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SK
MDPro3
Commits
762d21f1
Commit
762d21f1
authored
Dec 23, 2025
by
SherryChaos
Browse files
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Plain Diff
add swipe function for CardActionMenu
parent
dd104817
Changes
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11 changed files
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56556 additions
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77478 deletions
+56556
-77478
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+6
-0
Assets/Prefabs/ServantUI/DeckEditorUI.prefab
Assets/Prefabs/ServantUI/DeckEditorUI.prefab
+16990
-38855
Assets/Prefabs/ServantUI/DeckEditorUIMobile.prefab
Assets/Prefabs/ServantUI/DeckEditorUIMobile.prefab
+15760
-38586
Assets/Prefabs/ServantUI/Parts/CardActionMenu.prefab
Assets/Prefabs/ServantUI/Parts/CardActionMenu.prefab
+23697
-0
Assets/Prefabs/ServantUI/Parts/CardActionMenu.prefab.meta
Assets/Prefabs/ServantUI/Parts/CardActionMenu.prefab.meta
+7
-0
Assets/Prefabs/UIWidges/CardInfoDetail.prefab
Assets/Prefabs/UIWidges/CardInfoDetail.prefab
+27
-27
Assets/Scripts/MDPro3/UI/UIExtensions/SwipeArea.cs
Assets/Scripts/MDPro3/UI/UIExtensions/SwipeArea.cs
+14
-3
Assets/Scripts/MDPro3/UI/UIExtensions/SwipeThroughFilter.cs
Assets/Scripts/MDPro3/UI/UIExtensions/SwipeThroughFilter.cs
+32
-0
Assets/Scripts/MDPro3/UI/UIExtensions/SwipeThroughFilter.cs.meta
...Scripts/MDPro3/UI/UIExtensions/SwipeThroughFilter.cs.meta
+2
-0
Assets/Scripts/MDPro3/UI/UIWidget/UIWidgetCardBase.cs
Assets/Scripts/MDPro3/UI/UIWidget/UIWidgetCardBase.cs
+20
-6
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-1
No files found.
Assets/Addressables/Text/UpdateContent.txt
View file @
762d21f1
MDPro3 v1.3.8更新:
1.非中文的卡片渲染的属性球添加了注音文字;
2.决斗中点击魔陷区会缩回对应玩家的手卡以展示魔陷区(屏幕比例16:9以上的缩回);
3.为移动端的卡组编辑界面的卡片详情页添加了左右滑动的功能;
4.修复移动端的卡组编辑界面的卡片详情页缺少Genesys点数图标的错误;
MDPro3 v1.3.7更新:
MDPro3 v1.3.7更新:
1.卡组编辑界面的[测试]按钮恢复功能,并以第一位WindBot为对手,不洗牌进行决斗;
1.卡组编辑界面的[测试]按钮恢复功能,并以第一位WindBot为对手,不洗牌进行决斗;
2.减少开机加载时间。
2.减少开机加载时间。
...
...
Assets/Prefabs/ServantUI/DeckEditorUI.prefab
View file @
762d21f1
This diff is collapsed.
Click to expand it.
Assets/Prefabs/ServantUI/DeckEditorUIMobile.prefab
View file @
762d21f1
This diff is collapsed.
Click to expand it.
Assets/Prefabs/ServantUI/Parts/CardActionMenu.prefab
0 → 100644
View file @
762d21f1
This diff is collapsed.
Click to expand it.
Assets/Prefabs/ServantUI/Parts/CardActionMenu.prefab.meta
0 → 100644
View file @
762d21f1
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View file @
762d21f1
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Assets/Scripts/MDPro3/UI/UIExtensions/SwipeArea.cs
View file @
762d21f1
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.Events
;
using
UnityEngine.Events
;
using
UnityEngine.EventSystems
;
using
UnityEngine.EventSystems
;
...
@@ -5,7 +6,7 @@ using UnityEngine.UI;
...
@@ -5,7 +6,7 @@ using UnityEngine.UI;
namespace
MDPro3.UI
namespace
MDPro3.UI
{
{
public
class
SwipeArea
:
MonoBehaviour
public
class
SwipeArea
:
MonoBehaviour
,
ICanvasRaycastFilter
{
{
public
UnityEvent
OnSwipeLeft
;
public
UnityEvent
OnSwipeLeft
;
public
UnityEvent
OnSwipeRight
;
public
UnityEvent
OnSwipeRight
;
...
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...
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private
Vector2
currentTouchPosition
;
private
Vector2
currentTouchPosition
;
private
bool
stopTouch
=
false
;
private
bool
stopTouch
=
false
;
private
float
swipeRange
=
50f
;
// 滑动范围
public
float
swipeRange
=
50f
;
private
float
tapRange
=
10f
;
// 轻触范围
public
void
OnPointerDown
(
BaseEventData
data
)
public
void
OnPointerDown
(
BaseEventData
data
)
{
{
...
@@ -52,5 +52,16 @@ namespace MDPro3.UI
...
@@ -52,5 +52,16 @@ namespace MDPro3.UI
}
}
}
}
}
}
public
bool
IsRaycastLocationValid
(
Vector2
screenPoint
,
Camera
eventCamera
)
{
if
(
UserInput
.
MouseLeftUp
)
{
OnPointerUp
(
new
BaseEventData
(
EventSystem
.
current
));
}
return
true
;
}
}
}
}
}
Assets/Scripts/MDPro3/UI/UIExtensions/SwipeThroughFilter.cs
0 → 100644
View file @
762d21f1
using
UnityEngine
;
using
UnityEngine.EventSystems
;
namespace
MDPro3.UI
{
public
class
SwipeThroughFilter
:
MonoBehaviour
,
ICanvasRaycastFilter
{
private
SwipeArea
parent
;
private
void
Start
()
{
parent
=
GetComponentInParent
<
SwipeArea
>();
}
public
bool
IsRaycastLocationValid
(
Vector2
screenPoint
,
Camera
eventCamera
)
{
if
(
UserInput
.
MouseLeftDown
)
{
if
(
parent
!=
null
)
parent
.
OnPointerDown
(
new
BaseEventData
(
EventSystem
.
current
));
}
else
if
(
UserInput
.
MouseLeftUp
)
{
if
(
parent
!=
null
)
parent
.
OnPointerUp
(
new
BaseEventData
(
EventSystem
.
current
));
}
return
true
;
}
}
}
\ No newline at end of file
Assets/Scripts/MDPro3/UI/UIExtensions/SwipeThroughFilter.cs.meta
0 → 100644
View file @
762d21f1
fileFormatVersion: 2
guid: d05595236ab69d649aa9a6dc0b6d879b
\ No newline at end of file
Assets/Scripts/MDPro3/UI/UIWidget/UIWidgetCardBase.cs
View file @
762d21f1
using
DG.Tweening
;
using
MDPro3.Duel.YGOSharp
;
using
MDPro3.Net
;
using
MDPro3.Servant
;
using
MDPro3.UI.ServantUI
;
using
System
;
using
System
;
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
TMPro
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.Events
;
using
UnityEngine.UI
;
using
UnityEngine.UI
;
using
TMPro
;
using
MDPro3.Duel.YGOSharp
;
using
YgomSystem.ElementSystem
;
using
YgomSystem.ElementSystem
;
using
DG.Tweening
;
using
UnityEngine.Events
;
using
MDPro3.Servant
;
using
MDPro3.UI.ServantUI
;
namespace
MDPro3.UI
namespace
MDPro3.UI
{
{
...
@@ -251,6 +252,12 @@ namespace MDPro3.UI
...
@@ -251,6 +252,12 @@ namespace MDPro3.UI
m_IconPRE
=
m_IconPRE
!=
null
?
m_IconPRE
m_IconPRE
=
m_IconPRE
!=
null
?
m_IconPRE
:
Manager
.
GetNestedElement
<
Image
>(
LABEL_IMG_ICONPRE
);
:
Manager
.
GetNestedElement
<
Image
>(
LABEL_IMG_ICONPRE
);
private
const
string
LABEL_TXT_GP
=
"CardArea/TextGP"
;
private
TextMeshProUGUI
m_TextGP
;
protected
TextMeshProUGUI
TextGP
=>
m_TextGP
=
m_TextGP
!=
null
?
m_TextGP
:
Manager
.
GetNestedElement
<
TextMeshProUGUI
>(
LABEL_TXT_GP
);
#
endregion
#
endregion
#
region
MenuArea
#
region
MenuArea
...
@@ -384,6 +391,13 @@ namespace MDPro3.UI
...
@@ -384,6 +391,13 @@ namespace MDPro3.UI
IconSCCG
.
gameObject
.
SetActive
((
data
.
Ot
&
8
)
>
0
);
IconSCCG
.
gameObject
.
SetActive
((
data
.
Ot
&
8
)
>
0
);
IconDIY
.
gameObject
.
SetActive
((
data
.
Ot
&
4
)
>
0
);
IconDIY
.
gameObject
.
SetActive
((
data
.
Ot
&
4
)
>
0
);
IconPRE
.
gameObject
.
SetActive
(
data
.
isPre
);
IconPRE
.
gameObject
.
SetActive
(
data
.
isPre
);
if
(
TextGP
!=
null
)
{
var
gp
=
OnlineService
.
GetGenesysPoint
(
data
.
GetOriginalID
());
var
gpString
=
OnlineService
.
GetGenesysPointString
(
data
.
GetOriginalID
());
TextGP
.
text
=
string
.
Format
(
"G:{0}"
,
gpString
);
TextGP
.
color
=
OnlineService
.
GetGenesysPointColor
(
gp
);
}
}
}
#
endregion
#
endregion
...
...
ProjectSettings/ProjectSettings.asset
View file @
762d21f1
...
@@ -140,7 +140,7 @@ PlayerSettings:
...
@@ -140,7 +140,7 @@ PlayerSettings:
loadStoreDebugModeEnabled
:
0
loadStoreDebugModeEnabled
:
0
visionOSBundleVersion
:
1.0
visionOSBundleVersion
:
1.0
tvOSBundleVersion
:
1.0
tvOSBundleVersion
:
1.0
bundleVersion
:
1.3.
7
bundleVersion
:
1.3.
8
preloadedAssets
:
preloadedAssets
:
-
{
fileID
:
11400000
,
guid
:
5fb02d2098f52054b89ce4a9f63ba9ee
,
type
:
2
}
-
{
fileID
:
11400000
,
guid
:
5fb02d2098f52054b89ce4a9f63ba9ee
,
type
:
2
}
-
{
fileID
:
-944628639613478452
,
guid
:
a916821eb5eea2842a69be6041bcdb82
,
type
:
3
}
-
{
fileID
:
-944628639613478452
,
guid
:
a916821eb5eea2842a69be6041bcdb82
,
type
:
3
}
...
...
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