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fallenstardust
YGOMobile
Commits
9f6cb8b3
Commit
9f6cb8b3
authored
Dec 19, 2023
by
fallenstardust
Browse files
Options
Browse Files
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Plain Diff
update gframe
parent
ef8078d3
Changes
6
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Showing
6 changed files
with
54 additions
and
85 deletions
+54
-85
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+3
-3
Classes/gframe/client_field.h
Classes/gframe/client_field.h
+7
-7
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+1
-1
Classes/gframe/network.h
Classes/gframe/network.h
+17
-22
Classes/gframe/single_duel.cpp
Classes/gframe/single_duel.cpp
+14
-39
Classes/gframe/single_duel.h
Classes/gframe/single_duel.h
+12
-13
No files found.
Classes/gframe/client_field.cpp
View file @
9f6cb8b3
...
@@ -595,11 +595,11 @@ void ClientField::ShowLocationCard() {
...
@@ -595,11 +595,11 @@ void ClientField::ShowLocationCard() {
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
else
if
(
display_cards
[
i
]
->
location
==
LOCATION_EXTRA
||
display_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
display_cards
[
i
]
->
location
==
LOCATION_EXTRA
||
display_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
if
(
display_cards
[
i
]
->
position
&
POS_FACEDOWN
)
if
(
display_cards
[
i
]
->
position
&
POS_FACEDOWN
)
mainGame
->
st
Card
Pos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
st
Display
Pos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
display_cards
[
i
]
->
controler
)
if
(
display_cards
[
i
]
->
controler
)
mainGame
->
st
Card
Pos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
mainGame
->
st
Display
Pos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
else
else
mainGame
->
st
Card
Pos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
st
Display
Pos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
else
{
}
else
{
if
(
display_cards
[
i
]
->
controler
)
if
(
display_cards
[
i
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
...
...
Classes/gframe/client_field.h
View file @
9f6cb8b3
...
@@ -16,13 +16,13 @@ class ClientCard;
...
@@ -16,13 +16,13 @@ class ClientCard;
struct
ChainInfo
{
struct
ChainInfo
{
irr
::
core
::
vector3df
chain_pos
;
irr
::
core
::
vector3df
chain_pos
;
ClientCard
*
chain_card
;
ClientCard
*
chain_card
{
nullptr
}
;
int
code
;
int
code
{
0
}
;
int
desc
;
int
desc
{
0
}
;
int
controler
;
int
controler
{
0
}
;
int
location
;
int
location
{
0
}
;
int
sequence
;
int
sequence
{
0
}
;
bool
solved
;
bool
solved
{
false
}
;
bool
need_distinguish
;
bool
need_distinguish
;
std
::
set
<
ClientCard
*>
target
;
std
::
set
<
ClientCard
*>
target
;
};
};
...
...
Classes/gframe/duelclient.cpp
View file @
9f6cb8b3
...
@@ -617,7 +617,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
...
@@ -617,7 +617,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
if
(
!
mainGame
->
dInfo
.
isTag
)
{
if
(
!
mainGame
->
dInfo
.
isTag
)
{
if
(
selftype
>
1
)
{
if
(
selftype
>
1
)
{
mainGame
->
dInfo
.
player_type
=
7
;
mainGame
->
dInfo
.
player_type
=
NETPLAYER_TYPE_OBSERVER
;
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1350
));
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1350
));
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
...
...
Classes/gframe/network.h
View file @
9f6cb8b3
...
@@ -12,16 +12,16 @@
...
@@ -12,16 +12,16 @@
namespace
ygo
{
namespace
ygo
{
struct
HostInfo
{
struct
HostInfo
{
unsigned
int
lflist
;
unsigned
int
lflist
{
0
}
;
unsigned
char
rule
;
unsigned
char
rule
{
0
}
;
unsigned
char
mode
;
unsigned
char
mode
{
0
}
;
unsigned
char
duel_rule
;
unsigned
char
duel_rule
{
0
}
;
bool
no_check_deck
;
bool
no_check_deck
{
false
}
;
bool
no_shuffle_deck
;
bool
no_shuffle_deck
{
false
}
;
unsigned
int
start_lp
;
unsigned
int
start_lp
{
0
}
;
unsigned
char
start_hand
;
unsigned
char
start_hand
{
0
}
;
unsigned
char
draw_count
;
unsigned
char
draw_count
{
0
}
;
unsigned
short
time_limit
;
unsigned
short
time_limit
{
0
}
;
};
};
struct
HostPacket
{
struct
HostPacket
{
unsigned
short
identifier
;
unsigned
short
identifier
;
...
@@ -99,22 +99,17 @@ struct STOC_HS_WatchChange {
...
