• salix5's avatar
    atk/attr/race · ce6a9654
    salix5 authored
    My opinion:
    1. text attack/original attribute/original race
    These values should be loaded from cards.cdb
    2. trap monsters
    cards.cdb should keep the attribute/race of trap monsters,
    so EFFECT_CHANGE_ATTRIBUTE in card_add_trap_monster_attribute() is not needed.
    2. get_attack(),get_attribute(),get_race()
    Now we can get the values of cards in LOCATION_SZONE,
    so trap monsters can work well with all kinds of EFFECT_CANNOT_SPECIAL_SUMMON
    ce6a9654
c81210420.lua 3.42 KB