Commit 02b9a1c5 authored by SherryChaos's avatar SherryChaos

new dumped card style shader

parent 39c67dff
......@@ -15,8 +15,7 @@ Shader "Shader Graphs/RoyalStyle3D" {
_FrameMetal ("FrameMetal", Float) = 0
_CubemapPower ("CubemapPower", Float) = 2
_CubemapColor ("CubemapColor", Vector) = (0.8980392,0.8666667,0.3254902,0)
[NoScaleOffset] _FrameMask ("FrameMask", 2D) = "black" {}
[HDR] _KiraColor01 ("KiraColor01", Vector) = (0.4392157,0.4156863,0.5843138,0)
[NoScaleOffset] _CardMask ("CardMask", 2D) = "black" {}
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal01 ("KiraMetal01", Float) = -0.33
_Kira01_01Tile ("Kira01_01Tile", Float) = 0.5
......@@ -36,7 +35,6 @@ Shader "Shader Graphs/RoyalStyle3D" {
_Kira2_02Tile ("Kira2_02Tile", Float) = 1
_Kira02_02Power ("Kira02_02Power", Float) = 0.49
_CardDistortion02 ("CardDistortion02", Float) = 1
[NoScaleOffset] _KiraMask ("KiraMask", 2D) = "white" {}
_HoloBrightness02 ("HoloBrightness02", Float) = 1.29
_HoloShift02 ("HoloShift02", Float) = 1
_SpecularColor ("SpecularColor", Vector) = (0.1019608,0.1019608,0.1019608,1)
......@@ -50,7 +48,6 @@ Shader "Shader Graphs/RoyalStyle3D" {
_HighlightAmp ("HighlightAmp", Float) = 1.8
_HighlightScrollOffset ("HighlightScrollOffset", Float) = 0
_HighlightRotation ("HighlightRotation", Float) = -30
_CubemapContrast ("CubemapContrast", Range(0, 1)) = 0
[NoScaleOffset] _HighlightTex ("HighlightTex", 2D) = "white" {}
[NoScaleOffset] _HighlightNormal ("HighlightNormal", 2D) = "white" {}
_EnhanceColorThreshold ("EnhanceColorThreshold", Float) = 1
......
Shader "Shader Graphs/RoyalStyleOF3D" {
Properties {
[NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {}
[NoScaleOffset] _LoadingTex ("LoadingTex", 2D) = "white" {}
_LoadingBlend ("LoadingBlend", Range(0, 1)) = 0
[NoScaleOffset] _MonsterNameTex ("MonsterNameTex", 2D) = "black" {}
_MonsterNameTextBold ("MonsterNameTextBold", Float) = 1.3
_MonsterNameNormalPower ("MonsterNameNormalPower", Float) = 3
[NoScaleOffset] _AttributeTex ("AttributeTex", 2D) = "white" {}
_AttributeTile ("AttributeTile", Float) = 0
_AttributeSize_Pos ("AttributeSize&Pos", Vector) = (9.85,13.9,-3.7,-5.81)
_MainTexMetal ("MainTexMetal", Float) = 1
[NoScaleOffset] _MainNormal ("MainNormal", 2D) = "white" {}
_MainNormalPower ("MainNormalPower", Float) = 1
_FrameMetal ("FrameMetal", Float) = 0
_CubemapPower ("CubemapPower", Float) = 2
_CubemapColor ("CubemapColor", Vector) = (0.8980392,0.8666667,0.3254902,0)
[NoScaleOffset] _CardMask ("CardMask", 2D) = "black" {}
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal01 ("KiraMetal01", Float) = -0.33
_Kira01_01Tile ("Kira01_01Tile", Float) = 0.5
_KiraNormal01_01Power ("Kira01_01Power", Float) = 1
[NoScaleOffset] _KiraNormal01_02 ("Kira01_02", 2D) = "white" {}
_Kira01_02Tile ("Kira01_02Tile", Float) = 2
_Kira01_02Power ("Kira01_02Power", Float) = -2.19
_CardDistortion01 ("CardDistortion01", Float) = 1
[NoScaleOffset] _HoloTex ("HoloTex01", 2D) = "white" {}
[HDR] _KiraColor02 ("KiraColor02", Vector) = (0.4352941,0.3960784,0.6588235,0)
_HoloShift01 ("HoloShift01", Float) = 2.18
_HoloBrightness ("HoloBrightness", Float) = 1
_KiraMetal02 ("KiraMetal02", Float) = 3
[NoScaleOffset] [Normal] _Kira02_01 ("Kira02_01", 2D) = "bump" {}
_Kira02_01Tile ("Kira02_01Tile", Float) = 1
