Commit 3864ba54 authored by fallenstardust's avatar fallenstardust

fix ジャンク・ドラゴンセント by Khadgar-x÷

parent faa82f0e
......@@ -37,22 +37,18 @@ function s.spcon(e,c)
end
--atk up
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetAttacker()
if not ac:IsControler(tp) then return false end
return ac and ac:IsControler(tp) and ac:IsFaceup() and ac:IsType(TYPE_SYNCHRO) end
function s.atkfilter(c)
return c:IsFaceup() and c:IsRelateToBattle()
local at=Duel.GetAttacker()
return at:IsControler(tp) and at:IsType(TYPE_SYNCHRO)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetAttacker()
local g=Group.FromCards(ac):Filter(s.atkfilter,nil)
local gc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
gc:RegisterEffect(e1)
local at=Duel.GetAttacker()
if at:IsFaceup() and at:IsRelateToBattle() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
at:RegisterEffect(e1)
end
end
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