Commit b2f1b473 authored by 未闻皂名's avatar 未闻皂名

2022/2/27 模块化 MAX1

parent 5e4282f8
......@@ -75,6 +75,36 @@ function RushDuel.CreateCannotDirectAttackEffect(e, target, tp, s, o, reset)
Duel.RegisterEffect(e1, tp)
return e1
end
-- Can not Summon (Promise)
function RushDuel.CreateCannotSummonEffect(e, desc, target, tp, s, o, reset)
local e1 = Effect.CreateEffect(e:GetHandler())
e1:SetDescription(desc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(s, o)
if target ~= nil then
e1:SetTarget(target)
end
e1:SetReset(reset)
Duel.RegisterEffect(e1, tp)
return e1
end
-- Can not Special Summon (Promise)
function RushDuel.CreateCannotSpecialSummonEffect(e, desc, target, tp, s, o, reset)
local e1 = Effect.CreateEffect(e:GetHandler())
e1:SetDescription(desc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(s, o)
if target ~= nil then
e1:SetTarget(target)
end
e1:SetReset(reset)
Duel.RegisterEffect(e1, tp)
return e1
end
-- Check: Is Life Point Below
function RushDuel.IsLPBelow(player, lp)
......@@ -96,6 +126,11 @@ end
function RushDuel.IsSpecialSummonTurn(c)
return c:IsReason(REASON_SPSUMMON) and c:IsStatus(STATUS_SPSUMMON_TURN)
end
-- Check: Is Defense Above
function RushDuel.IsDefenseAbove(c, def)
return c:IsDefenseAbove(def) and not RushDuel.IsMaximumMode(c)
end
-- Check: Is Defense Below
function RushDuel.IsDefenseBelow(c, def)
return c:IsDefenseBelow(def) and not RushDuel.IsMaximumMode(c)
end
......@@ -296,6 +331,12 @@ function RushDuel.Draw(player, count)
local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
return Duel.Draw(player or p, count or d, REASON_EFFECT)
end
-- Action: Can Draw
function RushDuel.CanDraw(desc, player, count)
if Duel.IsPlayerCanDraw(player, count) and Duel.SelectYesNo(player, desc) then
Duel.Draw(player, count, REASON_EFFECT)
end
end
-- Action: Recover
function RushDuel.Recover(player, recover)
local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
......@@ -547,6 +588,7 @@ function RushDuel.SendOpponentHandToGrave(tp, desc, min, max)
local sg = g:RandomSelect(tp, ac)
return Duel.SendtoGrave(sg, REASON_EFFECT)
end
return 0
end
-- Action: Send to Opponent Hand
function RushDuel.SendToOpponentHand(target)
......@@ -571,35 +613,41 @@ end
function RushDuel.SendToOpponentDeckTop(target, player)
local g = RushDuel.ToMaximunGroup(target)
if g:GetCount() == 1 then
Duel.SendtoDeck(g, nil, 0, REASON_EFFECT)
return Duel.SendtoDeck(g, nil, 0, REASON_EFFECT)
else
RushDuel.SendToDeckTop(target, player, 1 - player, true)
return RushDuel.SendToDeckTop(target, player, 1 - player, true)
end
end
-- Action: Send to Deck Top (Sort)
function RushDuel.SendToDeckTop(target, sort_player, target_player, sort)
local g = RushDuel.ToMaximunGroup(target)
if Duel.SendtoDeck(g, nil, 0, REASON_EFFECT) ~= 0 and sort then
local count = Duel.SendtoDeck(g, nil, 0, REASON_EFFECT)
if count ~= 0 and sort then
local ct = Duel.GetOperatedGroup():FilterCount(Card.IsLocation, nil, LOCATION_DECK)
if ct > 1 then
Duel.SortDecktop(sort_player, target_player, ct)
end
end
return count
end
-- Action: Send to Deck Bottom (Sort)
function RushDuel.SendToDeckBottom(target, sort_player, target_player, sort)
local g = RushDuel.ToMaximunGroup(target)
if not sort then
Duel.SendtoDeck(g, nil, 1, REASON_EFFECT)
elseif Duel.SendtoDeck(g, nil, 0, REASON_EFFECT) ~= 0 then
local ct = Duel.GetOperatedGroup():FilterCount(Card.IsLocation, nil, LOCATION_DECK)
if ct > 1 then
Duel.SortDecktop(sort_player, target_player, ct)
for i = 1, ct do
local tc = Duel.GetDecktopGroup(target_player, 1):GetFirst()
Duel.MoveSequence(tc, 1)
return Duel.SendtoDeck(g, nil, 1, REASON_EFFECT)
else
local count = Duel.SendtoDeck(g, nil, 0, REASON_EFFECT)
if count ~= 0 then
local ct = Duel.GetOperatedGroup():FilterCount(Card.IsLocation, nil, LOCATION_DECK)
if ct > 1 then
Duel.SortDecktop(sort_player, target_player, ct)
for i = 1, ct do
local tc = Duel.GetDecktopGroup(target_player, 1):GetFirst()
Duel.MoveSequence(tc, 1)
end
end
end
return count
end
end
-- Action: Send to Grave and Exists
......
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
end
--Atk Up
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsDefenseAbove(2000) and RushDuel.IsHasDefense(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and RD.IsDefenseAbove(c,2000)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
......
......@@ -17,14 +17,9 @@ function cm.initial_effect(c)
end
--Atk Up
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RushDuel.MaximumMode(e) and Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
return RD.MaximumMode(e) and RD.IsLPBelowOpponent(tp)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
......@@ -33,11 +28,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local atk=math.abs(Duel.GetLP(tp)-Duel.GetLP(1-tp))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -5,14 +5,14 @@ cm.name="超魔机神 大霸道王"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Maximum Summon
RushDuel.AddMaximumProcedure(c,3500,list[1],list[2])
RD.AddMaximumProcedure(c,3500,list[1],list[2])
--Indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(RushDuel.MaximumMode)
e1:SetCondition(RD.MaximumMode)
e1:SetValue(cm.efilter)
c:RegisterEffect(e1)
end
......
......@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetLabel(m)
e1:SetCondition(RushDuel.MaximumMode)
e1:SetCondition(RD.MaximumMode)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
......@@ -19,10 +19,7 @@ end
function cm.filter(c)
return c:IsFaceup() and c:IsLevelAbove(1)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
......@@ -30,17 +27,8 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(tc:GetLevel()*200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,c,g:GetFirst():GetLevel()*200,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end)
end
end
\ No newline at end of file
......@@ -23,19 +23,13 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -19,19 +19,11 @@ end
function cm.costfilter(c)
return c:IsCode(list[1]) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.costfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return g:GetCount()==3 end
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
RD.TargetDraw(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
RD.Draw()
end
\ No newline at end of file
......@@ -4,7 +4,7 @@ cm.name="沉默学习"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW+CATEGORY_GRAVE_ACTION)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.condition)
......@@ -32,17 +32,14 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
and Duel.IsPlayerCanDraw(tp,1) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_SZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_FACEDOWN,cm.filter,tp,0,LOCATION_SZONE,1,1,nil,function(g)
Duel.ConfirmCards(tp,g)
if g:GetFirst():IsType(TYPE_TRAP) and Duel.IsPlayerCanDraw(tp,1) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if sg:GetCount()>0 and Duel.SendtoDeck(sg,nil,1,REASON_EFFECT)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
if g:GetFirst():IsType(TYPE_TRAP) then
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
if RD.SendToDeckBottom(sg)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end)
end
end
end)
end
\ No newline at end of file
......@@ -16,36 +16,17 @@ end
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
RD.AttachAtkDef(e,tc,400,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.AttachPierce(e,tc,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if tc:IsLevel(10) then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
end)
end
\ No newline at end of file
......@@ -24,23 +24,14 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,4,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,4,4,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,4,4)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,0,LOCATION_MZONE,1,1,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end
end)
end
\ No newline at end of file
......@@ -16,22 +16,19 @@ end
function cm.confilter(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_HAND)
end
function cm.tdfilter(c)
