Commit 3ffc3b74 authored by root's avatar root

Refresh on 2025-04-04 16:25:19

parent 4c971f1d
...@@ -41,21 +41,20 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -41,21 +41,20 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) then if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
end end
function s.cfilter2(c) function s.rcheck(g,tp,lv,ec)
return c:IsRace(RACE_FAIRY) and c:IsReleasable() and c:GetLevel()>0 return g:GetSum(Card.GetLevel)==lv and Duel.GetMZoneCount(tp,g+ec)>0
and Duel.CheckReleaseGroupEx(tp,Auxiliary.IsInGroup,#g,REASON_COST,false,nil,g)
end end
function s.filter(c,e,tp,rg) function s.cfilter2(c,tp)
return c:IsRace(RACE_FAIRY) and c:IsReleasable() and c:IsLevelAbove(1) and (c:IsControler(tp) or c:IsFaceup())
end
function s.filter(c,e,tp,lvt)
local lv=c:GetLevel() local lv=c:GetLevel()
local lv0=e:GetHandler():GetLevel() return lvt[lv] and lv>0 and c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
if lv>lv0 then
return lv>0 and c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and rg:CheckWithSumEqual(Card.GetLevel,lv-lv0,1,99)
else
return true
end
end end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100) e:SetLabel(100)
...@@ -72,34 +71,39 @@ end ...@@ -72,34 +71,39 @@ end
function s.splimit(e,c) function s.splimit(e,c)
return not c:IsRace(RACE_FAIRY) return not c:IsRace(RACE_FAIRY)
end end
function s.cfilter3(g,c)
return g:IsContains(c)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
local lv0=c:GetLevel() if not c:IsReleasable() or not c:IsRace(RACE_FAIRY) then return false end
local rg=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_MZONE,0,c) local clv=c:GetLevel()
local rg=Duel.GetReleaseGroup(tp):Filter(s.cfilter2,c,tp)
local lvt={}
for lv=clv,12 do
if lv==clv and Duel.GetMZoneCount(tp,c)>0 or rg:CheckSubGroup(s.rcheck,1,99,tp,lv-clv,c) then
lvt[lv]=true
end
end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp,lvt)
if chk==0 then if chk==0 then
if e:GetLabel()~=100 then return false end if e:GetLabel()~=100 then return false end
e:SetLabel(0) e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,rg) end return #g>0
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp,rg) end
local lvt={} local alvt={}
local pc=1 for lv=1,12 do
for i=1,12 do if lvt[lv] and g:IsExists(Card.IsLevel,1,nil,lv) then
if g:IsExists(s.spfilter,1,nil,e,tp,i) then lvt[pc]=i pc=pc+1 end alvt[#alvt+1]=lv
end
end end
lvt[pc]=nil local tglv=Duel.AnnounceNumber(tp,table.unpack(alvt))
local lv=Duel.AnnounceNumber(tp,table.unpack(lvt)) if tglv>clv then
if lv>lv0 then
local rg=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_MZONE,0,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:SelectWithSumEqual(tp,Card.GetLevel,lv-lv0,1,99)+c local sg=rg:SelectSubGroup(tp,s.rcheck,false,1,99,tp,tglv-clv,c)+c
aux.UseExtraReleaseCount(sg,tp)
Duel.Release(sg,REASON_COST) Duel.Release(sg,REASON_COST)
else else
Duel.Release(c,REASON_COST) Duel.Release(c,REASON_COST)
end end
e:SetLabel(lv) e:SetLabel(tglv)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end end
function s.spfilter(c,e,tp,lv) function s.spfilter(c,e,tp,lv)
......
