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fallenstardust
YGOMobile
Commits
9330e2a9
Commit
9330e2a9
authored
Aug 23, 2018
by
fallenstardust
Browse files
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整理
parent
44d3217c
Changes
8
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8 changed files
with
21 additions
and
20 deletions
+21
-20
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+4
-4
mobile/assets/changelog.html
mobile/assets/changelog.html
+4
-7
mobile/assets_en/data/conf/strings.conf
mobile/assets_en/data/conf/strings.conf
+4
-4
mobile/build.gradle
mobile/build.gradle
+2
-2
mobile/src/main/res/values-ko/strings.xml
mobile/src/main/res/values-ko/strings.xml
+2
-1
mobile/src/main/res/values-zh/strings.xml
mobile/src/main/res/values-zh/strings.xml
+2
-1
mobile/src/main/res/values/strings.xml
mobile/src/main/res/values/strings.xml
+2
-1
mobile/src/main/res/xml/preference_game.xml
mobile/src/main/res/xml/preference_game.xml
+1
-0
No files found.
Classes/gframe/game.cpp
View file @
9330e2a9
...
@@ -688,18 +688,18 @@ bool Game::Initialize() {
...
@@ -688,18 +688,18 @@ bool Game::Initialize() {
//dont merge
//dont merge
btnANCardOK
=
env
->
addButton
(
rect
<
s32
>
(
140
*
xScale
,
260
*
yScale
,
270
*
xScale
,
295
*
yScale
),
wANCard
,
BUTTON_ANCARD_OK
,
dataManager
.
GetSysString
(
1211
));
btnANCardOK
=
env
->
addButton
(
rect
<
s32
>
(
140
*
xScale
,
260
*
yScale
,
270
*
xScale
,
295
*
yScale
),
wANCard
,
BUTTON_ANCARD_OK
,
dataManager
.
GetSysString
(
1211
));
//announce attribute
//announce attribute
wANAttribute
=
env
->
addWindow
(
rect
<
s32
>
(
500
*
xScale
,
200
*
yScale
,
830
*
xScale
,
295
*
yScale
),
false
,
dataManager
.
GetSysString
(
562
));
wANAttribute
=
env
->
addWindow
(
rect
<
s32
>
(
500
*
xScale
,
200
*
yScale
,
750
*
xScale
,
380
*
yScale
),
false
,
dataManager
.
GetSysString
(
562
));
wANAttribute
->
getCloseButton
()
->
setVisible
(
false
);
wANAttribute
->
getCloseButton
()
->
setVisible
(
false
);
wANAttribute
->
setVisible
(
false
);
wANAttribute
->
setVisible
(
false
);
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
7
;
filter
<<=
1
,
++
i
)
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
7
;
filter
<<=
1
,
++
i
)
chkAttribute
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
((
10
+
(
i
%
4
)
*
80
)
*
xScale
,
(
25
+
(
i
/
4
)
*
25
)
*
yScale
,
(
90
+
(
i
%
4
)
*
80
)
*
xScale
,
(
50
+
(
i
/
4
)
*
2
5
)
*
yScale
),
chkAttribute
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
((
10
+
(
i
%
4
)
*
80
)
*
xScale
,
(
50
+
(
i
/
4
)
*
55
)
*
yScale
,
(
90
+
(
i
%
4
)
*
80
)
*
xScale
,
(
75
+
(
i
/
4
)
*
5
5
)
*
yScale
),
wANAttribute
,
CHECK_ATTRIBUTE
,
dataManager
.
FormatAttribute
(
filter
));
wANAttribute
,
CHECK_ATTRIBUTE
,
dataManager
.
FormatAttribute
(
filter
));
//announce race
//announce race
wANRace
=
env
->
addWindow
(
rect
<
s32
>
(
480
*
xScale
,
200
*
yScale
,
850
*
xScale
,
4
30
*
yScale
),
false
,
dataManager
.
