Commit 213d1e53 authored by root's avatar root

Refresh on 2025-04-05 12:27:10

parent 3ffc3b74
......@@ -53,7 +53,7 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.ConfirmCards(1-tp,g)
Duel.RaiseEvent(sg,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
Duel.RaiseEvent(g,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
......
......@@ -49,8 +49,7 @@ function s.spfilter(c,tp,attr)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
......
......@@ -2,18 +2,17 @@
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
c:EnableReviveLimit()
aux.AddSynchroMixProcedure(c,s.matfilter1,nil,nil,s.matfilter2,1,1)
local e0=Effect.CreateEffect(c)
e0:SetDescription(1164)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SYNCHRO_LEVEL_EX)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e0:SetRange(LOCATION_EXTRA)
e0:SetCondition(s.LSynCondition)
e0:SetTarget(s.LSynTarget)
e0:SetOperation(Auxiliary.SynOperation())
e0:SetValue(SUMMON_TYPE_SYNCHRO)
e0:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e0:SetTarget(s.syntg)
e0:SetValue(s.synval)
c:RegisterEffect(e0)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
......@@ -37,122 +36,30 @@ function s.initial_effect(c)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.matfilter1(c,syncard,tp)
if c:IsFacedown() then return false end
if c:IsSynchroType(TYPE_LINK) and c:IsControler(tp) then return true end
return c:IsSynchroType(TYPE_TUNER) and c:IsCanBeSynchroMaterial(syncard) and (c:IsControler(tp) or Duel.GetSynchroMaterial(tp):IsContains(c))
end
function s.matfilter2(c,syncard,tp)
return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsNotTuner(syncard) and c:IsCanBeSynchroMaterial(syncard) and (c:IsControler(tp) or Duel.GetSynchroMaterial(tp):IsContains(c))
end
function s.val(c,syncard)
if c:IsSynchroType(TYPE_LINK) then
return c:GetLink()
else
return c:GetSynchroLevel(syncard)
end
function s.matfilter1(c,syncard)
return c:IsTuner(syncard) or c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.synfilter(c,syncard,lv,g2,g3,minc,maxc,tp)
local tsg=c:IsHasEffect(EFFECT_HAND_SYNCHRO) and g3 or g2
return tsg:CheckSubGroup(s.goal,minc,maxc,tp,lv,syncard,c)
function s.matfilter2(c,syncard)
return c:IsNotTuner(syncard) and not c:IsType(TYPE_LINK)
end
function s.goal(g,tp,lv,syncard,tuc)
if Duel.GetLocationCountFromEx(tp,tp,g,syncard)<=0 then return false end
if tuc:IsHasEffect(EFFECT_HAND_SYNCHRO) and g:IsExists(Card.IsLocation,2,tuc,LOCATION_HAND) then return false end
local lg=g:__add(tuc)
return lg:GetSum(s.val,syncard)==lv
end
function s.LSynCondition(e,c,tuner,mg,min,max)
if c==nil then return true end
if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end
local tp=c:GetControler()
local minc=1
local maxc=c:GetLevel()-1
if min then
if min>minc then minc=min end
if max<maxc then maxc=max end
if minc>maxc then return false end
end
local g1=nil
local g2=nil
local g3=nil
if mg then
g1=mg:Filter(s.matfilter1,nil,c,tp)
g2=mg:Filter(s.matfilter2,nil,c,tp)
g3=g2:Clone()
else
g1=Duel.GetMatchingGroup(s.matfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c,tp)
g2=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c,tp)
g3=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE+LOCATION_HAND,LOCATION_MZONE,nil,c,tp)
end
local pe=Duel.IsPlayerAffectedByEffect(tp,EFFECT_MUST_BE_SMATERIAL)
local lv=c:GetLevel()
local sg=nil
if tuner then
return s.matfilter1(c,tp) and s.synfilter(tuner,c,lv,g2,g3,minc,maxc,tp)
elseif pe then
return s.matfilter1(pe:GetOwner(),tp) and s.synfilter(pe:GetOwner(),c,lv,g2,g3,minc,maxc,tp)
else
return g1:IsExists(s.synfilter,1,nil,c,lv,g2,g3,minc,maxc,tp)
end
function s.syntg(e,c)
return c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.LSynTarget(e,tp,eg,ep,ev,re,r,rp,chk,c,tuner,mg,min,max)
local minc=1
local maxc=c:GetLevel()-1
if min then
if min>minc then minc=min end
if max<maxc then maxc=max end
if minc>maxc then return false end
end
local g1=nil
local g2=nil
local g3=nil
if mg then
g1=mg:Filter(s.matfilter1,nil,c,tp)
g2=mg:Filter(s.matfilter2,nil,c,tp)
g3=g2:Clone()
else
g1=Duel.GetMatchingGroup(s.matfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c,tp)
g2=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c,tp)
g3=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE+LOCATION_HAND,LOCATION_MZONE,nil,c,tp)
end
local pe=Duel.IsPlayerAffectedByEffect(tp,EFFECT_MUST_BE_SMATERIAL)
local lv=c:GetLevel()
local tuc=nil
if tuner then
tuc=tuner
function s.synval(e,syncard)
if e:GetHandler()==syncard then
return 1
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
if not pe then
local sg=g1:Filter(s.synfilter,nil,c,lv,g2,g3,minc,maxc,tp):CancelableSelect(tp,1,1,nil)
if sg then
tuc=sg:GetFirst()
else
return false
end
else
tuc=pe:GetOwner()
Group.FromCards(tuc):Select(tp,1,1,nil)
end
return 0
end
local tsg=tuc:IsHasEffect(EFFECT_HAND_SYNCHRO) and g3 or g2
Duel.Hint(tp,HINT_SELECTMSG,HINTMSG_SMATERIAL)
local g=tsg:SelectSubGroup(tp,s.goal,true,minc,maxc,tp,lv,c,tuc)
if g then
g:AddCard(tuc)
g:KeepAlive()
e:SetLabelObject(g)
return true
else return false end
end
function s.gspcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.gspfilter(c,e,tp)
return c:IsSetCard(0x2c8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
return c:IsSetCard(0x1ca) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.gsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
......@@ -167,9 +74,8 @@ function s.gspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,2,2,nil)
for tc in aux.Next(sg) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
......@@ -180,7 +86,7 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SendtoDeck(e:GetHandler(),nil,0,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x2c8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsSetCard(0x1ca) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler(),tp)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
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