--Hrimnir the Divine Follower --Hrimnir the Divine Follower
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--set --set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCost(s.cost) e1:SetCost(s.cost)
e1:SetTarget(s.sttg) e1:SetTarget(s.sttg)
e1:SetOperation(s.stop) e1:SetOperation(s.stop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon) e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
e2:SetOperation(s.spop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.filter(c) function s.filter(c,tp)
return c:IsReleasable() and c:IsRace(RACE_FAIRY) return c:IsReleasable() and c:IsRace(RACE_FAIRY) and (c:IsControler(tp) or c:IsFaceup())
end end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.rcheck(g,tp)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE+LOCATION_HAND,0,3,nil) end return Duel.GetSZoneCount(tp,g)>0 and Duel.CheckReleaseGroupEx(tp,Auxiliary.IsInGroup,#g,REASON_COST,true,nil,g)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE+LOCATION_HAND,0,3,3,nil) end
Duel.Release(g,REASON_COST) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end local rg=Duel.GetReleaseGroup(tp,true,REASON_COST):Filter(s.filter,nil,tp)
function s.stfilter(c) if chk==0 then return rg:CheckSubGroup(s.rcheck,3,3,tp) end
return c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsSSetable() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
end local g=rg:SelectSubGroup(tp,s.rcheck,false,3,3,tp)
function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk) aux.UseExtraReleaseCount(g,tp)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Release(g,REASON_COST)
end end
function s.stop(e,tp,eg,ep,ev,re,r,rp) function s.stfilter(c)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end return c:IsAllTypes(TYPE_CONTINUOUS+TYPE_SPELL) and c:IsSSetable()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) end
local g=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_DECK,0,1,1,nil) function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if g:GetCount()>0 then if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_DECK,0,1,nil) end
local ct=Duel.SSet(tp,g) end
if ct~=0 then function s.stop(e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local e1=Effect.CreateEffect(tc) local g=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_DECK,0,1,1,nil)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) if g:GetCount()>0 then
e1:SetCode(EVENT_PHASE+PHASE_END) local ct=Duel.SSet(tp,g)
e1:SetCountLimit(1) if ct~=0 then
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) local tc=g:GetFirst()
e1:SetLabelObject(tc) tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCondition(s.tgcon) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetOperation(s.tgop) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
Duel.RegisterEffect(e1,tp) e1:SetCode(EVENT_PHASE+PHASE_END)
end e1:SetCountLimit(1)
end e1:SetLabelObject(tc)
end e1:SetCondition(s.tgcon)
function s.tgcon(e,tp,eg,ep,ev,re,r,rp) e1:SetOperation(s.tgop)
local tc=e:GetLabelObject() Duel.RegisterEffect(e1,tp)
return tc:GetFlagEffect(id)~=0 and Duel.GetTurnPlayer()==1-tp end
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) end
local tc=e:GetLabelObject() function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(tc,REASON_EFFECT) if Duel.GetTurnPlayer()~=1-tp then return false end
end local tc=e:GetLabelObject()
function s.spcon(e,tp,eg,ep,ev,re,r,rp) if tc:GetFlagEffectLabel(id)==e:GetLabel() then
return e:GetHandler():IsReason(REASON_EFFECT+REASON_REDIRECT) return true
end else
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) e:Reset()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 return false
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end
end function s.tgop(e,tp,eg,ep,ev,re,r,rp)
function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject()
local c=e:GetHandler() Duel.SendtoGrave(tc,REASON_EFFECT)
if c:IsRelateToEffect(e) and aux.NecroValleyFilter(c) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then end
local e1=Effect.CreateEffect(c) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) return e:GetHandler():IsReason(REASON_EFFECT+REASON_REDIRECT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) end
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
e1:SetValue(LOCATION_REMOVED) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
c:RegisterEffect(e1,true) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter(c) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end end
\ No newline at end of file
...@@ -46,7 +46,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end end
function s.atkval(e,c) function s.atkval(e,c)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return Duel.GetMatchingGroupCount(Card.IsRace,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil,RACE_FAIRY)*100 return Duel.GetMatchingGroupCount(aux.AND(Card.IsFaceupEx,Card.IsRace),tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil,RACE_FAIRY)*100
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return c:IsRace(RACE_FAIRY) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsRace(RACE_FAIRY) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
...@@ -59,8 +59,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -59,8 +59,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then if tc and aux.NecroValleyFilter(tc) and tc:IsRelateToChain() then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end end
end end
\ No newline at end of file
...@@ -52,7 +52,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -52,7 +52,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) then if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end end
end end
\ No newline at end of file
...@@ -37,7 +37,7 @@ function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -37,7 +37,7 @@ function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.rmop(e,tp,eg,ep,ev,re,r,rp) function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToChain() then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end end
end end
...@@ -51,7 +51,7 @@ end ...@@ -51,7 +51,7 @@ end
function s.negop(e,tp,eg,ep,ev,re,r,rp) function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e,false) then if tc:IsFaceup() and tc:IsRelateToChain() and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET) Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -3,6 +3,7 @@ local s,id,o=GetID() ...@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_REMOVE+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_REMOVE+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
...@@ -13,60 +14,46 @@ function s.initial_effect(c) ...@@ -13,60 +14,46 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,c)
Duel.Remove(g,POS_FACEUP,REASON_COST) Duel.Remove(g,POS_FACEUP,REASON_COST)
end end
function s.condition(e,tp,eg,ep,ev,re,r,rp) function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity() return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity()
end end
function s.filter1(c,tp) function s.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FISH) and return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FISH)
(c:IsAbleToGrave() and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,c)
or c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.filter3,tp,LOCATION_DECK,0,1,c))
end end
function s.filter2(c) function s.gcheck(g)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FISH) and c:IsAbleToGrave() return #g==2 and (g:FilterCount(Card.IsAbleToGrave,nil)==2 or g:FilterCount(Card.IsAbleToRemove,nil)==2)
end
function s.filter3(c)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FISH) and c:IsAbleToRemove()
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK,0,1,nil,tp) end local dg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if chk==0 then return dg:CheckSubGroup(s.gcheck,2,2) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_HAND+LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_HAND+LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,2,tp,LOCATION_HAND+LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,2,tp,LOCATION_HAND+LOCATION_DECK)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil,1-tp) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil,1-tp)
if #g>1 and Duel.IsChainDisablable(0) and Duel.SelectYesNo(1-tp,aux.Stringid(id,0)) then if #g>1 and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local tc=g:Select(1-tp,2,2,nil) local tc=g:Select(1-tp,2,2,nil)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
Duel.NegateEffect(0)
return return
end end
local g1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,tp) local dg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if g1:GetCount()>0 then if dg:CheckSubGroup(s.gcheck,2,2) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local sg1=g1:Select(tp,1,1,nil) local sg1=dg:SelectSubGroup(tp,s.gcheck,false,2,2)
if sg1:GetFirst():IsAbleToGrave() then if sg1:GetFirst():IsAbleToGrave() and not sg1:GetFirst():IsAbleToRemove() or Duel.SelectOption(tp,1191,1192)==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) Duel.SendtoGrave(sg1,REASON_EFFECT)
local sg2=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,sg1:GetFirst()) elseif sg1:GetFirst():IsAbleToRemove() then
sg1:Merge(sg2)
if not sg1:GetFirst():IsAbleToRemove() or not sg2:GetFirst():IsAbleToRemove() or Duel.SelectOption(tp,1191,1192)==0 then
Duel.SendtoGrave(sg1,REASON_EFFECT)
else
Duel.Remove(sg1,POS_FACEUP,REASON_EFFECT)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local sg2=Duel.SelectMatchingCard(tp,s.filter3,tp,LOCATION_DECK,0,1,1,sg1:GetFirst())
sg1:Merge(sg2)
Duel.Remove(sg1,POS_FACEUP,REASON_EFFECT) Duel.Remove(sg1,POS_FACEUP,REASON_EFFECT)
end end
end end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......
...@@ -40,8 +40,9 @@ function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -40,8 +40,9 @@ function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end end
function s.spop1(e,tp,eg,ep,ev,re,r,rp) function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then local c=e:GetHandler()
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
end end
function s.spfilter(c,e,tp,ec) function s.spfilter(c,e,tp,ec)
...@@ -66,8 +67,7 @@ function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -66,8 +67,7 @@ function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.spop2(e,tp,eg,ep,ev,re,r,rp) function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not tc:IsType(TYPE_MONSTER) or not tc:IsRelateToChain() then return end
or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc)
local sc=g:GetFirst() local sc=g:GetFirst()
......
--Sakra Vendirage --Sakra Vendirage
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,id)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,nil,4,2) aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit() c:EnableReviveLimit()
...@@ -46,7 +47,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -46,7 +47,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end end
end end
...@@ -62,7 +63,7 @@ end ...@@ -62,7 +63,7 @@ end
function s.codeop(e,tp,eg,ep,ev,re,r,rp) function s.codeop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_CODE) e1:SetCode(EFFECT_CHANGE_CODE)
......
...@@ -17,6 +17,7 @@ function s.initial_effect(c) ...@@ -17,6 +17,7 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetCost(s.spcost) e2:SetCost(s.spcost)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
...@@ -40,7 +41,7 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -40,7 +41,7 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.PayLPCost(tp,800) Duel.PayLPCost(tp,800)
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return not c:IsCode(id) and c:IsType(TYPE_CONTINUOUS) and c:IsType(TYPE_TRAP) and c:IsFaceupEx() return not c:IsCode(id) and c:IsAllTypes(TYPE_CONTINUOUS+TYPE_TRAP) and c:IsFaceupEx()
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_NORMAL_TRAP_MONSTER,1000,1000,4,RACE_ROCK,ATTRIBUTE_EARTH) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPES_NORMAL_TRAP_MONSTER,1000,1000,4,RACE_ROCK,ATTRIBUTE_EARTH)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -46,10 +46,10 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -46,10 +46,10 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end end
function s.tdop(e,tp,eg,ep,ev,re,r,rp) function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToEffect),nil,e)
if g:GetCount()>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then if g:GetCount()>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) then
local og=Duel.GetOperatedGroup() local og=Duel.GetOperatedGroup()
if og:IsLocation(LOCATION_DECK+LOCATION_EXTRA) if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA)
and Duel.CheckReleaseGroupEx(1-tp,nil,1,REASON_RULE,false,nil) then and Duel.CheckReleaseGroupEx(1-tp,nil,1,REASON_RULE,false,nil) then
local sg=Duel.SelectReleaseGroupEx(1-tp,nil,1,1,REASON_RULE,false,nil) local sg=Duel.SelectReleaseGroupEx(1-tp,nil,1,1,REASON_RULE,false,nil)
if sg:GetCount()>0 then if sg:GetCount()>0 then
......
...@@ -25,6 +25,7 @@ function s.rlfilter(c,tp) ...@@ -25,6 +25,7 @@ function s.rlfilter(c,tp)
return c:IsOriginalCodeRule(101208192,19899073,55397172) and (c:IsControler(tp) or c:IsFaceup()) return c:IsOriginalCodeRule(101208192,19899073,55397172) and (c:IsControler(tp) or c:IsFaceup())
end end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetReleaseGroup(tp,false):Filter(s.rlfilter,c,tp) local g=Duel.GetReleaseGroup(tp,false):Filter(s.rlfilter,c,tp)
if chk==0 then return g:CheckSubGroupEach(s.spchecks,s.rlcheck,c,tp) end if chk==0 then return g:CheckSubGroupEach(s.spchecks,s.rlcheck,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
......
--黒炎の剣士-ブラック・フレア・ソードマン-
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,45231177)
--spsummon self
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--avoid dmg
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e2:SetValue(1)
c:RegisterEffect(e2)
--spsummon other
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.spcost1)
e3:SetTarget(s.sptg1)
e3:SetOperation(s.spop1)
c:RegisterEffect(e3)
end
function s.costfilter(c)
return (c:IsCode(45231177) or aux.IsCodeListed(c,45231177)) and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.atktg(e,c)
return not c:IsRace(RACE_WARRIOR)
end
function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0 end
Duel.Release(c,REASON_COST)
end
function s.filter(c,e,tp)
return aux.IsCodeListed(c,45231177) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsLevel(6)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
...@@ -40,8 +40,8 @@ function s.SelectSub(g1,g2,tp) ...@@ -40,8 +40,8 @@ function s.SelectSub(g1,g2,tp)
local max=math.min(#g1,#g2) local max=math.min(#g1,#g2)
local sg1=Group.CreateGroup() local sg1=Group.CreateGroup()
local sg2=Group.CreateGroup() local sg2=Group.CreateGroup()
local sg=sg1:__add(sg2) local sg=sg1+sg2
local fg=g1:__add(g2) local fg=g1+g2
local finish=false local finish=false
while true do while true do
finish=#sg1==#sg2 and #sg>0 finish=#sg1==#sg2 and #sg>0
...@@ -60,13 +60,13 @@ function s.SelectSub(g1,g2,tp) ...@@ -60,13 +60,13 @@ function s.SelectSub(g1,g2,tp)
sg2:AddCard(sc) sg2:AddCard(sc)
end end
end end
sg=sg1:__add(sg2) sg=sg1+sg2
fg=g1:__add(g2):Filter(aux.TRUE,sg) fg=g1+g2-sg
if #sg1>=max then if #sg1>=max then
fg=fg:Filter(aux.TRUE,g1) fg=fg-g1
end end
if #sg2>=max then if #sg2>=max then
fg=fg:Filter(aux.TRUE,g2) fg=fg-g2
end end
end end
return sg return sg
......
