Commit 5e4282f8 authored by 未闻皂名's avatar 未闻皂名

2022/2/25 模块化进度:KP03

parent c368767a
This diff is collapsed.
......@@ -23,6 +23,6 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.SetBaseAtkDef(e,g:GetFirst(),1500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.SetBaseAtkDef(e,g:GetFirst(),1500,nil,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -22,38 +22,13 @@ end
function cm.setfilter(c)
return c:IsCode(list[1],list[2]) and c:IsSSetable()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local ct=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ct>2 then ct=2 end
if ct>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=mg:SelectSubGroup(tp,aux.dncheck,false,1,ct)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.SSet(tp,sg)
end
end
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectGroupAndSet(aux.Stringid(m,2),aux.NecroValleyFilter(cm.setfilter),aux.dncheck,e,tp,LOCATION_GRAVE,0,1,2,nil,true)
end)
end
\ No newline at end of file
......@@ -21,27 +21,12 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-200,-200,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -20,25 +20,17 @@ function cm.confilter(c)
end
function cm.spfilter(c,e,tp)
return c:IsLevelBelow(7) and c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
cm.cost=RD.CostSendSelfToGrave()
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
RD.SelectAndSpecialSummon(cm.spfilter,e,tp,LOCATION_HAND,0,1,1,nil,POS_FACEUP)
end
\ No newline at end of file
......@@ -18,31 +18,14 @@ function cm.costfilter(c)
return c:IsRace(RACE_WARRIOR+RACE_SPELLCASTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.spfilter(c,e,tp)
return c:IsLevel(7) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,4,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,4,4,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,0,REASON_COST)
local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK)
Duel.SortDecktop(tp,tp,ct)
for i=1,ct do
local tc=Duel.GetDecktopGroup(tp,1):GetFirst()
Duel.MoveSequence(tc,1)
end
return c:IsLevel(7) and c:IsRace(RACE_WARRIOR) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,4,4)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
RD.SelectAndSpecialSummon(cm.spfilter,e,tp,LOCATION_HAND,0,1,1,nil,POS_FACEUP)
end
\ No newline at end of file
......@@ -24,31 +24,13 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)==Duel.GetMatchingGroupCount(cm.confilter,tp,LOCATION_ONFIELD,0,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_ONFIELD,0,1,3,nil)
local ct=Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(ct)
end
cm.cost=RD.CostSendOnFieldToGrave(cm.costfilter,1,3,false,nil,nil,Group.GetCount)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local atk=e:GetLabel()*1000
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
local down=-1000*e:GetLabel()
RD.AttachAtkDef(e,g:GetFirst(),down,down,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -17,10 +17,7 @@ end
function cm.filter(c)
return c:IsFaceup() and c:IsLevelAbove(7)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
......@@ -28,11 +25,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local atk=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)*400
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -21,16 +21,13 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_HAND+LOCATION_GRAVE)
and c:IsReason(REASON_SPSUMMON) and c:IsStatus(STATUS_SPSUMMON_TURN)
and RD.IsSpecialSummonTurn(c)
and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,4,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
RD.TargetDraw(tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
RD.Draw()
end
\ No newline at end of file
......@@ -17,26 +17,12 @@ end
function cm.filter(c)
return c:IsFaceup() and c:IsLevelBelow(6) and c:IsRace(RACE_DRAGON)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -20,23 +20,14 @@ end
function cm.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.tdfilter,tp,0,LOCATION_GRAVE,1,2,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,2,nil,function(g)
RD.SendToDeckAndExists(g)
end)
end
\ No newline at end of file
......@@ -17,13 +17,7 @@ end
function cm.costfilter(c)
return c:IsLevelBelow(5) and c:IsRace(RACE_DRAGON) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_FZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_FZONE,nil)
......
......@@ -19,37 +19,19 @@ function cm.tdfilter(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToDeck()
end
function cm.desfilter(c)
return c:IsFaceup() and c:IsDefenseBelow(1500) and RushDuel.IsHasDefense(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
return c:IsFaceup() and RD.IsDefenseBelow(c,1500)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,nil)
if mg:CheckSubGroup(aux.dncheck,2,2) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=mg:SelectSubGroup(tp,aux.dncheck,false,2,2)
if sg:GetCount()==0 then return end
Duel.ConfirmCards(1-tp,sg)
if Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)~=0
and Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(g)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
RD.AttachAtkDef(e,c,600,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
RD.CanSelectGroupAndDoAction(aux.Stringid(m,1),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),aux.dncheck,tp,LOCATION_GRAVE,0,2,2,nil,function(g)
if RD.SendToDeckAndExists(g) then
RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
Duel.Destroy(sg,REASON_EFFECT)
end)
end
end
end)
end
end
\ No newline at end of file
......@@ -23,11 +23,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local atk=e:GetLabel()*600
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -23,11 +23,8 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
RD.TargetRecover(tp,500)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
RD.Recover()
end
\ No newline at end of file
......@@ -18,18 +18,14 @@ function cm.thfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_AQUA) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_SUMMON) and c:IsStatus(STATUS_SUMMON_TURN)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -23,10 +23,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -15,11 +15,10 @@ function cm.initial_effect(c)
end
--Special Summon
function cm.spfilter(c,e,tp)
return c:IsLevelBelow(7) and c:IsRace(RACE_BEASTWARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsLevelBelow(7) and c:IsRace(RACE_BEASTWARRIOR) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_SUMMON) and c:IsStatus(STATUS_SUMMON_TURN)
return RD.IsSummonTurn(e:GetHandler())
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)==3
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......@@ -28,30 +27,10 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
RD.SelectAndSpecialSummon(cm.spfilter,e,tp,LOCATION_HAND,0,1,1,nil,POS_FACEUP)
if Duel.GetFlagEffect(tp,m)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(cm.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
--Hint
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
......
......@@ -16,63 +16,21 @@ end
function cm.costfilter(c)
return c:IsFaceup() and c:IsLevelBelow(4) and c:IsRace(RACE_BEASTWARRIOR) and c:IsAbleToGraveAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_MZONE,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_MZONE,0,2,2,e:GetHandler())
e:SetLabel(g:GetSum(Card.GetLevel))
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,2,2,true,function(g)
return g:GetSum(Card.GetLevel)
end)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local atk=e:GetLabel()*100
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetValue(cm.atlimit)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,3))
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e3:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,4))
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_ATTACK_ALL)
e4:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e4:SetValue(1)
e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e4)
local reset=RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END
RD.AttachAtkDef(e,c,atk,0,reset)
RD.AttachCannotSelectBattleTarget(e,c,cm.atlimit,aux.Stringid(m,2),reset)
RD.AttachCannotDirectAttack(e,c,aux.Stringid(m,3),reset)
RD.AttachAttackAll(e,c,1,aux.Stringid(m,4),reset)
end
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_ATTACK)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetTarget(cm.atktg)
e4:SetLabel(c:GetFieldID())
e4:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e4,tp)
--Hint
local e5=Effect.CreateEffect(e:GetHandler())
e5:SetDescription(aux.Stringid(m,1))
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e5:SetTargetRange(1,0)
e5:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e5,tp)
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END):SetLabel(c:GetFieldID())
end
function cm.atlimit(e,c)
return c:IsDefensePos()
......
......@@ -17,25 +17,17 @@ end
function cm.filter(c)
return c:IsType(TYPE_MONSTER)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>4 end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)<5 then return end
Duel.ConfirmDecktop(1-tp,5)
local atk=Duel.GetDecktopGroup(1-tp,5):FilterCount(cm.filter,nil)
local atk=Duel.GetDecktopGroup(1-tp,5):FilterCount(cm.filter,nil)*100
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk*100)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
Duel.SortDecktop(1-tp,1-tp,5)
for i=1,5 do
......
......@@ -7,6 +7,7 @@ function cm.initial_effect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
......@@ -17,19 +18,14 @@ end
function cm.costfilter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsRace(RACE_PYRO) and c:IsAbleToGraveAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
RD.TargetDamage(1-tp,1000)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.Damage(1-tp,1000,REASON_EFFECT)~=0 then
if RD.Damage()~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -30,10 +30,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -20,21 +20,13 @@ end
function cm.thfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAttackAbove(1500) and c:IsAbleToHand()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -20,24 +20,12 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,2,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(ATTRIBUTE_LIGHT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.ChangeAttribute(e,g:GetFirst(),ATTRIBUTE_LIGHT,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -19,35 +19,19 @@ function cm.filter(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanChangePosition() and RushDuel.IsHasDefense(c) end
Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
if chk==0 then return RD.IsCanChangePosition(c) end
RD.ChangePosition(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(cm.efilter)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
RD.AttachAtkDef(e,tc,500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.AttachEffectIndes(e,tc,cm.indes,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
function cm.efilter(e,re,rp)
function cm.indes(e,re,rp)
return rp==1-e:GetHandlerPlayer() and re:GetOwner():IsType(TYPE_TRAP)
end
\ No newline at end of file
......@@ -16,21 +16,12 @@ end
function cm.costfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
local g=Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_FACEDOWN,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
Duel.ConfirmCards(tp,g)
end
end)
end
\ No newline at end of file
......@@ -27,30 +27,14 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,2,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,2,nil,function(g)
g:ForEach(function(tc)
RD.AttachAtkDef(e,tc,500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end)
end
\ No newline at end of file
......@@ -24,24 +24,12 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -19,18 +19,14 @@ function cm.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_SUMMON) and c:IsStatus(STATUS_SUMMON_TURN)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local dam=Duel.GetMatchingGroupCount(cm.filter,tp,0,LOCATION_ONFIELD,nil)*300
if chk==0 then return dam>0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
RD.TargetDamage(1-tp,dam)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dam=Duel.GetMatchingGroupCount(cm.filter,tp,0,LOCATION_ONFIELD,nil)*300
Duel.Damage(p,dam,REASON_EFFECT)
RD.Damage(nil,dam)
end
\ No newline at end of file
......@@ -26,16 +26,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-600,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -17,20 +17,11 @@ end
function cm.costfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
RD.TargetDraw(tp,1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
RD.Draw()
end
\ No newline at end of file
......@@ -16,6 +16,9 @@ end
