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pre-release-database-cdb
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Mr.Tan
pre-release-database-cdb
Commits
bc1a71da
You need to sign in or sign up before continuing.
Commit
bc1a71da
authored
Jan 24, 2026
by
Amiya
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parent
8cb06d13
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3
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60 additions
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56 deletions
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-56
BPRO-EN.cdb
BPRO-EN.cdb
+0
-0
script/c101303085.lua
script/c101303085.lua
+5
-5
script/c101303088.lua
script/c101303088.lua
+55
-51
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BPRO-EN.cdb
View file @
bc1a71da
No preview for this file type
script/c101303085.lua
View file @
bc1a71da
...
@@ -22,8 +22,8 @@ function s.initial_effect(c)
...
@@ -22,8 +22,8 @@ function s.initial_effect(c)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetTarget
(
s
.
sptg
2
)
e2
:
SetOperation
(
s
.
spop
)
e2
:
SetOperation
(
s
.
spop
2
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
cfilter
(
c
,
tp
)
function
s
.
cfilter
(
c
,
tp
)
...
@@ -53,8 +53,8 @@ end
...
@@ -53,8 +53,8 @@ end
function
s
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsLevel
(
10
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
1
-
tp
)
return
c
:
IsLevel
(
10
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
1
-
tp
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
sptg
2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
,
e
,
tp
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
sp
filter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
...
@@ -63,7 +63,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -63,7 +63,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
if
tc
:
IsRelateToChain
()
...
...
script/c101303088.lua
View file @
bc1a71da
...
@@ -8,8 +8,8 @@ function s.initial_effect(c)
...
@@ -8,8 +8,8 @@ function s.initial_effect(c)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
lv
tg
)
e1
:
SetTarget
(
s
.
ar
tg
)
e1
:
SetOperation
(
s
.
lv
op
)
e1
:
SetOperation
(
s
.
ar
op
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--special summon
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
...
@@ -25,67 +25,71 @@ function s.initial_effect(c)
...
@@ -25,67 +25,71 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
thop
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
lv
filter
(
c
)
function
s
.
ar
filter
(
c
)
return
c
:
IsFaceup
()
return
c
:
IsFaceup
()
end
end
function
s
.
racefilter
(
g
)
function
s
.
gcheck
(
g
)
local
rac
=
g
:
GetFirst
():
GetRace
()
local
att
=
0
if
g
:
GetCount
()
<
2
then
return
RACE_ALL
&~
rac
end
local
race
=
0
local
tc
=
g
:
GetNext
()
for
tc
in
aux
.
Next
(
g
)
do
while
tc
do
local
c_att
=
tc
:
GetAttribute
()
if
not
tc
:
IsRace
(
rac
)
then
return
RACE_ALL
end
local
c_race
=
tc
:
GetRace
()
tc
=
g
:
GetNext
()
att
=
bit
.
bor
(
att
,
c_att
)
race
=
bit
.
bor
(
race
,
c_race
)
end
end
return
RACE_ALL
&~
rac
return
att
~=
ATTRIBUTE_ALL
or
race
~=
RACE_ALL
end
end
function
s
.
attfilter
(
g
)
function
s
.
artg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
att
=
g
:
GetFirst
():
GetAttribute
()
local
tg
=
Duel
.
GetMatchingGroup
(
s
.
arfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
e
)
if
g
:
GetCount
()
<
2
then
return
ATTRIBUTE_ALL
&~
att
end
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
tp
)
and
s
.
thfilter
(
chkc
)
end
local
tc
=
g
:
GetNext
()
if
chk
==
0
then
return
tg
:
CheckSubGroup
(
s
.
gcheck
,
1
,
99
)
end
while
tc
do
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
if
not
tc
:
IsAttribute
(
att
)
then
return
ATTRIBUTE_ALL
end
local
g
=
tg
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
1
,
99
)
tc
=
g
:
GetNext
()
local
att
=
0
local
race
=
0
for
tc
in
aux
.
Next
(
g
)
do
local
c_att
=
tc
:
GetAttribute
()
local
c_race
=
tc
:
GetRace
()
att
=
bit
.
bor
(
att
,
c_att
)
race
=
bit
.
bor
(
race
,
c_race
)
end
end
return
ATTRIBUTE_ALL
&~
att
local
b1
=
att
~=
ATTRIBUTE_ALL
end
local
b2
=
race
~=
RACE_ALL
function
s
.
lvtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
op
=
aux
.
SelectFromOptions
(
tp
,
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
lvfilter
(
chkc
)
end
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
lvfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
if
op
==
1
then
tg
=
Duel
.
SelectTarget
(
tp
,
s
.
lvfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
12
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATTRIBUTE
)
local
att
=
s
.
attfilter
(
tg
)
ar
=
Duel
.
AnnounceAttribute
(
tp
,
1
,
ATTRIBUTE_ALL
-
att
)
local
race
=
s
.
racefilter
(
tg
)
local
op
=
0
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
2
),
aux
.
Stringid
(
id
,
3
))
if
op
==
0
then
local
race
=
Duel
.
AnnounceRace
(
tp
,
1
,
race
)
e
:
SetLabel
(
op
,
race
)
else
else
local
rc
=
Duel
.
AnnounceAttribute
(
tp
,
1
,
att
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RACE
)
e
:
SetLabel
(
op
,
rc
)
ar
=
Duel
.
AnnounceRace
(
tp
,
1
,
RACE_ALL
-
race
)
end
end
e
:
SetLabel
(
op
,
ar
)
Duel
.
SetTargetCard
(
g
)
end
end
function
s
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
arop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
):
Filter
(
Card
.
IsFaceup
,
nil
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tc
=
g
:
GetFirst
()
local
tg
=
g
:
Filter
(
Card
.
IsRelateToChain
,
nil
):
Filter
(
Card
.
IsFaceup
,
nil
)
local
op
,
rt
=
e
:
GetLabel
()
local
c
=
e
:
GetHandler
()
while
tc
do
local
op
,
ar
=
e
:
GetLabel
()
if
op
==
0
then
if
op
==
1
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
for
tc
in
aux
.
Next
(
tg
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_
RAC
E
)
e1
:
SetCode
(
EFFECT_CHANGE_
ATTRIBUT
E
)
e1
:
SetValue
(
rt
)
e1
:
SetValue
(
ar
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
tc
=
g
:
GetNext
()
end
else
else
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
for
tc
in
aux
.
Next
(
tg
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_
ATTRIBUT
E
)
e1
:
SetCode
(
EFFECT_CHANGE_
RAC
E
)
e1
:
SetValue
(
rt
)
e1
:
SetValue
(
ar
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
tc
=
g
:
GetNext
()
end
end
end
end
end
end
...
...
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