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Senator John
MDPro3
Commits
02b9a1c5
Commit
02b9a1c5
authored
Mar 05, 2026
by
SherryChaos
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
new dumped card style shader
parent
39c67dff
Changes
8
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Showing
8 changed files
with
500 additions
and
12 deletions
+500
-12
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyle3D.shader
...ts/AssetBundles/Shaders/Shader Graphs_RoyalStyle3D.shader
+1
-4
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyleOF3D.shader
.../AssetBundles/Shaders/Shader Graphs_RoyalStyleOF3D.shader
+126
-0
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyleOFUI.shader
.../AssetBundles/Shaders/Shader Graphs_RoyalStyleOFUI.shader
+132
-0
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyleUI.shader
...ts/AssetBundles/Shaders/Shader Graphs_RoyalStyleUI.shader
+1
-4
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyle3D.shader
...ts/AssetBundles/Shaders/Shader Graphs_ShineStyle3D.shader
+1
-2
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyleOF3D.shader
.../AssetBundles/Shaders/Shader Graphs_ShineStyleOF3D.shader
+116
-0
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyleOFUI.shader
.../AssetBundles/Shaders/Shader Graphs_ShineStyleOFUI.shader
+122
-0
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyleUI.shader
...ts/AssetBundles/Shaders/Shader Graphs_ShineStyleUI.shader
+1
-2
No files found.
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyle3D.shader
View file @
02b9a1c5
...
@@ -15,8 +15,7 @@ Shader "Shader Graphs/RoyalStyle3D" {
...
@@ -15,8 +15,7 @@ Shader "Shader Graphs/RoyalStyle3D" {
_FrameMetal
(
"FrameMetal"
,
Float
)
=
0
_FrameMetal
(
"FrameMetal"
,
Float
)
=
0
_CubemapPower
(
"CubemapPower"
,
Float
)
=
2
_CubemapPower
(
"CubemapPower"
,
Float
)
=
2
_CubemapColor
(
"CubemapColor"
,
Vector
)
=
(
0
.
8980392
,
0
.
8666667
,
0
.
3254902
,
0
)
_CubemapColor
(
"CubemapColor"
,
Vector
)
=
(
0
.
8980392
,
0
.
8666667
,
0
.
3254902
,
0
)
[
NoScaleOffset
]
_FrameMask
(
"FrameMask"
,
2
D
)
=
"black"
{}
[
NoScaleOffset
]
_CardMask
(
"CardMask"
,
2
D
)
=
"black"
{}
[
HDR
]
_KiraColor01
(
"KiraColor01"
,
Vector
)
=
(
0
.
4392157
,
0
.
4156863
,
0
.
5843138
,
0
)
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal01
(
"KiraMetal01"
,
Float
)
=
-
0
.
33
_KiraMetal01
(
"KiraMetal01"
,
Float
)
=
-
0
.
33
_Kira01_01Tile
(
"Kira01_01Tile"
,
Float
)
=
0
.
5
_Kira01_01Tile
(
"Kira01_01Tile"
,
Float
)
=
0
.
5
...
@@ -36,7 +35,6 @@ Shader "Shader Graphs/RoyalStyle3D" {
...
@@ -36,7 +35,6 @@ Shader "Shader Graphs/RoyalStyle3D" {
_Kira2_02Tile
(
"Kira2_02Tile"
,
Float
)
=
1
_Kira2_02Tile
(
"Kira2_02Tile"
,
Float
)
=
1
_Kira02_02Power
(
"Kira02_02Power"
,
Float
)
=
0
.
49
_Kira02_02Power
(
"Kira02_02Power"
,
Float
)
=
0
.
49
_CardDistortion02
(
"CardDistortion02"
,
Float
)
=
1
_CardDistortion02
(
"CardDistortion02"
,
Float
)
=
1
[
NoScaleOffset
]
_KiraMask
(
"KiraMask"
,
2
D
)
=
"white"
{}
_HoloBrightness02
(
"HoloBrightness02"
,
Float
)
=
1
.
29
_HoloBrightness02
(
"HoloBrightness02"
,
Float
)
=
1
.
29
_HoloShift02
(
"HoloShift02"
,
Float
)
=
1
_HoloShift02
(
"HoloShift02"
,
Float
)
=
1
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
...
@@ -50,7 +48,6 @@ Shader "Shader Graphs/RoyalStyle3D" {
...
@@ -50,7 +48,6 @@ Shader "Shader Graphs/RoyalStyle3D" {
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
.
8
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
.
8
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
_CubemapContrast
(
"CubemapContrast"
,
Range
(
0
,
1
))
=
0
[
NoScaleOffset
]
_HighlightTex
(
"HighlightTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightTex
(
"HighlightTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightNormal
(
"HighlightNormal"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightNormal
(
"HighlightNormal"
,
2
D
)
=
"white"
{}
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
1
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
1
...
...
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyleOF3D.shader
0 → 100644
View file @
02b9a1c5
Shader
"Shader Graphs/RoyalStyleOF3D"
{
Properties
{
[
NoScaleOffset
]
_MainTex
(
"MainTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_LoadingTex
(
"LoadingTex"
,
2
D
)
=
"white"
{}
_LoadingBlend
(
"LoadingBlend"
,
Range
(
0
,
1
))
=
0
[
NoScaleOffset
]
_MonsterNameTex
(
"MonsterNameTex"
,
2
D
)
=
"black"
{}
_MonsterNameTextBold
(
"MonsterNameTextBold"
,
Float
)
=
1
.
