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fallenstardust
YGOMobile-Cn-Ko-En
Commits
11a4bc15
Commit
11a4bc15
authored
Jun 27, 2020
by
fallenstardust
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避免重复点击
parent
2d3da30f
Changes
2
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Showing
2 changed files
with
43 additions
and
28 deletions
+43
-28
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+16
-4
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+27
-24
No files found.
Classes/gframe/deck_con.cpp
View file @
11a4bc15
...
...
@@ -314,23 +314,35 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_SETTINGS
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
if
(
mainGame
->
imgSettings
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
true
);
mainGame
->
imgSettings
->
setEnabled
(
false
);
}
break
;
}
case
BUTTON_CLOSE_SETTINGS
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
false
);
mainGame
->
imgSettings
->
setEnabled
(
true
);
break
;
}
case
BUTTON_SHOW_LOG
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wLogs
);
if
(
mainGame
->
imgLog
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
true
);
mainGame
->
imgLog
->
setEnabled
(
false
);
}
break
;
}
case
BUTTON_CLOSE_LOG
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
false
);
mainGame
->
imgLog
->
setEnabled
(
true
);
break
;
}
case
BUTTON_EFFECT_FILTER
:
{
...
...
Classes/gframe/event_handler.cpp
View file @
11a4bc15
...
...
@@ -163,46 +163,45 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_SETTINGS
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
if
(
mainGame
->
imgSettings
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
true
);
mainGame
->
imgSettings
->
setEnabled
(
false
);
}
break
;
}
case
BUTTON_CLOSE_SETTINGS
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wSettings
);
mainGame
->
imgSettings
->
setPressed
(
false
);
mainGame
->
imgSettings
->
setEnabled
(
true
);
break
;
}
case
BUTTON_SHOW_LOG
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wLogs
);
if
(
mainGame
->
imgLog
->
isEnabled
())
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ShowElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
true
);
mainGame
->
imgLog
->
setEnabled
(
false
);
}
break
;
}
case
BUTTON_CLOSE_LOG
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wLogs
);
mainGame
->
imgLog
->
setPressed
(
false
);
mainGame
->
imgLog
->
setEnabled
(
true
);
break
;
}
case
BUTTON_BGM
:
{
if
(
mainGame
->
gameConf
.
enable_music
)
{
mainGame
->
gameConf
.
enable_music
=
false
;
mainGame
->
soundManager
->
StopBGM
();
mainGame
->
imgVol
->
setImage
(
imageManager
.
tMute
);
}
else
{
mainGame
->
gameConf
.
enable_music
=
true
;
if
(
mainGame
->
dInfo
.
isFinished
&&
mainGame
->
showcardcode
==
1
)
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
WIN
);
}
else
if
(
mainGame
->
dInfo
.
isFinished
&&
(
mainGame
->
showcardcode
==
2
||
mainGame
->
showcardcode
==
3
))
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
LOSE
);
}
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
<=
mainGame
->
dInfo
.
lp
[
1
]
/
2
)
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DISADVANTAGE
);
}
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
>=
mainGame
->
dInfo
.
lp
[
1
]
*
2
)
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
ADVANTAGE
);
}
else
{
mainGame
->
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
DUEL
);
}
mainGame
->
imgVol
->
setImage
(
imageManager
.
tPlay
);
}
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
chkEnableMusic
->
setChecked
(
mainGame
->
gameConf
.
enable_music
);
mainGame
->
soundManager
->
EnableMusic
(
mainGame
->
chkEnableMusic
->
isChecked
());
if
(
mainGame
->
gameConf
.
enable_music
)
mainGame
->
imgVol
->
setImage
(
imageManager
.
tPlay
);
else
mainGame
->
imgVol
->
setImage
(
imageManager
.
tMute
);
break
;
}
case
BUTTON_CHAIN_IGNORE
:
{
...
...
@@ -1901,6 +1900,10 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
}
case
CHECKBOX_ENABLE_MUSIC
:
{
mainGame
->
soundManager
->
EnableMusic
(
mainGame
->
chkEnableMusic
->
isChecked
());
if
(
mainGame
->
gameConf
.
enable_music
)
mainGame
->
imgVol
->
setImage
(
imageManager
.
tPlay
);
else
mainGame
->
imgVol
->
setImage
(
imageManager
.
tMute
);
return
true
;
break
;
}
...
...
@@ -1955,7 +1958,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
}
case
SCROLL_SETTINGS
:
{
rect
<
s32
>
pos
=
mainGame
->
wSettings
->
getRelativePosition
();
mainGame
->
wSettings
->
setRelativePosition
(
recti
(
0
,
mainGame
->
scrTabSystem
->
getPos
()
*
-
1
,
pos
.
LowerRightCorner
.
X
,
pos
.
LowerRightCorner
.
Y
));
mainGame
->
wSettings
->
setRelativePosition
(
recti
(
350
*
mainGame
->
xScale
,
mainGame
->
scrTabSystem
->
getPos
()
*
-
1
,
pos
.
LowerRightCorner
.
X
,
pos
.
LowerRightCorner
.
Y
));
return
true
;
break
;
}
...
...
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