Commit 53bd9e96 authored by Huangnan's avatar Huangnan

fix

parent 671bd2b5
...@@ -30,7 +30,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -30,7 +30,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) local sg=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(sg) Duel.HintSelection(sg)
local tc1=sg:GetFirst() local tc1=sg:GetFirst()
local g=c:GetAttackableTarget() local g=tc1:GetAttackableTarget()
if #g>0 and Duel.SelectOption(tp,1157,1117)==0 then if #g>0 and Duel.SelectOption(tp,1157,1117)==0 then
local tc2=g:Select(tp,1,1,nil):GetFirst() local tc2=g:Select(tp,1,1,nil):GetFirst()
if tc2 then if tc2 then
......
...@@ -15,7 +15,7 @@ function c12825613.initial_effect(c) ...@@ -15,7 +15,7 @@ function c12825613.initial_effect(c)
--draw --draw
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(1108) e2:SetDescription(1108)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,12825613) e2:SetCountLimit(1,12825613)
......
...@@ -131,6 +131,21 @@ function cm.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -131,6 +131,21 @@ function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.SelectMatchingCard(tp,cm.efilter,tp,LOCATION_MZONE,0,1,1,nil) local g1=Duel.SelectMatchingCard(tp,cm.efilter,tp,LOCATION_MZONE,0,1,1,nil)
local tc1=g1:GetFirst() local tc1=g1:GetFirst()
if tc and tc1 then if tc and tc1 then
local record_type=tc:GetOriginalType()
tc:SetCardData(CARDDATA_TYPE,record_type|TYPE_EQUIP)
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD,0,1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_MOVE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetLabel(record_type)
e2:SetOperation(function(de)
local dc=de:GetHandler()
dc:SetCardData(CARDDATA_TYPE,de:GetLabel())
de:Reset()
end
)
tc:RegisterEffect(e2)
if not Duel.Equip(tp,tc,tc1) then return end if not Duel.Equip(tp,tc,tc1) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -23,6 +23,7 @@ function c16368145.initial_effect(c) ...@@ -23,6 +23,7 @@ function c16368145.initial_effect(c)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetCondition(c16368145.atkcon) e2:SetCondition(c16368145.atkcon)
e2:SetCost(c16368145.atkcost)
e2:SetOperation(c16368145.atkop) e2:SetOperation(c16368145.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--activate limit --activate limit
...@@ -43,6 +44,11 @@ end ...@@ -43,6 +44,11 @@ end
function c16368145.atkval(e,c) function c16368145.atkval(e,c)
return Duel.GetMatchingGroupCount(aux.AND(Card.IsSetCard,Card.IsFaceup),e:GetHandlerPlayer(),LOCATION_MZONE,0,nil,0xcb1,0xdc3)-1 return Duel.GetMatchingGroupCount(aux.AND(Card.IsSetCard,Card.IsFaceup),e:GetHandlerPlayer(),LOCATION_MZONE,0,nil,0xcb1,0xdc3)-1
end end
function c16368145.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(16368145)==0 end
c:RegisterFlagEffect(16368145,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function c16368145.atkcon(e,tp,eg,ep,ev,re,r,rp) function c16368145.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local bc=c:GetBattleTarget() local bc=c:GetBattleTarget()
......
...@@ -39,7 +39,8 @@ end ...@@ -39,7 +39,8 @@ end
function c50218535.ovop(e,tp,eg,ep,ev,re,r,rp) function c50218535.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rc=re:GetHandler() local rc=re:GetHandler()
if c:IsRelateToEffect(e) and not rc:IsImmuneToEffect(e) and rc:IsCanOverlay() then if c:IsRelateToEffect(e) and rc:IsRelateToEffect(re)
and not rc:IsImmuneToEffect(e) and rc:IsCanOverlay() then
local og=rc:GetOverlayGroup() local og=rc:GetOverlayGroup()
if og:GetCount()>0 then if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE) Duel.SendtoGrave(og,REASON_RULE)
......
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