3
_MonsterNameNormalPower
(
"MonsterNameNormalPower"
,
Float
)
=
3
[
NoScaleOffset
]
_AttributeTex
(
"AttributeTex"
,
2
D
)
=
"white"
{}
_AttributeTile
(
"AttributeTile"
,
Float
)
=
0
_AttributeSize_Pos
(
"AttributeSize&Pos"
,
Vector
)
=
(
9
.
85
,
13
.
9
,
-
3
.
7
,
-
5
.
81
)
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"white"
{}
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
1
_FrameMetal
(
"FrameMetal"
,
Float
)
=
0
_CubemapPower
(
"CubemapPower"
,
Float
)
=
2
_CubemapColor
(
"CubemapColor"
,
Vector
)
=
(
0
.
8980392
,
0
.
8666667
,
0
.
3254902
,
0
)
[
NoScaleOffset
]
_CardMask
(
"CardMask"
,
2
D
)
=
"black"
{}
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal01
(
"KiraMetal01"
,
Float
)
=
-
0
.
33
_Kira01_01Tile
(
"Kira01_01Tile"
,
Float
)
=
0
.
5
_KiraNormal01_01Power
(
"Kira01_01Power"
,
Float
)
=
1
[
NoScaleOffset
]
_KiraNormal01_02
(
"Kira01_02"
,
2
D
)
=
"white"
{}
_Kira01_02Tile
(
"Kira01_02Tile"
,
Float
)
=
2
_Kira01_02Power
(
"Kira01_02Power"
,
Float
)
=
-
2
.
19
_CardDistortion01
(
"CardDistortion01"
,
Float
)
=
1
[
NoScaleOffset
]
_HoloTex
(
"HoloTex01"
,
2
D
)
=
"white"
{}
[
HDR
]
_KiraColor02
(
"KiraColor02"
,
Vector
)
=
(
0
.
4352941
,
0
.
3960784
,
0
.
6588235
,
0
)
_HoloShift01
(
"HoloShift01"
,
Float
)
=
2
.
18
_HoloBrightness
(
"HoloBrightness"
,
Float
)
=
1
_KiraMetal02
(
"KiraMetal02"
,
Float
)
=
3
[
NoScaleOffset
]
[
Normal
]
_Kira02_01
(
"Kira02_01"
,
2
D
)
=
"bump"
{}
_Kira02_01Tile
(
"Kira02_01Tile"
,
Float
)
=
1
_Kira02_01Power
(
"Kira02_01Power"
,
Float
)
=
-
3
.
47
_Kira2_02Tile
(
"Kira2_02Tile"
,
Float
)
=
1
_Kira02_02Power
(
"Kira02_02Power"
,
Float
)
=
0
.
49
_CardDistortion02
(
"CardDistortion02"
,
Float
)
=
1
_HoloBrightness02
(
"HoloBrightness02"
,
Float
)
=
1
.
29
_HoloShift02
(
"HoloShift02"
,
Float
)
=
1
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
_Smoothness
(
"Smoothness"
,
Float
)
=
0
.
5
_AmbientColor
(
"AmbientColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
_AddColor
(
"AddColor"
,
Vector
)
=
(
0
.
5019608
,
0
.
5019608
,
0
.
5019608
,
1
)
_Monochrome
(
"Monochrome"
,
Range
(
0
,
1
))
=
0
_DirectionalLightAmp
(
"DirectionalLightAmp"
,
Float
)
=
0
.
88
_Color
(
"Color"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
_ScrollSpeed
(
"ScrollSpeed"
,
Float
)
=
1
.
5
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
.
8
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
[
NoScaleOffset
]
_HighlightTex
(
"HighlightTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightNormal
(
"HighlightNormal"
,
2
D
)
=
"white"
{}
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
1
_RanbowPower
(
"RanbowPower"
,
Float
)
=
0
_IllustBright
(
"IllustBright"
,
Float
)
=
0
_IlluustRanbowPower
(
"IlluustRanbowPower"
,
Float
)
=
0
_FakeLightColor
(
"FakeLightColor"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeLightDirection
(
"FakeLightDirection"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeViewDirection
(
"FakeViewDirection"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeNormalDirection
(
"FakeNormalDirection"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeBlend
(
"FakeBlend"
,
Range
(
0
,
1
))
=
0
_TintColor
(
"TintColor"
,
Vector
)
=
(
1
,
1
,
1
,
1
)
[
ToggleUI
]
_isFade
(
"isFade"
,
Float
)
=
0
[
NoScaleOffset
]
_OverFrameMask
(
"OverFrameMask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D
(
"Texture2D"
,
2
D
)
=
"white"
{}
[
HideInInspector
]
_QueueOffset
(
"_QueueOffset"
,
Float
)
=
0
[
HideInInspector
]
_QueueControl
(
"_QueueControl"
,
Float
)
=
-
1
[
HideInInspector
]
[
NoScaleOffset
]
unity_Lightmaps
(
"unity_Lightmaps"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_LightmapsInd
(
"unity_LightmapsInd"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_ShadowMasks
(
"unity_ShadowMasks"
,
2
DArray
)
=
""
{}
}
//DummyShaderTextExporter
SubShader
{
Tags
{
"RenderType"
=
"Opaque"
}
LOD
200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4
unity_ObjectToWorld
;
float4x4
unity_MatrixVP
;
float4
_MainTex_ST
;
struct
Vertex_Stage_Input
{
float4
pos
:
POSITION
;
float2
uv
:
TEXCOORD0
;
};
struct
Vertex_Stage_Output
{
float2
uv
:
TEXCOORD0
;
float4
pos
:
SV_POSITION
;
};
Vertex_Stage_Output
vert
(
Vertex_Stage_Input
input
)
{
Vertex_Stage_Output
output
;
output
.
