Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
V
Vgdpro Scripts
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
xiaoye
Vgdpro Scripts
Commits
2cb6cb6e
Commit
2cb6cb6e
authored
Jul 08, 2024
by
xiaoye
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
4e846bba
Changes
30
Hide whitespace changes
Inline
Side-by-side
Showing
30 changed files
with
91 additions
and
66 deletions
+91
-66
README.md
README.md
+2
-2
VgD.Lua
VgD.Lua
+33
-24
VgDefinition.Lua
VgDefinition.Lua
+10
-8
VgFuncLib.lua
VgFuncLib.lua
+4
-4
c10000113.lua
c10000113.lua
+1
-1
c10101006.lua
c10101006.lua
+1
-1
c10102001.lua
c10102001.lua
+2
-2
c10102002.lua
c10102002.lua
+1
-1
c10102003.lua
c10102003.lua
+1
-1
c10102005.lua
c10102005.lua
+1
-1
c10102008.lua
c10102008.lua
+1
-1
c10104001.lua
c10104001.lua
+1
-1
c10105001.lua
c10105001.lua
+1
-1
c10105002.lua
c10105002.lua
+1
-1
c10105003.lua
c10105003.lua
+1
-1
c10105008.lua
c10105008.lua
+1
-1
c10105015.lua
c10105015.lua
+1
-1
c10203002.lua
c10203002.lua
+1
-1
c10301002.lua
c10301002.lua
+1
-1
c10401001.lua
c10401001.lua
+2
-2
c10401004.lua
c10401004.lua
+1
-1
c10401021.lua
c10401021.lua
+1
-1
c10401031.lua
c10401031.lua
+1
-1
c10401036.lua
c10401036.lua
+1
-1
c10401042.lua
c10401042.lua
+1
-1
c10401049.lua
c10401049.lua
+1
-1
c10401052.lua
c10401052.lua
+1
-1
c10401056.lua
c10401056.lua
+1
-1
c10501060.lua
c10501060.lua
+10
-0
c10501061.lua
c10501061.lua
+6
-2
No files found.
README.md
View file @
2cb6cb6e
...
...
@@ -245,7 +245,7 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
FLAG_CONDITION
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
```
...
...
@@ -351,7 +351,7 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
-- vgf.RMonsterCondition(e) 判断 e的持有者(即这张卡) 是否为后防者
-- vgf.VMonsterFilter(Duel.GetAttackTarget()) 判断 被攻击的卡 是否为先导者
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
FLAG_CONDITION
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
```
...
...
VgD.Lua
View file @
2cb6cb6e
...
...
@@ -251,7 +251,7 @@ function VgD.OverDressOperation(f)
end
function
VgD
.
OverDressSum
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
c
:
RegisterFlagEffect
(
ConditionFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
201
,
VgF
.
Stringid
(
10101006
,
0
))
c
:
RegisterFlagEffect
(
FLAG_CONDITION
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
201
,
VgF
.
Stringid
(
10101006
,
0
))
end
--战斗阶段
...
...
@@ -401,7 +401,7 @@ function VgD.MonsterPosDefenseOperation(e,tp,eg,ep,ev,re,r,rp)
elseif
c
:
IsAttribute
(
SKILL_THRICE_TRIGGER
)
then
label
=
label
+
2
end
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
c
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGERCOUNTUP
,
e
,
0
,
tp
,
tp
,
0
)
end
function
VgD
.
MonsterPosAttackOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -417,13 +417,13 @@ function VgD.MonsterBattleDamageCondition(e,tp,eg,ep,ev,re,r,rp)
if
not
bc
or
not
bc
:
IsRelateToBattle
()
then
return
false
end
local
atk
=
bc
:
GetAttack
()
local
def
=
c
:
GetAttack
()
return
VgF
.
VMonsterFilter
(
c
)
and
c
==
Duel
.
GetAttackTarget
()
and
atk
>=
def
and
bc
:
GetLeftScale
()
>
0
and
Duel
.
GetAttackTarget
():
GetFlagEffect
(
DefenseEntirelyFlag
)
==
0
return
VgF
.
