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Vgdpro Scripts
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xiaoye
Vgdpro Scripts
Commits
03daeeba
Commit
03daeeba
authored
Apr 20, 2024
by
EndOfFuture
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fix
parent
e9807fc6
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VgFuncLib.lua
VgFuncLib.lua
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VgFuncLib.lua
View file @
03daeeba
...
...
@@ -335,7 +335,7 @@ end
---@param c Card 要使卡上升攻击力的卡
---@param g Card|Group 要被上升攻击力的卡
---@param val integer 要上升的攻击力(可以为负)
---@param reset integer 指示重置的时点,默认为“回合结束时”。无论如何,都会在离场时重置。
---@param reset integer
|nil
指示重置的时点,默认为“回合结束时”。无论如何,都会在离场时重置。
function
VgF
.
AtkUp
(
c
,
g
,
val
,
reset
)
if
not
c
then
return
end
if
not
reset
then
reset
=
RESET_PHASE
+
PHASE_END
end
...
...
@@ -364,7 +364,7 @@ end
---@param c Card 要使卡上升☆的卡
---@param g Card|Group 要被上升☆的卡
---@param val integer 要上升的☆(可以为负)
---@param reset integer 指示重置的时点,默认为“回合结束时”。无论如何,都会在离场时重置。
---@param reset integer
|nil
指示重置的时点,默认为“回合结束时”。无论如何,都会在离场时重置。
function
VgF
.
StarUp
(
c
,
g
,
val
,
reset
)
if
not
c
or
not
g
then
return
end
if
not
reset
then
reset
=
RESET_PHASE
+
PHASE_END
end
...
...
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