@@ -99,22 +99,17 @@ struct STOC_HS_WatchChange {
class
DuelMode
;
class
DuelMode
;
struct
DuelPlayer
{
struct
DuelPlayer
{
unsigned
short
name
[
20
];
unsigned
short
name
[
20
]{
0
};
DuelMode
*
game
;
DuelMode
*
game
{
nullptr
};
unsigned
char
type
;
unsigned
char
player_id
{
0xff
};
unsigned
char
state
;
unsigned
char
type
{
0
};
bufferevent
*
bev
;
unsigned
char
state
{
0
};
DuelPlayer
()
{
bufferevent
*
bev
{
0
};
game
=
0
;
type
=
0
;
state
=
0
;
bev
=
0
;
}
};
};
class
DuelMode
{
class
DuelMode
{
public:
public:
DuelMode
()
:
host_player
(
0
),
pduel
(
0
),
duel_stage
(
0
)
{}
DuelMode
()
:
host_player
(
nullptr
),
pduel
(
0
),
duel_stage
(
0
)
{}
virtual
~
DuelMode
()
{}
virtual
~
DuelMode
()
{}
virtual
void
Chat
(
DuelPlayer
*
dp
,
void
*
pdata
,
int
len
)
{}
virtual
void
Chat
(
DuelPlayer
*
dp
,
void
*
pdata
,
int
len
)
{}
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{}
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{}
...
...
Classes/gframe/single_duel.cpp
View file @
9f6cb8b3
...
@@ -9,13 +9,6 @@ namespace ygo {
...
@@ -9,13 +9,6 @@ namespace ygo {
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
match_mode
=
is_match
;
match_mode
=
is_match
;
match_kill
=
0
;
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
players
[
i
]
=
0
;
ready
[
i
]
=
false
;
}
duel_count
=
0
;
memset
(
match_result
,
0
,
3
);
}
}
SingleDuel
::~
SingleDuel
()
{
SingleDuel
::~
SingleDuel
()
{
}
}
...
@@ -347,6 +340,8 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
...
@@ -347,6 +340,8 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
hand_result
[
1
]
=
0
;
hand_result
[
1
]
=
0
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
1
]
->
state
=
CTOS_HAND_RESULT
;
players
[
1
]
->
state
=
CTOS_HAND_RESULT
;
players
[
0
]
->
player_id
=
0
;
players
[
1
]
->
player_id
=
1
;
duel_stage
=
DUEL_STAGE_FINGER
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
}
void
SingleDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
void
SingleDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
...
@@ -394,8 +389,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -394,8 +389,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
return
;
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
bool
swapped
=
false
;
pplayer
[
0
]
=
players
[
0
];
pplayer
[
1
]
=
players
[
1
];
if
((
tp
&&
dp
->
type
==
1
)
||
(
!
tp
&&
dp
->
type
==
0
))
{
if
((
tp
&&
dp
->
type
==
1
)
||
(
!
tp
&&
dp
->
type
==
0
))
{
DuelPlayer
*
p
=
players
[
0
];
DuelPlayer
*
p
=
players
[
0
];
players
[
0
]
=
players
[
1
];
players
[
0
]
=
players
[
1
];
...
@@ -535,15 +528,6 @@ void SingleDuel::DuelEndProc() {
...
@@ -535,15 +528,6 @@ void SingleDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
duel_stage
=
DUEL_STAGE_END
;
duel_stage
=
DUEL_STAGE_END
;
}
else
{
}
else
{
if
(
players
[
0
]
!=
pplayer
[
0
])
{
players
[
0
]
=
pplayer
[
0
];
players
[
1
]
=
pplayer
[
1
];
players
[
0
]
->
type
=
0
;
players
[
1
]
->
type
=
1
;
Deck
d
=
pdeck
[
0
];
pdeck
[
0
]
=
pdeck
[
1
];
pdeck
[
1
]
=
d
;
}
ready
[
0
]
=
false
;
ready
[
0
]
=
false
;
ready
[
1
]
=
false
;
ready
[
1
]
=
false
;
players
[
0
]
->
state
=
CTOS_UPDATE_DECK
;
players
[
0
]
->
state
=
CTOS_UPDATE_DECK
;
...
@@ -557,7 +541,7 @@ void SingleDuel::DuelEndProc() {
...
@@ -557,7 +541,7 @@ void SingleDuel::DuelEndProc() {
}
}
}
}
void
SingleDuel
::
Surrender
(
DuelPlayer
*
dp
)
{
void
SingleDuel
::
Surrender
(
DuelPlayer
*
dp
)
{
if
(
dp
->
type
>
1
||
!
pduel
)
if
(
dp
->
type
>
1
||
dp
->
player_id
>
1
||
!
pduel
)
return
;
return
;
unsigned
char
wbuf
[
3
];
unsigned
char
wbuf
[
3
];
uint32
player
=
dp
->
type
;
uint32
player
=
dp
->
type
;
...
