Commit b80f5f5f authored by 聖園ミカ's avatar 聖園ミカ 🐟

pic

parent 0d0fa6bf
...@@ -40,6 +40,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -40,6 +40,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateRelatedChain(c,RESET_TURN_SET) Duel.NegateRelatedChain(c,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
......
...@@ -39,6 +39,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -39,6 +39,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateRelatedChain(c,RESET_TURN_SET) Duel.NegateRelatedChain(c,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
......
...@@ -37,6 +37,7 @@ function cm.effop(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,6 +37,7 @@ function cm.effop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateRelatedChain(c,RESET_TURN_SET) Duel.NegateRelatedChain(c,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
......
...@@ -47,6 +47,7 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp) ...@@ -47,6 +47,7 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateRelatedChain(c,RESET_TURN_SET) Duel.NegateRelatedChain(c,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
......
...@@ -63,6 +63,7 @@ function cm.disop(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,6 +63,7 @@ function cm.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateRelatedChain(c,RESET_TURN_SET) Duel.NegateRelatedChain(c,RESET_TURN_SET)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE) e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EFFECT_DISABLE) e5:SetCode(EFFECT_DISABLE)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
......
...@@ -39,6 +39,7 @@ function cm.tgop(e,tp,eg,ep,ev,re,r,rp) ...@@ -39,6 +39,7 @@ function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateRelatedChain(c,RESET_TURN_SET) Duel.NegateRelatedChain(c,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
......
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