uv
=
(
input
.
uv
.
xy
*
_MainTex_ST
.
xy
)
+
_MainTex_ST
.
zw
;
output
.
pos
=
mul
(
unity_MatrixVP
,
mul
(
unity_ObjectToWorld
,
input
.
pos
));
return
output
;
}
Texture2D
<
float4
>
_MainTex
;
SamplerState
sampler_MainTex
;
float4
_Color
;
struct
Fragment_Stage_Input
{
float2
uv
:
TEXCOORD0
;
};
float4
frag
(
Fragment_Stage_Input
input
)
:
SV_TARGET
{
return
_MainTex
.
Sample
(
sampler_MainTex
,
input
.
uv
.
xy
)
*
_Color
;
}
ENDHLSL
}
}
Fallback
"Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyleOFUI.shader
0 → 100644
View file @
02b9a1c5
Shader
"Shader Graphs/RoyalStyleOFUI"
{
Properties
{
[
NoScaleOffset
]
_MainTex
(
"MainTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_LoadingTex
(
"LoadingTex"
,
2
D
)
=
"white"
{}
_LoadingBlend
(
"LoadingBlend"
,
Range
(
0
,
1
))
=
0
[
NoScaleOffset
]
_MonsterNameTex
(
"MonsterNameTex"
,
2
D
)
=
"black"
{}
_MonsterNameTextBold
(
"MonsterNameTextBold"
,
Float
)
=
1
.
3
_MonsterNameNormalPower
(
"MonsterNameNormalPower"
,
Float
)
=
3
[
NoScaleOffset
]
_AttributeTex
(
"AttributeTex"
,
2
D
)
=
"white"
{}
_AttributeTile
(
"AttributeTile"
,
Float
)
=
0
_AttributeSize_Pos
(
"AttributeSize&Pos"
,
Vector
)
=
(
9
.
85
,
13
.
9
,
-
3
.
7
,
-
5
.
81
)
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"white"
{}
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
1
_FrameMetal
(
"FrameMetal"
,
Float
)
=
0
_CubemapPower
(
"CubemapPower"
,
Float
)
=
2
_CubemapColor
(
"CubemapColor"
,
Vector
)
=
(
0
.
8980392
,
0
.
8666667
,
0
.
3254902
,
0
)
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal01
(
"KiraMetal01"
,
Float
)
=
-
0
.
33
_Kira01_01Tile
(
"Kira01_01Tile"
,
Float
)
=
0
.
5
_KiraNormal01_01Power
(
"Kira01_01Power"
,
Float
)
=
1
[
NoScaleOffset
]
_KiraNormal01_02
(
"Kira01_02"
,
2
D
)
=
"white"
{}
_Kira01_02Tile
(
"Kira01_02Tile"
,
Float
)
=
2
_Kira01_02Power
(
"Kira01_02Power"
,
Float
)
=
-
2
.
19
_CardDistortion01
(
"CardDistortion01"
,
Float
)
=
1
[
NoScaleOffset
]
_HoloTex
(
"HoloTex01"
,
2
D
)
=
"white"
{}
[
HDR
]
_KiraColor02
(
"KiraColor02"
,
Vector
)
=
(
0
.
4352941
,
0
.
3960784
,
0
.
6588235
,
0
)
_HoloShift01
(
"HoloShift01"
,
Float
)
=
2
.
18
_HoloBrightness
(
"HoloBrightness"
,
Float
)
=
1
_KiraMetal02
(
"KiraMetal02"
,
Float
)
=
3
[
NoScaleOffset
]
[
Normal
]
_Kira02_01
(
"Kira02_01"
,
2
D
)
=
"bump"
{}
_Kira02_01Tile
(
"Kira02_01Tile"
,
Float
)
=
1
_Kira02_01Power
(
"Kira02_01Power"
,
Float
)
=
-
3
.
47
_Kira2_02Tile
(
"Kira2_02Tile"
,
Float
)
=
1
_Kira02_02Power
(
"Kira02_02Power"
,
Float
)
=
0
.
49
_CardDistortion02
(
"CardDistortion02"
,
Float
)
=
1
[
NoScaleOffset
]
_CardMask
(
"CardMask"
,
2
D
)
=
"white"
{}
_HoloBrightness02
(
"HoloBrightness02"
,
Float
)
=
1
.
29
_HoloShift02
(
"HoloShift02"
,
Float
)
=
1
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
_Smoothness
(
"Smoothness"
,
Float
)
=
0
.
5
_AmbientColor
(
"AmbientColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
_AddColor
(
"AddColor"
,
Vector
)
=
(
0
.
5019608
,
0
.
5019608
,
0
.
5019608
,
1
)
_Monochrome
(
"Monochrome"
,
Range
(
0
,
1
))
=
0
_DirectionalLightAmp
(
"DirectionalLightAmp"
,
Float
)
=
0
.
