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xiaoye
Vgdpro Scripts
Commits
4e846bba
Commit
4e846bba
authored
Jul 06, 2024
by
xiaoye
Browse files
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Browse Files
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Plain Diff
需要两张卡才能防御
parent
397fd75e
Changes
4
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Showing
4 changed files
with
50 additions
and
51 deletions
+50
-51
VgD.Lua
VgD.Lua
+1
-18
VgDefinition.Lua
VgDefinition.Lua
+13
-25
VgFuncLib.lua
VgFuncLib.lua
+8
-8
c10501061.lua
c10501061.lua
+28
-0
No files found.
VgD.Lua
View file @
4e846bba
...
...
@@ -330,7 +330,6 @@ function VgD.MonsterBattle(c)
c
:
RegisterEffect
(
e7
)
local
e17
=
e7
:
Clone
()
e17
:
SetRange
(
LOCATION_HAND
)
e17
:
SetCost
(
VgD
.
SendToGCost
)
e17
:
SetCondition
(
VgD
.
SendToGCondition
(
LOCATION_HAND
))
c
:
RegisterEffect
(
e17
)
local
e8
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -463,16 +462,6 @@ function VgD.SupportValue(e)
return
0
end
end
function
VgD
.
SendToGCost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
OAFFECT_CODE_SENDTOG
)
or
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
or
VgF
.
IsExistingMatchingCard
(
VgF
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
c
,
LOCATION_HAND
)
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
OAFFECT_CODE_SENDTOG
)
and
not
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
then
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
VgF
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
,
LOCATION_HAND
)
tc
=
VgF
.
ReturnCard
(
tc
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
e
:
SetLabelObject
(
tc
)
end
end
function
VgD
.
SendToGCondition
(
loc
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
@@ -482,13 +471,7 @@ function VgD.SendToGCondition(loc)
end
function
VgD
.
SendToGOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
e
:
GetLabelObject
()
local
g
=
Group
.
FromCards
(
c
)
if
tc
then
tc
=
VgF
.
ReturnCard
(
tc
)
g
:
AddCard
(
tc
)
end
VgF
.
Sendto
(
LOCATION_GZONE
,
g
,
tp
,
POS_FACEUP
,
REASON_EFFECT
)
VgF
.
Sendto
(
LOCATION_GZONE
,
c
,
tp
,
POS_FACEUP
,
REASON_EFFECT
)
end
function
VgD
.
GToGraveOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_GZONE
,
0
)
...
...
VgDefinition.Lua
View file @
4e846bba
...
...
@@ -723,30 +723,28 @@ OPCODE_ISATTRIBUTE =0x40000104
DOUBLE_DAMAGE
=-
2147483648
HALF_DAMAGE
=-
2147483647
--Hint Message --提示消息,显示在窗口的上面
HINTMSG_
RELEASE
=
500
HINTMSG_
LEAVEONFIELD
=
500
--请选择要退场的卡
HINTMSG_DISCARD
=
501
--请选择要丢弃的手牌
HINTMSG_
DESTROY
=
502
--
HINTMSG_
IMPRISON
=
502
--请选择要收容的卡
HINTMSG_REMOVE
=
503
--请选择要除外的卡
HINTMSG_TO
GRAVE
=
504
