Commit 9330e2a9 authored by fallenstardust's avatar fallenstardust

整理

parent 44d3217c
......@@ -688,18 +688,18 @@ bool Game::Initialize() {
//dont merge
btnANCardOK = env->addButton(rect<s32>(140 * xScale, 260 * yScale, 270 * xScale, 295 * yScale), wANCard, BUTTON_ANCARD_OK, dataManager.GetSysString(1211));
//announce attribute
wANAttribute = env->addWindow(rect<s32>(500 * xScale, 200 * yScale, 830 * xScale, 295 * yScale), false, dataManager.GetSysString(562));
wANAttribute = env->addWindow(rect<s32>(500 * xScale, 200 * yScale, 750 * xScale, 380 * yScale), false, dataManager.GetSysString(562));
wANAttribute->getCloseButton()->setVisible(false);
wANAttribute->setVisible(false);
for(int filter = 0x1, i = 0; i < 7; filter <<= 1, ++i)
chkAttribute[i] = env->addCheckBox(false, rect<s32>((10 + (i % 4) * 80) * xScale, (25 + (i / 4) * 25) * yScale, (90 + (i % 4) * 80) * xScale, (50 + (i / 4) * 25) * yScale),
chkAttribute[i] = env->addCheckBox(false, rect<s32>((10 + (i % 4) * 80) * xScale, (50 + (i / 4) * 55) * yScale, (90 + (i % 4) * 80) * xScale, (75 + (i / 4) * 55) * yScale),
wANAttribute, CHECK_ATTRIBUTE, dataManager.FormatAttribute(filter));
//announce race
wANRace = env->addWindow(rect<s32>(480 * xScale, 200 * yScale, 850 * xScale, 430 * yScale), false, dataManager.GetSysString(563));
wANRace = env->addWindow(rect<s32>(480 * xScale, 100 * yScale, 850 * xScale, 530 * yScale), false, dataManager.GetSysString(563));
wANRace->getCloseButton()->setVisible(false);
wANRace->setVisible(false);
for(int filter = 0x1, i = 0; i < 25; filter <<= 1, ++i)
chkRace[i] = env->addCheckBox(false, rect<s32>((10 + (i % 4) * 90) * xScale, (25 + (i / 4) * 25) * yScale, (100 + (i % 4) * 90) * xScale, (50 + (i / 4) * 25) * yScale),
chkRace[i] = env->addCheckBox(false, rect<s32>((10 + (i % 4) * 90) * xScale, (50 + (i / 4) * 55) * yScale, (100 + (i % 4) * 90) * xScale, (75 + (i / 4) * 55) * yScale),
wANRace, CHECK_RACE, dataManager.FormatRace(filter));
//selection hint
stHintMsg = env->addStaticText(L"", rect<s32>(500 * xScale, 90 * yScale, 820 * xScale, 120 * yScale), true, false, 0, -1, false);
......
......@@ -17,17 +17,14 @@
特别感谢: 菜菜,尸体,废话多,大毛,龙道香姐,晓L,幻兽L 的支持与努力.
</pre>
<ul>
<li style="color:#ffff00">3.3.4</li>
<li style="color:#ffff00">3.3.5</li>
</ul>
<pre>
更新:
1.更新ygo内核;
4.新卡T1005+DBHS+SJ;
优化:
1.卡密搜索可以搜到它规则上的同名卡和异画卡;
2.筛选效果怪兽分类不显示其他种类;
3.调整部分UI适应新机型屏幕;
4.移除失效服务器;
4.新卡SHVA+VJ;
修复:
1.关键词输入数字无法搜索「No.」的问题;
</pre>
</body>
</html>
\ No newline at end of file
......@@ -243,8 +243,8 @@
!system 1164 Synchro Summon
!system 1165 Xyz Summon
!system 1166 Link Summon
!system 1190 Add to Hand
!system 1191 Send to Graveyard
!system 1190 Add to hand
!system 1191 Send to GY
!system 1192 Banish
#menu
!system 1200 LAN Mode
......@@ -892,8 +892,8 @@
!setname 0x114 Fur Hire
!setname 0x115 Sky Striker
!setname 0x1115 Sky Striker Ace
!setname 0x116 Palladion
!setname 0x117 Deviritual
!setname 0x116 Crusadia
!setname 0x117 Impcantation
!setname 0x118 Cynet
!setname 0x119 Salamangreat
!setname 0x11a Dinowrestler
......
