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xiaoye
Vgdpro Scripts
Commits
0350f450
Commit
0350f450
authored
Jun 19, 2024
by
xiaoye
Browse files
Options
Browse Files
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Plain Diff
10401040-10401060
parent
bf0ca4ff
Changes
29
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Showing
29 changed files
with
388 additions
and
20 deletions
+388
-20
VgD.Lua
VgD.Lua
+22
-8
VgDefinition.Lua
VgDefinition.Lua
+1
-1
VgFuncLib.lua
VgFuncLib.lua
+21
-0
c10401024.lua
c10401024.lua
+3
-3
c10401027.lua
c10401027.lua
+1
-1
c10401030.lua
c10401030.lua
+3
-3
c10401031.lua
c10401031.lua
+1
-1
c10401033.lua
c10401033.lua
+2
-2
c10401037.lua
c10401037.lua
+1
-1
c10401039.lua
c10401039.lua
+16
-0
c10401040.lua
c10401040.lua
+13
-0
c10401041.lua
c10401041.lua
+11
-0
c10401042.lua
c10401042.lua
+27
-0
c10401044.lua
c10401044.lua
+18
-0
c10401045.lua
c10401045.lua
+12
-0
c10401046.lua
c10401046.lua
+26
-0
c10401047.lua
c10401047.lua
+23
-0
c10401049.lua
c10401049.lua
+27
-0
c10401050.lua
c10401050.lua
+19
-0
c10401051.lua
c10401051.lua
+10
-0
c10401052.lua
c10401052.lua
+27
-0
c10401053.lua
c10401053.lua
+22
-0
c10401054.lua
c10401054.lua
+9
-0
c10401055.lua
c10401055.lua
+12
-0
c10401056.lua
c10401056.lua
+13
-0
c10401057.lua
c10401057.lua
+9
-0
c10401058.lua
c10401058.lua
+10
-0
c10401059.lua
c10401059.lua
+9
-0
c10401060.lua
c10401060.lua
+20
-0
No files found.
VgD.Lua
View file @
0350f450
...
...
@@ -530,7 +530,21 @@ function VgD.CardToGCondition(e,tp,eg,ep,ev,re,r,rp)
return
c
:
IsLocation
(
LOCATION_GZONE
)
and
Duel
.
GetAttackTarget
()
end
function
VgD
.
CardToGOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
GetAttackTarget
():
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetAttackTarget
()
if
vgf
.
RMonsterFilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
1
)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
--判定
...
...
@@ -780,7 +794,7 @@ end
function
VgD
.
MixCostFilter
(
c
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
mc
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_MIX_DIFFERENT_NAME
)
and
c
:
IsCode
(
mc
:
GetCode
())
then
return
false
end
local
ce
=
c
:
GetActivateEffect
()
if
not
ce
or
(
ce
:
GetCost
()
and
not
ce
:
GetCost
()(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
then
return
false
end
if
not
ce
or
(
ce
:
GetCost
()
and
not
ce
:
GetCost
()(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
))
then
return
false
end
local
cg
,
cval
=
mc
.
cos_g
,
mc
.
cos_val
local
bg
,
bval
=
c
.
cos_g
,
c
.
cos_val
if
not
(
cg
and
bg
and
cval
and
bval
)
then
return
1
end
...
...
@@ -797,7 +811,7 @@ end
function
VgD
.
MixCost
(
cost
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
bool
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
VgF
.
GetValueType
(
cost
)
~=
"function"
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
if
chk
==
0
then
return
VgF
.
GetValueType
(
cost
)
~=
"function"
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
if
not
bool
and
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_MIX
)
and
VgF
.
IsExistingMatchingCard
(
VgD
.
MixCostFilter
,
tp
,
LOCATION_DROP
,
0
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
and
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
VgID
,
6
)))
then
local
bc
=
Duel
.
SelectMatchingCard
(
tp
,
VgD
.
MixCostFilter
,
tp
,
LOCATION_DROP
,
0
,
1
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
):
GetFirst
()
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
...
...
@@ -805,7 +819,7 @@ function VgD.MixCost(cost)
VgF
.
Sendto
(
LOCATION_REMOVED
,
bc
,
POS_FACEUP
,
REASON_COST
)
e
:
SetLabelObject
(
bc
)
local
bce
=
bc
:
GetActivateEffect
()
if
bce
and
bce
:
GetCost
()
then
bce
:
GetCost
()(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
,
true
)
end
if
bce
and
bce
:
GetCost
()
then
bce
:
GetCost
()(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
true
)
end
end
else
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
...
...
@@ -820,7 +834,7 @@ function VgD.SpellCondtion(con)
end
function
VgD
.
SpellOperation
(
op
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
bool
)
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
local
mc
=
e
:
GetLabelObject
()
if
bool
or
not
mc
then
return
end
local
te
=
mc
:
GetActivateEffect
()
...
...
@@ -835,7 +849,7 @@ end
---@param op function|nil 触发的效果
---@param cost function|nil 效果的费用
---@param con function|nil 效果的条件
---@param tg function|nil
未知。请资讯群主。
---@param tg function|nil
function
VgD
.
BeRidedByCard
(
c
,
m
,
code
,
op
,
cost
,
con
,
tg
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
...
...
@@ -889,7 +903,7 @@ end
---@param op function|nil 触发的效果
---@param cost function|nil 效果的费用
---@param con function|nil 效果触发的条件
---@param tg function|nil
未知。请资讯群主。
---@param tg function|nil
---@param count integer|nil 指示效果在同一回合内最多发动的次数
---@param property integer|nil 指示效果的特殊属性。如确有必要填,请咨询群主。
function
VgD
.
EffectTypeTrigger
(
c
,
m
,
loc
,
typ
,
code
,
op
,
cost
,
con
,
tg
,
count
,
property
,
stringid
)
...
...
@@ -919,7 +933,7 @@ end
---@param op function|nil 触发的效果
---@param cost function|nil 效果的费用
---@param con function|nil 效果触发的条件
---@param tg function|nil
未知。请资讯群主。
---@param tg function|nil
---@param count integer|nil 指示效果在同一回合内最多发动的次数
---@param property integer|nil 指示效果的特殊属性。如确有必要填,请咨询群主。
function
VgD
.
EffectTypeIgnition
(
c
,
m
,
loc
,
op
,
cost
,
con
,
tg
,
count
,
property
,
stringid
)
...
...
VgDefinition.Lua
View file @
0350f450
...
...
@@ -775,7 +775,7 @@ HINTMSG_RESOLVECARD =568 --请选择要处理效果的卡
HINTMSG_ZONE
=
569
--请选择[%ls]的位置
HINTMSG_CallZONE
=
570
--请选择圆阵
HINTMSG_TOZONE
=
571
--请选择要移动到的位置
HINTMSG_
COUNTER
=
572
--请选择要放置指示物
的卡
HINTMSG_
TOTOP
=
572
--请选择要放置到牌堆顶
的卡
HINTMSG_DISABLE
=
573
--请选择要无效的卡
HINTMSG_OPERATECARD
=
574
--请选择要操作的卡
HINTMSG_XMATERIAL
=
513
--请选择要充入魂中的卡
...
...
VgFuncLib.lua
View file @
0350f450
...
...
@@ -878,6 +878,27 @@ function VgF.SelectMatchingCard(hintmsg,e,select_tp,f,tp,loc_self,loc_op,int_min
if
a
then
Duel
.
ShuffleDeck
(
select_tp
)
end
return
g
end
function
VgF
.
GetMatchingGroup
(
f
,
tp
,
loc_self
,
loc_op
,
except_g
,
...
)
local
g
=
Group
.
CreateGroup
()
if
loc_self
|
LOCATION_MZONE
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
loc_self
=
loc_self
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_op
|
LOCATION_MZONE
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_self
>
0
or
loc_op
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
loc_op
,
nil
)
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
g
:
GetCount
()
>
0
then
g
=
g
:
Filter
(
f
,
except_g
,
...
)
end
return
g
end
---用于效果的Operation。执行“把卡sg,送去loc,第三个参数开始为额外参数,内容与原函数相同。”。
---@param loc integer 要送去的区域。不填则返回0。
---@param sg integer 要操作的卡|卡片组。
...
...
c10401024.lua
View file @
0350f450
...
...
@@ -22,7 +22,7 @@ function cm.filter2(c)
end
--计数爆发1,灵魂爆发1
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
c10401027.lua
View file @
0350f450
...
...
@@ -17,7 +17,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
e1
=
vgf
.
AtkUp
(
c
,
c
,
5000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
...
...
c10401030.lua
View file @
0350f450
...
...
@@ -7,9 +7,9 @@ function cm.initial_effect(c)
end
--计数爆发1,灵魂爆发1
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
--选择对手的1张等级2以上的后防者
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401031.lua
View file @
0350f450
...
...
@@ -6,7 +6,7 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_MONSTER
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_MONSTER
,
e
,
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_MONSTER
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
tc
=
g
:
GetFirst
()
if
vgf
.
RMonsterFilter
(
tc
)
then
...
...
c10401033.lua
View file @
0350f450
...
...
@@ -11,7 +11,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
0
,
LOCATION_HAND
,
nil
)
>=
1
end
...
...
@@ -24,5 +24,5 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
OverlayFill
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayFill
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10401037.lua
View file @
0350f450
...
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
e1
=
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_OVERLAY
,
0
,
nil
)
/
5
...
...
c10401039.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
VMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
not
eg
:
IsContains
(
e
:
GetHandler
())
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsSetCard
(
0x5040
)
and
c
:
IsLocation
(
LOCATION_ORDER
)
and
c
:
IsControler
(
tp
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
\ No newline at end of file
c10401040.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
and
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c10401041.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
Sendto
(
LOCATION_MZONE
,
c
,
0
,
tp
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
function
cm
.
filter
(
c
)
return
c
:
IsType
(
TYPE_CONTINUOUS
)
and
c
:
IsFaceup
()
end
\ No newline at end of file
c10401042.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
nil
,
cm
.
op
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_MONSTER
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_MONSTER
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
tc
=
g
:
GetFirst
()
if
vgf
.
RMonsterFilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
1
)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
if
sg
:
GetCount
()
>=
2
then
sg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
sg
,
REASON_DISCARD
+
REASON_EFFECT
)
end
end
\ No newline at end of file
c10401044.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
OverlayCost
(
2
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
GetMatchingGroup
(
vgf
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
3
)
for
tc
in
vgf
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_ADD_ATTRIBUTE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
SKILL_SUPPORT
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
IsExistingMatchingCard
(
vgf
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
,
3
)
and
vgf
.
RMonsterCondition
(
e
)
end
\ No newline at end of file
c10401045.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
end
\ No newline at end of file
c10401046.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401008
,
cm
.
op
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op2
,
nil
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
local
ct
=
g
:
GetCount
()
if
ct
>
0
then
Duel
.
ConfirmCards
(
tp
,
g
)
if
ct
>
1
then
Duel
.
SortDecktop
(
tp
,
tp
,
ct
)
end
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
if
g
:
GetCount
()
>
0
then
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
if
Duel
.
SelectOption
(
tp
,
1195
,
1196
)
==
1
then
Duel
.
MoveSequence
(
g
:
GetFirst
(),
1
)
vgf
.
AtkUp
(
c
,
c
,
2000
)
end
end
end
\ No newline at end of file
c10401047.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsCanChangePosition
()
and
e
:
GetHandler
():
IsPosition
(
POS_FACEUP_ATTACK
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
ChangePosition
(
e
:
GetHandler
(),
POS_FACEUP_DEFENCE
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
if
g
:
GetCount
()
>
0
then
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOTOP
)
local
sg
=
g
:
select
(
tp
,
1
,
1
,
nil
)
g
:
Sub
(
sg
)
if
g
:
GetCount
()
>
0
then
Duel
.
MoveSequence
(
g
:
GetFirst
(),
1
)
end
end
end
\ No newline at end of file
c10401049.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
nil
,
cm
.
op
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_MONSTER
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_MONSTER
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
tc
=
g
:
GetFirst
()
if
vgf
.
RMonsterFilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
1
)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
if
sg
:
GetCount
()
>=
2
then
sg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
sg
,
REASON_DISCARD
+
REASON_EFFECT
)
end
end
\ No newline at end of file
c10401050.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAINING
,
cm
.
checkcon
,
cm
.
checkop
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
filter
(
c
)
return
c
:
GetType
()
==
TYPE_SPELL
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
end
\ No newline at end of file
c10401051.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
cm
.
cost
,
vgf
.
RMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
2
,
2
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToGraveAsCost
()
end
vgf
.
Sendto
(
LOCATION_DROP
,
e
:
GetHandler
(),
REASON_COST
)
end
\ No newline at end of file
c10401052.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
nil
,
cm
.
op
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_MONSTER
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_MONSTER
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
tc
=
g
:
GetFirst
()
if
vgf
.
RMonsterFilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
1
)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
if
sg
:
GetCount
()
>=
2
then
sg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
sg
,
REASON_DISCARD
+
REASON_EFFECT
)
end
end
\ No newline at end of file
c10401053.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
OverlayCost
(
2
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
4
)
Duel
.
ConfirmCards
(
tp
,
4
)
local
ct
=
bit
.
ReturnCount
(
vgf
.
GetAvailableLocation
(
tp
))
if
chk
>
0
then
if
ct
>
2
then
ct
=
2
end
else
if
ct
>
1
then
ct
=
1
end
end
if
ct
>
0
then
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
sg
=
g
:
Select
(
tp
,
1
,
ct
,
nil
)
vgf
.
Sendto
(
LOCATION_MZONE
,
sg
,
0
,
tp
)
sg
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
sg
,
5000
)
g
:
Sub
(
sg
)
end
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
\ No newline at end of file
c10401054.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
3
,
3
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401009
)
end
\ No newline at end of file
c10401055.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
OverlayCost
(
1
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_GRAVE
,
cm
.
filter
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
function
cm
.
filter
(
c
)
local
tp
=
c
:
GetControl
()
local
lv
=
vgf
.
GetVMonster
(
tp
):
GetLevel
()
return
c
:
IsLevelBelow
(
lv
)
end
\ No newline at end of file
c10401056.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
end
\ No newline at end of file
c10401057.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetMatchingGroup
(
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
nil
):
GetCount
()
<=
2
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
vgf
.
AtkUp
(
c
,
c
,
5000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
\ No newline at end of file
c10401058.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
vgf
.
DefUp
(
c
,
c
,
5000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GZONE
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
end
\ No newline at end of file
c10401059.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
vgf
.
DefUp
(
c
,
c
,
2000
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
eg
:
IsContains
(
c
)
end
\ No newline at end of file
c10401060.lua
View file @
0350f450
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401027
,
vgf
.
OverlayFill
(
1
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_TO_GRAVE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_EFFECT
)
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousControler
(
1
-
tp
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToGraveAsCost
()
and
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
Sendto
(
LOCATION_DROP
,
c
,
REASON_COST
)
end
\ No newline at end of file
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