function cm.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,LOCATION_GRAVE,1,5,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,LOCATION_GRAVE,1,5,nil,function(g)
RD.SendToDeckAndExists(g)
end)
end
\ No newline at end of file
......@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetLabel(m)
e1:SetCondition(RushDuel.MaximumMode)
e1:SetCondition(RD.MaximumMode)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
......@@ -19,10 +19,7 @@ end
function cm.desfilter(c)
return c:IsFaceup() and c:IsLevelBelow(8)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,3) end
Duel.DiscardDeck(tp,3,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
......@@ -30,10 +27,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end
end)
end
\ No newline at end of file
......@@ -5,14 +5,14 @@ cm.name="天帝龙树 世界树龙"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Maximum Summon
RushDuel.AddMaximumProcedure(c,4000,list[1],list[2])
RD.AddMaximumProcedure(c,4000,list[1],list[2])
--Indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(RushDuel.MaximumMode)
e1:SetCondition(RD.MaximumMode)
e1:SetValue(cm.efilter)
c:RegisterEffect(e1)
end
......
......@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetLabel(m)
e1:SetCondition(RushDuel.MaximumMode)
e1:SetCondition(RD.MaximumMode)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
......@@ -17,12 +17,9 @@ function cm.initial_effect(c)
end
--Position
function cm.posfilter(c)
return c:IsDefensePos() and c:IsCanChangePosition()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,3) end
Duel.DiscardDeck(tp,3,REASON_COST)
return c:IsDefensePos() and RD.IsCanChangePosition(c)
end
cm.cost=RD.CostSendDeckTopToGrave(3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
......@@ -30,10 +27,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
end
RD.SelectAndDoAction(HINTMSG_POSCHANGE,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.ChangePosition(g,POS_FACEUP_ATTACK)
end)
end
\ No newline at end of file
......@@ -32,16 +32,9 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_EFFECT)~=0 and Duel.Draw(tp,2,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,2,2,nil)
if g:GetCount()>0 then
RD.SelectAndDoAction(HINTMSG_TODECK,Card.IsAbleToDeck,tp,LOCATION_HAND,0,2,2,nil,function(g)
Duel.BreakEffect()
local ct=Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
Duel.SortDecktop(tp,tp,ct)
for i=1,ct do
local tc=Duel.GetDecktopGroup(tp,1):GetFirst()
Duel.MoveSequence(tc,1)
end
end
RD.SendToDeckBottom(g,tp,tp,true)
end)
end
end
\ No newline at end of file
......@@ -25,13 +25,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,3,3)
Duel.ConfirmCards(1-tp,sg)
Duel.SendtoDeck(sg,nil,0,REASON_COST)
local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK)
Duel.SortDecktop(tp,tp,ct)
for i=1,ct do
local tc=Duel.GetDecktopGroup(tp,1):GetFirst()
Duel.MoveSequence(tc,1)
end
RD.SendToDeckBottom(sg,tp,tp,true)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGrave() and Duel.IsPlayerCanDraw(tp,3) end
......@@ -41,11 +35,8 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_EFFECT)~=0 and Duel.Draw(tp,3,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_HAND,0,3,3,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoGrave(g,REASON_EFFECT)
end
RD.SelectAndDoAction(HINTMSG_TOGRAVE,Card.IsAbleToGrave,tp,LOCATION_HAND,0,3,3,nil,function(g)
RD.SendToGraveAndExists(g)
end)
end
end
\ No newline at end of file
......@@ -31,16 +31,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel()*400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),e:GetLabel()*400,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -23,23 +23,14 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
RD.TargetDraw(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)==d then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(p,Card.IsAbleToDeck,p,LOCATION_HAND,0,2,2,nil)
if g:GetCount()>0 then
RD.SelectAndDoAction(HINTMSG_TODECK,Card.IsAbleToDeck,p,LOCATION_HAND,0,2,2,nil,function(g)
Duel.BreakEffect()
local ct=Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
Duel.SortDecktop(p,p,ct)
for i=1,ct do
local tc=Duel.GetDecktopGroup(p,1):GetFirst()
Duel.MoveSequence(tc,1)
end
end
RD.SendToDeckBottom(g,p,p,true)
end)
end
end
\ No newline at end of file
......@@ -31,9 +31,9 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoDeck(g,nil,0,REASON_EFFECT)~=0 then
Duel.ConfirmDecktop(tp,1)
end
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
if RD.SendToDeckTop(g,tp,tp,true)~=0 then
Duel.ConfirmDecktop(tp,1)
end
end)
end
\ No newline at end of file
......@@ -16,22 +16,17 @@ end
--Draw & Recover
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:IsReason(REASON_SUMMON) and c:IsStatus(STATUS_SUMMON_TURN))
or (c:IsReason(REASON_SPSUMMON) and c:IsStatus(STATUS_SPSUMMON_TURN))
return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(1-tp,ct) end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(ct)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,ct)
RD.TargetDraw(1-tp,ct)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
local d=Duel.Draw(p,ct,REASON_EFFECT)
if d>0 then
local ct=RD.Draw(nil,Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE))
if ct>0 then
Duel.BreakEffect()
Duel.Recover(tp,d*300,REASON_EFFECT)
Duel.Recover(tp,ct*300,REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -23,8 +23,7 @@ function cm.filter(c)
return c:IsCode(list[1]) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_SUMMON) and c:IsStatus(STATUS_SUMMON_TURN)
return RD.IsSummonTurn(e:GetHandler())
and Duel.IsExistingMatchingCard(cm.confilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......@@ -34,14 +33,11 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-tp,g)
if Duel.SendtoDeck(g,nil,0,REASON_EFFECT)~=0 then
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
if RD.SendToDeckAndExists(g) then
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end)
end
\ No newline at end of file
......@@ -20,17 +20,8 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end)
end
\ No newline at end of file
......@@ -31,10 +31,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -27,23 +27,13 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(1-tp,1) then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CARDTYPE)
local opt=Duel.AnnounceType(1-tp)
if Duel.DiscardDeck(1-tp,1,REASON_EFFECT)==1 then
local tc=Duel.GetOperatedGroup():GetFirst()
if (opt==0 and not tc:IsType(TYPE_MONSTER))
or (opt==1 and not tc:IsType(TYPE_SPELL))
or (opt==2 and not tc:IsType(TYPE_TRAP)) then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local sc=g:GetFirst()
while sc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
sc:RegisterEffect(e1)
sc=g:GetNext()
end
end
local function filter(c)
return not c:IsType(2^opt)
end
if RD.SendDeckTopToGraveAndExists(1-tp,1,filter,1,nil) then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
g:ForEach(function(tc)
RD.AttachDirectAttack(e,tc,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
\ No newline at end of file
......@@ -24,14 +24,10 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(1-tp,1) then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CARDTYPE)
local opt=Duel.AnnounceType(1-tp)
if Duel.DiscardDeck(1-tp,1,REASON_EFFECT)==1 then
local tc=Duel.GetOperatedGroup():GetFirst()
if (opt==0 and not tc:IsType(TYPE_MONSTER))
or (opt==1 and not tc:IsType(TYPE_SPELL))
or (opt==2 and not tc:IsType(TYPE_TRAP)) then
if Duel.NegateAttack() then
Duel.Damage(1-tp,300,REASON_EFFECT)
end
end
local function filter(c)
return not c:IsType(2^opt)
end
if RD.SendDeckTopToGraveAndExists(1-tp,1,filter,1,nil) and Duel.NegateAttack() then
Duel.Damage(1-tp,300,REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -26,29 +26,12 @@ end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local dam=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)*500
if chk==0 then return dam>0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
RD.TargetDamage(1-tp,dam)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dam=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)*500
Duel.Damage(p,dam,REASON_EFFECT)
RD.Damage(nil,Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)*500)
if Duel.GetFlagEffect(tp,m)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
--Hint
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,nil,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
\ No newline at end of file
......@@ -30,18 +30,8 @@ end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 and Duel.GetFlagEffect(tp,m)==0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(m,2))
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
RD.CreateCannotSummonEffect(e,aux.Stringid(m,1),nil,tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateCannotSpecialSummonEffect(e,aux.Stringid(m,2),nil,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
end
\ No newline at end of file
......@@ -25,11 +25,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
Duel.Recover(tp,g:GetFirst():GetAttack(),REASON_EFFECT)
end)
end
\ No newline at end of file
......@@ -18,7 +18,7 @@ function cm.confilter(c)
return c:IsAttack(0)
end
function cm.spfilter(c,e,tp)
return c:IsLevelAbove(7) and c:IsAttack(0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK)
return c:IsLevelAbove(7) and c:IsAttack(0) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_ATTACK)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,8,nil)
......@@ -29,10 +29,5 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
RD.SelectAndSpecialSummon(cm.spfilter,e,tp,LOCATION_HAND,0,1,1,nil,POS_FACEUP_ATTACK)
end
\ No newline at end of file
......@@ -17,27 +17,15 @@ end
function cm.filter(c)
return c:IsFaceup() and c:IsAttack(0) and c:IsLevelAbove(1)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(tc:GetLevel()*500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,c,function(g)
RD.AttachAtkDef(e,c,g:GetFirst():GetLevel()*500,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end)
end
end
\ No newline at end of file
......@@ -29,12 +29,7 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,2,2,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
......
......@@ -22,18 +22,10 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,600,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -13,7 +13,7 @@ function cm.initial_effect(c)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.adtg)
e2:SetTarget(cm.uptg)
e2:SetValue(-300)
c:RegisterEffect(e2)
local e3=e2:Clone()
......@@ -21,6 +21,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e3)
end
--Atk & Def
function cm.adtg(e,c)
function cm.uptg(e,c)
return c:IsFaceup() and c:IsLevelBelow(4)
end
\ No newline at end of file
......@@ -32,14 +32,11 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,200)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local lv=g:GetFirst():GetLevel()
if Duel.Recover(tp,lv*200,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
RD.SendToHandAndExists(g)
end
end
end)
end
\ No newline at end of file
......@@ -17,28 +17,12 @@ end
function cm.costfilter(c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsAbleToGraveAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_MZONE,0,1,2,nil)
local ct=Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(ct)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,2,false,nil,nil,Group.GetCount)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local atk=e:GetLabel()*300
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-300*e:GetLabel(),0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -23,13 +23,11 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND,0,1,99,nil)
if Duel.SendtoGrave(g,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
local lv=og:Filter(cm.drfilter,nil):GetSum(Card.GetLevel)
if lv>=10 and Duel.IsPlayerCanDraw(tp,2) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Draw(tp,2,REASON_EFFECT)
RD.SelectAndDoAction(HINTMSG_TOGRAVE,cm.filter,tp,LOCATION_HAND,0,1,99,nil,function(g)
if RD.SendToGraveAndExists(g) then
if Duel.GetOperatedGroup():Filter(cm.drfilter,nil):GetSum(Card.GetLevel)>=10 then
RD.CanDraw(aux.Stringid(m,1),tp,2)
end
end
end
end)
end
\ No newline at end of file
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