VMonsterFilter
(
c
)
and
c
==
Duel
.
GetAttackTarget
()
and
atk
>=
def
and
bc
:
GetLeftScale
()
>
0
and
Duel
.
GetAttackTarget
():
GetFlagEffect
(
FLAG_DEFENSE_ENTIRELY
)
==
0
end
function
VgD
.
MonsterBattleDamageOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
label
=
bc
:
GetLeftScale
()
-
1
bc
:
RegisterFlagEffect
(
DamageTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
VgD
.
TriggerCard
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
VgD
.
MonsterNextTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -436,7 +436,7 @@ end
function
VgD
.
SupportOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
)
c
:
RegisterFlagEffect
(
SupportFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
c
:
RegisterFlagEffect
(
FLAG_SUPPORT
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
e
,
0
,
tp
,
tp
,
0
)
end
function
VgD
.
SupportValue
(
e
)
...
...
@@ -444,7 +444,7 @@ function VgD.SupportValue(e)
local
atk
=
0
if
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
then
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetFlagEffect
(
SupportFlag
)
>
0
return
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
end
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
for
tc
in
VgF
.
Next
(
g
)
do
atk
=
atk
+
tc
:
GetAttack
()
...
...
@@ -478,18 +478,18 @@ function VgD.GToGraveOperation(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
then
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_RULE
)
end
end
function
VgD
.
MonsterAttackAnnounceCondition
(
e
,
c
)
return
e
:
GetHandler
():
IsPosition
(
POS_DEFENSE
)
or
(
VgF
.
IsSequence
(
e
:
GetHandler
(),
1
,
2
,
3
)
and
e
:
GetHandler
():
GetFlagEffect
(
AttackAtRearFlag
)
==
0
)
return
e
:
GetHandler
():
IsPosition
(
POS_DEFENSE
)
or
(
VgF
.
IsSequence
(
e
:
GetHandler
(),
1
,
2
,
3
)
and
e
:
GetHandler
():
GetFlagEffect
(
FLAG_ATTACK_AT_REAR
)
==
0
)
end
function
VgD
.
MonsterAttackCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
VgF
.
VMonsterFilter
(
c
)
then
return
false
end
local
a
=
c
:
GetFlagEffectLabel
(
AttackTriggerFlag
)
and
c
:
GetFlagEffectLabel
(
AttackTriggerFlag
)
>
0
local
a
=
c
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
and
c
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
>
0
return
a
and
Duel
.
GetAttacker
()
==
c
end
function
VgD
.
MonsterAttackCost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
GetFlagEffect
(
CountTriggerFlag
)
==
0
end
c
:
RegisterFlagEffect
(
CountTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_DAMAGE_CAL
,
0
,
1
)
if
chk
==
0
then
return
c
:
GetFlagEffect
(
FLAG_COUNT_TRIGGER
)
==
0
end
c
:
RegisterFlagEffect
(
FLAG_COUNT_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_DAMAGE_CAL
,
0
,
1
)
end
function
VgD
.
MonsterCannotBeDestoryCondition
(
e
)
local
c
=
e
:
GetHandler
()
...
...
@@ -531,7 +531,7 @@ function VgD.CardToGOperation(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
tc
:
RegisterFlagEffect
(
FLAG_DEFENSE_ENTIRELY
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
...
...
@@ -608,15 +608,15 @@ function VgD.CardTriggerOperation(chkop,f)
end
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
local
bc
=
rc
:
GetBattleTarget
()
local
label
=
bc
:
GetFlagEffectLabel
(
DamageTriggerFlag
)
local
label
=
bc
:
GetFlagEffectLabel
(
FLAG_DAMAGE_TRIGGER
)
if
not
label
then
return
end
if
label
>
0
then
label
=
label
-
1
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
bc
:
ResetFlagEffect
(
DamageTriggerFlag
)
bc
:
RegisterFlagEffect
(
DamageTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
elseif
label
==
0
then
bc
:
ResetFlagEffect
(
DamageTriggerFlag
)
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
Duel
.
RaiseEvent
(
rc
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
end
else
...
...
