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SK
MDPro3
Commits
3fdec316
Commit
3fdec316
authored
May 06, 2024
by
SherryChaos
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Create TextCompare.txt
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a86eb9b3
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Assets/Addressables/Text/TextCompare.txt
Assets/Addressables/Text/TextCompare.txt
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Assets/Addressables/Text/TextCompare.txt
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3fdec316
0 Material Base
1 string m_Name = "Front_MasicCircle5005"
0 PPtr<Shader> m_Shader
0 int m_FileID = 0
0 SInt64 m_PathID = 5177747120346648885
1 string m_ShaderKeywords = ""
0 unsigned int m_LightmapFlags = 4
0 bool m_EnableInstancingVariants = false
1 bool m_DoubleSidedGI = false
0 int m_CustomRenderQueue = 3000
0 map stringTagMap
0 Array Array (0 items)
0 int size = 0
0 vector disabledShaderPasses
1 Array Array (0 items)
0 int size = 0
0 UnityPropertySheet m_SavedProperties
0 map m_TexEnvs
0 Array Array (5 items)
0 int size = 5
[0]
0 pair data
1 string first = "_MainTex"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = -4974535830333283684
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[1]
0 pair data
1 string first = "_Texture2DAsset_ae291493e1844e8d9fa1e6d82ac810bc_Out_0"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = -5898664019765339133
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[2]
0 pair data
1 string first = "unity_Lightmaps"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[3]
0 pair data
1 string first = "unity_LightmapsInd"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[4]
0 pair data
1 string first = "unity_ShadowMasks"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
0 map m_Floats
0 Array Array (6 items)
0 int size = 6
[0]
0 pair data
1 string first = "_Stencil"
0 float second = 0
[1]
0 pair data
1 string first = "_StencilComp"
0 float second = 8
[2]
0 pair data
1 string first = "_StencilOp"
0 float second = 0
[3]
0 pair data
1 string first = "_StencilReadMask"
0 float second = 255
[4]
0 pair data
1 string first = "_StencilWriteMask"
0 float second = 255
[5]
0 pair data
1 string first = "_ZWrite"
0 float second = 0
0 map m_Colors
0 Array Array (2 items)
0 int size = 2
[0]
0 pair data
1 string first = "_LerpColor1"
0 ColorRGBA second
0 float r = 1
0 float g = 0.78
0 float b = 0.37
0 float a = 0
[1]
0 pair data
1 string first = "_LerpColor2"
0 ColorRGBA second
0 float r = 0.46
0 float g = 0.65
0 float b = 0.81
0 float a = 0
0 vector m_BuildTextureStacks
1 Array Array (0 items)
0 int size = 0
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