function cm.filter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function cm.exfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsLocation(LOCATION_GRAVE)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
end
......@@ -24,23 +27,11 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.DiscardDeck(tp,1,REASON_EFFECT)~=0 then
local oc=Duel.GetOperatedGroup():GetFirst()
if oc and oc:IsType(TYPE_MONSTER) and oc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local atk=oc:GetLevel()*300
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
Duel.Damage(tp,atk,REASON_EFFECT)
end
end
if RD.SendDeckTopToGraveAndExists(tp,1,cm.exfilter,1,nil) then
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local atk=Duel.GetOperatedGroup():GetFirst():GetLevel()*300
RD.AttachAtkDef(e,g:GetFirst(),atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
Duel.Damage(tp,atk,REASON_EFFECT)
end)
end
end
\ No newline at end of file
......@@ -19,23 +19,9 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(300)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
RD.AttachAtkDef(e,tc,300,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.AttachPierce(e,tc,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -23,18 +23,9 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
and Duel.IsExistingMatchingCard(cm.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local atk=Duel.GetMatchingGroupCount(cm.atkfilter,tp,LOCATION_MZONE,0,nil)*400
local atk=-400*Duel.GetMatchingGroupCount(cm.atkfilter,tp,LOCATION_MZONE,0,nil)
if atk==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -26,16 +26,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.SetBaseAtkDef(e,g:GetFirst(),0,nil,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -13,11 +13,11 @@ function cm.initial_effect(c)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.atktg)
e2:SetTarget(cm.uptg)
e2:SetValue(200)
c:RegisterEffect(e2)
end
--Atk Up
function cm.atktg(e,c)
function cm.uptg(e,c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
end
\ No newline at end of file
......@@ -28,17 +28,8 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local atk=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)*300
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.AttachAtkDef(e,g:GetFirst(),atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -14,7 +14,7 @@ function cm.initial_effect(c)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.adtg)
e2:SetTarget(cm.downtg)
e2:SetValue(-300)
c:RegisterEffect(e2)
local e3=e2:Clone()
......@@ -29,6 +29,6 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(cm.confilter,tp,LOCATION_MZONE,0,nil)==3
end
--Atk & Def Down
function cm.adtg(e,c)
function cm.downtg(e,c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_WATER)
end
\ No newline at end of file
......@@ -16,24 +16,12 @@ end
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsAttackBelow(1000)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -13,7 +13,7 @@ function cm.initial_effect(c)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.adtg)
e2:SetTarget(cm.uptg)
e2:SetValue(200)
c:RegisterEffect(e2)
local e3=e2:Clone()
......@@ -21,6 +21,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e3)
end
--Atk & Def
function cm.adtg(e,c)
function cm.uptg(e,c)
return c:IsFaceup() and c:IsRace(RACE_INSECT+RACE_BEAST+RACE_PLANT+RACE_BEASTWARRIOR)
end
\ No newline at end of file
......@@ -22,7 +22,7 @@ function cm.confilter(c,tp,rp)
and ((rp==1-tp and c:IsReason(REASON_EFFECT)) or c==Duel.GetAttackTarget())
end
function cm.spfilter(c,e,tp)
return c:IsCode(list[1],list[2]) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsCode(list[1],list[2]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,tp,rp)
......@@ -33,10 +33,5 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),e,tp,LOCATION_GRAVE,0,1,1,nil,POS_FACEUP)
end
\ No newline at end of file
......@@ -24,17 +24,10 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local atk=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)*300
local atk=-300*Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)
if atk==0 then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
g:ForEach(function(tc)
RD.AttachAtkDef(e,tc,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -21,21 +21,10 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsControler(tp) and c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc and tc:IsRelateToBattle() and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
RD.AttachAtkDef(e,tc,-1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -21,12 +21,7 @@ end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc and tc:IsRelateToBattle() and tc:IsFaceup() then
local atk=tc:GetLevel()*100
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local atk=-100*tc:GetLevel()
RD.AttachAtkDef(e,tc,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -22,11 +22,8 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
RD.TargetDraw(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
RD.Draw()
end
\ No newline at end of file
......@@ -21,14 +21,7 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(900)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
g:ForEach(function(tc)
RD.AttachAtkDef(e,tc,900,900,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -18,22 +18,19 @@ function cm.confilter(c,tp)
return c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_ONFIELD)
and bit.band(c:GetPreviousTypeOnField(),TYPE_SPELL+TYPE_TRAP)~=0 and c:IsReason(REASON_EFFECT)
end
function cm.desfilter(c)
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsLevelBelow(6)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and eg:IsExists(cm.confilter,1,nil,tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_DESTROY,cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end
end)
end
\ No newline at end of file
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