88
_Color
(
"Color"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
_ScrollSpeed
(
"ScrollSpeed"
,
Float
)
=
1
.
5
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
.
8
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
[
NoScaleOffset
]
_HighlightTex
(
"HighlightTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightNormal
(
"HighlightNormal"
,
2
D
)
=
"white"
{}
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
1
_RanbowPower
(
"RanbowPower"
,
Float
)
=
0
_IllustBright
(
"IllustBright"
,
Float
)
=
0
_IlluustRanbowPower
(
"IlluustRanbowPower"
,
Float
)
=
0
_FakeLightColor
(
"FakeLightColor"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeLightDirection
(
"FakeLightDirection"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeViewDirection
(
"FakeViewDirection"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeNormalDirection
(
"FakeNormalDirection"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeBlend
(
"FakeBlend"
,
Range
(
0
,
1
))
=
0
_TintColor
(
"TintColor"
,
Vector
)
=
(
1
,
1
,
1
,
1
)
[
NoScaleOffset
]
_OverFrameMask
(
"OverFrameMask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D
(
"Texture2D"
,
2
D
)
=
"white"
{}
[
HideInInspector
]
_StencilComp
(
"Stencil Comparison"
,
Float
)
=
8
[
HideInInspector
]
_Stencil
(
"Stencil ID"
,
Float
)
=
0
[
HideInInspector
]
_StencilOp
(
"Stencil Operation"
,
Float
)
=
0
[
HideInInspector
]
_StencilWriteMask
(
"Stencil Write Mask"
,
Float
)
=
255
[
HideInInspector
]
_StencilReadMask
(
"Stencil Read Mask"
,
Float
)
=
255
[
HideInInspector
]
_ColorMask
(
"ColorMask"
,
Float
)
=
15
[
HideInInspector
]
_ClipRect
(
"ClipRect"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
[
HideInInspector
]
_UIMaskSoftnessX
(
"UIMaskSoftnessX"
,
Float
)
=
1
[
HideInInspector
]
_UIMaskSoftnessY
(
"UIMaskSoftnessY"
,
Float
)
=
1
[
HideInInspector
]
[
NoScaleOffset
]
unity_Lightmaps
(
"unity_Lightmaps"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_LightmapsInd
(
"unity_LightmapsInd"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_ShadowMasks
(
"unity_ShadowMasks"
,
2
DArray
)
=
""
{}
}
//DummyShaderTextExporter
SubShader
{
Tags
{
"RenderType"
=
"Opaque"
}
LOD
200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4
unity_ObjectToWorld
;
float4x4
unity_MatrixVP
;
float4
_MainTex_ST
;
struct
Vertex_Stage_Input
{
float4
pos
:
POSITION
;
float2
uv
:
TEXCOORD0
;
};
struct
Vertex_Stage_Output
{
float2
uv
:
TEXCOORD0
;
float4
pos
:
SV_POSITION
;
};
Vertex_Stage_Output
vert
(
Vertex_Stage_Input
input
)
{
Vertex_Stage_Output
output
;
output
.
uv
=
(
input
.
uv
.
xy
*
_MainTex_ST
.
xy
)
+
_MainTex_ST
.
zw
;
output
.
pos
=
mul
(
unity_MatrixVP
,
mul
(
unity_ObjectToWorld
,
input
.
pos
));
return
output
;
}
Texture2D
<
float4
>
_MainTex
;
SamplerState
sampler_MainTex
;
float4
_Color
;
struct
Fragment_Stage_Input
{
float2
uv
:
TEXCOORD0
;
};
float4
frag
(
Fragment_Stage_Input
input
)
:
SV_TARGET
{
return
_MainTex
.
Sample
(
sampler_MainTex
,
input
.
uv
.
xy
)
*
_Color
;
}
ENDHLSL
}
}
Fallback
"Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
Assets/AssetBundles/Shaders/Shader Graphs_RoyalStyleUI.shader
View file @
02b9a1c5
...
@@ -15,8 +15,6 @@ Shader "Shader Graphs/RoyalStyleUI" {
...
@@ -15,8 +15,6 @@ Shader "Shader Graphs/RoyalStyleUI" {
_FrameMetal
(
"FrameMetal"
,
Float
)
=
0
_FrameMetal
(
"FrameMetal"
,
Float
)
=
0
_CubemapPower
(
"CubemapPower"
,
Float
)
=
2
_CubemapPower
(
"CubemapPower"
,
Float
)
=
2
_CubemapColor
(
"CubemapColor"
,
Vector
)
=
(
0
.
8980392
,
0
.
8666667
,
0
.
3254902
,
0
)
_CubemapColor
(
"CubemapColor"
,
Vector
)
=
(
0
.
8980392
,
0
.
8666667
,
0
.
3254902
,
0
)
[
NoScaleOffset
]
_FrameMask
(
"FrameMask"
,
2
D
)
=
"black"
{}
[
HDR
]
_KiraColor01
(
"KiraColor01"
,
Vector
)
=
(
0
.
4392157
,
0
.
4156863
,
0
.
5843138
,
0
)
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal01
(
"KiraMetal01"
,
Float
)
=
-
0
.
33
_KiraMetal01
(
"KiraMetal01"
,
Float
)
=
-
0
.
33
_Kira01_01Tile
(
"Kira01_01Tile"
,
Float
)
=
0
.
5
_Kira01_01Tile
(
"Kira01_01Tile"
,
Float
)
=
0
.
5
...
@@ -36,7 +34,7 @@ Shader "Shader Graphs/RoyalStyleUI" {
...
@@ -36,7 +34,7 @@ Shader "Shader Graphs/RoyalStyleUI" {
_Kira2_02Tile
(
"Kira2_02Tile"
,
Float
)
=
1
_Kira2_02Tile
(
"Kira2_02Tile"
,
Float
)
=
1
_Kira02_02Power
(
"Kira02_02Power"
,
Float
)
=
0
.
49
_Kira02_02Power
(
"Kira02_02Power"
,
Float
)
=
0
.
49
_CardDistortion02
(
"CardDistortion02"
,
Float
)
=
1
_CardDistortion02
(
"CardDistortion02"
,
Float
)
=
1
[
NoScaleOffset
]
_
KiraMask
(
"Kira
Mask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_
CardMask
(
"Card
Mask"
,
2
D
)
=
"white"
{}
_HoloBrightness02
(
"HoloBrightness02"
,
Float
)
=
1
.
29
_HoloBrightness02
(
"HoloBrightness02"
,
Float
)
=
1
.
29
_HoloShift02
(
"HoloShift02"
,
Float
)
=
1
_HoloShift02
(
"HoloShift02"
,
Float
)
=
1
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
1019608
,
0
.
1019608
,
0
.
1019608
,
1
)
...
@@ -50,7 +48,6 @@ Shader "Shader Graphs/RoyalStyleUI" {
...
@@ -50,7 +48,6 @@ Shader "Shader Graphs/RoyalStyleUI" {
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
.
8
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
.
8
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
_CubemapContrast
(
"CubemapContrast"
,
Range
(
0
,
1
))
=
0
[
NoScaleOffset
]
_HighlightTex
(
"HighlightTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightTex
(
"HighlightTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightNormal
(
"HighlightNormal"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_HighlightNormal
(
"HighlightNormal"
,
2
D
)
=
"white"
{}
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
1
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
1
...
...
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyle3D.shader
View file @
02b9a1c5
...
@@ -11,7 +11,7 @@ Shader "Shader Graphs/ShineStyle3D" {
...
@@ -11,7 +11,7 @@ Shader "Shader Graphs/ShineStyle3D" {
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
0
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
0
[
NoScaleOffset
]
[
Normal
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"bump"
{}
[
NoScaleOffset
]
[
Normal
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"bump"
{}
_FrameMetal
(
"FrameMetal"
,
Float
)
=
1
_FrameMetal
(
"FrameMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_
FrameMask
(
"Frame
Mask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_
CardMask
(
"Card
Mask"
,
2
D
)
=
"white"
{}
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
0
.
86
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
0
.
86
_EnvironmentPower
(
"EnvironmentPower"
,
Float
)
=
1
_EnvironmentPower
(
"EnvironmentPower"
,
Float
)
=
1
_EnvironmentColor
(
"EnvironmentColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
_EnvironmentColor
(
"EnvironmentColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
...
@@ -19,7 +19,6 @@ Shader "Shader Graphs/ShineStyle3D" {
...
@@ -19,7 +19,6 @@ Shader "Shader Graphs/ShineStyle3D" {
[
HDR
]
_KiraColor
(
"KiraColor"
,
Vector
)
=
(
0
.
3764706
,
0
.
4
,
0
.
5568628
,
0
)
[
HDR
]
_KiraColor
(
"KiraColor"
,
Vector
)
=
(
0
.
3764706
,
0
.
4
,
0
.
5568628
,
0
)
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal
(
"KiraMetal"
,
Float
)
=
1
_KiraMetal
(
"KiraMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_KiraMask
(
"KiraMask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraNormal01
(
"Kira01"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraNormal01
(
"Kira01"
,
2
D
)
=
"white"
{}
_Kira01Tile
(
"Kira01Tile"
,
Float
)
=
1
_Kira01Tile
(
"Kira01Tile"
,
Float
)
=
1
_KiraNormal01Power
(
"Kira01Power"
,
Float
)
=
1
_KiraNormal01Power
(
"Kira01Power"
,
Float
)
=
1
...
...
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyleOF3D.shader
0 → 100644
View file @
02b9a1c5
Shader
"Shader Graphs/ShineStyleOF3D"
{
Properties
{
[
NoScaleOffset
]
_MainTex
(
"MainTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_LoadingTex
(
"LoadingTex"
,
2
D
)
=
"white"
{}
_LoadingBlend
(
"LoadingBlend"
,
Range
(
0
,
1
))
=
0
[
NoScaleOffset
]
_MonsterNameTex
(
"MonsterNameTex"
,
2
D
)
=
"black"
{}
_MonsterNameTextBold
(
"MonsterNameTextBold"
,
Float
)
=
1
.
3
[
NoScaleOffset
]
_AttributeTex
(
"AttributeTex"
,
2
D
)
=
"white"
{}
_MonsterNameNormalPower
(
"MonsterNameNormalPower"
,
Float
)
=
4
_AttributeTile
(
"AttributeTile"
,
Float
)
=
1
_AttributeSize_Pos
(
"AttributeSize&Pos"
,
Vector
)
=
(
9
.
85
,
13
.
9
,
-
3
.
7
,
-
5
.
81
)
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
0
[
NoScaleOffset
]
[
Normal
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"bump"
{}
_FrameMetal
(
"FrameMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_CardMask
(
"CardMask"
,
2
D
)
=
"white"
{}
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
0
.
86
_EnvironmentPower
(
"EnvironmentPower"
,
Float
)
=
1
_EnvironmentColor
(
"EnvironmentColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
[
HDR
]
_CardNameColor
(
"CardNameColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
[
HDR
]
_KiraColor
(
"KiraColor"
,
Vector
)
=
(
0
.
3764706
,
0
.
4
,
0
.
5568628
,
0
)
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal
(
"KiraMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_KiraNormal01
(
"Kira01"
,
2
D
)
=
"white"
{}
_Kira01Tile
(
"Kira01Tile"
,
Float
)
=
1
_KiraNormal01Power
(
"Kira01Power"
,
Float
)
=
1
_Kira02Tile
(
"Kira02Tile"
,
Float
)
=
1
_KiraNormal02Power
(
"Kira02Power"
,
Float
)
=
1
_CardDistortion
(
"CardDistortion"
,
Float
)
=
0
[
NoScaleOffset
]
_HoloTex
(
"HoloTex"
,
2
D
)
=
"white"
{}
_HoloShift
(
"HoloShift"
,
Float
)
=
1
_HoloBrightness
(
"HoloBrightness"
,
Float
)
=
0
.
7
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
7647059
,
0
.
7647059
,
0
.
7647059
,
1
)
_Smoothness
(
"Smoothness"
,
Float
)
=
0
.
5
_AmbientColor
(
"AmbientColor"
,
Vector
)
=
(
0
.
0754717
,
0
.
0754717
,
0
.
0754717
,
1
)
_AddColor
(
"AddColor"
,
Vector
)
=
(
0
.
5019608
,
0
.
5019608
,
0
.
5019608
,
1
)
_Monochrome
(
"Monochrome"
,
Range
(
0
,
1
))
=
0
_DirectionalLightAmp
(
"DirectionalLightAmp"
,
Float
)
=
1
_ScrollSpeed
(
"ScrollSpeed"
,
Float
)
=
1
.
5
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
_IllustHoloPower
(
"IllustHoloPower"
,
Float
)
=
1
_IllustContrast
(
"IllustContrast"
,
Float
)
=
0
_IllustBrightness
(
"IllustBrightness"
,
Float
)
=
0
_FakeLightDirection
(
"FakeLightDirection"
,
Vector
)
=
(
0
.
75
,
-
0
.
75
,
0
,
0
)
_FakeLightColor
(
"FakeLightColor"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeViewDirection
(
"FakeViewDirection"
,
Vector
)
=
(
0
.
75
,
0
.
75
,
0
,
0
)
_FakeNormalDirection
(
"FakeNormalDirection"
,
Vector
)
=
(
0
.
75
,
-
0
.
75
,
0
,
0
)
_FakeBlend
(
"FakeBlend"
,
Range
(
0
,
1
))
=
1
_TintColor
(
"TintColor"
,
Vector
)
=
(
1
,
1
,
1
,
1
)
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
2
_IllustRanbowPower
(
"IllustRanbowPower"
,
Float
)
=
1
[
ToggleUI
]
_LinkOn_Off
(
"LinkOn_Off"
,
Float
)
=
0
[
ToggleUI
]
_isFade
(
"isFade"
,
Float
)
=
0
[
NoScaleOffset
]
_OverFrameMask
(
"OverFrameMask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D
(
"Texture2D"
,
2
D
)
=
"white"
{}
[
HideInInspector
]
_QueueOffset
(
"_QueueOffset"
,
Float
)
=
0
[
HideInInspector
]
_QueueControl
(
"_QueueControl"
,
Float
)
=
-
1
[
HideInInspector
]
[
NoScaleOffset
]
unity_Lightmaps
(
"unity_Lightmaps"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_LightmapsInd
(
"unity_LightmapsInd"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_ShadowMasks
(
"unity_ShadowMasks"
,
2
DArray
)
=
""
{}
}
//DummyShaderTextExporter
SubShader
{
Tags
{
"RenderType"
=
"Opaque"
}
LOD
200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4
unity_ObjectToWorld
;
float4x4
unity_MatrixVP
;
float4
_MainTex_ST
;
struct
Vertex_Stage_Input
{
float4
pos
:
POSITION
;
float2
uv
:
TEXCOORD0
;
};
struct
Vertex_Stage_Output
{
float2
uv
:
TEXCOORD0
;
float4
pos
:
SV_POSITION
;
};
Vertex_Stage_Output
vert
(
Vertex_Stage_Input
input
)
{
Vertex_Stage_Output
output
;
output
.
uv
=
(
input
.
uv
.
xy
*
_MainTex_ST
.
xy
)
+
_MainTex_ST
.
zw
;
output
.
pos
=
mul
(
unity_MatrixVP
,
mul
(
unity_ObjectToWorld
,
input
.
pos
));
return
output
;
}
Texture2D
<
float4
>
_MainTex
;
SamplerState
sampler_MainTex
;
struct
Fragment_Stage_Input
{
float2
uv
:
TEXCOORD0
;
};
float4
frag
(
Fragment_Stage_Input
input
)
:
SV_TARGET
{
return
_MainTex
.
Sample
(
sampler_MainTex
,
input
.
uv
.
xy
);
}
ENDHLSL
}
}
Fallback
"Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyleOFUI.shader
0 → 100644
View file @
02b9a1c5
Shader
"Shader Graphs/ShineStyleOFUI"
{
Properties
{
[
NoScaleOffset
]
_MainTex
(
"MainTex"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_LoadingTex
(
"LoadingTex"
,
2
D
)
=
"white"
{}
_LoadingBlend
(
"LoadingBlend"
,
Range
(
0
,
1
))
=
0
[
NoScaleOffset
]
_MonsterNameTex
(
"MonsterNameTex"
,
2
D
)
=
"black"
{}
_MonsterNameTextBold
(
"MonsterNameTextBold"
,
Float
)
=
1
.
3
[
NoScaleOffset
]
_AttributeTex
(
"AttributeTex"
,
2
D
)
=
"white"
{}
_MonsterNameNormalPower
(
"MonsterNameNormalPower"
,
Float
)
=
4
_AttributeTile
(
"AttributeTile"
,
Float
)
=
1
_AttributeSize_Pos
(
"AttributeSize&Pos"
,
Vector
)
=
(
9
.
85
,
13
.
9
,
-
3
.
7
,
-
5
.
81
)
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
0
[
NoScaleOffset
]
[
Normal
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"bump"
{}
_FrameMetal
(
"FrameMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_CardMask
(
"CardMask"
,
2
D
)
=
"white"
{}
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
0
.
86
_EnvironmentPower
(
"EnvironmentPower"
,
Float
)
=
1
_EnvironmentColor
(
"EnvironmentColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
[
HDR
]
_CardNameColor
(
"CardNameColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
[
HDR
]
_KiraColor
(
"KiraColor"
,
Vector
)
=
(
0
.
3764706
,
0
.
4
,
0
.
5568628
,
0
)
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal
(
"KiraMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_KiraNormal01
(
"Kira01"
,
2
D
)
=
"white"
{}
_Kira01Tile
(
"Kira01Tile"
,
Float
)
=
1
_KiraNormal01Power
(
"Kira01Power"
,
Float
)
=
1
_Kira02Tile
(
"Kira02Tile"
,
Float
)
=
1
_KiraNormal02Power
(
"Kira02Power"
,
Float
)
=
1
_CardDistortion
(
"CardDistortion"
,
Float
)
=
0
[
NoScaleOffset
]
_HoloTex
(
"HoloTex"
,
2
D
)
=
"white"
{}
_HoloShift
(
"HoloShift"
,
Float
)
=
1
_HoloBrightness
(
"HoloBrightness"
,
Float
)
=
0
.
7
_SpecularColor
(
"SpecularColor"
,
Vector
)
=
(
0
.
7647059
,
0
.
7647059
,
0
.
7647059
,
1
)
_Smoothness
(
"Smoothness"
,
Float
)
=
0
.
5
_AmbientColor
(
"AmbientColor"
,
Vector
)
=
(
0
.
0754717
,
0
.
0754717
,
0
.
0754717
,
1
)
_AddColor
(
"AddColor"
,
Vector
)
=
(
0
.
5019608
,
0
.
5019608
,
0
.
5019608
,
1
)
_Monochrome
(
"Monochrome"
,
Range
(
0
,
1
))
=
0
_DirectionalLightAmp
(
"DirectionalLightAmp"
,
Float
)
=
1
_ScrollSpeed
(
"ScrollSpeed"
,
Float
)
=
1
.
5
_HighlightAmp
(
"HighlightAmp"
,
Float
)
=
1
_HighlightScrollOffset
(
"HighlightScrollOffset"
,
Float
)
=
0
_HighlightRotation
(
"HighlightRotation"
,
Float
)
=
-
30
_IllustHoloPower
(
"IllustHoloPower"
,
Float
)
=
1
_IllustContrast
(
"IllustContrast"
,
Float
)
=
0
_IllustBrightness
(
"IllustBrightness"
,
Float
)
=
0
_FakeLightDirection
(
"FakeLightDirection"
,
Vector
)
=
(
0
.
75
,
-
0
.
75
,
0
,
0
)
_FakeLightColor
(
"FakeLightColor"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
_FakeViewDirection
(
"FakeViewDirection"
,
Vector
)
=
(
0
.
75
,
0
.
75
,
0
,
0
)
_FakeNormalDirection
(
"FakeNormalDirection"
,
Vector
)
=
(
0
.
75
,
-
0
.
75
,
0
,
0
)
_FakeBlend
(
"FakeBlend"
,
Range
(
0
,
1
))
=
1
_TintColor
(
"TintColor"
,
Vector
)
=
(
1
,
1
,
1
,
1
)
_EnhanceColorThreshold
(
"EnhanceColorThreshold"
,
Float
)
=
2
_IllustRanbowPower
(
"IllustRanbowPower"
,
Float
)
=
1
[
ToggleUI
]
_LinkOn_Off
(
"LinkOn_Off"
,
Float
)
=
0
[
NoScaleOffset
]
_OverFrameMask
(
"OverFrameMask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D
(
"Texture2D"
,
2
D
)
=
"white"
{}
[
HideInInspector
]
_StencilComp
(
"Stencil Comparison"
,
Float
)
=
8
[
HideInInspector
]
_Stencil
(
"Stencil ID"
,
Float
)
=
0
[
HideInInspector
]
_StencilOp
(
"Stencil Operation"
,
Float
)
=
0
[
HideInInspector
]
_StencilWriteMask
(
"Stencil Write Mask"
,
Float
)
=
255
[
HideInInspector
]
_StencilReadMask
(
"Stencil Read Mask"
,
Float
)
=
255
[
HideInInspector
]
_ColorMask
(
"ColorMask"
,
Float
)
=
15
[
HideInInspector
]
_ClipRect
(
"ClipRect"
,
Vector
)
=
(
0
,
0
,
0
,
0
)
[
HideInInspector
]
_UIMaskSoftnessX
(
"UIMaskSoftnessX"
,
Float
)
=
1
[
HideInInspector
]
_UIMaskSoftnessY
(
"UIMaskSoftnessY"
,
Float
)
=
1
[
HideInInspector
]
[
NoScaleOffset
]
unity_Lightmaps
(
"unity_Lightmaps"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_LightmapsInd
(
"unity_LightmapsInd"
,
2
DArray
)
=
""
{}
[
HideInInspector
]
[
NoScaleOffset
]
unity_ShadowMasks
(
"unity_ShadowMasks"
,
2
DArray
)
=
""
{}
}
//DummyShaderTextExporter
SubShader
{
Tags
{
"RenderType"
=
"Opaque"
}
LOD
200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4
unity_ObjectToWorld
;
float4x4
unity_MatrixVP
;
float4
_MainTex_ST
;
struct
Vertex_Stage_Input
{
float4
pos
:
POSITION
;
float2
uv
:
TEXCOORD0
;
};
struct
Vertex_Stage_Output
{
float2
uv
:
TEXCOORD0
;
float4
pos
:
SV_POSITION
;
};
Vertex_Stage_Output
vert
(
Vertex_Stage_Input
input
)
{
Vertex_Stage_Output
output
;
output
.
uv
=
(
input
.
uv
.
xy
*
_MainTex_ST
.
xy
)
+
_MainTex_ST
.
zw
;
output
.
pos
=
mul
(
unity_MatrixVP
,
mul
(
unity_ObjectToWorld
,
input
.
pos
));
return
output
;
}
Texture2D
<
float4
>
_MainTex
;
SamplerState
sampler_MainTex
;
struct
Fragment_Stage_Input
{
float2
uv
:
TEXCOORD0
;
};
float4
frag
(
Fragment_Stage_Input
input
)
:
SV_TARGET
{
return
_MainTex
.
Sample
(
sampler_MainTex
,
input
.
uv
.
xy
);
}
ENDHLSL
}
}
Fallback
"Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
Assets/AssetBundles/Shaders/Shader Graphs_ShineStyleUI.shader
View file @
02b9a1c5
...
@@ -11,7 +11,7 @@ Shader "Shader Graphs/ShineStyleUI" {
...
@@ -11,7 +11,7 @@ Shader "Shader Graphs/ShineStyleUI" {
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
0
_MainTexMetal
(
"MainTexMetal"
,
Float
)
=
0
[
NoScaleOffset
]
[
Normal
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"bump"
{}
[
NoScaleOffset
]
[
Normal
]
_MainNormal
(
"MainNormal"
,
2
D
)
=
"bump"
{}
_FrameMetal
(
"FrameMetal"
,
Float
)
=
1
_FrameMetal
(
"FrameMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_
FrameMask
(
"Frame
Mask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_
CardMask
(
"Card
Mask"
,
2
D
)
=
"white"
{}
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
0
.
86
_MainNormalPower
(
"MainNormalPower"
,
Float
)
=
0
.
86
_EnvironmentPower
(
"EnvironmentPower"
,
Float
)
=
1
_EnvironmentPower
(
"EnvironmentPower"
,
Float
)
=
1
_EnvironmentColor
(
"EnvironmentColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
_EnvironmentColor
(
"EnvironmentColor"
,
Vector
)
=
(
1
,
1
,
1
,
0
)
...
@@ -19,7 +19,6 @@ Shader "Shader Graphs/ShineStyleUI" {
...
@@ -19,7 +19,6 @@ Shader "Shader Graphs/ShineStyleUI" {
[
HDR
]
_KiraColor
(
"KiraColor"
,
Vector
)
=
(
0
.
3764706
,
0
.
4
,
0
.
5568628
,
0
)
[
HDR
]
_KiraColor
(
"KiraColor"
,
Vector
)
=
(
0
.
3764706
,
0
.
4
,
0
.
5568628
,
0
)
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraColorTexture
(
"KiraColorTexture"
,
2
D
)
=
"white"
{}
_KiraMetal
(
"KiraMetal"
,
Float
)
=
1
_KiraMetal
(
"KiraMetal"
,
Float
)
=
1
[
NoScaleOffset
]
_KiraMask
(
"KiraMask"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraNormal01
(
"Kira01"
,
2
D
)
=
"white"
{}
[
NoScaleOffset
]
_KiraNormal01
(
"Kira01"
,
2
D
)
=
"white"
{}
_Kira01Tile
(
"Kira01Tile"
,
Float
)
=
1
_Kira01Tile
(
"Kira01Tile"
,
Float
)
=
1
_KiraNormal01Power
(
"Kira01Power"
,
Float
)
=
1
_KiraNormal01Power
(
"Kira01Power"
,
Float
)
=
1
...
...
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