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Windbot-408
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神之吹息
Windbot-408
Commits
b89e8089
Commit
b89e8089
authored
Apr 20, 2023
by
苍蓝
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update
parent
00ee687d
Changes
1
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1 changed file
with
10 additions
and
1 deletion
+10
-1
Game/AI/Decks/ExcutieExecutor.cs
Game/AI/Decks/ExcutieExecutor.cs
+10
-1
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Game/AI/Decks/ExcutieExecutor.cs
View file @
b89e8089
...
@@ -75,7 +75,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -75,7 +75,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
救火女
,
救火女
Effect1
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
救火女
,
救火女
Effect1
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
_CardId
.
海龙骑士
,
海龙
set
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
_CardId
.
海龙骑士
,
海龙
set
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
_CardId
.
结界像
,
结界像
set
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
_CardId
.
结界像
,
结界像
set
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
劈裂史莱姆
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
劈裂史莱姆
,
史莱姆
set
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
海龙骑士
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
海龙骑士
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
结界像
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
结界像
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
劈裂史莱姆
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
劈裂史莱姆
);
...
@@ -109,6 +109,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -109,6 +109,9 @@ namespace WindBot.Game.AI.Decks
private
IList
<
int
>
tar
=
new
[]
{
private
IList
<
int
>
tar
=
new
[]
{
CardId
.
花草女
,
CardId
.
主存女
,
CardId
.
遥控女
,
CardId
.
救火女
,
CardId
.
浮游女
,
CardId
.
光天女
,
CardId
.
细剑女
};
CardId
.
花草女
,
CardId
.
主存女
,
CardId
.
遥控女
,
CardId
.
救火女
,
CardId
.
浮游女
,
CardId
.
光天女
,
CardId
.
细剑女
};
private
IList
<
int
>
tar2
=
new
[]
{
CardId
.
花草女
,
CardId
.
主存女
,
CardId
.
遥控女
,
CardId
.
浮游女
};
private
bool
救火女
Sp
()
private
bool
救火女
Sp
()
{
{
int
topattack
=
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
==
6
)
+
Enemy
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
==
6
))
*
600
+
1700
;
int
topattack
=
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
==
6
)
+
Enemy
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
==
6
))
*
600
+
1700
;
...
@@ -284,6 +287,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -284,6 +287,12 @@ namespace WindBot.Game.AI.Decks
}
}
return
false
;
return
false
;
}
}
private
bool
史莱姆
set
()
{
if
(
Duel
.
Turn
==
1
||
!
Bot
.
HasInMonstersZone
(
tar2
))
return
true
;
return
false
;
}
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
{
{
...
...
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