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fallenstardust
YGOMobile-Cn-Ko-En
Commits
a52ce076
Commit
a52ce076
authored
Jun 28, 2020
by
fallenstardust
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Plain Diff
按钮抬起时关闭设置、消息记录
parent
11a4bc15
Changes
2
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Inline
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Showing
2 changed files
with
21 additions
and
17 deletions
+21
-17
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+10
-8
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+11
-9
No files found.
Classes/gframe/deck_con.cpp
View file @
a52ce076
...
...
@@ -314,11 +314,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_SETTINGS
:
{
if
(
mainGame
->
imgSettings
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
mainGame
->
imgSettings
->
isPressed
())
{
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
true
);
mainGame
->
imgSettings
->
setEnabled
(
false
);
}
else
{
mainGame
->
HideElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
false
);
}
break
;
}
...
...
@@ -326,15 +328,16 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
false
);
mainGame
->
imgSettings
->
setEnabled
(
true
);
break
;
}
case
BUTTON_SHOW_LOG
:
{
if
(
mainGame
->
imgLog
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
mainGame
->
imgLog
->
isPressed
())
{
mainGame
->
ShowElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
true
);
mainGame
->
imgLog
->
setEnabled
(
false
);
}
else
{
mainGame
->
HideElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
false
);
}
break
;
}
...
...
@@ -342,7 +345,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
false
);
mainGame
->
imgLog
->
setEnabled
(
true
);
break
;
}
case
BUTTON_EFFECT_FILTER
:
{
...
...
Classes/gframe/event_handler.cpp
View file @
a52ce076
...
...
@@ -163,27 +163,30 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_SETTINGS
:
{
if
(
mainGame
->
imgSettings
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
imgSettings
->
isPressed
())
{
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
true
);
mainGame
->
imgSettings
->
setEnabled
(
false
);
}
}
else
{
mainGame
->
HideElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
false
);
}
break
;
}
case
BUTTON_CLOSE_SETTINGS
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
false
);
mainGame
->
imgSettings
->
setEnabled
(
true
);
break
;
}
case
BUTTON_SHOW_LOG
:
{
if
(
mainGame
->
imgLog
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
imgLog
->
isPressed
())
{
mainGame
->
ShowElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
true
);
mainGame
->
imgLog
->
setEnabled
(
false
);
}
else
{
mainGame
->
HideElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
false
);
}
break
;
}
...
...
@@ -191,7 +194,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
false
);
mainGame
->
imgLog
->
setEnabled
(
true
);
break
;
}
case
BUTTON_BGM
:
{
...
...
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