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YGOPRO-520DIY
ygopro
Commits
157ce72d
Commit
157ce72d
authored
Mar 28, 2014
by
VanillaSalt
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #727 from salix5/patch
fix
parents
1eb362bc
b178d1e6
Changes
33
Hide whitespace changes
Inline
Side-by-side
Showing
33 changed files
with
140 additions
and
142 deletions
+140
-142
gframe/deck_con.cpp
gframe/deck_con.cpp
+2
-0
gframe/game.cpp
gframe/game.cpp
+3
-3
script/c1412158.lua
script/c1412158.lua
+9
-18
script/c2091298.lua
script/c2091298.lua
+3
-3
script/c21454943.lua
script/c21454943.lua
+26
-21
script/c23535429.lua
script/c23535429.lua
+3
-3
script/c23681456.lua
script/c23681456.lua
+1
-0
script/c24696097.lua
script/c24696097.lua
+0
-1
script/c26563200.lua
script/c26563200.lua
+3
-3
script/c27174286.lua
script/c27174286.lua
+11
-6
script/c37742478.lua
script/c37742478.lua
+3
-3
script/c3989465.lua
script/c3989465.lua
+3
-3
script/c41925941.lua
script/c41925941.lua
+9
-8
script/c4549095.lua
script/c4549095.lua
+3
-3
script/c49868263.lua
script/c49868263.lua
+0
-1
script/c51447164.lua
script/c51447164.lua
+0
-1
script/c53408006.lua
script/c53408006.lua
+3
-3
script/c5818294.lua
script/c5818294.lua
+0
-1
script/c6150044.lua
script/c6150044.lua
+0
-1
script/c67750322.lua
script/c67750322.lua
+0
-1
script/c67922702.lua
script/c67922702.lua
+3
-3
script/c72029628.lua
script/c72029628.lua
+2
-1
script/c74458486.lua
script/c74458486.lua
+3
-3
script/c74845897.lua
script/c74845897.lua
+1
-0
script/c75923050.lua
script/c75923050.lua
+9
-18
script/c80071763.lua
script/c80071763.lua
+0
-1
script/c83054225.lua
script/c83054225.lua
+1
-0
script/c84389640.lua
script/c84389640.lua
+30
-22
script/c85215458.lua
script/c85215458.lua
+3
-3
script/c87043568.lua
script/c87043568.lua
+3
-3
script/c88307361.lua
script/c88307361.lua
+0
-1
script/c900787.lua
script/c900787.lua
+3
-3
script/c92661479.lua
script/c92661479.lua
+0
-1
No files found.
gframe/deck_con.cpp
View file @
157ce72d
...
...
@@ -273,7 +273,9 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1056
),
TYPE_MONSTER
+
TYPE_FUSION
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1057
),
TYPE_MONSTER
+
TYPE_RITUAL
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1063
),
TYPE_MONSTER
+
TYPE_SYNCHRO
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1075
),
TYPE_MONSTER
+
TYPE_SYNCHRO
+
TYPE_TUNER
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1073
),
TYPE_MONSTER
+
TYPE_XYZ
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1074
),
TYPE_MONSTER
+
TYPE_PENDULUM
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1062
),
TYPE_MONSTER
+
TYPE_TUNER
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1061
),
TYPE_MONSTER
+
TYPE_DUAL
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1060
),
TYPE_MONSTER
+
TYPE_UNION
);
...
...
gframe/game.cpp
View file @
157ce72d
...
...
@@ -384,7 +384,7 @@ bool Game::Initialize() {
cbCardType
->
addItem
(
dataManager
.
GetSysString
(
1312
));
cbCardType
->
addItem
(
dataManager
.
GetSysString
(
1313
));
cbCardType
->
addItem
(
dataManager
.
GetSysString
(
1314
));
cbCardType2
=
env
->
addComboBox
(
rect
<
s32
>
(
1
30
,
3
,
19
0
,
23
),
wFilter
,
-
1
);
cbCardType2
=
env
->
addComboBox
(
rect
<
s32
>
(
1
25
,
3
,
20
0
,
23
),
wFilter
,
-
1
);
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1310
),
0
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1315
),
rect
<
s32
>
(
205
,
5
,
280
,
25
),
false
,
false
,
wFilter
);
cbLimit
=
env
->
addComboBox
(
rect
<
s32
>
(
260
,
3
,
390
,
23
),
wFilter
,
-
1
);
...
...
@@ -402,7 +402,7 @@ bool Game::Initialize() {
env
->
addStaticText
(
dataManager
.
GetSysString
(
1321
),
rect
<
s32
>
(
10
,
51
,
70
,
71
),
false
,
false
,
wFilter
);
cbRace
=
env
->
addComboBox
(
rect
<
s32
>
(
60
,
49
,
190
,
69
),
wFilter
,
-
1
);
cbRace
->
addItem
(
dataManager
.
GetSysString
(
1310
),
0
);
for
(
int
filter
=
0x1
;
filter
!=
0x
4
00000
;
filter
<<=
1
)
for
(
int
filter
=
0x1
;
filter
!=
0x
8
00000
;
filter
<<=
1
)
cbRace
->
addItem
(
dataManager
.
FormatRace
(
filter
),
filter
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1322
),
rect
<
s32
>
(
205
,
28
,
280
,
48
),
false
,
false
,
wFilter
);
ebAttack
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
26
,
340
,
46
),
true
,
wFilter
);
...
...
@@ -848,7 +848,7 @@ void Game::ShowCardInfo(int code) {
myswprintf
(
&
formatBuffer
[
cd
.
level
+
3
],
L"%d/%d"
,
cd
.
attack
,
cd
.
defence
);
if
(
cd
.
type
&
TYPE_PENDULUM
)
{
wchar_t
scaleBuffer
[
16
];
myswprintf
(
scaleBuffer
,
L" %d/%d"
,
cd
.
lscale
,
cd
.
rscale
);
myswprintf
(
scaleBuffer
,
L"
%d/%d"
,
cd
.
lscale
,
cd
.
rscale
);
wcscat
(
formatBuffer
,
scaleBuffer
);
}
stDataInfo
->
setText
(
formatBuffer
);
...
...
script/c1412158.lua
View file @
157ce72d
...
...
@@ -6,12 +6,10 @@ function c1412158.initial_effect(c)
--atk up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
1412158
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCondition
(
c1412158
.
atkcon
)
e1
:
Set
Operation
(
c1412158
.
atkop
)
e1
:
Set
Value
(
1000
)
c
:
RegisterEffect
(
e1
)
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -24,19 +22,12 @@ function c1412158.initial_effect(c)
e2
:
SetOperation
(
c1412158
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
c1412158
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetBattleTarget
()
~=
nil
end
function
c1412158
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
RESET_DAMAGE_CAL
)
e1
:
SetValue
(
1000
)
c
:
RegisterEffect
(
e1
)
end
function
c1412158
.
atkcon
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
if
not
(
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
a
==
e
:
GetHandler
()
and
d
~=
nil
end
function
c1412158
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetTurnID
()
~=
Duel
.
GetTurnCount
()
...
...
script/c2091298.lua
View file @
157ce72d
...
...
@@ -7,10 +7,10 @@ function c2091298.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
2091298
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetCountLimit
(
1
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c2091298
.
condition
)
...
...
@@ -20,7 +20,7 @@ function c2091298.initial_effect(c)
end
function
c2091298
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
tc
=
Duel
.
GetAttacker
()
if
tc
:
IsControler
(
1
-
tp
)
then
tc
=
Duel
.
GetAttackTarget
()
end
e
:
SetLabelObject
(
tc
)
...
...
script/c21454943.lua
View file @
157ce72d
...
...
@@ -4,10 +4,10 @@ function c21454943.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetDescription
(
aux
.
Stringid
(
21454943
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c21454943
.
condition
)
e1
:
SetCost
(
c21454943
.
cost
)
...
...