_Kira02_01Power ("Kira02_01Power", Float) = -3.47
_Kira2_02Tile ("Kira2_02Tile", Float) = 1
_Kira02_02Power ("Kira02_02Power", Float) = 0.49
_CardDistortion02 ("CardDistortion02", Float) = 1
_HoloBrightness02 ("HoloBrightness02", Float) = 1.29
_HoloShift02 ("HoloShift02", Float) = 1
_SpecularColor ("SpecularColor", Vector) = (0.1019608,0.1019608,0.1019608,1)
_Smoothness ("Smoothness", Float) = 0.5
_AmbientColor ("AmbientColor", Vector) = (0.1019608,0.1019608,0.1019608,1)
_AddColor ("AddColor", Vector) = (0.5019608,0.5019608,0.5019608,1)
_Monochrome ("Monochrome", Range(0, 1)) = 0
_DirectionalLightAmp ("DirectionalLightAmp", Float) = 0.88
_Color ("Color", Vector) = (1,1,1,0)
_ScrollSpeed ("ScrollSpeed", Float) = 1.5
_HighlightAmp ("HighlightAmp", Float) = 1.8
_HighlightScrollOffset ("HighlightScrollOffset", Float) = 0
_HighlightRotation ("HighlightRotation", Float) = -30
[NoScaleOffset] _HighlightTex ("HighlightTex", 2D) = "white" {}
[NoScaleOffset] _HighlightNormal ("HighlightNormal", 2D) = "white" {}
_EnhanceColorThreshold ("EnhanceColorThreshold", Float) = 1
_RanbowPower ("RanbowPower", Float) = 0
_IllustBright ("IllustBright", Float) = 0
_IlluustRanbowPower ("IlluustRanbowPower", Float) = 0
_FakeLightColor ("FakeLightColor", Vector) = (0,0,0,0)
_FakeLightDirection ("FakeLightDirection", Vector) = (0,0,0,0)
_FakeViewDirection ("FakeViewDirection", Vector) = (0,0,0,0)
_FakeNormalDirection ("FakeNormalDirection", Vector) = (0,0,0,0)
_FakeBlend ("FakeBlend", Range(0, 1)) = 0
_TintColor ("TintColor", Vector) = (1,1,1,1)
[ToggleUI] _isFade ("isFade", Float) = 0
[NoScaleOffset] _OverFrameMask ("OverFrameMask", 2D) = "white" {}
[NoScaleOffset] _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D ("Texture2D", 2D) = "white" {}
[HideInInspector] _QueueOffset ("_QueueOffset", Float) = 0
[HideInInspector] _QueueControl ("_QueueControl", Float) = -1
[HideInInspector] [NoScaleOffset] unity_Lightmaps ("unity_Lightmaps", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_LightmapsInd ("unity_LightmapsInd", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_ShadowMasks ("unity_ShadowMasks", 2DArray) = "" {}
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
float4 _MainTex_ST;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct Vertex_Stage_Output
{
float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.uv = (input.uv.xy * _MainTex_ST.xy) + _MainTex_ST.zw;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
Texture2D<float4> _MainTex;
SamplerState sampler_MainTex;
float4 _Color;
struct Fragment_Stage_Input
{
float2 uv : TEXCOORD0;
};
float4 frag(Fragment_Stage_Input input) : SV_TARGET
{
return _MainTex.Sample(sampler_MainTex, input.uv.xy) * _Color;
}
ENDHLSL
}
}
Fallback "Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
Shader "Shader Graphs/RoyalStyleOFUI" {
Properties {
[NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {}
[NoScaleOffset] _LoadingTex ("LoadingTex", 2D) = "white" {}
_LoadingBlend ("LoadingBlend", Range(0, 1)) = 0
[NoScaleOffset] _MonsterNameTex ("MonsterNameTex", 2D) = "black" {}
_MonsterNameTextBold ("MonsterNameTextBold", Float) = 1.3
_MonsterNameNormalPower ("MonsterNameNormalPower", Float) = 3
[NoScaleOffset] _AttributeTex ("AttributeTex", 2D) = "white" {}
_AttributeTile ("AttributeTile", Float) = 0
_AttributeSize_Pos ("AttributeSize&Pos", Vector) = (9.85,13.9,-3.7,-5.81)
_MainTexMetal ("MainTexMetal", Float) = 1
[NoScaleOffset] _MainNormal ("MainNormal", 2D) = "white" {}
_MainNormalPower ("MainNormalPower", Float) = 1
_FrameMetal ("FrameMetal", Float) = 0
_CubemapPower ("CubemapPower", Float) = 2
_CubemapColor ("CubemapColor", Vector) = (0.8980392,0.8666667,0.3254902,0)
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal01 ("KiraMetal01", Float) = -0.33
_Kira01_01Tile ("Kira01_01Tile", Float) = 0.5
_KiraNormal01_01Power ("Kira01_01Power", Float) = 1
[NoScaleOffset] _KiraNormal01_02 ("Kira01_02", 2D) = "white" {}
_Kira01_02Tile ("Kira01_02Tile", Float) = 2
_Kira01_02Power ("Kira01_02Power", Float) = -2.19
_CardDistortion01 ("CardDistortion01", Float) = 1
[NoScaleOffset] _HoloTex ("HoloTex01", 2D) = "white" {}
[HDR] _KiraColor02 ("KiraColor02", Vector) = (0.4352941,0.3960784,0.6588235,0)
_HoloShift01 ("HoloShift01", Float) = 2.18
_HoloBrightness ("HoloBrightness", Float) = 1
_KiraMetal02 ("KiraMetal02", Float) = 3
[NoScaleOffset] [Normal] _Kira02_01 ("Kira02_01", 2D) = "bump" {}
_Kira02_01Tile ("Kira02_01Tile", Float) = 1
_Kira02_01Power ("Kira02_01Power", Float) = -3.47
_Kira2_02Tile ("Kira2_02Tile", Float) = 1
_Kira02_02Power ("Kira02_02Power", Float) = 0.49
_CardDistortion02 ("CardDistortion02", Float) = 1
[NoScaleOffset] _CardMask ("CardMask", 2D) = "white" {}
_HoloBrightness02 ("HoloBrightness02", Float) = 1.29
_HoloShift02 ("HoloShift02", Float) = 1
_SpecularColor ("SpecularColor", Vector) = (0.1019608,0.1019608,0.1019608,1)
_Smoothness ("Smoothness", Float) = 0.5
_AmbientColor ("AmbientColor", Vector) = (0.1019608,0.1019608,0.1019608,1)
_AddColor ("AddColor", Vector) = (0.5019608,0.5019608,0.5019608,1)
_Monochrome ("Monochrome", Range(0, 1)) = 0
_DirectionalLightAmp ("DirectionalLightAmp", Float) = 0.88
_Color ("Color", Vector) = (1,1,1,0)
_ScrollSpeed ("ScrollSpeed", Float) = 1.5
_HighlightAmp ("HighlightAmp", Float) = 1.8
_HighlightScrollOffset ("HighlightScrollOffset", Float) = 0
_HighlightRotation ("HighlightRotation", Float) = -30
[NoScaleOffset] _HighlightTex ("HighlightTex", 2D) = "white" {}
[NoScaleOffset] _HighlightNormal ("HighlightNormal", 2D) = "white" {}
_EnhanceColorThreshold ("EnhanceColorThreshold", Float) = 1
_RanbowPower ("RanbowPower", Float) = 0
_IllustBright ("IllustBright", Float) = 0
_IlluustRanbowPower ("IlluustRanbowPower", Float) = 0
_FakeLightColor ("FakeLightColor", Vector) = (0,0,0,0)
_FakeLightDirection ("FakeLightDirection", Vector) = (0,0,0,0)
_FakeViewDirection ("FakeViewDirection", Vector) = (0,0,0,0)
_FakeNormalDirection ("FakeNormalDirection", Vector) = (0,0,0,0)
_FakeBlend ("FakeBlend", Range(0, 1)) = 0
_TintColor ("TintColor", Vector) = (1,1,1,1)
[NoScaleOffset] _OverFrameMask ("OverFrameMask", 2D) = "white" {}
[NoScaleOffset] _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D ("Texture2D", 2D) = "white" {}
[HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
[HideInInspector] _StencilOp ("Stencil Operation", Float) = 0
[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
[HideInInspector] _ColorMask ("ColorMask", Float) = 15
[HideInInspector] _ClipRect ("ClipRect", Vector) = (0,0,0,0)
[HideInInspector] _UIMaskSoftnessX ("UIMaskSoftnessX", Float) = 1