--
HINTMSG_TO
DROP
=
504
--请选择要置入弃牌区的卡
HINTMSG_RTOHAND
=
505
--请选择要返回手牌的卡
HINTMSG_ATOHAND
=
506
--请选择要加入手牌的卡
HINTMSG_TODECK
=
507
--请选择要返回卡组的卡
HINTMSG_
SUMMON
=
508
--
HINTMSG_
CALL
=
508
--请选择要Call到圆阵的卡
HINTMSG_SPSUMMON
=
509
--请选择要特殊召唤的卡
HINTMSG_
SET
=
510
--
HINTMSG_
FMATERIAL
=
511
--
HINTMSG_
SMATERIAL
=
512
--
HINTMSG_
DAMAGE
=
510
--请选择要消耗的费用
HINTMSG_
ATKUP
=
511
--请选择力量上升的卡
HINTMSG_
CRITICAL_STRIKE
=
512
--请选择☆值上升的卡
HINTMSG_FACEUP
=
514
--请选择表侧表示的卡
HINTMSG_FACEDOWN
=
515
--请选择里侧表示的卡
HINTMSG_ATTACK
=
516
--请选择攻击表示的怪兽
HINTMSG_DEFENSE
=
517
--请选择守备表示的怪兽
HINTMSG_EQUIP
=
518
--请选择要装备的卡
HINTMSG_REMOVEXYZ
=
519
--请选择要取除的超量素材
HINTMSG_CONTROL
=
520
--请选择要改变控制权的怪兽
HINTMSG_DESREPLACE
=
521
--请选择要代替破坏的卡
HINTMSG_FACEUPATTACK
=
522
--
HINTMSG_FACEUPDEFENSE
=
523
--
HINTMSG_FACEDOWNATTACK
=
524
--
HINTMSG_TO_GZONE
=
519
--请选择要CALL到防卫者圆阵的卡
HINTMSG_VMONSTER
=
522
--请选择先导者
HINTMSG_RMONSTER
=
523
--请选择后防者
HINTMSG_MONSTER
=
524
--请选择单位
HINTMSG_FACEDOWNDEFENSE
=
525
--请选择里侧守备表示的怪兽
HINTMSG_CONFIRM
=
526
--请选择给对方确认的卡
HINTMSG_TOFIELD
=
527
--请选择要放置到场上的卡
...
...
@@ -779,16 +777,7 @@ HINTMSG_TOTOP =572 --请选择要放置到牌堆顶的卡
HINTMSG_DISABLE
=
573
--请选择要无效的卡
HINTMSG_OPERATECARD
=
574
--请选择要操作的卡
HINTMSG_XMATERIAL
=
513
--请选择要充入魂中的卡
HINTMSG_LEAVEONFIELD
=
HINTMSG_RELEASE
--请选择要退场的卡
HINTMSG_TODROP
=
HINTMSG_TOGRAVE
--请选择要置入弃牌区的卡
HINTMSG_CALL
=
HINTMSG_SUMMON
--请选择要Call到圆阵的卡
HINTMSG_DAMAGE
=
HINTMSG_SET
--请选择要消耗的费用
HINTMSG_ATKUP
=
HINTMSG_FMATERIAL
--请选择力量上升的卡
HINTMSG_CRITICAL_STRIKE
=
HINTMSG_SMATERIAL
--请选择☆值上升的卡
HINTMSG_IMPRISON
=
HINTMSG_DESTROY
--请选择要收容的卡
HINTMSG_VMONSTER
=
HINTMSG_FACEUPATTACK
--请选择先导者
HINTMSG_RMONSTER
=
HINTMSG_FACEUPDEFENSE
--请选择后防者
HINTMSG_MONSTER
=
HINTMSG_FACEDOWNATTACK
--请选择单位
--Select --请选择
SELECT_HEADS
=
60
--正面
SELECT_TAILS
=
61
--反面
...
...
@@ -875,10 +864,9 @@ ImprisonFlag =VgID+7 --被收容
--AffectedByEffect
AFFECT_CODE_MIX
=
VgID
--魔合成
AFFECT_CODE_MIX_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
AFFECT_CODE_
SENDTOG
=
VgID
+
2
--需要两张卡才能防御
AFFECT_CODE_
BOTH_WING
=
VgID
+
2
--你的卡片的白翼能力和黑翼能力两方均有效
AFFECT_CODE_NIGHT
=
VgID
+
3
--黑夜
AFFECT_CODE_DEEP_NIGHT
=
VgID
+
4
--深渊黑夜
AFFECT_CODE_BOTH_WING
=
VgID
+
5
--你的卡片的白翼能力和黑翼能力两方均有效
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
=
10501082
--不执行『选择手牌中的1张卡,舍弃』而是执行『灵魂爆发1』来将卡RIDE
...
...
VgFuncLib.lua
View file @
4e846bba
...
...
@@ -673,7 +673,7 @@ function VgF.SearchCard(loc_to,loc_from,f,int_max,int_min)
local
rc
=
VgF
.
GetVMonster
(
tp
)
return
VgF
.
Sendto
(
loc_to
,
g
,
rc
)
end
elseif
loc_to
|
0xf800
>
0
then
elseif
bit
.
band
(
loc_to
,
0xf800
)
>
0
then
local
g
=
VgF
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
function
(
c
)
return
VgF
.
GetValueType
(
f
)
~=
"function"
or
f
(
c
)
end
,
tp
,
loc_from
,
0
,
int_min
,
int_max
,
nil
)
...
...
@@ -817,12 +817,12 @@ function VgF.EffectResetOperation(e,tp,eg,ep,ev,re,r,rp)
end
function
VgF
.
IsExistingMatchingCard
(
f
,
tp
,
loc_self
,
loc_op
,
int
,
except_g
,
...
)
local
g
=
Group
.
CreateGroup
()
if
loc_self
|
LOCATION_MZONE
>
0
then
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_op
|
LOCATION_MZONE
>
0
then
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
...
...
@@ -838,21 +838,21 @@ function VgF.IsExistingMatchingCard(f,tp,loc_self,loc_op,int,except_g,...)
end
function
VgF
.
SelectMatchingCard
(
hintmsg
,
e
,
select_tp
,
f
,
tp
,
loc_self
,
loc_op
,
int_min
,
int_max
,
except_g
,
...
)
local
a
=
false
if
((
select_tp
==
tp
and
loc_self
|
LOCATION_DECK
>
0
)
or
(
select_tp
~=
tp
and
loc_op
|
LOCATION_DECK
>
0
))
and
Duel
.
SelectYesNo
(
select_tp
,
VgF
.
Stringid
(
VgID
,
13
))
then
if
((
select_tp
==
tp
and
bit
.
band
(
loc_self
,
LOCATION_DECK
)
>
0
)
or
(
select_tp
~=
tp
and
bit
.
band
(
loc_op
,
LOCATION_DECK
)
>
0
))
and
Duel
.
SelectYesNo
(
select_tp
,
VgF
.
Stringid
(
VgID
,
13
))
then
local
g
=
Duel
.
GetFieldGroup
(
select_tp
,
LOCATION_DECK
,
0
)
Duel
.
DisableShuffleCheck
()
Duel
.
ConfirmCards
(
select_tp
,
g
)
a
=
true
end
local
g
=
Group
.
CreateGroup
()
if
loc_self
|
LOCATION_MZONE
>
0
then
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
end
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_op
|
LOCATION_MZONE
>
0
then
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsCanBeEffectTarget
(
e
)
and
c
:
IsFaceup
()
end
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
...
...
@@ -883,12 +883,12 @@ function VgF.GetMatchingGroupCount(f,tp,loc_self,loc_op,except_g,...)
end
function
VgF
.
GetMatchingGroup
(
f
,
tp
,
loc_self
,
loc_op
,
except_g
,
...
)
local
g
=
Group
.
CreateGroup
()
if
loc_self
|
LOCATION_MZONE
>
0
then
if
bit
.
band
(
loc_self
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_op
|
LOCATION_MZONE
>
0
then
if
bit
.
band
(
loc_op
,
LOCATION_MZONE
)
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
...
...
c10501061.lua
View file @
4e846bba
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
)
end
--对手要从手牌将卡CALL到G上之际,不将2张以上同时CALL的话则不能CALL出场。
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetTarget
(
cm
.
costtg
)
e1
:
SetCost
(
cm
.
costchk
)
e1
:
SetOperation
(
cm
.
costop
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
end
function
cm
.
costtg
(
e
,
re
,
tp
)
e
:
SetLabelObject
(
re
:
GetHandler
())
return
re
:
IsHasCategory
(
CATEGORY_DEFENDER
)
and
re
:
GetHandler
():
IsLocation
(
LOCATION_HAND
)
and
re
:
GetHandlerPlayer
()
==
tp
and
not
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_GZONE
,
0
,
1
,
nil
)
end
function
cm
.
costchk
(
e
,
re
,
tp
)
return
vgf
.
IsExistingMatchingCard
(
vgf
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
re
:
GetHandler
(),
LOCATION_HAND
)
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetLabelObject
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_TO_GZONE
,
e
,
tp
,
vgf
.
IsAbleToGZone
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
,
LOCATION_HAND
)
vgf
.
Sendto
(
LOCATION_GZONE
,
g
,
tp
,
POS_FACEUP
,
REASON_EFFECT
)
end
\ No newline at end of file
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