@@ -632,15 +632,15 @@ function VgD.CardTriggerOperation(chkop,f)
VgF
.
Sendto
(
LOCATION_HAND
,
c
,
nil
,
REASON_TRIGGER
)
end
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
local
label
=
rc
:
GetFlagEffectLabel
(
AttackTriggerFlag
)
local
label
=
rc
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
if
not
label
then
return
end
if
label
>
1
then
label
=
label
-
1
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
rc
:
ResetFlagEffect
(
AttackTriggerFlag
)
rc
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
rc
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
rc
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
elseif
label
==
1
then
rc
:
ResetFlagEffect
(
AttackTriggerFlag
)
rc
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
end
end
end
...
...
@@ -751,8 +751,8 @@ function VgD.RuelDrawOperation(e,tp,eg,ep,ev,re,r,rp)
end
function
VgD
.
ResetOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
GetFlagEffect
(
SupportFlag
)
>
0
then
c
:
ResetFlagEffect
(
SupportFlag
)
end
if
c
:
GetFlagEffect
(
DefenseEntirelyFlag
)
>
0
then
c
:
ResetFlagEffect
(
DefenseEntirelyFlag
)
end
if
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
then
c
:
ResetFlagEffect
(
FLAG_SUPPORT
)
end
if
c
:
GetFlagEffect
(
FLAG_DEFENSE_ENTIRELY
)
>
0
then
c
:
ResetFlagEffect
(
FLAG_DEFENSE_ENTIRELY
)
end
end
--指令卡
...
...
@@ -770,6 +770,7 @@ function VgD.SpellActivate(c,m,op,cost,con)
e1
:
SetCountLimit
(
1
,
VgID
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCost
(
VgD
.
MixCost
(
cost
))
e1
:
SetCondition
(
VgD
.
SpellCondtion
(
con
))
e1
:
Settarget
(
VgD
.
SpellTarget
)
e1
:
SetOperation
(
VgD
.
SpellOperation
(
op
))
c
:
RegisterEffect
(
e1
)
end
...
...
@@ -820,6 +821,14 @@ function VgD.SpellCondtion(con)
return
VgF
.
LvCondition
(
e
)
end
end
function
VgD
.
SpellTarget
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct1
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_SPELL_COUNT_LIMIT
)
local
ct2
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_SPELL_USED_COUNT
)
if
VgF
.
GetValueType
(
ct1
)
~=
"number"
then
ct1
=
1
end
if
VgF
.
GetValueType
(
ct2
)
~=
"number"
then
ct2
=
0
end
if
chk
==
0
then
return
ct2
<
ct1
end
Duel
.
RegisterFlagEffect
(
tp
,
FLAG_SPELL_USED_COUNT
,
RESET_PHASE
+
PHASE_END
,
0
,
1
,
ct2
+
1
)
end
function
VgD
.
SpellOperation
(
op
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
bool
)
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
...
...
@@ -1032,12 +1041,12 @@ end
function
VgD
.
TriggerCountUpOperation
(
num
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
label
=
c
:
GetFlagEffectLabel
(
AttackTriggerFlag
)
local
label
=
c
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
if
not
label
then
label
=
0
end
label
=
label
+
num
if
label
<
0
then
label
=
0
end
c
:
ResetFlagEffect
(
AttackTriggerFlag
)
c
:
RegisterFlagEffect
(
AttackTriggerFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
c
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
c
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
end
end
function
VgD
.
GlobalCheckEffect
(
c
,
m
,
typ
,
code
,
con
,
op
)
...
...
VgDefinition.Lua
View file @
2cb6cb6e
...
...