[HideInInspector] _UIMaskSoftnessY ("UIMaskSoftnessY", Float) = 1
[HideInInspector] [NoScaleOffset] unity_Lightmaps ("unity_Lightmaps", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_LightmapsInd ("unity_LightmapsInd", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_ShadowMasks ("unity_ShadowMasks", 2DArray) = "" {}
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
float4 _MainTex_ST;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct Vertex_Stage_Output
{
float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.uv = (input.uv.xy * _MainTex_ST.xy) + _MainTex_ST.zw;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
Texture2D<float4> _MainTex;
SamplerState sampler_MainTex;
float4 _Color;
struct Fragment_Stage_Input
{
float2 uv : TEXCOORD0;
};
float4 frag(Fragment_Stage_Input input) : SV_TARGET
{
return _MainTex.Sample(sampler_MainTex, input.uv.xy) * _Color;
}
ENDHLSL
}
}
Fallback "Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
......@@ -15,8 +15,6 @@ Shader "Shader Graphs/RoyalStyleUI" {
_FrameMetal ("FrameMetal", Float) = 0
_CubemapPower ("CubemapPower", Float) = 2
_CubemapColor ("CubemapColor", Vector) = (0.8980392,0.8666667,0.3254902,0)
[NoScaleOffset] _FrameMask ("FrameMask", 2D) = "black" {}
[HDR] _KiraColor01 ("KiraColor01", Vector) = (0.4392157,0.4156863,0.5843138,0)
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal01 ("KiraMetal01", Float) = -0.33
_Kira01_01Tile ("Kira01_01Tile", Float) = 0.5
......@@ -36,7 +34,7 @@ Shader "Shader Graphs/RoyalStyleUI" {
_Kira2_02Tile ("Kira2_02Tile", Float) = 1
_Kira02_02Power ("Kira02_02Power", Float) = 0.49
_CardDistortion02 ("CardDistortion02", Float) = 1
[NoScaleOffset] _KiraMask ("KiraMask", 2D) = "white" {}
[NoScaleOffset] _CardMask ("CardMask", 2D) = "white" {}
_HoloBrightness02 ("HoloBrightness02", Float) = 1.29
_HoloShift02 ("HoloShift02", Float) = 1
_SpecularColor ("SpecularColor", Vector) = (0.1019608,0.1019608,0.1019608,1)
......@@ -50,7 +48,6 @@ Shader "Shader Graphs/RoyalStyleUI" {
_HighlightAmp ("HighlightAmp", Float) = 1.8
_HighlightScrollOffset ("HighlightScrollOffset", Float) = 0
_HighlightRotation ("HighlightRotation", Float) = -30
_CubemapContrast ("CubemapContrast", Range(0, 1)) = 0
[NoScaleOffset] _HighlightTex ("HighlightTex", 2D) = "white" {}
[NoScaleOffset] _HighlightNormal ("HighlightNormal", 2D) = "white" {}
_EnhanceColorThreshold ("EnhanceColorThreshold", Float) = 1
......
......@@ -11,7 +11,7 @@ Shader "Shader Graphs/ShineStyle3D" {
_MainTexMetal ("MainTexMetal", Float) = 0
[NoScaleOffset] [Normal] _MainNormal ("MainNormal", 2D) = "bump" {}
_FrameMetal ("FrameMetal", Float) = 1
[NoScaleOffset] _FrameMask ("FrameMask", 2D) = "white" {}
[NoScaleOffset] _CardMask ("CardMask", 2D) = "white" {}
_MainNormalPower ("MainNormalPower", Float) = 0.86
_EnvironmentPower ("EnvironmentPower", Float) = 1
_EnvironmentColor ("EnvironmentColor", Vector) = (1,1,1,0)
......@@ -19,7 +19,6 @@ Shader "Shader Graphs/ShineStyle3D" {
[HDR] _KiraColor ("KiraColor", Vector) = (0.3764706,0.4,0.5568628,0)
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal ("KiraMetal", Float) = 1
[NoScaleOffset] _KiraMask ("KiraMask", 2D) = "white" {}
[NoScaleOffset] _KiraNormal01 ("Kira01", 2D) = "white" {}
_Kira01Tile ("Kira01Tile", Float) = 1
_KiraNormal01Power ("Kira01Power", Float) = 1
......