--春
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x6e)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetValue(s.val)
c:RegisterEffect(e3)
--set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetCondition(s.setcon)
e4:SetTarget(s.settg)
e4:SetOperation(s.setop)
c:RegisterEffect(e4)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)>1 end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)
if ct==0 then return end
if ct>4 then ct=5 end
local t={}
for i=1,ct do
t[i]=ct-i+1
end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local dsc=Duel.AnnounceNumber(tp,table.unpack(t))
local dis=Duel.SelectDisableField(tp,dsc,LOCATION_MZONE,0,0xe000e0)
e:SetLabel(dis)
Duel.Hint(HINT_ZONE,tp,dis)
if tp==1 then
dis=((dis&0xffff)<<16)|((dis>>16)&0xffff)
end
--disable field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_FIELD)
e2:SetValue(dis)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
c:AddCounter(0x6e,dsc)
end
function s.val(e,c)
return e:GetHandler():GetCounter(0x6e)*400
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function s.stfilter(c,tp)
return c:IsCanHaveCounter(0x6e) and c:IsType(TYPE_FIELD) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tc then
local fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5)
local ct=0
if fc then
if fc==e:GetHandler() and fc:GetCounter(0x6e)>0 then
ct=fc:GetCounter(0x6e)
end
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1,true)
if ct>0 and tc:IsCanAddCounter(0x6e,ct) then
tc:AddCounter(0x6e,ct)
end
end
end
...@@ -53,6 +53,7 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -53,6 +53,7 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
Duel.RaiseEvent(sg,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -76,6 +76,7 @@ function s.spcostfilter(c) ...@@ -76,6 +76,7 @@ function s.spcostfilter(c)
return c:IsSetCard(0x195) and c:IsType(TYPE_MONSTER) and not c:IsPublic() return c:IsSetCard(0x195) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c) end and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
...@@ -84,6 +85,7 @@ function s.repval(e,c) ...@@ -84,6 +85,7 @@ function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer()) return s.repfilter(c,e:GetHandlerPlayer())
end end
function s.repop(e,tp,eg,ep,ev,re,r,rp) function s.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
......
...@@ -69,7 +69,7 @@ function s.cfilter(c) ...@@ -69,7 +69,7 @@ function s.cfilter(c)
return c:IsSetCard(0x1bb) and c:IsAbleToDeck() and not c:IsPublic() return c:IsSetCard(0x1bb) and c:IsAbleToDeck() and not c:IsPublic()
end end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.SelectMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil)
and Duel.IsPlayerCanDraw(tp,1) end and Duel.IsPlayerCanDraw(tp,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
......
...@@ -11,7 +11,7 @@ function s.initial_effect(c) ...@@ -11,7 +11,7 @@ function s.initial_effect(c)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.cfilter(c) function s.cfilter(c,tp)
local g=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp) local g=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp)
return c:IsFaceup() and c:IsSetCard(0x1c5) return c:IsFaceup() and c:IsSetCard(0x1c5)
and g:IsExists(s.dfilter,1,nil) and g:IsExists(s.dfilter,1,nil)
...@@ -25,7 +25,7 @@ function s.dfilter(c) ...@@ -25,7 +25,7 @@ function s.dfilter(c)
return false return false
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
end end
function s.dop(c,e) function s.dop(c,e)
if c:IsFaceup() and c:IsRelateToEffect(e) and c:IsCanBeDisabledByEffect(e,false) then if c:IsFaceup() and c:IsRelateToEffect(e) and c:IsCanBeDisabledByEffect(e,false) then
...@@ -43,7 +43,7 @@ function s.dop(c,e) ...@@ -43,7 +43,7 @@ function s.dop(c,e)
e2:SetValue(RESET_TURN_SET) e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2) c:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then if c:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
...@@ -68,7 +68,7 @@ function s.dop(c,e) ...@@ -68,7 +68,7 @@ function s.dop(c,e)
end end
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()==0 then return end if g:GetCount()==0 then return end
local sg=Group.CreateGroup() local sg=Group.CreateGroup()
for tc in aux.Next(g) do for tc in aux.Next(g) do
......
...@@ -12,14 +12,9 @@ function s.initial_effect(c) ...@@ -12,14 +12,9 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.condition(e,tp,eg,ep,ev,re,r,rp) function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ex2,g2,gc2,dp2,dv2=Duel.GetOperationInfo(ev,CATEGORY_SPECIAL_SUMMON)
local ex3,g3,gc3,dp3,dv3=Duel.GetOperationInfo(ev,CATEGORY_TOGRAVE)
local ex4=re:IsHasCategory(CATEGORY_DRAW) local ex4=re:IsHasCategory(CATEGORY_DRAW)
local ex5=re:IsHasCategory(CATEGORY_SEARCH) local ex5=re:IsHasCategory(CATEGORY_SEARCH)
local ex6=re:IsHasCategory(CATEGORY_DECKDES) return ep==1-tp and (ex4 or ex5)
return ep==1-tp and ((ex2 and bit.band(dv2,LOCATION_DECK)==LOCATION_DECK)
or (ex3 and bit.band(dv3,LOCATION_DECK)==LOCATION_DECK)
or ex4 or ex5 or ex6) and Duel.IsChainDisablable(ev)
end end
function s.thfilter(c) function s.thfilter(c)
return c:IsAbleToHand() return c:IsAbleToHand()
...@@ -39,7 +34,7 @@ function s.repop(e,tp,eg,ep,ev,re,r,rp) ...@@ -39,7 +34,7 @@ function s.repop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PUBLIC) e1:SetCode(EFFECT_PUBLIC)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_MAIN1) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local fid=tc:GetFieldID() local fid=tc:GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,fid,66) tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,fid,66)
......
...@@ -39,14 +39,13 @@ function s.pfilter(c) ...@@ -39,14 +39,13 @@ function s.pfilter(c)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden() return c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end end
function s.sfilter(c,e,tp) function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,1-tp,false,false,POS_FACEUP,1-tp)
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,1-tp,false,false,POS_FACEUP,1-tp)
end end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0 local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_SZONE,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end if chk==0 then return b1 or b2 end
local op=0 local op=0
if b1 or b2 then if b1 or b2 then
...@@ -60,7 +59,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -60,7 +59,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
elseif op==2 then elseif op==2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_SZONE)
end end
end end
function s.setop(e,tp,eg,ep,ev,re,r,rp) function s.setop(e,tp,eg,ep,ev,re,r,rp)
...@@ -68,7 +67,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,7 +67,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true)
...@@ -81,9 +80,9 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -81,9 +80,9 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
elseif e:GetLabel()==2 then elseif e:GetLabel()==2 then
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 or not Duel.SelectYesNo(tp,aux.Stringid(id,3)) then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(1-tp,s.sfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(1-tp,s.sfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,1-tp,1-tp,false,false,POS_FACEUP)~=0 then if tc and Duel.SpecialSummon(tc,0,1-tp,1-tp,false,false,POS_FACEUP)~=0 then
Duel.BreakEffect() Duel.BreakEffect()
...@@ -102,18 +101,18 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -102,18 +101,18 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
Duel.SendtoGrave(c,REASON_COST) Duel.SendtoGrave(c,REASON_COST)
end end
function s.spfilter(c,e,tp) function s.spfilter1(c,e,tp)
return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
......
...@@ -4,7 +4,6 @@ function s.initial_effect(c) ...@@ -4,7 +4,6 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
...@@ -36,25 +35,6 @@ function s.initial_effect(c) ...@@ -36,25 +35,6 @@ function s.initial_effect(c)
e4:SetTarget(s.thtg) e4:SetTarget(s.thtg)
e4:SetOperation(s.thop) e4:SetOperation(s.thop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_SYNCHRO)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
......
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+100)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x401) and not c:IsCode(id,172092123) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
Duel.AdjustInstantly()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
if Duel.Destroy(tc,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) and c:IsAbleToRemove()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
if Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.cfilter(c,e,tp,mc)
return c:IsCode(172092109) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
#The first line is used for comment #The first line is used for comment
!setname 0x2c7 星辰 !counter 0x6e 四季指示物
!setname 0x2c8 味美喵
!setname 0x2cb K9
!setname 0x2cc 瞬间移动 !setname 0x2cc 瞬间移动
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