atk/attr/race
My opinion: 1. text attack/original attribute/original race These values should be loaded from cards.cdb 2. trap monsters cards.cdb should keep the attribute/race of trap monsters, so EFFECT_CHANGE_ATTRIBUTE in card_add_trap_monster_attribute() is not needed. 2. get_attack(),get_attribute(),get_race() Now we can get the values of cards in LOCATION_SZONE, so trap monsters can work well with all kinds of EFFECT_CANNOT_SPECIAL_SUMMON
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