Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
Windbot-408
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
神之吹息
Windbot-408
Commits
00ee687d
Commit
00ee687d
authored
Apr 20, 2023
by
苍蓝
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update 超可爱
parent
553b988e
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
10 additions
and
3 deletions
+10
-3
Game/AI/Decks/ExcutieExecutor.cs
Game/AI/Decks/ExcutieExecutor.cs
+10
-3
No files found.
Game/AI/Decks/ExcutieExecutor.cs
View file @
00ee687d
...
...
@@ -37,7 +37,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
傲慢之壶
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
天之选别
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
圣防
,
圣防
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
捕获
,
圣塔
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
捕获
,
捕获
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
亚龙地狱
,
亚龙地狱
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
紧急事态
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
幻影咆哮
);
...
...
@@ -105,7 +105,7 @@ namespace WindBot.Game.AI.Decks
atkup
=
false
;
}
private
IList
<
int
>
targets
=
new
[]
{
CardId
.
夜魔女
,
CardId
.
光天女
,
CardId
.
细剑女
,
CardId
.
救火女
,
CardId
.
遥控女
,
CardId
.
主存女
,
CardId
.
花草女
};
CardId
.
夜魔女
,
CardId
.
光天女
,
CardId
.
细剑女
,
CardId
.
救火女
,
CardId
.
浮游女
,
CardId
.
遥控女
,
CardId
.
主存女
,
CardId
.
花草女
};
private
IList
<
int
>
tar
=
new
[]
{
CardId
.
花草女
,
CardId
.
主存女
,
CardId
.
遥控女
,
CardId
.
救火女
,
CardId
.
浮游女
,
CardId
.
光天女
,
CardId
.
细剑女
};
...
...
@@ -173,7 +173,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
救火女
Effect2
()
{
if
(!
atkup
)
if
(!
atkup
&&
Enemy
.
HasAttackingMonster
()
)
{
int
topattack
=
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
==
6
)
+
Enemy
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
==
6
))
*
600
+
1700
;
if
(
Util
.
GetTotalAttackingMonsterAttack
(
0
)
<
topattack
||
...
...
@@ -237,6 +237,13 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
targets
);
return
true
;
}
private
bool
捕获
Effect
()
{
foreach
(
ClientCard
mon
in
Duel
.
LastSummonedCards
)
if
(
mon
.
Level
>=
6
&&
mon
.
Level
>=
Enemy
.
MonsterZone
.
GetHighestLevelMonster
().
Level
&&
mon
.
Attack
>
1700
&&
Bot
.
HasInMonstersZone
(
targets
))
AI
.
SelectCard
(
mon
);
return
true
;
}
private
bool
紧急出动
Effect2
()
{
if
(
Bot
.
HasInHand
(
targets
))
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment