Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
M
MDPro2
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Fakesonkun
MDPro2
Commits
6de17c3f
Commit
6de17c3f
authored
Jul 21, 2023
by
赤子奈落
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
atk change effects and summon light
parent
4482e904
Changes
9
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
444 additions
and
332 deletions
+444
-332
Assets/MD/Scripts/CardHintHandler.cs
Assets/MD/Scripts/CardHintHandler.cs
+179
-0
Assets/MD/Scripts/CardHintHandler.cs.meta
Assets/MD/Scripts/CardHintHandler.cs.meta
+11
-0
Assets/MD/Scripts/SEHandler.cs
Assets/MD/Scripts/SEHandler.cs
+17
-6
Assets/MD/Test/TestLoad.cs
Assets/MD/Test/TestLoad.cs
+1
-1
Assets/MD/icon_1.prefab
Assets/MD/icon_1.prefab
+0
-88
Assets/MD/main.unity
Assets/MD/main.unity
+190
-190
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
+16
-47
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+17
-0
Assets/old/Ocgcore/card/mod_ocgcore_card.prefab
Assets/old/Ocgcore/card/mod_ocgcore_card.prefab
+13
-0
No files found.
Assets/MD/Scripts/CardHintHandler.cs
0 → 100644
View file @
6de17c3f
using
DG.Tweening
;
using
System.Collections
;
using
System.Collections.Generic
;
using
TMPro
;
using
UnityEngine
;
using
YGOSharp
;
using
YGOSharp.OCGWrapper.Enums
;
public
class
CardHintHandler
:
MonoBehaviour
{
public
gameCard
card
;
Card
data_raw
;
bool
changed
;
float
atk
;
float
def
;
string
atk_pre
=
""
;
string
atk_after
=
""
;
string
def_pre
=
""
;
string
def_after
=
""
;
string
greaterFormat
=
"<#05C5F7><size=45>"
;
string
lessFormat
=
"<#FB3E08><size=45>"
;
string
grayFormat
=
"<#888888><size=30>"
;
public
void
OnEnable
()
{
atk
=
-
3
;
def
=
-
3
;
}
public
void
setHint
()
{
string
raw
=
""
;
data_raw
=
CardsManager
.
Get
(
card
.
get_data
().
Id
);
if
((
card
.
get_data
().
Type
&
(
uint
)
CardType
.
Link
)
>
0
)
{
if
(
card
.
get_data
().
Attack
>
data_raw
.
Attack
)
{
atk_pre
=
greaterFormat
;
atk_after
=
"</size></color>"
;
}
else
if
(
card
.
get_data
().
Attack
<
data_raw
.
Attack
)
{
atk_pre
=
lessFormat
;
atk_after
=
"</size></color>"
;
}
else
{
atk_pre
=
"<size=45>"
;
atk_after
=
"</size>"
;
}
raw
=
atk_pre
+
card
.
get_data
().
Attack
+
atk_after
;
set_text
(
raw
.
Replace
(
"-2"
,
"?"
));
}
else
{
if
((
card
.
p
.
position
&
(
int
)
CardPosition
.
Attack
)
>
0
)
{
if
(
card
.
get_data
().
Attack
>
data_raw
.
Attack
)
{
atk_pre
=
greaterFormat
;
atk_after
=
"</size></color>"
;
}
else
if
(
card
.
get_data
().
Attack
<
data_raw
.
Attack
)
{
atk_pre
=
lessFormat
;
atk_after
=
"</size></color>"
;
}
else
{
atk_pre
=
"<size=45>"
;
atk_after
=
"</size>"
;
}
def_pre
=
grayFormat
;
def_after
=
"</size></color>"
;
}
else
{
atk_pre
=
grayFormat
;
atk_after
=
"</size></color>"
;
if
(
card
.
get_data
().
Defense
>
data_raw
.
Defense
)
{
def_pre
=
greaterFormat
;
def_after
=
"</size></color>"
;
}
else
if
(
card
.
get_data
().
Defense
<
data_raw
.
Defense
)
{
def_pre
=
lessFormat
;
def_after
=
"</size></color>"
;
}
else
{
def_pre
=
"<size=45>"
;
def_after
=
"</size>"
;
}
}
raw
=
atk_pre
+
card
.
get_data
().
Attack
+
atk_after
+
"<size=45>"
+
"/"
+
"</size>"
+
def_pre
+
card
.
get_data
().
Defense
+
def_after
;
set_text
(
raw
.
Replace
(
"-2"
,
"?"
));
}
}
void
set_text
(
string
hint
)
{
changed
=
true
;
if
(
atk
==
-
3
)
atk
=
data_raw
.
Attack
;
if
(
def
==
-
3
)
def
=
data_raw
.
Defense
;
if
(
atk
!=
card
.
get_data
().
Attack
)
{
DOTween
.
To
(()
=>
atk
,
x
=>
atk
=
x
,
card
.
get_data
().
Attack
,
changeTime
);
if
((
card
.
p
.
position
&
(
uint
)
CardPosition
.
Attack
)
>
0
)
{
if
(
atk
>
card
.
get_data
().
Attack
)
{
SEHandler
.
PlaySingle
(
"SE_DUEL/SE_DEBUFF_ATTACK"
);
var
decoration
=
ABLoader
.
LoadAB
(
"effects/eff_prm/fxp_cardparm_down_001"
);
decoration
.
transform
.
position
=
card
.
gameObject
.
transform
.
position
;
Destroy
(
decoration
,
2f
);
}
if
(
atk
<
card
.
get_data
().
Attack
)
{
SEHandler
.
PlaySingle
(
"SE_DUEL/SE_BUFF_ATTACK"
);
var
decoration
=
ABLoader
.
LoadAB
(
"effects/eff_prm/fxp_cardparm_up_001"
);
decoration
.
transform
.
position
=
card
.
gameObject
.
transform
.
position
;
Destroy
(
decoration
,
2f
);
}
}
}
if
((
card
.
get_data
().
Type
&
(
uint
)
CardType
.
Link
)
==
0
&&
def
!=
card
.
get_data
().
Defense
)
{
DOTween
.
To
(()
=>
def
,
x
=>
def
=
x
,
card
.
get_data
().
Defense
,
changeTime
);
if
(
def
>
card
.
get_data
().
Defense
)
{
//SEHandler.PlaySingle("SE_DUEL/SE_DEBUFF_ATTACK");
//var decoration = ABLoader.LoadAB("effects/eff_prm/fxp_cardparm_down_001");
//decoration.transform.position = card.gameObject.transform.position;
//Destroy(decoration, 2f);
}
else
{
//SEHandler.PlaySingle("SE_DUEL/SE_BUFF_ATTACK");
//var decoration = ABLoader.LoadAB("effects/eff_prm/fxp_cardparm_up_001");
//decoration.transform.position = card.gameObject.transform.position;
//Destroy(decoration, 2f);
}
}
}
float
changeTime
=
0.6f
;
float
time
=
0f
;
private
void
Update
()
{
if
(
changed
)
{
if
((
card
.
get_data
().
Type
&
(
uint
)
CardType
.
Link
)
>
0
)
GetComponent
<
TextMeshPro
>().
text
=
atk_pre
+
(
int
)
atk
+
atk_after
;
else
GetComponent
<
TextMeshPro
>().
text
=
atk_pre
+
(
int
)
atk
+
atk_after
+
"<size=45>"
+
"/"
+
"</size>"
+
def_pre
+
(
int
)
def
+
def_after
;
time
+=
Time
.
deltaTime
;
if
(
time
>
changeTime
)
{
changed
=
false
;
time
=
0f
;
atk
=
card
.
get_data
().
Attack
;
if
((
card
.
get_data
().
Type
&
(
uint
)
CardType
.
Link
)
>
0
)
GetComponent
<
TextMeshPro
>().
text
=
atk_pre
+
(
int
)
atk
+
atk_after
;
else
{
def
=
card
.
get_data
().
Defense
;
GetComponent
<
TextMeshPro
>().
text
=
atk_pre
+
(
int
)
atk
+
atk_after
+
"<size=45>"
+
"/"
+
"</size>"
+
def_pre
+
(
int
)
def
+
def_after
;
}
}
}
}
}
Assets/MD/
icon_1.prefab
.meta
→
Assets/MD/
Scripts/CardHintHandler.cs
.meta
View file @
6de17c3f
fileFormatVersion: 2
guid:
49f544b2bc615ca42831ec5e420adada
Prefab
Importer:
guid:
5de8064983513f54689af7b3040a329c
Mono
Importer:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/MD/Scripts/SEHandler.cs
View file @
6de17c3f
...
...