Shader "Shader Graphs/ShineStyleOF3D" {
Properties {
[NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {}
[NoScaleOffset] _LoadingTex ("LoadingTex", 2D) = "white" {}
_LoadingBlend ("LoadingBlend", Range(0, 1)) = 0
[NoScaleOffset] _MonsterNameTex ("MonsterNameTex", 2D) = "black" {}
_MonsterNameTextBold ("MonsterNameTextBold", Float) = 1.3
[NoScaleOffset] _AttributeTex ("AttributeTex", 2D) = "white" {}
_MonsterNameNormalPower ("MonsterNameNormalPower", Float) = 4
_AttributeTile ("AttributeTile", Float) = 1
_AttributeSize_Pos ("AttributeSize&Pos", Vector) = (9.85,13.9,-3.7,-5.81)
_MainTexMetal ("MainTexMetal", Float) = 0
[NoScaleOffset] [Normal] _MainNormal ("MainNormal", 2D) = "bump" {}
_FrameMetal ("FrameMetal", Float) = 1
[NoScaleOffset] _CardMask ("CardMask", 2D) = "white" {}
_MainNormalPower ("MainNormalPower", Float) = 0.86
_EnvironmentPower ("EnvironmentPower", Float) = 1
_EnvironmentColor ("EnvironmentColor", Vector) = (1,1,1,0)
[HDR] _CardNameColor ("CardNameColor", Vector) = (1,1,1,0)
[HDR] _KiraColor ("KiraColor", Vector) = (0.3764706,0.4,0.5568628,0)
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal ("KiraMetal", Float) = 1
[NoScaleOffset] _KiraNormal01 ("Kira01", 2D) = "white" {}
_Kira01Tile ("Kira01Tile", Float) = 1
_KiraNormal01Power ("Kira01Power", Float) = 1
_Kira02Tile ("Kira02Tile", Float) = 1
_KiraNormal02Power ("Kira02Power", Float) = 1
_CardDistortion ("CardDistortion", Float) = 0
[NoScaleOffset] _HoloTex ("HoloTex", 2D) = "white" {}
_HoloShift ("HoloShift", Float) = 1
_HoloBrightness ("HoloBrightness", Float) = 0.7
_SpecularColor ("SpecularColor", Vector) = (0.7647059,0.7647059,0.7647059,1)
_Smoothness ("Smoothness", Float) = 0.5
_AmbientColor ("AmbientColor", Vector) = (0.0754717,0.0754717,0.0754717,1)
_AddColor ("AddColor", Vector) = (0.5019608,0.5019608,0.5019608,1)
_Monochrome ("Monochrome", Range(0, 1)) = 0
_DirectionalLightAmp ("DirectionalLightAmp", Float) = 1
_ScrollSpeed ("ScrollSpeed", Float) = 1.5
_HighlightAmp ("HighlightAmp", Float) = 1
_HighlightScrollOffset ("HighlightScrollOffset", Float) = 0
_HighlightRotation ("HighlightRotation", Float) = -30
_IllustHoloPower ("IllustHoloPower", Float) = 1
_IllustContrast ("IllustContrast", Float) = 0
_IllustBrightness ("IllustBrightness", Float) = 0
_FakeLightDirection ("FakeLightDirection", Vector) = (0.75,-0.75,0,0)
_FakeLightColor ("FakeLightColor", Vector) = (0,0,0,0)
_FakeViewDirection ("FakeViewDirection", Vector) = (0.75,0.75,0,0)
_FakeNormalDirection ("FakeNormalDirection", Vector) = (0.75,-0.75,0,0)
_FakeBlend ("FakeBlend", Range(0, 1)) = 1
_TintColor ("TintColor", Vector) = (1,1,1,1)
_EnhanceColorThreshold ("EnhanceColorThreshold", Float) = 2
_IllustRanbowPower ("IllustRanbowPower", Float) = 1
[ToggleUI] _LinkOn_Off ("LinkOn_Off", Float) = 0
[ToggleUI] _isFade ("isFade", Float) = 0
[NoScaleOffset] _OverFrameMask ("OverFrameMask", 2D) = "white" {}
[NoScaleOffset] _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D ("Texture2D", 2D) = "white" {}
[HideInInspector] _QueueOffset ("_QueueOffset", Float) = 0
[HideInInspector] _QueueControl ("_QueueControl", Float) = -1
[HideInInspector] [NoScaleOffset] unity_Lightmaps ("unity_Lightmaps", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_LightmapsInd ("unity_LightmapsInd", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_ShadowMasks ("unity_ShadowMasks", 2DArray) = "" {}
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
float4 _MainTex_ST;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct Vertex_Stage_Output
{
float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.uv = (input.uv.xy * _MainTex_ST.xy) + _MainTex_ST.zw;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
Texture2D<float4> _MainTex;
SamplerState sampler_MainTex;
struct Fragment_Stage_Input
{
float2 uv : TEXCOORD0;
};
float4 frag(Fragment_Stage_Input input) : SV_TARGET
{
return _MainTex.Sample(sampler_MainTex, input.uv.xy);
}
ENDHLSL
}
}
Fallback "Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
Shader "Shader Graphs/ShineStyleOFUI" {
Properties {
[NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {}
[NoScaleOffset] _LoadingTex ("LoadingTex", 2D) = "white" {}
_LoadingBlend ("LoadingBlend", Range(0, 1)) = 0
[NoScaleOffset] _MonsterNameTex ("MonsterNameTex", 2D) = "black" {}
_MonsterNameTextBold ("MonsterNameTextBold", Float) = 1.3
[NoScaleOffset] _AttributeTex ("AttributeTex", 2D) = "white" {}
_MonsterNameNormalPower ("MonsterNameNormalPower", Float) = 4
_AttributeTile ("AttributeTile", Float) = 1
_AttributeSize_Pos ("AttributeSize&Pos", Vector) = (9.85,13.9,-3.7,-5.81)
_MainTexMetal ("MainTexMetal", Float) = 0
[NoScaleOffset] [Normal] _MainNormal ("MainNormal", 2D) = "bump" {}
_FrameMetal ("FrameMetal", Float) = 1
[NoScaleOffset] _CardMask ("CardMask", 2D) = "white" {}
_MainNormalPower ("MainNormalPower", Float) = 0.86
_EnvironmentPower ("EnvironmentPower", Float) = 1
_EnvironmentColor ("EnvironmentColor", Vector) = (1,1,1,0)
[HDR] _CardNameColor ("CardNameColor", Vector) = (1,1,1,0)
[HDR] _KiraColor ("KiraColor", Vector) = (0.3764706,0.4,0.5568628,0)
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal ("KiraMetal", Float) = 1
[NoScaleOffset] _KiraNormal01 ("Kira01", 2D) = "white" {}
_Kira01Tile ("Kira01Tile", Float) = 1
_KiraNormal01Power ("Kira01Power", Float) = 1
_Kira02Tile ("Kira02Tile", Float) = 1
_KiraNormal02Power ("Kira02Power", Float) = 1
_CardDistortion ("CardDistortion", Float) = 0
[NoScaleOffset] _HoloTex ("HoloTex", 2D) = "white" {}
_HoloShift ("HoloShift", Float) = 1
_HoloBrightness ("HoloBrightness", Float) = 0.7
_SpecularColor ("SpecularColor", Vector) = (0.7647059,0.7647059,0.7647059,1)
_Smoothness ("Smoothness", Float) = 0.5
_AmbientColor ("AmbientColor", Vector) = (0.0754717,0.0754717,0.0754717,1)
_AddColor ("AddColor", Vector) = (0.5019608,0.5019608,0.5019608,1)
_Monochrome ("Monochrome", Range(0, 1)) = 0
_DirectionalLightAmp ("DirectionalLightAmp", Float) = 1
_ScrollSpeed ("ScrollSpeed", Float) = 1.5
_HighlightAmp ("HighlightAmp", Float) = 1
_HighlightScrollOffset ("HighlightScrollOffset", Float) = 0
_HighlightRotation ("HighlightRotation", Float) = -30
_IllustHoloPower ("IllustHoloPower", Float) = 1
_IllustContrast ("IllustContrast", Float) = 0
_IllustBrightness ("IllustBrightness", Float) = 0
_FakeLightDirection ("FakeLightDirection", Vector) = (0.75,-0.75,0,0)
_FakeLightColor ("FakeLightColor", Vector) = (0,0,0,0)
_FakeViewDirection ("FakeViewDirection", Vector) = (0.75,0.75,0,0)
_FakeNormalDirection ("FakeNormalDirection", Vector) = (0.75,-0.75,0,0)
_FakeBlend ("FakeBlend", Range(0, 1)) = 1
_TintColor ("TintColor", Vector) = (1,1,1,1)
_EnhanceColorThreshold ("EnhanceColorThreshold", Float) = 2
_IllustRanbowPower ("IllustRanbowPower", Float) = 1
[ToggleUI] _LinkOn_Off ("LinkOn_Off", Float) = 0
[NoScaleOffset] _OverFrameMask ("OverFrameMask", 2D) = "white" {}
[NoScaleOffset] _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D ("Texture2D", 2D) = "white" {}
[HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
[HideInInspector] _StencilOp ("Stencil Operation", Float) = 0
[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
[HideInInspector] _ColorMask ("ColorMask", Float) = 15
[HideInInspector] _ClipRect ("ClipRect", Vector) = (0,0,0,0)
[HideInInspector] _UIMaskSoftnessX ("UIMaskSoftnessX", Float) = 1
[HideInInspector] _UIMaskSoftnessY ("UIMaskSoftnessY", Float) = 1
[HideInInspector] [NoScaleOffset] unity_Lightmaps ("unity_Lightmaps", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_LightmapsInd ("unity_LightmapsInd", 2DArray) = "" {}
[HideInInspector] [NoScaleOffset] unity_ShadowMasks ("unity_ShadowMasks", 2DArray) = "" {}
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
float4 _MainTex_ST;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct Vertex_Stage_Output
{
float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.uv = (input.uv.xy * _MainTex_ST.xy) + _MainTex_ST.zw;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
Texture2D<float4> _MainTex;
SamplerState sampler_MainTex;
struct Fragment_Stage_Input
{
float2 uv : TEXCOORD0;
};
float4 frag(Fragment_Stage_Input input) : SV_TARGET
{
return _MainTex.Sample(sampler_MainTex, input.uv.xy);
}
ENDHLSL
}
}
Fallback "Hidden/Shader Graph/FallbackError"
//CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
}
\ No newline at end of file
......@@ -11,7 +11,7 @@ Shader "Shader Graphs/ShineStyleUI" {
_MainTexMetal ("MainTexMetal", Float) = 0
[NoScaleOffset] [Normal] _MainNormal ("MainNormal", 2D) = "bump" {}
_FrameMetal ("FrameMetal", Float) = 1
[NoScaleOffset] _FrameMask ("FrameMask", 2D) = "white" {}
[NoScaleOffset] _CardMask ("CardMask", 2D) = "white" {}
_MainNormalPower ("MainNormalPower", Float) = 0.86
_EnvironmentPower ("EnvironmentPower", Float) = 1
_EnvironmentColor ("EnvironmentColor", Vector) = (1,1,1,0)
......@@ -19,7 +19,6 @@ Shader "Shader Graphs/ShineStyleUI" {
[HDR] _KiraColor ("KiraColor", Vector) = (0.3764706,0.4,0.5568628,0)
[NoScaleOffset] _KiraColorTexture ("KiraColorTexture", 2D) = "white" {}
_KiraMetal ("KiraMetal", Float) = 1
[NoScaleOffset] _KiraMask ("KiraMask", 2D) = "white" {}
[NoScaleOffset] _KiraNormal01 ("Kira01", 2D) = "white" {}
_Kira01Tile ("Kira01Tile", Float) = 1
_KiraNormal01Power ("Kira01Power", Float) = 1
......
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