@@ -17,42 +17,47 @@ function c21454943.initial_effect(c)
end
function
c21454943
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
(
d
~=
nil
and
a
:
GetControler
()
==
tp
and
a
:
IsRace
(
RACE_PSYCHO
)
and
a
:
IsRelateToBattle
())
or
(
d
~=
nil
and
d
:
GetControler
()
==
tp
and
d
:
IsRace
(
RACE_PSYCHO
)
and
d
:
IsRelateToBattle
())
if
a
:
IsControler
(
tp
)
then
e
:
SetLabelObject
(
d
)
return
a
:
IsFaceup
()
and
a
:
IsRace
(
RACE_PSYCHO
)
and
a
:
IsRelateToBattle
()
and
d
and
d
:
IsFaceup
()
and
d
:
IsRelateToBattle
()
else
e
:
SetLabelObject
(
a
)
return
d
:
IsFaceup
()
and
d
:
IsRace
(
RACE_PSYCHO
)
and
d
:
IsRelateToBattle
()
and
a
and
a
:
IsFaceup
()
and
a
:
IsRelateToBattle
()
end
end
function
c21454943
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
100
)
and
e
:
GetHandler
():
GetFlagEffect
(
21454943
)
==
0
end
local
bc
=
e
:
GetLabelObject
()
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
100
)
and
e
:
GetHandler
():
GetFlagEffect
(
21454943
)
==
0
and
(
bc
:
IsAttackAbove
(
100
)
or
bc
:
IsDefenceAbove
(
100
))
end
local
lp
=
Duel
.
GetLP
(
tp
)
local
alp
=
100
local
maxpay
=
bc
:
GetAttack
()
local
def
=
bc
:
GetDefence
()
if
maxpay
<
def
then
maxpay
=
def
end
if
maxpay
<
lp
then
lp
=
maxpay
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
21454943
,
1
))
if
lp
>
500
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
,
300
,
400
,
500
)
elseif
lp
>
400
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
,
300
,
400
)
elseif
lp
>
300
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
,
300
)
elseif
lp
>
200
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
)
if
lp
>
=
500
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
,
300
,
400
,
500
)
elseif
lp
>
=
400
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
,
300
,
400
)
elseif
lp
>
=
300
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
,
300
)
elseif
lp
>
=
200
then
alp
=
Duel
.
AnnounceNumber
(
tp
,
100
,
200
)
end
Duel
.
PayLPCost
(
tp
,
alp
)
e
:
SetLabel
(
-
alp
)
e
:
GetHandler
():
RegisterFlagEffect
(
21454943
,
RESET_PHASE
+
RESET_DAMAGE
,
0
,
1
)
end
function
c21454943
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
if
chkc
then
return
(
a
:
GetControler
()
==
tp
and
chkc
==
d
)
or
(
d
:
GetControler
()
==
tp
and
chkc
==
a
)
end
if
chk
==
0
then
if
a
:
GetControler
()
==
tp
then
return
a
:
IsRace
(
RACE_PSYCHO
)
and
d
and
d
:
IsCanBeEffectTarget
(
e
)
else
return
d
:
IsRace
(
RACE_PSYCHO
)
and
a
:
IsCanBeEffectTarget
(
e
)
end
end
if
a
:
GetControler
()
==
tp
then
Duel
.
SetTargetCard
(
d
)
else
Duel
.
SetTargetCard
(
a
)
end
local
tc
=
e
:
GetLabelObject
()
if
chkc
then
return
chkc
==
tc
end
if
chk
==
0
then
return
tc
:
IsCanBeEffectTarget
(
e
)
end
Duel
.
SetTargetCard
(
tc
)
end
function
c21454943
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
tc
=
Duel
.
GetFirstTarget
()
local
c
=
e
:
GetHandler
()
if
not
tc
or
not
tc
:
IsRelateToEffect
(
e
)
or
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
not
tc
or
not
tc
:
IsRelateToEffect
(
e
)
or
not
tc
:
IsControler
(
1
-
tp
)
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
script/c23535429.lua
View file @
157ce72d
...
...
@@ -6,9 +6,9 @@ function c23535429.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
c23535429
.
condition
)
e1
:
SetCost
(
c23535429
.
cost
)
e1
:
SetOperation
(
c23535429
.
operation
)
...