@@ -4,19 +4,19 @@ using UnityEngine;
public
class
SEHandler
:
MonoBehaviour
{
public
static
void
Play
(
string
p
)
public
static
void
Play
(
string
cli
p
)
{
AudioSource
audioSource
=
Instantiate
(
Program
.
I
().
mod_audio_effect
).
GetComponent
<
AudioSource
>();
audioSource
.
volume
=
int
.
Parse
(
Config
.
Get
(
"seVol_"
,
"750"
))
/
1000f
;
audioSource
.
clip
=
GetClip
(
p
);
audioSource
.
volume
=
Program
.
I
().
setting
.
seVol
;
audioSource
.
clip
=
GetClip
(
cli
p
);
Destroy
(
audioSource
,
5f
);
}
public
static
void
PlayInternalAudio
(
string
name
)
public
static
void
PlayInternalAudio
(
string
clip
)
{
AudioSource
audioSource
=
Instantiate
(
Program
.
I
().
mod_audio_effect
).
GetComponent
<
AudioSource
>();
audioSource
.
volume
=
int
.
Parse
(
Config
.
Get
(
"seVol_"
,
"750"
))
/
1000f
;
audioSource
.
clip
=
Resources
.
Load
<
AudioClip
>(
"Sound/"
+
name
);
audioSource
.
volume
=
Program
.
I
().
setting
.
seVol
;
audioSource
.
clip
=
Resources
.
Load
<
AudioClip
>(
"Sound/"
+
clip
);
Destroy
(
audioSource
.
gameObject
,
5f
);
}
...
...
@@ -24,6 +24,17 @@ public class SEHandler : MonoBehaviour
{
GameObject
.
Find
(
"SE"
).
GetComponent
<
AudioSource
>().
Stop
();
}
public
static
void
PlaySingle
(
string
clip
)
{
AudioSource
audioSource
=
GameObject
.
Find
(
"SE"
).
GetComponent
<
AudioSource
>();
//if (audioSource.isPlaying)
// return;
audioSource
.
volume
=
Program
.
I
().
setting
.
seVol
;
audioSource
.
clip
=
GetClip
(
clip
);
audioSource
.
Play
();
}
static
AudioClip
GetClip
(
string
p
)
{
var
path
=
"sound/"
+
p
+
".mp3"
;
...
...
Assets/MD/Test/TestLoad.cs
View file @
6de17c3f
...
...
@@ -11,7 +11,7 @@ public class TestLoad : MonoBehaviour
{
void
Start
()
{
var
a1
=
ABLoader
.
LoadAB
(
"effects/
other/fxp_arrow_aim
_001"
);
var
a1
=
ABLoader
.
LoadAB
(
"effects/
summon/fxp_somldg/hand/fxp_somldg_hand
_001"
);
}
}
Assets/MD/icon_1.prefab
deleted
100644 → 0
View file @
4482e904
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!1
&5690241711044997232
GameObject
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
serializedVersion
:
6
m_Component
:
-
component
:
{
fileID
:
5690241711044997233
}
-
component
:
{
fileID
:
5690241711044997238
}
m_Layer
:
8
m_Name
:
icon_1
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!4
&5690241711044997233
Transform
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
5690241711044997232
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-580
,
y
:
32
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
0
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!114
&5690241711044997238
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
5690241711044997232
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
e96b31ce75e592f45a1cff563a4869db
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
leftAnchor
:
target
:
{
fileID
:
0
}
relative
:
0
absolute
:
30
rightAnchor
:
target
:
{
fileID
:
0
}
relative
:
0
absolute
:
70
bottomAnchor
:
target
:
{
fileID
:
0
}
relative
:
1
absolute
:
-70
topAnchor
:
target
:
{
fileID
:
0
}
relative
:
1
absolute
:
-30
updateAnchors
:
1
mColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
mPivot
:
4
mWidth
:
40
mHeight
:
40
mDepth
:
10005
autoResizeBoxCollider
:
0
hideIfOffScreen
:
0
keepAspectRatio
:
0
aspectRatio
:
1
mType
:
0
mFillDirection
:
4
mFillAmount
:
1
mInvert
:
0
mFlip
:
0
centerType
:
1
leftType
:
1
rightType
:
1
bottomType
:
1
topType
:
1
mSprite
:
{
fileID
:
21300000
,
guid
:
09dc7978b81155b44983890468205eec
,
type
:
2
}
mMat
:
{
fileID
:
0
}
mShader
:
{
fileID
:
4800000
,
guid
:
e75727d9555d9d14ca51d91908c681bc
,
type
:
3
}
mBorder
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
mFixedAspect
:
0
mPixelSize
:
1
nextSprite
:
{
fileID
:
0
}
Assets/MD/main.unity
View file @
6de17c3f
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
View file @
6de17c3f
...