......@@ -8,8 +8,8 @@ android {
applicationId "cn.garymb.ygomobile"
minSdkVersion 16
targetSdkVersion 22
versionCode 33040817
versionName "3.3.4"
versionCode 33050823
versionName "3.3.5"
flavorDimensions "versionCode"
vectorDrawables.useSupportLibrary = true
ndk {
......
......@@ -60,7 +60,7 @@
<string name="settings_game_diy_cover">배경이미지</string>
<string name="settings_game_diy_card_back">카드커버</string>
<string name="settings_game_diy_card_db">커스텀cdb사용</string>
<string name="settings_game_immersive_mode">몰입모드</string>
<string name="settings_game_immersive_mode">해상도 최적화</string>
<string name="settings_game_opengl">OpenGL</string>
<string name="avatar_img">프로필 이미지</string>
<string name="restart_app">앱을 다시 시작하세요.</string>
......@@ -220,4 +220,5 @@
<string name="avatarSelect">아바타로 사용할 이미지를 선택하세요.</string>
<string name="ClickLinkArrows">활성화된 링크마커</string>
<string name="Already_Lastest">이미 최신 버전입니다.</string>
<string name="about_immersive_mode">16:9 화면 비율이 아닌 휴대전화 또는 터치 포인트가 어긋나는 경우 설정하십시오.</string>
</resources>
......@@ -60,7 +60,7 @@
<string name="settings_game_diy_cover">游戏背景</string>
<string name="settings_game_diy_card_back">卡片背面</string>
<string name="settings_game_diy_card_db">使用自定义数据库</string>
<string name="settings_game_immersive_mode">在游戏隐藏虚拟键盘</string>
<string name="settings_game_immersive_mode">适配非16:9分辨率的屏幕</string>
<string name="settings_game_opengl">OpenGL</string>
<string name="settings_game_avatar">头像图片</string>
<string name="restart_app">请重启本应用</string>
......@@ -220,4 +220,5 @@
<string name="avatarSelect">点击相应头像选择文件</string>
<string name="ClickLinkArrows">点亮箭头</string>
<string name="Already_Lastest">已经是最新版本</string>
<string name="about_immersive_mode">开关它来适配非16:9的分辨率屏幕,有的机型需要先在系统设置开启全屏应用</string>
</resources>
......@@ -69,7 +69,7 @@
<string name="settings_game_diy_cover">Game Background</string>
<string name="settings_game_diy_card_back">Card Cover</string>
<string name="settings_game_diy_card_db">Use your own card database</string>
<string name="settings_game_immersive_mode">Immersive Mode</string>
<string name="settings_game_immersive_mode">Optimize not 16:9 resolution</string>
<string name="settings_game_opengl">OpenGL</string>
<string name="settings_game_avatar">Game Avatar</string>
<string name="settings_author" translatable="false">菜菜、暗星</string>
......@@ -223,4 +223,5 @@
<string name="avatarSelect">click avatar and select files</string>
<string name="ClickLinkArrows">click link arrows</string>
<string name="Already_Lastest">Already be the Lastest Version</string>
<string name="about_immersive_mode">switch it to optimize the screen resolution which isnot 16:9</string>
</resources>
......@@ -50,6 +50,7 @@
<CheckBoxPreference
android:key="pref_key_immersive_mode"
android:persistent="true"
android:summary="@string/about_immersive_mode"
android:title="@string/settings_game_immersive_mode"/>
<CheckBoxPreference
android:key="pref_key_game_lab_pendulum_scale"
......
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