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SK
MDPro3
Commits
b2e61719
Commit
b2e61719
authored
Mar 20, 2026
by
SherryChaos
Browse files
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Plain Diff
Bug fix: Premium Mate Kagari wrong transition trigger
parent
761f5c20
Changes
4
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Showing
4 changed files
with
30 additions
and
31 deletions
+30
-31
Assets/Scripts/MDPro3/Duel/BG/PremiumMateSwapEffects.cs
Assets/Scripts/MDPro3/Duel/BG/PremiumMateSwapEffects.cs
+4
-8
Assets/Scripts/MDPro3/Game/Mate.cs
Assets/Scripts/MDPro3/Game/Mate.cs
+11
-11
Assets/Scripts/MDPro3/Test/AnimatorTriggerTest.cs
Assets/Scripts/MDPro3/Test/AnimatorTriggerTest.cs
+13
-10
Assets/Scripts/MDPro3/UI/Function/EventSEPlayer.cs
Assets/Scripts/MDPro3/UI/Function/EventSEPlayer.cs
+2
-2
No files found.
Assets/Scripts/MDPro3/Duel/BG/PremiumMateSwapEffects.cs
View file @
b2e61719
...
@@ -107,10 +107,10 @@ namespace MDPro3.Duel
...
@@ -107,10 +107,10 @@ namespace MDPro3.Duel
:
ToBaseTriggerPriority
;
:
ToBaseTriggerPriority
;
ToSubNextTriggerPriority
=
toSubNextTriggerPriority
!=
null
&&
toSubNextTriggerPriority
.
Count
>
0
ToSubNextTriggerPriority
=
toSubNextTriggerPriority
!=
null
&&
toSubNextTriggerPriority
.
Count
>
0
?
toSubNextTriggerPriority
.
ToArray
()
?
toSubNextTriggerPriority
.
ToArray
()
:
ToSubTriggerPriority
;
:
ToSub
Current
TriggerPriority
;
ToBaseNextTriggerPriority
=
toBaseNextTriggerPriority
!=
null
&&
toBaseNextTriggerPriority
.
Count
>
0
ToBaseNextTriggerPriority
=
toBaseNextTriggerPriority
!=
null
&&
toBaseNextTriggerPriority
.
Count
>
0
?
toBaseNextTriggerPriority
.
ToArray
()
?
toBaseNextTriggerPriority
.
ToArray
()
:
ToBaseTriggerPriority
;
:
ToBase
Current
TriggerPriority
;
DuelStartTriggerPriority
=
duelStartTriggerPriority
!=
null
&&
duelStartTriggerPriority
.
Count
>
0
DuelStartTriggerPriority
=
duelStartTriggerPriority
!=
null
&&
duelStartTriggerPriority
.
Count
>
0
?
duelStartTriggerPriority
.
ToArray
()
?
duelStartTriggerPriority
.
ToArray
()
:
ToSubTriggerPriority
;
:
ToSubTriggerPriority
;
...
@@ -180,13 +180,9 @@ namespace MDPro3.Duel
...
@@ -180,13 +180,9 @@ namespace MDPro3.Duel
toSubEffectLabel
:
"EngageToKagari"
,
toSubEffectLabel
:
"EngageToKagari"
,
toBaseEffectLabel
:
"KagariToEngage"
,
toBaseEffectLabel
:
"KagariToEngage"
,
useUnscaledSwapTiming
:
true
,
useUnscaledSwapTiming
:
true
,
toSubTriggerPriority
:
new
[]
{
"Change2"
,
"Change1"
,
"Change"
,
"ChangePreHide"
},
toBaseTriggerPriority
:
new
[]
{
"Change2"
,
"ChangeBack"
,
"ChangePreHide"
,
"Change"
},
toBaseCurrentTriggerPriority
:
new
[]
{
"Change2"
,
"ChangeBack"
,
"ChangePreHide"
,
"Change"
},
toSubNextTriggerPriority
:
new
[]
{
"Change2"
,
"Change1"
,
"Change"
,
"Entry"
,
"Normal"
,
"ChangePreHide"
},
toBaseNextTriggerPriority
:
new
[]
{
"Entry"
,
"Normal"
,
"Change2"
,
"ChangeBack"
,
"ChangePreHide"
,
"Change"
},
duelStartTriggerPriority
:
new
[]
{
"Change"
,
"Change2"
,
"Change1"
,
"ChangePreHide"
},
duelStartTriggerPriority
:
new
[]
{
"Change"
,
"Change2"
,
"Change1"
,
"ChangePreHide"
},
playChangeOnTargetMate
:
false
,
playChangeOnTargetMate
:
true
,
playChangeOnBothMates
:
true
,
preferNonChangeNextWhenChangeTriggerMissing
:
true
)
},
preferNonChangeNextWhenChangeTriggerMissing
:
true
)
},
{
1003004
,
new
PremiumMateSwapEffect
(
{
1003004
,
new
PremiumMateSwapEffect
(
1003004
,
1003004
,
...
...
Assets/Scripts/MDPro3/Game/Mate.cs
View file @
b2e61719
using
MDPro3.Servant
;
using
MDPro3.UI
;
using
System
;
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.Playables
;
using
UnityEngine.Playables
;
using
Willow
;
using
Willow
;
using
MDPro3.Servant
;
using
MDPro3.UI
;
namespace
MDPro3
namespace
MDPro3
{
{
...
@@ -78,7 +78,7 @@ namespace MDPro3
...
@@ -78,7 +78,7 @@ namespace MDPro3
private
Coroutine
masterDuelVoiceFallbackCoroutine
;
private
Coroutine
masterDuelVoiceFallbackCoroutine
;
private
float
masterDuelVoiceFallbackStartTime
;
private
float
masterDuelVoiceFallbackStartTime
;
bool
Playing
()
private
bool
Playing
()
{
{
if
(
directorA
!=
null
&&
directorA
.
state
==
PlayState
.
Playing
)
if
(
directorA
!=
null
&&
directorA
.
state
==
PlayState
.
Playing
)
return
true
;
return
true
;
...
@@ -162,6 +162,7 @@ namespace MDPro3
...
@@ -162,6 +162,7 @@ namespace MDPro3
masterDuelPrimaryAnimator
=
masterDuelAnimators
[
0
];
masterDuelPrimaryAnimator
=
masterDuelAnimators
[
0
];
masterDuelInitialized
=
true
;
masterDuelInitialized
=
true
;
}
}
private
void
RefreshMasterDuelAnimatorCacheIfNeeded
()
private
void
RefreshMasterDuelAnimatorCacheIfNeeded
()
...
@@ -223,7 +224,7 @@ namespace MDPro3
...
@@ -223,7 +224,7 @@ namespace MDPro3
}
}
}
}
void
Start
()
private
void
Start
()
{
{
if
(
type
==
MateType
.
MasterDuel
)
if
(
type
==
MateType
.
MasterDuel
)
{
{
...
@@ -282,17 +283,13 @@ namespace MDPro3
...
@@ -282,17 +283,13 @@ namespace MDPro3
var
animator
=
GetComponent
<
Animator
>();
var
animator
=
GetComponent
<
Animator
>();
if
(
animator
!=
null
)
if
(
animator
!=
null
)
animator
.
cullingMode
=
AnimatorCullingMode
.
AlwaysAnimate
;
animator
.
cullingMode
=
AnimatorCullingMode
.
AlwaysAnimate
;
//AnimatorControllerParameter[] parameter = animator.parameters;
//foreach (var param in parameter)
// Debug.Log(": 参数名称:" + param.name + " 参数类型:" + param.type);
}
}
}
}
public
void
Play
(
MateAction
action
)
public
void
Play
(
MateAction
action
)
{
{
//Debug.Log($"Mate {code} Play {action}.");
switch
(
type
)
switch
(
type
)
{
{
case
(
MateType
.
MasterDuel
):
case
(
MateType
.
MasterDuel
):
...
@@ -620,6 +617,9 @@ namespace MDPro3
...
@@ -620,6 +617,9 @@ namespace MDPro3
public
bool
PlayChangeTransition
(
IReadOnlyList
<
string
>
triggerPriority
,
out
float
suggestedDelaySeconds
)
public
bool
PlayChangeTransition
(
IReadOnlyList
<
string
>
triggerPriority
,
out
float
suggestedDelaySeconds
)
{
{
//foreach (var trigger in triggerPriority)
// Debug.Log($"PlayChangeTransition: {trigger}");
suggestedDelaySeconds
=
0f
;
suggestedDelaySeconds
=
0f
;
if
(
type
!=
MateType
.
MasterDuel
)
if
(
type
!=
MateType
.
MasterDuel
)
return
false
;
return
false
;
...
...
Assets/Scripts/MDPro3/Test/AnimatorTriggerTest.cs
View file @
b2e61719
using
UnityEngine
;
using
UnityEngine
;
[
RequireComponent
(
typeof
(
Animator
))]
public
class
AnimatorTriggerTest
:
MonoBehaviour
public
class
AnimatorTriggerTest
:
MonoBehaviour
{
{
public
string
trigger
;
public
string
trigger
;
public
bool
test
;
public
bool
test
;
private
void
Update
()
private
Animator
animator
;
private
void
Start
()
{
{
if
(
test
)
animator
=
transform
.
GetComponent
<
Animator
>();
{
AnimatorControllerParameter
[]
parameters
=
animator
.
parameters
;
test
=
false
;
foreach
(
var
param
in
parameters
)
Test
(
);
Debug
.
Log
(
": 参数名称:"
+
param
.
name
+
" 参数类型:"
+
param
.
type
);
}
}
}
void
Test
()
private
void
Update
()
{
{
var
controller
=
GetComponent
<
Animator
>();
if
(
test
)
if
(
controller
!=
null
)
{
{
controller
.
SetTrigger
(
trigger
);
test
=
false
;
animator
.
SetTrigger
(
trigger
);
}
}
}
}
}
}
Assets/Scripts/MDPro3/UI/Function/EventSEPlayer.cs
View file @
b2e61719
...
@@ -8,12 +8,12 @@ namespace MDPro3.UI
...
@@ -8,12 +8,12 @@ namespace MDPro3.UI
public
static
float
LastEventTime
{
get
;
private
set
;
}
=
float
.
NegativeInfinity
;
public
static
float
LastEventTime
{
get
;
private
set
;
}
=
float
.
NegativeInfinity
;
public
static
string
LastEventLabel
{
get
;
private
set
;
}
=
string
.
Empty
;
public
static
string
LastEventLabel
{
get
;
private
set
;
}
=
string
.
Empty
;
void
PlayAnimationEventSe
(
string
se
)
private
void
PlayAnimationEventSe
(
string
se
)
{
{
RegisterEvent
(
se
);
RegisterEvent
(
se
);
AudioManager
.
PlaySE
(
se
,
0.4f
);
AudioManager
.
PlaySE
(
se
,
0.4f
);
}
}
void
NewEvent
(
string
se
)
private
void
NewEvent
(
string
se
)
{
{
RegisterEvent
(
se
);
RegisterEvent
(
se
);
AudioManager
.
PlaySE
(
se
,
0.4f
);
AudioManager
.
PlaySE
(
se
,
0.4f
);
...
...
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