1. 18 Apr, 2014 1 commit
  2. 16 Apr, 2014 1 commit
    • salix5's avatar
      fix: multiple target · e2422fc1
      salix5 authored
      c21007444 諸刃の活人剣術
      http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12356&keyword=&tag=-1
      If the location count of MZONE is less than 2, the player can choose 1 card form the 2 target.
      The destroy is effect is changed into the form similar to c27174286 異次元からの帰還
      
      c66957584 インフェルニティガン
      If the location count of M_ZONE is less than 2, it will not special summon any monster.
      
      c86197239 インフェルニティ・ミラージュ
      fix card name
      
      c22842214 シー・ランサー
      http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6643&keyword=&tag=-1
      1. If it is not on the field when its effect resolves, the target cards should be sent ot grave.
      2. If the location of SZONE is not enough, the player can choose appropriate number of card form those targets.
      
      c92901944 スクラップ・サーチャー
      The sp_summon effect cannot be activated if スクラップ・サーチャー itself is in the group of destroyed Scrap monsters.
      e2422fc1
  3. 13 Apr, 2014 1 commit
  4. 12 Apr, 2014 6 commits
  5. 11 Apr, 2014 1 commit
  6. 08 Apr, 2014 1 commit
    • salix5's avatar
      fix · b0dde1ce
      salix5 authored
      c12670770 サイバー・ネットワーク
      Add client hint to let the opponent know whether the player will use the effect upon activation or not.
      (Add str2 in cards.cdb)
      b0dde1ce
  7. 07 Apr, 2014 3 commits
    • woodee's avatar
      fix · 931e19f5
      woodee authored
      cannot target a monster whose ATK is 0
      931e19f5
    • woodee's avatar
      fix · facf3d75
      woodee authored
      never can be special summoned by other ways
      facf3d75
    • woodee's avatar
      fix · 7ebaa479
      woodee authored
      1."in monster zone" needed
      2.damage should be original ATK
      7ebaa479
  8. 06 Apr, 2014 3 commits
    • salix5's avatar
      Merge branch 'master' into patch · ed2a53ec
      salix5 authored
      ed2a53ec
    • VanillaSalt's avatar
      fix · 86fb6525
      VanillaSalt authored
      86fb6525
    • salix5's avatar
      fix: EVENT_BATTLE_END · 6e2763bb
      salix5 authored
      EVENT_BATTLE_END
      In the new rule, effects that activated at EVENT_BATTLE_END before are at the same timing as flip effect and EVENT_BATTLED now.
      So all EVENT_BATTLE_END are changed into EVENT_BATTLED.
      6e2763bb
  9. 05 Apr, 2014 3 commits
    • VanillaSalt's avatar
      fix · 02839a74
      VanillaSalt authored
      02839a74
    • salix5's avatar
      fix: EFFECT_FLIP_O · 05cb28f9
      salix5 authored
      EFFECT_FLIP_O
      In Master Rule 3, all flip effect are changed into trigger effect.
      Some of them become optional trigger effect, and their type is changed into EFFECT_TYPE_FLIP_O, which is the same as EFFECT_TYPE_TRIGGER_O now.
      Their target checkings are fixed.
      05cb28f9
    • VanillaSalt's avatar
      Merge pull request #736 from sidschingis/patch-4 · 199245da
      VanillaSalt authored
      fix
      199245da
  10. 04 Apr, 2014 1 commit
    • sidschingis's avatar
      fix · 8b2f52ae
      sidschingis authored
      fixed Pendulum Summons not being registered as Special Summons for summon Activity.
      8b2f52ae
  11. 30 Mar, 2014 1 commit
  12. 28 Mar, 2014 6 commits
  13. 26 Mar, 2014 5 commits
  14. 25 Mar, 2014 1 commit
  15. 24 Mar, 2014 6 commits