Commit 9f6cb8b3 authored by fallenstardust's avatar fallenstardust

update gframe

parent ef8078d3
......@@ -595,11 +595,11 @@ void ClientField::ShowLocationCard() {
mainGame->stDisplayPos[i]->setBackgroundColor(0xff56649f);
} else if(display_cards[i]->location == LOCATION_EXTRA || display_cards[i]->location == LOCATION_REMOVED) {
if(display_cards[i]->position & POS_FACEDOWN)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
mainGame->stDisplayPos[i]->setOverrideColor(0xff0000ff);
if(display_cards[i]->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xff5a5a5a);
mainGame->stDisplayPos[i]->setBackgroundColor(0xff5a5a5a);
else
mainGame->stCardPos[i]->setBackgroundColor(0xff56649f);
mainGame->stDisplayPos[i]->setBackgroundColor(0xff56649f);
} else {
if(display_cards[i]->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xff5a5a5a);
......
......@@ -16,13 +16,13 @@ class ClientCard;
struct ChainInfo {
irr::core::vector3df chain_pos;
ClientCard* chain_card;
int code;
int desc;
int controler;
int location;
int sequence;
bool solved;
ClientCard* chain_card{ nullptr };
int code{ 0 };
int desc{ 0 };
int controler{ 0 };
int location{ 0 };
int sequence{ 0 };
bool solved{ false };
bool need_distinguish;
std::set<ClientCard*> target;
};
......
......@@ -617,7 +617,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->device->setEventReceiver(&mainGame->dField);
if(!mainGame->dInfo.isTag) {
if(selftype > 1) {
mainGame->dInfo.player_type = 7;
mainGame->dInfo.player_type = NETPLAYER_TYPE_OBSERVER;
mainGame->btnLeaveGame->setText(dataManager.GetSysString(1350));
mainGame->btnLeaveGame->setVisible(true);
mainGame->btnSpectatorSwap->setVisible(true);
......
......@@ -12,16 +12,16 @@
namespace ygo {
struct HostInfo {
unsigned int lflist;
unsigned char rule;
unsigned char mode;
unsigned char duel_rule;
bool no_check_deck;
bool no_shuffle_deck;
unsigned int start_lp;
unsigned char start_hand;
unsigned char draw_count;
unsigned short time_limit;
unsigned int lflist{ 0 };
unsigned char rule{ 0 };
unsigned char mode{ 0 };
unsigned char duel_rule{ 0 };
bool no_check_deck{ false };
bool no_shuffle_deck{ false };
unsigned int start_lp{ 0 };
unsigned char start_hand{ 0 };
unsigned char draw_count{ 0 };
unsigned short time_limit{ 0 };
};
struct HostPacket {
unsigned short identifier;
......@@ -99,22 +99,17 @@ struct STOC_HS_WatchChange {
class DuelMode;
struct DuelPlayer {
unsigned short name[20];
DuelMode* game;
unsigned char type;
unsigned char state;
bufferevent* bev;
DuelPlayer() {
game = 0;
type = 0;
state = 0;
bev = 0;
}
unsigned short name[20]{ 0 };
DuelMode* game{ nullptr };
unsigned char player_id{ 0xff };
unsigned char type{ 0 };
unsigned char state{ 0 };
bufferevent* bev{ 0 };
};
class DuelMode {
public:
DuelMode(): host_player(0), pduel(0), duel_stage(0) {}
DuelMode(): host_player(nullptr), pduel(0), duel_stage(0) {}
virtual ~DuelMode() {}
virtual void Chat(DuelPlayer* dp, void* pdata, int len) {}
virtual void JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {}
......
......@@ -9,13 +9,6 @@ namespace ygo {
SingleDuel::SingleDuel(bool is_match) {
match_mode = is_match;
match_kill = 0;
for(int i = 0; i < 2; ++i) {
players[i] = 0;
ready[i] = false;
}
duel_count = 0;
memset(match_result, 0, 3);
}
SingleDuel::~SingleDuel() {
}
......@@ -347,6 +340,8 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
hand_result[1] = 0;
players[0]->state = CTOS_HAND_RESULT;
players[1]->state = CTOS_HAND_RESULT;
players[0]->player_id = 0;
players[1]->player_id = 1;
duel_stage = DUEL_STAGE_FINGER;
}
void SingleDuel::HandResult(DuelPlayer* dp, unsigned char res) {
......@@ -394,8 +389,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
return;
duel_stage = DUEL_STAGE_DUELING;
bool swapped = false;
pplayer[0] = players[0];
pplayer[1] = players[1];
if((tp && dp->type == 1) || (!tp && dp->type == 0)) {
DuelPlayer* p = players[0];
players[0] = players[1];
......@@ -535,15 +528,6 @@ void SingleDuel::DuelEndProc() {
NetServer::ReSendToPlayer(*oit);
duel_stage = DUEL_STAGE_END;
} else {
if(players[0] != pplayer[0]) {
players[0] = pplayer[0];
players[1] = pplayer[1];
players[0]->type = 0;
players[1]->type = 1;
Deck d = pdeck[0];
pdeck[0] = pdeck[1];
pdeck[1] = d;
}
ready[0] = false;
ready[1] = false;
players[0]->state = CTOS_UPDATE_DECK;
......@@ -557,7 +541,7 @@ void SingleDuel::DuelEndProc() {
}
}
void SingleDuel::Surrender(DuelPlayer* dp) {
if(dp->type > 1 || !pduel)
if (dp->type > 1 || dp->player_id > 1 || !pduel)
return;
unsigned char wbuf[3];
uint32 player = dp->type;
......@@ -568,13 +552,9 @@ void SingleDuel::Surrender(DuelPlayer* dp) {
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(players[player] == pplayer[player]) {
match_result[duel_count++] = 1 - player;
tp_player = player;
} else {
match_result[duel_count++] = player;
tp_player = 1 - player;
}
match_result[duel_count] = 1 - dp->player_id;
++duel_count;
tp_player = player;
EndDuel();
DuelEndProc();
event_del(etimer);
......@@ -633,15 +613,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(player > 1) {
match_result[duel_count++] = 2;
match_result[duel_count] = 2;
tp_player = 1 - tp_player;
} else if(players[player] == pplayer[player]) {
match_result[duel_count++] = player;
}
else {
match_result[duel_count] = players[player]->player_id;
tp_player = 1 - player;
} else {
match_result[duel_count++] = 1 - player;
tp_player = player;
}
++duel_count;
EndDuel();
return 2;
}
......@@ -1598,13 +1577,9 @@ void SingleDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
NetServer::ReSendToPlayer(sd->players[1]);
for(auto oit = sd->observers.begin(); oit != sd->observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(sd->players[player] == sd->pplayer[player]) {
sd->match_result[sd->duel_count++] = 1 - player;
sd->tp_player = player;
} else {
sd->match_result[sd->duel_count++] = player;
sd->tp_player = 1 - player;
}
sd->match_result[sd->duel_count] = sd->players[1 - player]->player_id;
++sd->duel_count;
sd->tp_player = player;
sd->EndDuel();
sd->DuelEndProc();
event_del(sd->etimer);
......
......@@ -45,22 +45,21 @@ private:
int WriteUpdateData(int& player, int location, int& flag, unsigned char*& qbuf, int& use_cache);
protected:
DuelPlayer* players[2];
DuelPlayer* pplayer[2];
bool ready[2];
DuelPlayer* players[2]{ nullptr };
bool ready[2]{ false };
Deck pdeck[2];
int deck_error[2];
unsigned char hand_result[2];
unsigned char last_response;
int deck_error[2]{ 0 };
unsigned char hand_result[2]{ 0 };
unsigned char last_response{ 0 };
std::set<DuelPlayer*> observers;
Replay last_replay;
bool match_mode;
int match_kill;
unsigned char duel_count;
unsigned char tp_player;
unsigned char match_result[3];
short time_limit[2];
short time_elapsed;
bool match_mode{ false };
int match_kill{ 0 };
unsigned char duel_count{ 0 };
unsigned char tp_player{ 0 };
unsigned char match_result[3]{ 0 };
short time_limit[2]{ 0 };
short time_elapsed{ 0 };
};
}
......
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