@@ -853,14 +853,16 @@ FLAG_ID_CHAINING =1
FLAG_ID_UNION
=
2
FLAG_ID_NO_NORMAL_DRAW
=
3
--Flag
CountTriggerFlag
=
VgID
--计数标识
AttackTriggerFlag
=
VgID
+
1
--多次攻击判定标识
DamageTriggerFlag
=
VgID
+
2
--多次伤害判定标识
DefenseEntirelyFlag
=
VgID
+
3
--完全防御标识
ConditionFlag
=
VgID
+
4
--处于XX状态标识
SupportFlag
=
VgID
+
5
--支援状态标识
AttackAtRearFlag
=
VgID
+
6
--后列攻击
ImprisonFlag
=
VgID
+
7
--被收容
FLAG_COUNT_TRIGGER
=
VgID
--计数标识
FLAG_ATTACK_TRIGGER
=
VgID
+
1
--多次攻击判定标识
FLAG_DAMAGE_TRIGGER
=
VgID
+
2
--多次伤害判定标识
FLAG_DEFENSE_ENTIRELY
=
VgID
+
3
--完全防御标识
FLAG_CONDITION
=
VgID
+
4
--处于XX状态标识
FLAG_SUPPORT
=
VgID
+
5
--支援状态标识
FLAG_ATTACK_AT_REAR
=
VgID
+
6
--后列攻击
FLAG_IMPRISON
=
VgID
+
7
--被收容
FLAG_SPELL_COUNT_LIMIT
=
VgID
+
8
--指令卡次数
FLAG_SPELL_USED_COUNT
=
VgID
+
9
--指令卡已使用次数
--AffectedByEffect
AFFECT_CODE_MIX
=
VgID
--魔合成
AFFECT_CODE_MIX_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
...
...
VgFuncLib.lua
View file @
2cb6cb6e
...
...
@@ -745,11 +745,11 @@ function VgF.SendtoPrison(g,p)
local
oc
=
og
:
Filter
(
VgF
.
PrisonFilter
,
nil
,
og
:
GetCount
()):
GetFirst
()
if
VgF
.
GetValueType
(
g
)
==
"Card"
then
VgF
.
Sendto
(
LOCATION_ORDER
,
g
,
p
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
g
:
RegisterFlagEffect
(
ImprisonFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
VgF
.
Stringid
(
10105015
,
0
))
g
:
RegisterFlagEffect
(
FLAG_IMPRISON
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
VgF
.
Stringid
(
10105015
,
0
))
elseif
VgF
.
GetValueType
(
g
)
==
"Group"
then
for
tc
in
VgF
.
Next
(
g
)
do
VgF
.
Sendto
(
LOCATION_ORDER
,
tc
,
p
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
tc
:
RegisterFlagEffect
(
ImprisonFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
VgF
.
Stringid
(
10105015
,
0
))
tc
:
RegisterFlagEffect
(
FLAG_IMPRISON
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
VgF
.
Stringid
(
10105015
,
0
))
end
end
Duel
.
MoveSequence
(
oc
,
og
:
GetCount
()
-
1
)
...
...
@@ -769,11 +769,11 @@ function VgF.SendtoPrison(g,p)
local oc=og:Filter(VgF.PrisonFilter,nil,p):GetFirst()
if VgF.GetValueType(g)=="Card" then
Duel.Sendto(g,p,LOCATION_ORDER,POS_FACEUP_ATTACK,REASON_EFFECT,1)
g:RegisterFlagEffect(
ImprisonFlag
,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,VgF.Stringid(10105015,0))
g:RegisterFlagEffect(
FLAG_IMPRISON
,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,VgF.Stringid(10105015,0))
elseif VgF.GetValueType(g)=="Group" then
for tc in VgF.Next(g) do
Duel.Sendto(tc,p,LOCATION_ORDER,POS_FACEUP_ATTACK,REASON_EFFECT,1)
tc:RegisterFlagEffect(
ImprisonFlag
,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,VgF.Stringid(10105015,0))
tc:RegisterFlagEffect(
FLAG_IMPRISON
,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,VgF.Stringid(10105015,0))
end
end
end]]
...
...
c10000113.lua
View file @
2cb6cb6e
...
...
@@ -20,7 +20,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
tc
:
RegisterFlagEffect
(
FLAG_DEFENSE_ENTIRELY
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
...
...
c10101006.lua
View file @
2cb6cb6e
...
...
@@ -19,5 +19,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
FLAG_CONDITION
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
\ No newline at end of file
c10102001.lua
View file @
2cb6cb6e
...
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
RegisterFlagEffect
(
tp
,
ConditionFlag
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
m
,
vgf
.