GetSysString
(
563
));
wANRace
=
env
->
addWindow
(
rect
<
s32
>
(
480
*
xScale
,
100
*
yScale
,
850
*
xScale
,
5
30
*
yScale
),
false
,
dataManager
.
GetSysString
(
563
));
wANRace
->
getCloseButton
()
->
setVisible
(
false
);
wANRace
->
getCloseButton
()
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
25
;
filter
<<=
1
,
++
i
)
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
25
;
filter
<<=
1
,
++
i
)
chkRace
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
((
10
+
(
i
%
4
)
*
90
)
*
xScale
,
(
25
+
(
i
/
4
)
*
25
)
*
yScale
,
(
100
+
(
i
%
4
)
*
90
)
*
xScale
,
(
50
+
(
i
/
4
)
*
2
5
)
*
yScale
),
chkRace
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
((
10
+
(
i
%
4
)
*
90
)
*
xScale
,
(
50
+
(
i
/
4
)
*
55
)
*
yScale
,
(
100
+
(
i
%
4
)
*
90
)
*
xScale
,
(
75
+
(
i
/
4
)
*
5
5
)
*
yScale
),
wANRace
,
CHECK_RACE
,
dataManager
.
FormatRace
(
filter
));
wANRace
,
CHECK_RACE
,
dataManager
.
FormatRace
(
filter
));
//selection hint
//selection hint
stHintMsg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
500
*
xScale
,
90
*
yScale
,
820
*
xScale
,
120
*
yScale
),
true
,
false
,
0
,
-
1
,
false
);
stHintMsg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
500
*
xScale
,
90
*
yScale
,
820
*
xScale
,
120
*
yScale
),
true
,
false
,
0
,
-
1
,
false
);
...
...
mobile/assets/changelog.html
View file @
9330e2a9
...
@@ -17,17 +17,14 @@
...
@@ -17,17 +17,14 @@
特别感谢: 菜菜,尸体,废话多,大毛,龙道香姐,晓L,幻兽L 的支持与努力.
特别感谢: 菜菜,尸体,废话多,大毛,龙道香姐,晓L,幻兽L 的支持与努力.
</pre>
</pre>
<ul>
<ul>
<li
style=
"color:#ffff00"
>
3.3.
4
</li>
<li
style=
"color:#ffff00"
>
3.3.
5
</li>
</ul>
</ul>
<pre>
<pre>
更新:
更新:
1.更新ygo内核;
1.更新ygo内核;
4.新卡T1005+DBHS+SJ;
4.新卡SHVA+VJ;
优化:
修复:
1.卡密搜索可以搜到它规则上的同名卡和异画卡;
1.关键词输入数字无法搜索「No.」的问题;
2.筛选效果怪兽分类不显示其他种类;
3.调整部分UI适应新机型屏幕;
4.移除失效服务器;
</pre>
</pre>
</body>
</body>
</html>
</html>
\ No newline at end of file
mobile/assets_en/data/conf/strings.conf
View file @
9330e2a9
...
@@ -243,8 +243,8 @@
...
@@ -243,8 +243,8 @@
!
system
1164
Synchro
Summon
!
system
1164
Synchro
Summon
!
system
1165
Xyz
Summon
!
system
1165
Xyz
Summon
!
system
1166
Link
Summon
!
system
1166
Link
Summon
!
system
1190
Add
to
H
and
!
system
1190
Add
to
h
and
!
system
1191
Send
to
G
raveyard
!
system
1191
Send
to
G
Y
!
system
1192
Banish
!
system
1192
Banish
#menu
#menu
!
system
1200
LAN
Mode
!
system
1200
LAN
Mode
...
@@ -892,8 +892,8 @@
...
@@ -892,8 +892,8 @@
!
setname
0
x114
Fur
Hire
!
setname
0
x114
Fur
Hire
!
setname
0
x115
Sky
Striker
!
setname
0
x115
Sky
Striker
!
setname
0
x1115
Sky
Striker
Ace
!
setname
0
x1115
Sky
Striker
Ace
!
setname
0
x116
Palladion
!
setname
0
x116
Crusadia
!
setname
0
x117
Deviritual
!
setname
0
x117
Impcantation
!
setname
0
x118
Cynet
!
setname
0
x118
Cynet
!
setname
0
x119
Salamangreat
!
setname
0
x119
Salamangreat
!
setname
0
x11a
Dinowrestler
!
setname
0
x11a
Dinowrestler
...
...
mobile/build.gradle
View file @
9330e2a9
...
@@ -8,8 +8,8 @@ android {
...
@@ -8,8 +8,8 @@ android {
applicationId
"cn.garymb.ygomobile"
applicationId
"cn.garymb.ygomobile"
minSdkVersion
16
minSdkVersion
16
targetSdkVersion
22
targetSdkVersion
22
versionCode
330
40817
versionCode
330
50823
versionName
"3.3.
4
"
versionName
"3.3.
5
"
flavorDimensions
"versionCode"
flavorDimensions
"versionCode"
vectorDrawables
.
useSupportLibrary
=
true
vectorDrawables
.
useSupportLibrary
=
true
ndk
{
ndk
{
...
...
mobile/src/main/res/values-ko/strings.xml
View file @
9330e2a9
...
@@ -60,7 +60,7 @@
...
@@ -60,7 +60,7 @@
<string
name=
"settings_game_diy_cover"
>
배경이미지
</string>
<string
name=
"settings_game_diy_cover"
>
배경이미지
</string>
<string
name=
"settings_game_diy_card_back"
>
카드커버
</string>
<string
name=
"settings_game_diy_card_back"
>
카드커버
</string>
<string
name=
"settings_game_diy_card_db"
>
커스텀cdb사용
</string>
<string
name=
"settings_game_diy_card_db"
>
커스텀cdb사용
</string>
<string
name=
"settings_game_immersive_mode"
>
몰입모드
</string>
<string
name=
"settings_game_immersive_mode"
>
해상도 최적화
</string>
<string
name=
"settings_game_opengl"
>
OpenGL
</string>
<string
name=
"settings_game_opengl"
>
OpenGL
</string>
<string
name=
"avatar_img"
>
프로필 이미지
</string>
<string
name=
"avatar_img"
>
프로필 이미지
</string>
<string
name=
"restart_app"
>
앱을 다시 시작하세요.
</string>
<string
name=
"restart_app"
>
앱을 다시 시작하세요.
</string>
...
@@ -220,4 +220,5 @@
...
@@ -220,4 +220,5 @@
<string
name=
"avatarSelect"
>
아바타로 사용할 이미지를 선택하세요.
</string>
<string
name=
"avatarSelect"
>
아바타로 사용할 이미지를 선택하세요.
</string>
<string
name=
"ClickLinkArrows"
>
활성화된 링크마커
</string>
<string
name=
"ClickLinkArrows"
>
활성화된 링크마커
</string>
<string
name=
"Already_Lastest"
>
이미 최신 버전입니다.
</string>
<string
name=
"Already_Lastest"
>
이미 최신 버전입니다.
</string>
<string
name=
"about_immersive_mode"
>
16:9 화면 비율이 아닌 휴대전화 또는 터치 포인트가 어긋나는 경우 설정하십시오.
</string>
</resources>
</resources>
mobile/src/main/res/values-zh/strings.xml
View file @
9330e2a9
...
@@ -60,7 +60,7 @@
...
@@ -60,7 +60,7 @@
<string
name=
"settings_game_diy_cover"
>
游戏背景
</string>
<string
name=
"settings_game_diy_cover"
>
游戏背景
</string>
<string
name=
"settings_game_diy_card_back"
>
卡片背面
</string>
<string
name=
"settings_game_diy_card_back"
>
卡片背面
</string>
<string
name=
"settings_game_diy_card_db"
>
使用自定义数据库
</string>
<string
name=
"settings_game_diy_card_db"
>
使用自定义数据库
</string>
<string
name=
"settings_game_immersive_mode"
>
在游戏隐藏虚拟键盘
</string>
<string
name=
"settings_game_immersive_mode"
>
适配非16:9分辨率的屏幕
</string>
<string
name=
"settings_game_opengl"
>
OpenGL
</string>
<string
name=
"settings_game_opengl"
>
OpenGL
</string>
<string
name=
"settings_game_avatar"
>
头像图片
</string>
<string
name=
"settings_game_avatar"
>
头像图片
</string>
<string
name=
"restart_app"
>
请重启本应用
</string>
<string
name=
"restart_app"
>
请重启本应用
</string>
...
@@ -220,4 +220,5 @@
...
@@ -220,4 +220,5 @@
<string
name=
"avatarSelect"
>
点击相应头像选择文件
</string>
<string
name=
"avatarSelect"
>
点击相应头像选择文件
</string>
<string
name=
"ClickLinkArrows"
>
点亮箭头
</string>
<string
name=
"ClickLinkArrows"
>
点亮箭头
</string>
<string
name=
"Already_Lastest"
>
已经是最新版本
</string>
<string
name=
"Already_Lastest"
>
已经是最新版本
</string>
<string
name=
"about_immersive_mode"
>
开关它来适配非16:9的分辨率屏幕,有的机型需要先在系统设置开启全屏应用
</string>
</resources>
</resources>
mobile/src/main/res/values/strings.xml
View file @
9330e2a9
...
@@ -69,7 +69,7 @@
...
@@ -69,7 +69,7 @@
<string
name=
"settings_game_diy_cover"
>
Game Background
</string>
<string
name=
"settings_game_diy_cover"
>
Game Background
</string>
<string
name=
"settings_game_diy_card_back"
>
Card Cover
</string>
<string
name=
"settings_game_diy_card_back"
>
Card Cover
</string>
<string
name=
"settings_game_diy_card_db"
>
Use your own card database
</string>
<string
name=
"settings_game_diy_card_db"
>
Use your own card database
</string>
<string
name=
"settings_game_immersive_mode"
>
Immersive Mode
</string>
<string
name=
"settings_game_immersive_mode"
>
Optimize not 16:9 resolution
</string>
<string
name=
"settings_game_opengl"
>
OpenGL
</string>
<string
name=
"settings_game_opengl"
>
OpenGL
</string>
<string
name=
"settings_game_avatar"
>
Game Avatar
</string>
<string
name=
"settings_game_avatar"
>
Game Avatar
</string>
<string
name=
"settings_author"
translatable=
"false"
>
菜菜、暗星
</string>
<string
name=
"settings_author"
translatable=
"false"
>
菜菜、暗星
</string>
...
@@ -223,4 +223,5 @@
...
@@ -223,4 +223,5 @@
<string
name=
"avatarSelect"
>
click avatar and select files
</string>
<string
name=
"avatarSelect"
>
click avatar and select files
</string>
<string
name=
"ClickLinkArrows"
>
click link arrows
</string>
<string
name=
"ClickLinkArrows"
>
click link arrows
</string>
<string
name=
"Already_Lastest"
>
Already be the Lastest Version
</string>
<string
name=
"Already_Lastest"
>
Already be the Lastest Version
</string>
<string
name=
"about_immersive_mode"
>
switch it to optimize the screen resolution which isnot 16:9
</string>
</resources>
</resources>
mobile/src/main/res/xml/preference_game.xml
View file @
9330e2a9
...
@@ -50,6 +50,7 @@
...
@@ -50,6 +50,7 @@
<CheckBoxPreference
<CheckBoxPreference
android:key=
"pref_key_immersive_mode"
android:key=
"pref_key_immersive_mode"
android:persistent=
"true"
android:persistent=
"true"
android:summary=
"@string/about_immersive_mode"
android:title=
"@string/settings_game_immersive_mode"
/>
android:title=
"@string/settings_game_immersive_mode"
/>
<CheckBoxPreference
<CheckBoxPreference
android:key=
"pref_key_game_lab_pendulum_scale"
android:key=
"pref_key_game_lab_pendulum_scale"
...
...
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