...
@@ -315,7 +315,7 @@ public class gameCard : OCGobject
del_all_decoration
();
for
(
var
i
=
0
;
i
<
allObjects
.
Count
;
i
++)
Object
.
Destroy
(
allObjects
[
i
]);
allObjects
.
Clear
();
set_text
(
""
);
set_text
(
""
,
false
);
}
catch
(
Exception
e
)
{
...
...
@@ -1522,7 +1522,7 @@ public class gameCard : OCGobject
refreshFunctions
.
Remove
(
monster_cloude_handler
);
refreshFunctions
.
Remove
(
card_floating_text_handler
);
gameObject
.
transform
.
Find
(
"card"
).
transform
.
localPosition
=
Vector3
.
zero
;
set_text
(
""
);
set_text
(
""
,
false
);
//caculateAbility();
}
...
...
@@ -1574,7 +1574,7 @@ public class gameCard : OCGobject
}
if
(
p
.
controller
==
1
&&
loc
!=
""
)
loc
=
"<#ff8888>"
+
loc
+
"</color>"
;
set_text
(
loc
);
set_text
(
loc
,
false
);
}
}
...
...
@@ -1903,46 +1903,7 @@ public class gameCard : OCGobject
loaded_verticaldef
=
data
.
Defense
;
loaded_verticalpos
=
p
.
position
;
loaded_verticalcon
=
(
int
)
p
.
controller
;
if
((
data
.
Type
&
(
uint
)
CardType
.
Link
)
>
0
)
{
var
raw
=
""
;
var
data_raw
=
CardsManager
.
Get
(
data
.
Id
);
if
(
data
.
Attack
>
data_raw
.
Attack
)
raw
+=
"<#7fff00><size=45>"
+
data
.
Attack
+
"</size></color>"
;
if
(
data
.
Attack
<
data_raw
.
Attack
)
raw
+=
"<#dda0dd><size=45>"
+
data
.
Attack
+
"</size></color>"
;
if
(
data
.
Attack
==
data_raw
.
Attack
)
raw
+=
data
.
Attack
.
ToString
();
//if (p.sequence == 5 || p.sequence == 6)
// raw += "(" + (p.controller == 0 ? GameStringHelper._wofang : GameStringHelper._duifang) + ")";
set_text
(
raw
.
Replace
(
"-2"
,
"?"
));
}
else
{
var
raw
=
""
;
var
data_raw
=
CardsManager
.
Get
(
data
.
Id
);
if
((
loaded_verticalpos
&
(
int
)
CardPosition
.
Attack
)
>
0
)
{
if
(
data
.
Attack
>
data_raw
.
Attack
)
raw
+=
"<#7fff00><size=45>"
+
data
.
Attack
+
"</size></color>"
;
if
(
data
.
Attack
<
data_raw
.
Attack
)
raw
+=
"<#dda0dd><size=45>"
+
data
.
Attack
+
"</size></color>"
;
if
(
data
.
Attack
==
data_raw
.
Attack
)
raw
+=
data
.
Attack
.
ToString
();
raw
+=
"<size=45>"
+
"/"
+
"</size>"
;
raw
+=
"<#888888><size=30>"
+
data
.
Defense
+
"</size></color>"
;
//if (p.sequence == 5 || p.sequence == 6)
// raw += "(" + (p.controller == 0 ? GameStringHelper._wofang : GameStringHelper._duifang) +
// ")";
set_text
(
raw
.
Replace
(
"-2"
,
"?"
));
}
else
{
raw
+=
"<#888888><size=30>"
+
data
.
Attack
+
"</size></color>"
;
raw
+=
"<size=45>"
+
"/"
+
"</size>"
;
if
(
data
.
Defense
>
data_raw
.
Defense
)
raw
+=
"<#7fff00><size=45>"
+
data
.
Defense
+
"</size></color>"
;
if
(
data
.
Defense
<
data_raw
.
Defense
)
raw
+=
"<#dda0dd><size=45>"
+
data
.
Defense
+
"</size></color>"
;
if
(
data
.
Defense
==
data_raw
.
Defense
)
raw
+=
data
.
Defense
.
ToString
();
//if (p.sequence == 5 || p.sequence == 6)
// raw += "(" + (p.controller == 0 ? GameStringHelper._wofang : GameStringHelper._duifang) +
// ")";
set_text
(
raw
.
Replace
(
"-2"
,
"?"
));
}
}
set_text
(
"0"
,
true
);
}
}
}
...
...
@@ -2142,10 +2103,18 @@ public class gameCard : OCGobject
return
false
;
}
public
void
set_text
(
string
s
)
public
void
set_text
(
string
s
,
bool
isNumber
=
true
)
{
cardHint
.
gameObject
.
SetActive
(
s
!=
""
);
cardHint
.
text
=
s
;
if
(
isNumber
)
{
cardHint
.
gameObject
.
SetActive
(
true
);
cardHint
.
GetComponent
<
CardHintHandler
>().
card
=
this
;
cardHint
.
GetComponent
<
CardHintHandler
>().
setHint
();
}
else
{
cardHint
.
gameObject
.
SetActive
(
false
);
}
}
private
int
get_color_num_int
()
...
...
@@ -2619,7 +2588,7 @@ public class gameCard : OCGobject
// SOH_nSum();
// Program.I().ocgcore.Sleep(30);
//}
Program
.
I
().
ocgcore
.
Sleep
(
72
);
Program
.
I
().
ocgcore
.
Sleep
(
30
);
}
else
{
...
...
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
6de17c3f
...
...
@@ -4436,6 +4436,14 @@ public class Ocgcore : ServantWithCardDescription
LoadSFX
.
DelayDecoration
(
card
.
UA_get_accurate_position
(),
gps
.
position
,
"effects/summon/fxp_som_mgctrpfld_001"
,
"SE_DUEL/SE_LAND_NORMAL"
,
landDelay
,
true
);
CameraControl
.
ShakeCamera
(
0.2f
,
false
);
}
var
light
=
ABLoader
.
LoadAB
(
"effects/summon/fxp_somldg/hand/fxp_somldg_hand_001"
);
light
.
transform
.
position
=
card
.
gameObject
.
transform
.
position
;
if
((
gps
.
position
&
(
uint
)
CardPosition
.
Attack
)
>
0
)
Object
.
Destroy
(
light
.
transform
.
GetChild
(
1
).
gameObject
);
else
Object
.
Destroy
(
light
.
transform
.
GetChild
(
0
).
gameObject
);
Object
.
Destroy
(
light
,
2f
);
card
.
animation_show_off
(
true
);
LoadSFX
.
spType
=
"SPECIAL"
;
LoadSFX
.
materials
.
Clear
();
...
...
@@ -4555,6 +4563,15 @@ public class Ocgcore : ServantWithCardDescription
CameraControl
.
ShakeCamera
(
0.2f
,
false
);
}
}
var
light
=
ABLoader
.
LoadAB
(
"effects/summon/fxp_somldg/hand/fxp_somldg_hand_001"
);
light
.
transform
.
position
=
card
.
gameObject
.
transform
.
position
;
if
((
gps
.
position
&
(
uint
)
CardPosition
.
Attack
)
>
0
)
Object
.
Destroy
(
light
.
transform
.
GetChild
(
1
).
gameObject
);
else
Object
.
Destroy
(
light
.
transform
.
GetChild
(
0
).
gameObject
);
Object
.
Destroy
(
light
,
2f
);
card
.
animation_show_off
(
true
);
LoadSFX
.
spType
=
"SPECIAL"
;
LoadSFX
.
materials
.
Clear
();
...
...
Assets/old/Ocgcore/card/mod_ocgcore_card.prefab
View file @
6de17c3f
...
...
@@ -230,6 +230,7 @@ GameObject:
-
component
:
{
fileID
:
2352360
}
-
component
:
{
fileID
:
11498002
}
-
component
:
{
fileID
:
11494548
}
-
component
:
{
fileID
:
2198693824251617441
}
m_Layer
:
0
m_Name
:
text
m_TagString
:
Untagged
...
...
@@ -407,6 +408,18 @@ MonoBehaviour:
m_maskType
:
0
m_isNewTextObject
:
0
m_enableAutoSizing
:
1
---
!u!114
&2198693824251617441
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
165420
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
5de8064983513f54689af7b3040a329c
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
---
!u!1
&177152
GameObject
:
m_ObjectHideFlags
:
0
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment