Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOProUnity_V2
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOProUnity_V2
Commits
baad3c26
Commit
baad3c26
authored
Sep 03, 2021
by
神楽坂玲奈
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
clean
parent
106a1eb5
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
3 additions
and
3 deletions
+3
-3
Assets/SibylSystem/Book/Book.cs
Assets/SibylSystem/Book/Book.cs
+1
-1
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+1
-1
Assets/SibylSystem/WindowServant2D.cs
Assets/SibylSystem/WindowServant2D.cs
+1
-1
No files found.
Assets/SibylSystem/Book/Book.cs
View file @
baad3c26
...
...
@@ -23,7 +23,7 @@ public class Book : WindowServant2D
kacha
=
InterString
.
Get
(
"卡差:"
);
changcha
=
InterString
.
Get
(
"场差:"
);
xuecha
=
InterString
.
Get
(
"血差:"
);
gameObject
=
create
Window
(
this
,
Program
.
I
().
new_ui_book
);
gameObject
=
Set
Window
(
this
,
Program
.
I
().
new_ui_book
);
texts
=
gameObject
.
GetComponentInChildren
<
lazyBookbtns
>();
texts
.
textlist
.
scrollValue
=
1
;
texts
.
textlist
.
lockDrag
=
true
;
...
...
Assets/SibylSystem/Setting/Setting.cs
View file @
baad3c26
...
...
@@ -18,7 +18,7 @@ public class Setting : WindowServant2D
public
override
void
initialize
()
{
gameObject
=
create
Window
(
this
,
Program
.
I
().
new_ui_setting
);
gameObject
=
Set
Window
(
this
,
Program
.
I
().
new_ui_setting
);
setting
=
gameObject
.
GetComponentInChildren
<
LAZYsetting
>();
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"screen_"
,
resizeScreen
);
...
...
Assets/SibylSystem/WindowServant2D.cs
View file @
baad3c26
...
...
@@ -37,7 +37,7 @@ public class WindowServant2D : Servant
Program
.
ShiftUIenabled
(
Program
.
I
().
ui_main_3d
,
false
);
}
public
static
GameObject
create
Window
(
Servant
servant
,
GameObject
mod
)
public
static
GameObject
Set
Window
(
Servant
servant
,
GameObject
mod
)
{
var
re
=
mod
;
UIHelper
.
InterGameObject
(
re
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment