This project is mirrored from https://:*****@code.mycard.moe/sherry_chaos/MDPro3.git.
Updated .
- 20 Mar, 2026 8 commits
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
it is expensive to call OcgCore.GetLocationCardCount() every frame
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
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- 19 Mar, 2026 1 commit
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SherryChaos authored
avoid disturbing other clients
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- 18 Mar, 2026 6 commits
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SherryChaos authored
Excessive null value checks will prevent asset configuration errors from being detected
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
Just change the path in ocgcore to load it.
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SherryChaos authored
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- 17 Mar, 2026 7 commits
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SherryChaos authored
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SherryChaos authored
Reduce redundant reloading of appearance assets and simplify loading logic. DuelBGManager now only reloads appearance assets for puzzles or non-duel conditions. OnlineServant no longer forces a reload when returning to the lobby. RoomServant reloads except returning from deck selector. Appearance.LoadSettingAssets was simplified.
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
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SherryChaos authored
Replace legacy SetMoveRepeatRate with SetMoveRepeatSpeed and centralize move-repeat behavior in UserInput. UserInput now caches the InputSystemUIInputModule, computes moveRepeatRate from a speed factor, and exposes SetMoveRepeatSpeed to let screens adjust navigation repeat speed. The input update loop was refactored: axis repeat logic moved to UpdateAxisRepeat, hover detection consolidated into UpdateHoverObject using a cached CameraMain and EventSystem checks, and several touch-specific helpers were removed. Call sites (CutinViewer, DeckEditor, MateViewer) updated to call SetMoveRepeatSpeed with appropriate values; also minor fixes to light activation calls and platform conditional compilation for gamepad types.
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SherryChaos authored
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- 16 Mar, 2026 12 commits
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SherryChaos authored
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SherryChaos authored
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Senator John authored
Patch See merge request !40
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ElderLich authored
Make duel, spectate, and replay player/system message settings apply consistently by routing duel log and hint messages through the same runtime filters instead of bypassing the config toggles.
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ElderLich authored
Prevent bulk card-image generation from destroying live textures, release per-card render textures after saving, and yield during large exports so progress stays responsive instead of stalling or exhausting GPU/driver memory.
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Senator John authored
Patch See merge request !39
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ElderLich authored
Keeps touch input in pointer mode on devices like the Lenovo Legion Go, preventing the UI from switching into gamepad-only behavior after the first tap and restoring normal touch tapping and scrolling.
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ElderLich authored
Normalizes duel voice ownership so damage, draw, and turn-start lines play for the correct player, and fixes situation-based voice selection falling back incorrectly to generic lines.
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ElderLich authored
Makes the i duel info panel refresh summon counters from live duel state and reset cleanly between duels instead of showing stale 1 normal / 1 special values.
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ElderLich authored
Extends the opponent hand shadow fix to live duels, solo, and spectate so hidden opponent hand cards no longer cast the large shadow band on the field outside replay Free View.
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ElderLich authored
Updates the duel card description formatter to use the same pendulum layout as the deck editor, so pendulum cards show the separator line correctly during duels as well.
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ElderLich authored
Prevents MissingReferenceException spam when MyCard watch-list items are destroyed or recycled during async avatar loading. Avatar downloads now respect row lifetime/cancellation and only update RawImage targets that still exist.
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- 15 Mar, 2026 6 commits
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Senator John authored
Refactor Trash Button function See merge request sherry_chaos/MDPro3!38
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ElderLich authored
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Senator John authored
Bug Fix: Fix replay Free View UI state and end notification See merge request !37
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ElderLich authored
Fixes several replay Free View issues: opponent hand cards no longer render with bad position/shadows, the replay-ended notice is shown reliably, and the Free View button now restores its normal black background after hover/returning from replay.
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Senator John authored
Patch See merge request !36
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ElderLich authored
Align DuelAutoInfo with the settings UI and translation by reading it as a boolean default-on option, so card info auto-display works correctly on fresh configs during summons and effect activations.
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