@@ -568,13 +552,9 @@ void SingleDuel::Surrender(DuelPlayer* dp) {
...
@@ -568,13 +552,9 @@ void SingleDuel::Surrender(DuelPlayer* dp) {
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
if
(
players
[
player
]
==
pplayer
[
player
])
{
match_result
[
duel_count
]
=
1
-
dp
->
player_id
;
match_result
[
duel_count
++
]
=
1
-
player
;
++
duel_count
;
tp_player
=
player
;
tp_player
=
player
;
}
else
{
match_result
[
duel_count
++
]
=
player
;
tp_player
=
1
-
player
;
}
EndDuel
();
EndDuel
();
DuelEndProc
();
DuelEndProc
();
event_del
(
etimer
);
event_del
(
etimer
);
...
@@ -633,15 +613,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
...
@@ -633,15 +613,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
if
(
player
>
1
)
{
if
(
player
>
1
)
{
match_result
[
duel_count
++
]
=
2
;
match_result
[
duel_count
]
=
2
;
tp_player
=
1
-
tp_player
;
tp_player
=
1
-
tp_player
;
}
else
if
(
players
[
player
]
==
pplayer
[
player
])
{
}
match_result
[
duel_count
++
]
=
player
;
else
{
match_result
[
duel_count
]
=
players
[
player
]
->
player_id
;
tp_player
=
1
-
player
;
tp_player
=
1
-
player
;
}
else
{
match_result
[
duel_count
++
]
=
1
-
player
;
tp_player
=
player
;
}
}
++
duel_count
;
EndDuel
();
EndDuel
();
return
2
;
return
2
;
}
}
...
@@ -1598,13 +1577,9 @@ void SingleDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
...
@@ -1598,13 +1577,9 @@ void SingleDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
NetServer
::
ReSendToPlayer
(
sd
->
players
[
1
]);
NetServer
::
ReSendToPlayer
(
sd
->
players
[
1
]);
for
(
auto
oit
=
sd
->
observers
.
begin
();
oit
!=
sd
->
observers
.
end
();
++
oit
)
for
(
auto
oit
=
sd
->
observers
.
begin
();
oit
!=
sd
->
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
if
(
sd
->
players
[
player
]
==
sd
->
pplayer
[
player
])
{
sd
->
match_result
[
sd
->
duel_count
]
=
sd
->
players
[
1
-
player
]
->
player_id
;
sd
->
match_result
[
sd
->
duel_count
++
]
=
1
-
player
;
++
sd
->
duel_count
;
sd
->
tp_player
=
player
;
sd
->
tp_player
=
player
;
}
else
{
sd
->
match_result
[
sd
->
duel_count
++
]
=
player
;
sd
->
tp_player
=
1
-
player
;
}
sd
->
EndDuel
();
sd
->
EndDuel
();
sd
->
DuelEndProc
();
sd
->
DuelEndProc
();
event_del
(
sd
->
etimer
);
event_del
(
sd
->
etimer
);
...
...
Classes/gframe/single_duel.h
View file @
9f6cb8b3
...
@@ -45,22 +45,21 @@ private:
...
@@ -45,22 +45,21 @@ private:
int
WriteUpdateData
(
int
&
player
,
int
location
,
int
&
flag
,
unsigned
char
*&
qbuf
,
int
&
use_cache
);
int
WriteUpdateData
(
int
&
player
,
int
location
,
int
&
flag
,
unsigned
char
*&
qbuf
,
int
&
use_cache
);
protected:
protected:
DuelPlayer
*
players
[
2
];
DuelPlayer
*
players
[
2
]{
nullptr
};
DuelPlayer
*
pplayer
[
2
];
bool
ready
[
2
]{
false
};
bool
ready
[
2
];
Deck
pdeck
[
2
];
Deck
pdeck
[
2
];
int
deck_error
[
2
];
int
deck_error
[
2
]
{
0
}
;
unsigned
char
hand_result
[
2
];
unsigned
char
hand_result
[
2
]
{
0
}
;
unsigned
char
last_response
;
unsigned
char
last_response
{
0
}
;
std
::
set
<
DuelPlayer
*>
observers
;
std
::
set
<
DuelPlayer
*>
observers
;
Replay
last_replay
;
Replay
last_replay
;
bool
match_mode
;
bool
match_mode
{
false
}
;
int
match_kill
;
int
match_kill
{
0
}
;
unsigned
char
duel_count
;
unsigned
char
duel_count
{
0
}
;
unsigned
char
tp_player
;
unsigned
char
tp_player
{
0
}
;
unsigned
char
match_result
[
3
];
unsigned
char
match_result
[
3
]
{
0
}
;
short
time_limit
[
2
];
short
time_limit
[
2
]
{
0
}
;
short
time_elapsed
;
short
time_elapsed
{
0
}
;
};
};
}
}
...
...
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