...
@@ -16,7 +16,7 @@ function c23535429.initial_effect(c)
end
function
c23535429
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
d
=
Duel
.
GetAttackTarget
()
return
d
and
d
:
IsControler
(
tp
)
and
d
:
IsDefencePos
()
end
...
...
script/c23681456.lua
View file @
157ce72d
...
...
@@ -35,6 +35,7 @@ function c23681456.operation(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabelObject
(
g
)
...
...
script/c24696097.lua
View file @
157ce72d
...
...
@@ -19,7 +19,6 @@ function c24696097.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCountLimit
(
1
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
c24696097
.
discon
)
e2
:
SetTarget
(
c24696097
.
distg
)
...
...
script/c26563200.lua
View file @
157ce72d
...
...
@@ -9,8 +9,8 @@ function c26563200.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c26563200
.
atkcon
)
e1
:
SetCost
(
c26563200
.
atkcost
)
...
...
@@ -20,7 +20,7 @@ function c26563200.initial_effect(c)
end
function
c26563200
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
if
(
ph
~=
PHASE_DAMAGE
and
ph
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
ph
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
tc
=
Duel
.
GetAttacker
()
return
tc
:
IsControler
(
tp
)
and
tc
:
IsRelateToBattle
()
and
tc
:
IsSetCard
(
0x6d
)
and
tc
:
IsType
(
TYPE_XYZ
)
and
Duel
.
GetAttackTarget
()
~=
nil
end
...
...
script/c27174286.lua
View file @
157ce72d
...
...
@@ -28,10 +28,11 @@ function c27174286.op(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c27174286
.
filter
,
tp
,
LOCATION_REMOVED
,
0
,
ft1
,
ft1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
local
fid
=
e
:
GetHandler
():
GetFieldID
()
local
tc
=
g
:
GetFirst
()
while
tc
do
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
tc
:
RegisterFlagEffect
(
27174286
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
tc
:
RegisterFlagEffect
(
27174286
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
fid
)
tc
=
g
:
GetNext
()
end
Duel
.
SpecialSummonComplete
()
...
...
@@ -39,19 +40,23 @@ function c27174286.op(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
Set
Reset
(
RESET_PHASE
+
PHASE_END
)
e1
:
Set
Property
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabelObject
(
g
)
e1
:
SetOperation
(
c27174286
.
rmop
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
c27174286
.
rmfilter
(
c
)
return
c
:
GetFlagEffect
(
27174286
)
>
0
function
c27174286
.
rmfilter
(
c
,
fid
)
return
c
:
GetFlagEffect
(
27174286
)
==
fid
end
function
c27174286
.
rmop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
e
:
GetLabelObject
()
local
tg
=
g
:
Filter
(
c27174286
.
rmfilter
,
nil
)
g
:
DeleteGroup
()
local
tg
=
g
:
Filter
(
c27174286
.
rmfilter
,
nil
,
e
:
GetLabel
())
Duel
.
Remove
(
tg
,
POS_FACEUP
,
REASON_EFFECT
)
if
not
g
:
IsExists
(
c27174286
.
rmfilter
,
1
,
nil
,
e
:
GetLabel
())
then
g
:
DeleteGroup
()
e
:
Reset
()
end
end
script/c37742478.lua
View file @
157ce72d
...
...
@@ -15,9 +15,9 @@ function c37742478.initial_effect(c)
e2
:
SetDescription
(
aux
.
Stringid
(
37742478
,
1
))
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e2
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCondition
(
c37742478
.
condition2
)
e2
:
SetCost
(
c37742478
.
cost2
)
e2
:
SetOperation
(
c37742478
.
operation2
)
...
...
@@ -35,7 +35,7 @@ function c37742478.operation1(e,tp,eg,ep,ev,re,r,rp)
end
function
c37742478
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
(
d
~=
nil
and
a
:
GetControler
()
==
tp
and
a
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
a
:
IsRelateToBattle
())
...
...
script/c3989465.lua
View file @
157ce72d
...
...
@@ -8,9 +8,9 @@ function c3989465.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetDescription
(
aux
.
Stringid
(
3989465
,
0
))
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c3989465
.
condition
)
e1
:
SetCost
(
c3989465
.
cost
)
...
...
@@ -20,7 +20,7 @@ end
function
c3989465
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
c
=
e
:
GetHandler
()
return
(
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
and
(
c
==
Duel
.
GetAttacker
()
or
c
==
Duel
.
GetAttackTarget
())
return
ph
==
PHASE_DAMAGE
and
(
c
==
Duel
.
GetAttacker
()
or
c
==
Duel
.
GetAttackTarget
())
and
not
Duel
.
IsDamageCalculated
()
end
function
c3989465
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c41925941.lua
View file @
157ce72d
...
...
@@ -5,8 +5,8 @@ function c41925941.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
c41925941
.
condition
)
e1
:
SetCost
(
c41925941
.
cost
)
e1
:
SetTarget
(
c41925941
.
target
)
...
...
@@ -15,26 +15,27 @@ function c41925941.initial_effect(c)
end
function
c41925941
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
if
a
:
IsControler
(
tp
)
then
e
:
SetLabelObject
(
d
)
return
d
and
a
:
IsRace
(
RACE_FIEND
)
and
a
:
IsRelateToBattle
()
and
d
:
IsFaceup
()
and
d
:
IsRelateToBattle
()
return
a
:
IsFaceup
()
and
a
:
IsRace
(
RACE_FIEND
)
and
a
:
IsRelateToBattle
()
and
d
and
d
:
IsFaceup
()
and
d
:
IsRelateToBattle
()
else
e
:
SetLabelObject
(
a
)
return
d
and
d
:
IsFaceup
()
and
d
:
IsRace
(
RACE_FIEND
)
and
d
:
IsRelateToBattle
()
and
a
:
IsFaceup
()
and
a
:
IsRelateToBattle
()
return
d
:
IsFaceup
()
and
d
:
IsRace
(
RACE_FIEND
)
and
d
:
IsRelateToBattle
()
and
a
and
a
:
IsFaceup
()
and
a
:
IsRelateToBattle
()
end
end
function
c41925941
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
bc
=
e
:
GetLabelObject
()
if
chk
==
0
then
return
Duel
.
GetLP
(
tp
)
>
100
and
(
bc
:
IsAttackAbove
(
100
)
or
bc
:
IsDefenceAbove
(
100
))
end
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
100
)
and
(
bc
:
IsAttackAbove
(
100
)
or
bc
:
IsDefenceAbove
(
100
))
end
local
maxc
=
Duel
.
GetLP
(
tp
)
local
maxpay
=
bc
:
GetAttack
()
local
def
=
bc
:
GetDefence
()
if
maxpay
<
def
then
maxpay
=
def
end
if
maxpay
<
maxc
then
maxc
=
maxpay
end
if
maxc
>
5000
then
maxc
=
5000
end
maxc
=
math.floor
(
maxc
/
100
)
*
100
local
t
=
{}
for
i
=
1
,
maxc
/
100
do
t
[
i
]
=
i
*
100
...
...
@@ -50,9 +51,9 @@ function c41925941.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetTargetCard
(
tc
)
end
function
c41925941
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
bc
=
e
:
GetLabelObjec
t
()
local
bc
=
Duel
.
GetFirstTarge
t
()
local
val
=
e
:
GetLabel
()
if
not
bc
:
IsRelateToBattle
(
)
then
return
end
if
not
bc
or
not
bc
:
IsRelateToEffect
(
e
)
or
not
bc
:
IsControler
(
1
-
tp
)
then
return
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
script/c4549095.lua
View file @
157ce72d
...
...
@@ -6,9 +6,9 @@ function c4549095.initial_effect(c)
e1
:
SetDescription
(
aux
.
Stringid
(
4549095
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_GRAVE
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
c4549095
.
condition
)
e1
:
SetCost
(
c4549095
.
cost
)
e1
:
SetOperation
(
c4549095
.
operation
)
...
...
@@ -16,7 +16,7 @@ function c4549095.initial_effect(c)
end
function
c4549095
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
(
a
:
GetControler
()
==
tp
and
a
:
IsSetCard
(
0x84
)
and
a
:
IsRelateToBattle
())
...
...
script/c49868263.lua
View file @
157ce72d
...
...
@@ -9,7 +9,6 @@ function c49868263.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c49868263
.
discon
)
e1
:
SetCost
(
c49868263
.
discost
)
...
...
script/c51447164.lua
View file @
157ce72d
...
...
@@ -9,7 +9,6 @@ function c51447164.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c51447164
.
discon
)
e1
:
SetCost
(
c51447164
.
discost
)
...
...
script/c53408006.lua
View file @
157ce72d
...
...
@@ -6,9 +6,9 @@ function c53408006.initial_effect(c)
e1
:
SetDescription
(
aux
.
Stringid
(
53408006
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
c53408006
.
condition
)
e1
:
SetCost
(
c53408006
.
cost
)
e1
:
SetOperation
(
c53408006
.
operation
)
...
...
@@ -19,7 +19,7 @@ function c53408006.filter(c)
end
function
c53408006
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
(
a
:
GetControler
()
==
tp
and
c53408006
.
filter
(
a
)
and
a
:
IsRelateToBattle
())
...
...
script/c5818294.lua
View file @
157ce72d
...
...
@@ -6,7 +6,6 @@ function c5818294.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetRange
(
LOCATION_GRAVE
)
e1
:
SetCondition
(
c5818294
.
negcon
)
e1
:
SetCost
(
c5818294
.
negcost
)
...
...
script/c6150044.lua
View file @
157ce72d
...
...
@@ -9,7 +9,6 @@ function c6150044.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
c6150044
.
discon
)
...
...
script/c67750322.lua
View file @
157ce72d
...
...
@@ -6,7 +6,6 @@ function c67750322.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
c67750322
.
discon
)
e1
:
SetCost
(
c67750322
.
discost
)
...
...
script/c67922702.lua
View file @
157ce72d
...
...
@@ -36,8 +36,8 @@ function c67922702.initial_effect(c)
e5
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCode
(
EVENT_FREE_CHAIN
)
e5
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e5
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e5
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e5
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e5
:
SetCondition
(
c67922702
.
atkcon
)
e5
:
SetCost
(
c67922702
.
atkcost
)
e5
:
SetOperation
(
c67922702
.
atkop
)
...
...
@@ -69,7 +69,7 @@ function c67922702.spop(e,tp,eg,ep,ev,re,r,rp)
end
function
c67922702
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
return
e
:
GetHandler
():
GetBattleTarget
()
~=
nil
and
(
phase
==
PHASE_DAMAGE
or
phase
==
PHASE_DAMAGE_CAL
)
and
not
Duel
.
IsDamageCalculated
()
return
e
:
GetHandler
():
GetBattleTarget
()
~=
nil
and
phase
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
()
end
function
c67922702
.
atkcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
GetFlagEffect
(
67922702
)
==
0
...
...
script/c72029628.lua
View file @
157ce72d
...
...
@@ -69,10 +69,11 @@ function c72029628.activate(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetOperation
(
c72029628
.
desop
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetCountLimit
(
1
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
,
true
)
end
end
function
c72029628
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c74458486.lua
View file @
157ce72d
...
...
@@ -4,9 +4,9 @@ function c74458486.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetCondition
(
c74458486
.
condition
)
e1
:
SetTarget
(
c74458486
.
target
)
e1
:
SetOperation
(
c74458486
.
activate
)
...
...
@@ -14,7 +14,7 @@ function c74458486.initial_effect(c)
end
function
c74458486
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
return
(
phase
==
PHASE_DAMAGE
or
phase
==
PHASE_DAMAGE_CAL
)
and
not
Duel
.
IsDamageCalculated
()
return
phase
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
()
and
Duel
.
GetAttacker
():
IsControler
(
1
-
tp
)
and
Duel
.
GetAttackTarget
()
end
function
c74458486
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
...
...
script/c74845897.lua
View file @
157ce72d
...
...
@@ -35,6 +35,7 @@ function c74845897.op(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabel
(
fid
)
...
...
script/c75923050.lua
View file @
157ce72d
...
...
@@ -6,12 +6,10 @@ function c75923050.initial_effect(c)
--atk up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
75923050
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCondition
(
c75923050
.
atkcon
)
e1
:
Set
Operation
(
c75923050
.
atkop
)
e1
:
Set
Value
(
1000
)
c
:
RegisterEffect
(
e1
)
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -24,19 +22,12 @@ function c75923050.initial_effect(c)
e2
:
SetOperation
(
c75923050
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
c75923050
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetBattleTarget
()
==
nil
end
function
c75923050
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
RESET_DAMAGE_CAL
)
e1
:
SetValue
(
1000
)
c
:
RegisterEffect
(
e1
)
end
function
c75923050
.
atkcon
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
if
not
(
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
a
==
e
:
GetHandler
()
and
d
==
nil
end
function
c75923050
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetTurnID
()
~=
Duel
.
GetTurnCount
()
...
...
script/c80071763.lua
View file @
157ce72d
...
...
@@ -9,7 +9,6 @@ function c80071763.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c80071763
.
discon
)
e1
:
SetCost
(
c80071763
.
discost
)
...
...
script/c83054225.lua
View file @
157ce72d
...
...
@@ -51,6 +51,7 @@ function c83054225.spop(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabel
(
fid
)
e1
:
SetLabelObject
(
sg
)
...
...
script/c84389640.lua
View file @
157ce72d
...
...
@@ -11,25 +11,29 @@ function c84389640.initial_effect(c)
e2
:
SetDescription
(
aux
.
Stringid
(
84389640
,
0
))
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e2
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_
DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetProperty
(
EFFECT_FLAG_
CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCondition
(
c84389640
.
condition
)
e2
:
SetCost
(
c84389640
.
cost
)
e2
:
SetTarget
(
c84389640
.
target
)
e2
:
SetOperation
(
c84389640
.
operation
)
c
:
RegisterEffect
(
e2
)
end
function
c84389640
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
tc
=
Duel
.
GetAttacker
()
local
bc
=
Duel
.
GetAttackTarget
()
if
tc
:
IsControler
(
1
-
tp
)
then
tc
=
Duel
.
GetAttackTarget
()
bc
=
Duel
.
GetAttacker
()
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
if
a
:
IsControler
(
tp
)
then
e
:
SetLabelObject
(
d
)
return
a
:
IsFaceup
()
and
a
:
IsLevelBelow
(
3
)
and
a
:
IsType
(
TYPE_NORMAL
)
and
a
:
IsRelateToBattle
()
and
d
and
d
:
IsFaceup
()
and
d
:
IsRelateToBattle
()
else
e
:
SetLabelObject
(
a
)
return
d
:
IsFaceup
()
and
d
:
IsLevelBelow
(
3
)
and
d
:
IsType
(
TYPE_NORMAL
)
and
d
:
IsRelateToBattle
()
and
a
and
a
:
IsFaceup
()
and
a
:
IsRelateToBattle
()
end
e
:
SetLabelObject
(
bc
)
return
tc
and
bc
and
tc
:
IsFaceup
()
and
bc
:
IsFaceup
()
and
tc
:
IsLevelBelow
(
3
)
and
tc
:
IsType
(
TYPE_NORMAL
)
and
tc
:
IsRelateToBattle
()
end
function
c84389640
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
GetFlagEffect
(
84389640
)
==
0
and
Duel
.
CheckLPCost
(
tp
,
100
)
...
...
@@ -47,18 +51,22 @@ function c84389640.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local
pay
=
Duel
.
AnnounceNumber
(
tp
,
table.unpack
(
t
))
Duel
.
PayLPCost
(
tp
,
pay
)
e
:
SetLabel
(
-
pay
)
e
:
GetHandler
():
RegisterFlagEffect
(
84389640
,
RESET_PHASE
+
RESET_DAMAGE_CAL
,
0
,
1
)
e
:
GetHandler
():
RegisterFlagEffect
(
84389640
,
RESET_PHASE
+
RESET_DAMAGE
,
0
,
1
)
end
function
c84389640
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
tc
=
e
:
GetLabelObject
()
if
chkc
then
return
chkc
==
tc
end
if
chk
==
0
then
return
tc
:
IsCanBeEffectTarget
(
e
)
end
Duel
.
SetTargetCard
(
tc
)
end
function
c84389640
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
bc
=
e
:
GetLabelObject
()
if
bc
:
IsRelateToBattle
()
and
bc
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetOwnerPlayer
(
tp
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetValue
(
e
:
GetLabel
())
bc
:
RegisterEffect
(
e1
)
end
local
bc
=
Duel
.
GetFirstTarget
()
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
or
not
bc
or
not
bc
:
IsRelateToEffect
(
e
)
or
not
bc
:
IsControler
(
1
-
tp
)
then
return
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetOwnerPlayer
(
tp
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetValue
(
e
:
GetLabel
())
bc
:
RegisterEffect
(
e1
)
end
script/c85215458.lua
View file @
157ce72d
...
...
@@ -6,9 +6,9 @@ function c85215458.initial_effect(c)
e1
:
SetDescription
(
aux
.
Stringid
(
85215458
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
c85215458
.
condition
)
e1
:
SetCost
(
c85215458
.
cost
)
e1
:
SetOperation
(
c85215458
.
operation
)
...
...
@@ -16,7 +16,7 @@ function c85215458.initial_effect(c)
end
function
c85215458
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
~=
PHASE_DAMAGE
and
phase
~=
PHASE_DAMAGE_CAL
)
or
Duel
.
IsDamageCalculated
()
then
return
false
end
if
phase
~=
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
()
then
return
false
end
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
(
a
:
GetControler
()
==
tp
and
a
:
IsSetCard
(
0x33
)
and
a
:
IsRelateToBattle
())
...
...
script/c87043568.lua
View file @
157ce72d
...
...
@@ -30,10 +30,10 @@ function c87043568.operation(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCondition
(
c87043568
.
atkcon
)
e1
:
SetCost
(
c87043568
.
atkcost
)
e1
:
SetOperation
(
c87043568
.
atkop
)
...
...
@@ -57,7 +57,7 @@ function c87043568.atkcon(e,tp,eg,ep,ev,re,r,rp)
local
a
=
Duel
.
GetAttacker
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
a
==
e
:
GetHandler
():
GetEquipTarget
()
and
(
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
and
not
Duel
.
IsDamageCalculated
()
and
ph
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
()
end
function
c87043568
.
cfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAttackBelow
(
1000
)
and
c
:
IsAbleToGraveAsCost
()
...
...
script/c88307361.lua
View file @
157ce72d
...
...
@@ -17,7 +17,6 @@ function c88307361.initial_effect(c)
e2
:
SetCategory
(
CATEGORY_DISABLE
+
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
c88307361
.
discon
)
e2
:
SetCost
(
c88307361
.
discost
)
...
...
script/c900787.lua
View file @
157ce72d
...
...
@@ -9,8 +9,8 @@ function c900787.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_
STEP
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c900787
.
condition
)
e1
:
SetCost
(
c900787
.
cost
)
...
...
@@ -20,7 +20,7 @@ end
function
c900787
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
(
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
and
(
c
==
Duel
.
GetAttacker
()
or
c
==
Duel
.
GetAttackTarget
())
return
ph
==
PHASE_DAMAGE
and
(
c
==
Duel
.
GetAttacker
()
or
c
==
Duel
.
GetAttackTarget
())
and
not
Duel
.
IsDamageCalculated
()
end
function
c900787
.
cfilter
(
c
)
...
...
script/c92661479.lua
View file @
157ce72d
...
...
@@ -7,7 +7,6 @@ function c92661479.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
92661479
,
0
))
e1
:
SetCategory
(
CATEGORY_DISABLE
+
CATEGORY_DAMAGE
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
...
...
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