Commit fd5f1af5 authored by nanahira's avatar nanahira

update random image

parent e871b745
......@@ -60,10 +60,12 @@ bool ImageManager::Initial() {
irr::video::ITexture* ImageManager::GetRandomImage(int image_type) {
int count = ImageList[image_type].size();
if(count <= 0)
return 0;
return NULL;
char ImageName[1024];
wchar_t fname[1024];
int image_id = rand() % count;
if(saved_image_id[image_type] == -1)
saved_image_id[image_type] = rand() % count;
int image_id = saved_image_id[image_type];
auto name = ImageList[image_type][image_id].c_str();
myswprintf(fname, L"./textures/%ls", name);
BufferIO::EncodeUTF8(fname, ImageName);
......@@ -72,10 +74,12 @@ irr::video::ITexture* ImageManager::GetRandomImage(int image_type) {
irr::video::ITexture* ImageManager::GetRandomImage(int image_type, s32 width, s32 height) {
int count = ImageList[image_type].size();
if(count <= 0)
return 0;
return NULL;
char ImageName[1024];
wchar_t fname[1024];
int image_id = rand() % count;
if(saved_image_id[image_type] == -1)
saved_image_id[image_type] = rand() % count;
int image_id = saved_image_id[image_type];
auto name = ImageList[image_type][image_id].c_str();
myswprintf(fname, L"./textures/%ls", name);
BufferIO::EncodeUTF8(fname, ImageName);
......@@ -90,6 +94,10 @@ void ImageManager::RefreshRandomImageList() {
RefreshImageDir(L"cover2/", TEXTURE_COVER_O);
RefreshImageDir(L"attack/", TEXTURE_ATTACK);
RefreshImageDir(L"act/", TEXTURE_ACTIVATE);
for(int i = 0; i < 7; ++ i) {
saved_image_id[i] = -1;
}
}
void ImageManager::RefreshImageDir(std::wstring path, int image_type) {
#ifdef _WIN32
......
......@@ -10,6 +10,7 @@ namespace ygo {
class ImageManager {
public:
std::vector<std::wstring> ImageList[7];
int saved_image_id[7];
bool Initial();
//random image
irr::video::ITexture* GetRandomImage(int image_type);
......
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