Stringid
(
m
,
0
))
Duel
.
RegisterFlagEffect
(
tp
,
FLAG_CONDITION
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
m
,
vgf
.
Stringid
(
m
,
0
))
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
VMonsterCondition
(
e
)
...
...
@@ -16,5 +16,5 @@ function cm.op2(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_ATTACK
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
and
vgf
.
VMonsterCondition
(
e
)
return
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
==
10102001
and
vgf
.
VMonsterCondition
(
e
)
end
\ No newline at end of file
c10102002.lua
View file @
2cb6cb6e
...
...
@@ -25,5 +25,5 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
return
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
==
10102001
end
\ No newline at end of file
c10102003.lua
View file @
2cb6cb6e
...
...
@@ -12,7 +12,7 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
return
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
==
10102001
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10102005.lua
View file @
2cb6cb6e
...
...
@@ -11,7 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
vgf
.
OverlayFill
(
1
)
Duel
.
BreakEffect
()
if
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
if
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
==
10102001
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
nil
)
and
Duel
.
SelectEffectYesNo
(
tp
,
vgf
.
stringid
(
VgID
,
10
))
then
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_DAMAGE
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEDOWN_ATTACK
)
vgf
.
AtkUp
(
c
,
c
,
15000
)
...
...
c10102008.lua
View file @
2cb6cb6e
...
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
num
=
1
if
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
then
num
=
num
+
1
end
if
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
==
10102001
then
num
=
num
+
1
end
vgf
.
OverlayFill
(
num
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10104001.lua
View file @
2cb6cb6e
...
...
@@ -13,7 +13,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if
g
then
Duel
.
Hintselectgion
(
g
)
for
tc
in
vgf
.
Next
(
g
)
do
tc
:
RegisterFlagEffect
(
AttackAtRearFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
vgf
.
Stringid
(
VgID
,
10
))
tc
:
RegisterFlagEffect
(
FLAG_ATTACK_AT_REAR
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
vgf
.
Stringid
(
VgID
,
10
))
end
vgf
.
AtkUp
(
c
,
g
,
5000
,
nil
)
end
...
...
c10105001.lua
View file @
2cb6cb6e
...
...
@@ -10,7 +10,7 @@ function cm.con(e,c)
return
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
VMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
vgf
.
CheckPrison
(
tp
)
then
return
end
...
...
c10105002.lua
View file @
2cb6cb6e
...
...
@@ -20,5 +20,5 @@ function cm.con(e)
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
\ No newline at end of file
c10105003.lua
View file @
2cb6cb6e
...
...
@@ -16,7 +16,7 @@ function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
return
not
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
function
cm
.
filter1
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
...
...
c10105008.lua
View file @
2cb6cb6e
...
...
@@ -9,5 +9,5 @@ function cm.con(e,c)
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
\ No newline at end of file
c10105015.lua
View file @
2cb6cb6e
...
...
@@ -54,5 +54,5 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
filter1
(
c
,
e
,
tp
)
return
c
:
GetFlagEffect
(
ImprisonFlag
)
>
0
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
\ No newline at end of file
c10203002.lua
View file @
2cb6cb6e
...
...
@@ -19,5 +19,5 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
function
cm
.
cfilter
(
c
,
mc
)
return
vgf
.
GetColumnGroup
(
c
):
IsContains
(
mc
)
and
c
:
IsControler
(
mc
:
GetControler
())
and
c
:
GetFlagEffect
(
SupportFlag
)
>
0
return
vgf
.
GetColumnGroup
(
c
):
IsContains
(
mc
)
and
c
:
IsControler
(
mc
:
GetControler
())
and
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
end
\ No newline at end of file
c10301002.lua
View file @
2cb6cb6e
...
...
@@ -16,5 +16,5 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
vgf
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
:
GetHandler
())
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
cfilter
(
c
,
mc
)
return
vgf
.
GetColumnGroup
(
c
):
IsContains
(
mc
)
and
c
:
IsControler
(
mc
:
GetControler
())
and
c
:
GetFlagEffect
(
SupportFlag
)
>
0
return
vgf
.
GetColumnGroup
(
c
):
IsContains
(
mc
)
and
c
:
IsControler
(
mc
:
GetControler
())
and
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
end
\ No newline at end of file
c10401001.lua
View file @
2cb6cb6e
...
...
@@ -6,11 +6,11 @@ function cm.initial_effect(c)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101009
)
or
(
c
:
IsLevelBelow
(
4
)
and
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
)
return
c
:
IsCode
(
10101009
)
or
(
c
:
IsLevelBelow
(
4
)
and
c
:
GetFlagEffectLabel
(
FLAG_CONDITION
)
==
201
)
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
return
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
and
vgf
.
RMonsterCondition
(
e
)
return
c
:
GetFlagEffectLabel
(
FLAG_CONDITION
)
==
201
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
val
(
e
)
local
c
=
e
:
GetHandler
()
...
...
c10401004.lua
View file @
2cb6cb6e
...
...
@@ -14,7 +14,7 @@ function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffectLabel
(
tp
,
ConditionFlag
)
==
10102001
return
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
==
10102001
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401021.lua
View file @
2cb6cb6e
...
...
@@ -8,7 +8,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
GetFlagEffect
(
SupportFlag
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
return
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
...
...
c10401031.lua
View file @
2cb6cb6e
...
...
@@ -20,7 +20,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
tc
:
RegisterFlagEffect
(
FLAG_DEFENSE_ENTIRELY
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
...
...
c10401036.lua
View file @
2cb6cb6e
...
...
@@ -19,7 +19,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
tc
:
RegisterFlagEffect
(
FLAG_DEFENSE_ENTIRELY
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
...
...
c10401042.lua
View file @
2cb6cb6e
...
...
@@ -20,7 +20,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
tc
:
RegisterFlagEffect
(
FLAG_DEFENSE_ENTIRELY
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
...
...
c10401049.lua
View file @
2cb6cb6e
...
...
@@ -20,7 +20,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
tc
:
RegisterFlagEffect
(
FLAG_DEFENSE_ENTIRELY
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
...
...
c10401052.lua
View file @
2cb6cb6e
...
...
@@ -20,7 +20,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
tc
:
RegisterFlagEffect
(
FLAG_DEFENSE_ENTIRELY
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
...
...
c10401056.lua
View file @
2cb6cb6e
...
...
@@ -13,5 +13,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
return
c
:
GetFlagEffectLabel
(
FLAG_CONDITION
)
==
201
end
\ No newline at end of file
c10501060.lua
View file @
2cb6cb6e
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_SPELL_COUNT_LIMIT
)
if
vgf
.
GetValueType
(
ct
)
~=
"number"
then
Duel
.
RegisterFlagEffect
(
tp
,
FLAG_SPELL_COUNT_LIMIT
,
RESET_PHASE
+
PHASE_END
,
0
,
1
,
2
)
else
Duel
.
RegisterFlagEffect
(
tp
,
FLAG_SPELL_COUNT_LIMIT
,
RESET_PHASE
+
PHASE_END
,
0
,
1
,
ct
+
1
)
end
end
\ No newline at end of file
c10501061.lua
View file @
2cb6cb6e
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
--对手要从手牌将卡CALL到G上之际,不将2张以上同时CALL的话则不能CALL出场。
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -20,7 +24,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
costtg
(
e
,
re
,
tp
)
e
:
SetLabelObject
(
re
:
GetHandler
())
return
re
:
IsHasCategory
(
CATEGORY_DEFENDER
)
and
re
:
GetHandler
():
IsLocation
(
LOCATION_HAND
)
and
re
:
GetHandlerPlayer
()
==
tp
and
not
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
return
re
:
IsHasCategory
(
CATEGORY_DEFENDER
)
and
re
:
GetHandler
():
IsLocation
(
LOCATION_HAND
)
and
re
:
GetHandlerPlayer
()
==
tp
and
not
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
end
function
cm
.
costchk
(
e
,
re
,
tp
)
return
vgf
.
IsExistingMatchingCard
(
vgf
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
re
:
GetHandler
(),
LOCATION_HAND
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment