,
loc_op
,
except_g
,
...
)
local
loc_self_f
=
VgF
.
True
local
loc_op_f
=
VgF
.
True
if
bit
.
band
(
loc_self
,
LOCATION_VZONE
)
>
0
and
bit
.
band
(
loc_self
,
LOCATION_RZONE
)
>
0
then
loc_self
=
loc_self
-
LOCATION_VZONE
-
LOCATION_RZONE
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
==
0
then
loc_self
=
loc_self
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_self
,
LOCATION_VZONE
)
>
0
then
loc_self
=
loc_self
-
LOCATION_VZONE
loc_self_f
=
VgF
.
VMonsterFilter
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
==
0
then
loc_self
=
loc_self
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_self
,
LOCATION_RZONE
)
>
0
then
loc_self
=
loc_self
-
LOCATION_RZONE
loc_self_f
=
VgF
.
RMonsterFilter
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
==
0
then
loc_self
=
loc_self
+
LOCATION_MZONE
end
end
if
bit
.
band
(
loc_op
,
LOCATION_VZONE
)
>
0
and
bit
.
band
(
loc_op
,
LOCATION_RZONE
)
>
0
then
loc_op
=
loc_op
-
LOCATION_VZONE
-
LOCATION_RZONE
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
==
0
then
loc_op
=
loc_op
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_op
,
LOCATION_VZONE
)
>
0
then
loc_op
=
loc_op
-
LOCATION_VZONE
loc_op_f
=
VgF
.
VMonsterFilter
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
==
0
then
loc_op
=
loc_op
+
LOCATION_MZONE
end
elseif
bit
.
band
(
loc_op
,
LOCATION_RZONE
)
>
0
then
loc_op
=
loc_op
-
LOCATION_RZONE
loc_op_f
=
VgF
.
RMonsterFilter
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
==
0
then
loc_op
=
loc_op
+
LOCATION_MZONE
end
end
local
g
=
Group
.
CreateGroup
()
local
g
=
Group
.
CreateGroup
()
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
>
0
then
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsFaceup
()
and
loc_self_f
(
c
)
end
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
end
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
>
0
then
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsFaceup
()
and
loc_op_f
(
c
)
end
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
loc_op
=
loc_op
-
LOCATION_MZONE
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
end
...
...
c10101002.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10101001
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
OverlayCost
(
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
10101001
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
OverlayCost
(
1
))
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101006
)
return
c
:
IsCode
(
10101006
)
...
...
c10101003.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10101002
,
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_DECK
,
cm
.
filter
))
vgd
.
BeRidedByCard
(
c
,
m
,
10101002
,
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_DECK
,
cm
.
filter
))
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101009
)
return
c
:
IsCode
(
10101009
)
...
...
c10101005.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
return
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
return
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
...
...
c10102002.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10102003.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
...
...
c10103001.lua
View file @
f85898d5
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
DisCardCost
(
1
),
cm
.
condition
,
nil
,
1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
DisCardCost
(
1
),
cm
.
condition
,
nil
,
1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_MOVE
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_MOVE
,
cm
.
checkcon
,
cm
.
checkop
)
--【永】【V】:你的回合中,你所有的等级3的单位的力量+2000。
--【永】【V】:你的回合中,你所有的等级3的单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_FIELD
,
2000
,
cm
.
con
,
cm
.
target
,
LOCATION_MZONE
+
LOCATION_GZONE
,
0
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
2000
,
cm
.
con
,
cm
.
target
,
LOCATION_MZONE
+
LOCATION_GZONE
,
0
)
end
end
function
cm
.
checkfilter
(
c
,
tp
)
function
cm
.
checkfilter
(
c
,
tp
)
return
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsLevel
(
3
)
and
c
:
IsControler
(
tp
)
return
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsLevel
(
3
)
and
c
:
IsControler
(
tp
)
...
...
c10103002.lua
View file @
f85898d5
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
cm
.
is_has_continuous
=
true
cm
.
is_has_continuous
=
true
vgd
.
BeRidedByCard
(
c
,
m
,
10103001
,
cm
.
operation
,
cm
.
cost
)
vgd
.
BeRidedByCard
(
c
,
m
,
10103001
,
cm
.
operation
,
cm
.
cost
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
condition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
condition
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
...
...
c10104003.lua
View file @
f85898d5
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--【自】:这个单位被「树角兽 拉提斯」RIDE时,将你的牌堆顶的1张卡公开,那张卡是等级2以下的单位卡的话,CALL到R上,不是的话,放置到你的灵魂里。
--【自】:这个单位被「树角兽 拉提斯」RIDE时,将你的牌堆顶的1张卡公开,那张卡是等级2以下的单位卡的话,CALL到R上,不是的话,放置到你的灵魂里。
vgd
.
BeRidedByCard
(
c
,
m
,
10104002
,
cm
.
operation
)
vgd
.
BeRidedByCard
(
c
,
m
,
10104002
,
cm
.
operation
)
--【永】【后列的R】:这个单位攻击的战斗中,这个单位的力量+5000。
--【永】【后列的R】:这个单位攻击的战斗中,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10104006.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10105001.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
vgf
.
DamageCost
(
1
),
nil
,
nil
,
1
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
vgf
.
DamageCost
(
1
),
nil
,
nil
,
1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
vgd
.
TriggerCountUp
(
c
,
m
,
1
)
vgd
.
TriggerCountUp
(
c
,
m
,
1
)
end
end
function
cm
.
con
(
e
,
c
)
function
cm
.
con
(
e
,
c
)
...
...
c10105002.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10105008.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
con
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
con
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
con
)
end
end
function
cm
.
con
(
e
,
c
)
function
cm
.
con
(
e
,
c
)
...
...
c10201001.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
AddRideMaterialCode
(
c
,
m
,
10406013
)
vgf
.
AddRideMaterialCode
(
c
,
m
,
10406013
)
vgf
.
AddRideMaterialSetCard
(
c
,
m
,
0xc014
,
0x74
)
vgf
.
AddRideMaterialSetCard
(
c
,
m
,
0xc014
,
0x74
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
cm
.
cost
,
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
cm
.
cost
,
vgf
.
VMonsterCondition
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10202001.lua
View file @
f85898d5
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
--【自】【V】:这个单位攻击先导者时,通过【费用】[使用等级均不同的卡进行灵魂爆发4],选择对手的1张先导者,这个回合中,力量增减至1,对手有等级3以上的先导者的话,这个单位的☆+1。(仅将那个时点的力量增减至1,这之后那个单位的力量仍然能通过其他方式增减。)
--【自】【V】:这个单位攻击先导者时,通过【费用】[使用等级均不同的卡进行灵魂爆发4],选择对手的1张先导者,这个回合中,力量增减至1,对手有等级3以上的先导者的话,这个单位的☆+1。(仅将那个时点的力量增减至1,这之后那个单位的力量仍然能通过其他方式增减。)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
--【永】【R】:这个回合中由于你的卡片的能力的费用同时使用4张以上的卡进行了灵魂爆发的话,这个单位的力量+5000。
--【永】【R】:这个回合中由于你的卡片的能力的费用同时使用4张以上的卡进行了灵魂爆发的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
if
not
cm
.
global_check
then
if
not
cm
.
global_check
then
cm
.
global_check
=
true
cm
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
local
ge1
=
Effect
.
CreateEffect
(
c
)
...
...
c10203001.lua
View file @
f85898d5
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
--【反抗舞装】
--【反抗舞装】
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
nil
,
cm
.
condition
)
--【永】【R】:这个回合中曾有你的等级3以上的先导者登场过的话,这个单位的力量+5000。
--【永】【R】:这个回合中曾有你的等级3以上的先导者登场过的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10203003.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10203002
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
10203002
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
))
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
return
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
return
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
...
...
c10301002.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
True
,
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
True
,
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10301015.lua
View file @
f85898d5
...
@@ -7,7 +7,7 @@ end
...
@@ -7,7 +7,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_VMONSTER
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_VMONSTER
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_FIELD
,
5000
,
nil
,
cm
.
tg
,
LOCATION_MZONE
,
0
,
RESET_PHASE
+
PHASE_END
,
g
:
GetFirst
())
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
5000
,
nil
,
cm
.
tg
,
LOCATION_MZONE
,
0
,
RESET_PHASE
+
PHASE_END
,
g
:
GetFirst
())
end
end
function
cm
.
tg
(
e
,
c
)
function
cm
.
tg
(
e
,
c
)
return
vgf
.
RMonsterFilter
(
c
)
return
vgf
.
RMonsterFilter
(
c
)
...
...
c10401001.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
cm
.
filter
)
vgd
.
OverDress
(
c
,
cm
.
filter
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
...
...
c10401004.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeStar
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeStar
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
vgf
.
DamageCost
(
1
))
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
vgf
.
DamageCost
(
1
))
end
end
...
...
c10401005.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
DamageCost
(
2
),
cm
.
con1
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
DamageCost
(
2
),
cm
.
con1
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401006.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
function
(
e
)
return
vgf
.
RMonsterCondition
(
e
)
and
cm
.
con
(
e
)
end
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
function
(
e
)
return
vgf
.
RMonsterCondition
(
e
)
and
cm
.
con
(
e
)
end
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
vgf
.
RSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
vgf
.
RSummonCondition
)
end
end
...
...
c10401032.lua
View file @
f85898d5
...
@@ -17,6 +17,6 @@ function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -17,6 +17,6 @@ function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
2
=
vgf
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
0
,
4
,
5
)
local
g
=
vgf
.
GetMatchingGroup
(
vgf
.
FrontFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
vgf
.
AtkUp
(
c
,
g
2
,
10
000
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5
000
,
nil
)
end
end
\ No newline at end of file
c10401039.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10401050.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
...
...
c10401070.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【永】【R】:这个回合中你进行过灵魂填充的话,这个单位的力量+2000
--【永】【R】:这个回合中你进行过灵魂填充的话,这个单位的力量+2000
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
...
...
c10401075.lua
View file @
f85898d5
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--【自】:这个单位登场到V时,灵魂填充1
--【自】:这个单位登场到V时,灵魂填充1
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
OverlayFill
(
1
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
OverlayFill
(
1
),
nil
,
vgf
.
VSummonCondition
)
--【永】【R】:你的回合中,你的灵魂在10张以上的话,这个单位的力量+10000。
--【永】【R】:你的回合中,你的灵魂在10张以上的话,这个单位的力量+10000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
end
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10401083.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
c
)
function
cm
.
con
(
e
,
c
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
...
...
c10401084.lua
View file @
f85898d5
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsSetCard
,
1
,
0
,
0x5040
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsSetCard
,
1
,
0
,
0x5040
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0x5040
)
return
c
:
IsSetCard
(
0x5040
)
...
...
c10401111.lua
View file @
f85898d5
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--选择你的手牌中的至多1张指令卡,舍弃,没有舍弃的话,选择手牌中的的2张卡舍弃。
--选择你的手牌中的至多1张指令卡,舍弃,没有舍弃的话,选择手牌中的的2张卡舍弃。
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
--【永】【R】:这个回合中你施放过指令卡的话,这个单位的力量+2000。
--【永】【R】:这个回合中你施放过指令卡的话,这个单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402002.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_HAND
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402005.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
vgf
.
RMonsterCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
vgf
.
RMonsterCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
op
,
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con
)
end
end
function
cm
.
val
(
e
)
function
cm
.
val
(
e
)
...
...
c10402006.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con2
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con2
)
end
end
function
cm
.
con
(
e
,
c
)
function
cm
.
con
(
e
,
c
)
...
...
c10402010.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
RSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
RSummonCondition
)
end
end
...
...
c10402022.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
CostAnd
(
vgf
.
DamageCost
,
vgf
.
DisCardCost
,
1
,
1
),
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
CostAnd
(
vgf
.
DamageCost
(
1
),
vgf
.
DisCardCost
(
1
)
),
cm
.
condition
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10402024.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
DamageCost
,
vgf
.
OverlayCost
,
1
,
1
))
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
DamageCost
(
1
),
vgf
.
OverlayCost
(
1
)
))
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
...
...
c10402033.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
))
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
)
,
vgf
.
RMonsterCondition
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10402034.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401003
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
and
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectYesNo
(
tp
,
vgf
.
Stringid
(
VgID
,
10
))
then
Duel
.
BreakEffect
()
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
end
end
\ No newline at end of file
c10402035.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
1
-
tp
):
IsLevelAbove
(
3
)
end
end
c10402036.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
CostAnd
(
vgf
.
DamageCost
(
1
),
vgf
.
DisCardCost
(
1
)))
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
OverlayFill
(
3
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
then
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_OVERLAY
,
nil
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
\ No newline at end of file
c10402037.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
DamageCost
(
1
))
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_HAND
,
vgf
.
IsCanBeCalled
,
1
,
1
,
e
,
tp
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
if
VgF
.
GetValueType
(
ct
)
==
"number"
and
ct
==
10102001
then
Duel
.
BreakEffect
()
local
g
=
vgf
.
GetMatchingGroup
(
vgf
.
FrontFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
end
\ No newline at end of file
c10402038.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
return
g
:
GetCount
()
>
0
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
and
c
:
IsCode
(
10000001
)
end
\ No newline at end of file
c10402039.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
RSummonCondition
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
FilterSelect
(
tp
,
Card
.
IsSetCard
,
0
,
1
,
nil
,
0x5040
)
if
sg
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_HAND
,
sg
,
nil
,
REASON_EFFECT
)
g
:
Sub
(
sg
)
end
if
#
g
>
1
then
Duel
.
SortDecktop
(
tp
,
tp
,
#
g
)
for
i
=
1
,
#
g
do
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
end
end
\ No newline at end of file
c10402040.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
vgf
.
DamageFill
(
1
),
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
DamageFill
(
1
),
vgf
.
LeaveFieldCost
(
10000001
),
cm
.
con2
)
end
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
end
\ No newline at end of file
c10402041.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgf
.
ChangePosDefence
(),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetMatchingGroupCount
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
nil
)
<=
1
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_IMPRISON
,
e
,
tp
,
Card
.
IsType
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
1
,
nil
,
TYPE_MONSTER
)
vgf
.
SendtoPrison
(
g
,
tp
)
end
\ No newline at end of file
c10402042.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
1
-
tp
):
IsLevelAbove
(
3
)
end
\ No newline at end of file
c10402043.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_IMPRISON
,
e
,
1
-
tp
,
nil
,
tp
,
0
,
LOCATION_HAND
,
1
,
1
,
nil
)
vgf
.
SendtoPrison
(
g
,
tp
)
if
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
3
,
nil
)
then
Duel
.
BreakEffect
()
local
sg
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
sg
,
5000
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_HAND
,
0
,
nil
)
>=
4
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
\ No newline at end of file
c10402044.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
vgf
.
DamageFill
(
1
),
vgf
.
DamageCost
(
1
),
cm
.
con
,
nil
,
1
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401008
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
vgf
.
Stringid
(
m
,
0
))
local
sg
=
g
:
Select
(
tp
,
0
,
2
,
nil
)
if
#
sg
>
0
then
for
tc
in
vgf
.
Next
(
sg
)
do
Duel
.
MoveSequence
(
tc
,
SEQ_DECKTOP
)
end
Duel
.
SortDecktop
(
tp
,
tp
,
#
sg
)
g
:
Sub
(
sg
)
end
if
#
g
>
1
then
for
tc
in
vgf
.
Next
(
g
)
do
Duel
.
MoveSequence
(
tc
,
SEQ_DECKTOP
)
end
Duel
.
SortDecktop
(
tp
,
tp
,
#
g
)
for
i
=
1
,
#
g
do
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
end
end
\ No newline at end of file
c10402045.lua
View file @
f85898d5
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
IsSetCard
(
0x78
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
,
nil
)
end
if
vgf
.
CostAnd
(
vgf
.
OverlayCost
(
1
),
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
))(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
Duel
.
BreakEffect
()
vgf
.
CostAnd
(
vgf
.
OverlayCost
(
1
),
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
1
,
1
,
c
))(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
5
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
1
,
nil
,
e
,
tp
)
if
sg
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_MZONE
,
sg
,
0
,
tp
)
end
Duel
.
ShuffleDeck
(
tp
)
end
end
function
cm
.
filter
(
c
,
e
,
tp
)
return
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
and
c
:
IsLevelBelow
(
1
)
end
\ No newline at end of file
c10501036.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
--【自】:通过在「认真的挑战者 克拉莉萨」上RIDE的方式将这个单位登场到V时,通过【费用】[灵魂爆发1],查看你的牌堆顶的7张卡,选择至多1张等级2以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
--【自】:通过在「认真的挑战者 克拉莉萨」上RIDE的方式将这个单位登场到V时,通过【费用】[灵魂爆发1],查看你的牌堆顶的7张卡,选择至多1张等级2以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
cm
.
con2
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
cm
.
con2
)
end
end
...
...
c10501038.lua
View file @
f85898d5
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V】:【永】【V】:你的回合中,你的指令区中有正面表示的歌曲卡的话,这个单位的力量+5000。
-- 【永】【V】:【永】【V】:你的回合中,你的指令区中有正面表示的歌曲卡的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级2的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级2的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
)
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation
)
end
end
...
...
c10501065.lua
View file @
f85898d5
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
-- 【永】【R】:这个回合中你施放了「不移之绯红」和「无尽之苍蓝」的话,这个单位的力量+10000。
-- 【永】【R】:这个回合中你施放了「不移之绯红」和「无尽之苍蓝」的话,这个单位的力量+10000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon2
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon2
,
cm
.
checkop
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
...
...
c10501067.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R/G】:你的R上的〈幽灵〉有3张以上的话,这个单位的力量+2000、盾护+5000。
-- 【永】【R/G】:你的R上的〈幽灵〉有3张以上的话,这个单位的力量+2000、盾护+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
end
end
...
...
c10501074.lua
View file @
f85898d5
...
@@ -14,7 +14,7 @@ function cm.initial_effect(c)
...
@@ -14,7 +14,7 @@ function cm.initial_effect(c)
e2
:
SetCondition
(
cm
.
con
)
e2
:
SetCondition
(
cm
.
con
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
-- -2000
-- -2000
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
-
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
-
2000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501076.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:你的回合中,你的指令区中有卡存在的话,这个单位的力量+5000。
-- 【永】【R】:你的回合中,你的指令区中有卡存在的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
...
...
c10501078.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V/R】:对手的回合中,这个单位的力量-2000。
-- 【永】【V/R】:对手的回合中,这个单位的力量-2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
-
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
-
2000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501079.lua
View file @
f85898d5
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
-- 【自】:这个单位被RIDE时,通过【费用】[灵魂爆发1],选择你的弃牌区中的至多1张〈幽灵〉,加入手牌。
-- 【自】:这个单位被RIDE时,通过【费用】[灵魂爆发1],选择你的弃牌区中的至多1张〈幽灵〉,加入手牌。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
op
,
OverlayCost
(
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
op
,
OverlayCost
(
1
))
-- 【永】【V/R】:你的回合中,你的R上有〈幽灵〉的话,这个单位的力量+2000。
-- 【永】【V/R】:你的回合中,你的R上有〈幽灵〉的话,这个单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501080.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:你的回合中,你的指令区中有2张以上的卡的话,这个单位的力量+5000。
-- 【永】【R】:你的回合中,你的指令区中有2张以上的卡的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
...
...
c10501081.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:你的回合中,你有含有「诚意真心」的单位的话,这个单位的力量+2000。
-- 【永】【R】:你的回合中,你有含有「诚意真心」的单位的话,这个单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
...
...
c10501089.lua
View file @
f85898d5
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:这个回合中你施放了指令卡的话,这个单位的力量+2000。
-- 【永】【R】:这个回合中你施放了指令卡的话,这个单位的力量+2000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
...
...
c10501090.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
-- 【自】:通过在「凛然之志 克拉莉萨」上RIDE的方式将这个单位登场到V时,查看你的牌堆顶的7张卡,选择至多1张等级1以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
-- 【自】:通过在「凛然之志 克拉莉萨」上RIDE的方式将这个单位登场到V时,查看你的牌堆顶的7张卡,选择至多1张等级1以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
con2
,
nil
,
1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
con2
,
nil
,
1
)
end
end
...
...
c10501091.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)-【永】【R/G】:这个单位的力量+2000、盾护+5000。
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)-【永】【R/G】:这个单位的力量+2000、盾护+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
vgf
.
WhiteWing
)
vgd
.
EffectTypeContinuousChangeDefense
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
vgf
.
WhiteWing
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501094.lua
View file @
f85898d5
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:你其他的后防者有3张以上的话,这个单位的力量+5000。
-- 【永】【R】:你其他的后防者有3张以上的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con1
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501097.lua
View file @
f85898d5
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 白翼(你的封锁区中的卡只有奇数的等级的场合才有效)
-- 【永】【R】:你的回合中,这个单位的力量+10000。
-- 【永】【R】:你的回合中,这个单位的力量+10000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
WhiteWing
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
RMonsterCondition
(
e
)
return
vgf
.
WhiteWing
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
RMonsterCondition
(
e
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment