Commit ef022b7a authored by TanakaKotoha's avatar TanakaKotoha

fix gray

parent ae92a56d
......@@ -72,7 +72,7 @@ function c65020160.rop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.SelectMatchingCard(tp,c65020160.rfil,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,0,tp,tp,false,false,POS_FACEUP)
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......
......@@ -19,15 +19,15 @@ function c65020162.initial_effect(c)
e2:SetOperation(c65020162.op)
c:RegisterEffect(e2)
end
function c65020162.costfil(c)
function c65020162.costfil(c,tp)
return c:IsSetCard(0xada8) and not c:IsPublic() and Duel.IsExistingMatchingCard(c65020162.thfil,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function c65020162.thfil(c,code)
return (c:GetCode()==code+4 or c:GetCode()==code-4) and c:IsSetCard(0xada8) and c:IsAbleToHand()
end
function c65020162.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c65020162.costfil,tp,LOCATION_HAND,0,1,nil) end
local g=Duel.SelectMatchingCard(tp,c65020162.costfil,tp,LOCATION_HAND,0,1,1,nil)
if chk==0 then return Duel.IsExistingMatchingCard(c65020162.costfil,tp,LOCATION_HAND,0,1,nil,tp) end
local g=Duel.SelectMatchingCard(tp,c65020162.costfil,tp,LOCATION_HAND,0,1,1,nil,tp)
local gc=g:GetFirst()
Duel.ConfirmCards(1-tp,gc)
Duel.ShuffleHand(tp)
......
--城镇与平和的白云
function c65030011.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -30,7 +31,6 @@ function c65030011.initial_effect(c)
e2:SetOperation(c65030011.edop)
c:RegisterEffect(e2)
end
c65030011.card_code_list={65030020}
function c65030011.ntfil(c)
return not c:IsType(TYPE_SPELL)
end
......
--树荫围绕的遥远耀光
function c65030012.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -27,7 +28,6 @@ function c65030012.initial_effect(c)
e2:SetOperation(c65030012.edop)
c:RegisterEffect(e2)
end
c65030012.card_code_list={65030020}
function c65030012.ntfil(c)
return not c:IsType(TYPE_SPELL)
end
......
--晴朗海滨的高远天空
function c65030013.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -29,7 +30,6 @@ function c65030013.initial_effect(c)
e2:SetOperation(c65030013.atkop)
c:RegisterEffect(e2)
end
c65030013.card_code_list={65030020}
function c65030013.atkcon(e,tp,eg,ep,ev,re,r,rp)
local b=Duel.GetAttacker()
local ph=Duel.GetCurrentPhase()
......
--残雪与尽头的落日
function c65030014.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -30,7 +31,6 @@ function c65030014.initial_effect(c)
e2:SetOperation(c65030014.atkop)
c:RegisterEffect(e2)
end
c65030014.card_code_list={65030020}
function c65030014.atkcon(e,tp,eg,ep,ev,re,r,rp)
local b=Duel.GetAttacker()
local ph=Duel.GetCurrentPhase()
......
--云上的高远星座
function c65030015.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -30,7 +31,6 @@ function c65030015.initial_effect(c)
e2:SetOperation(c65030015.atkop)
c:RegisterEffect(e2)
end
c65030015.card_code_list={65030020}
function c65030015.atkcon(e,tp,eg,ep,ev,re,r,rp)
local b=Duel.GetAttacker()
local ph=Duel.GetCurrentPhase()
......
--伤痛的晦暗云层
function c65030016.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -27,7 +28,6 @@ function c65030016.initial_effect(c)
e2:SetOperation(c65030016.atkop)
c:RegisterEffect(e2)
end
c65030016.card_code_list={65030020}
function c65030016.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end
......
--星间牵落的银丝
function c65030017.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -28,7 +29,6 @@ function c65030017.initial_effect(c)
e2:SetOperation(c65030017.atkop)
c:RegisterEffect(e2)
end
c65030017.card_code_list={65030020}
function c65030017.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end
......
--现实与幻想的丛林
function c65030018.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -26,7 +27,6 @@ function c65030018.initial_effect(c)
e2:SetOperation(c65030018.edop)
c:RegisterEffect(e2)
end
c65030018.card_code_list={65030020}
function c65030018.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end
......
--眼前与远方的世界
function c65030019.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -28,7 +29,6 @@ function c65030019.initial_effect(c)
e2:SetOperation(c65030019.edop)
c:RegisterEffect(e2)
end
c65030019.card_code_list={65030020}
function c65030019.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end
......
--眩耀奇景
function c65030020.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -28,7 +29,6 @@ function c65030020.initial_effect(c)
e2:SetOperation(c65030020.edop)
c:RegisterEffect(e2)
end
c65030020.card_code_list={65030020}
function c65030020.aclimit(e,re,tp)
return not re:GetHandler():IsImmuneToEffect(e)
end
......
--安宁无人的海滨
function c65030075.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Tuner
......@@ -22,7 +23,6 @@ function c65030075.initial_effect(c)
e2:SetOperation(c65030075.scop)
c:RegisterEffect(e2)
end
c65030075.card_code_list={65030086}
function c65030075.confil(c)
return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER)
end
......
--雨后的寂寥街道
function c65030076.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon
aux.EnablePendulumAttribute(c)
--merry-go-round
......@@ -17,7 +18,6 @@ function c65030076.initial_effect(c)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(65030076,ACTIVITY_CHAIN,c65030076.chainfilter)
end
c65030076.card_code_list={65030086}
function c65030076.chainfilter(re,tp,cid)
local rc=re:GetHandler()
return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086))
......
--人工世界的穹顶
function c65030077.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Tuner
......@@ -22,7 +23,6 @@ function c65030077.initial_effect(c)
e2:SetOperation(c65030077.scop)
c:RegisterEffect(e2)
end
c65030077.card_code_list={65030086}
function c65030077.confil(c)
return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER)
end
......
--飘散自由的天台
function c65030078.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon
aux.EnablePendulumAttribute(c)
--merry-go-round
......@@ -17,7 +18,6 @@ function c65030078.initial_effect(c)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(65030078,ACTIVITY_CHAIN,c65030078.chainfilter)
end
c65030078.card_code_list={65030086}
function c65030078.chainfilter(re,tp,cid)
local rc=re:GetHandler()
return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086))
......
--诉说的灿烂阳光
function c65030079.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Tuner
......@@ -22,7 +23,6 @@ function c65030079.initial_effect(c)
e2:SetOperation(c65030079.scop)
c:RegisterEffect(e2)
end
c65030079.card_code_list={65030086}
function c65030079.confil(c)
return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER)
end
......
--青蓝青色的踏步
function c65030080.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon
aux.EnablePendulumAttribute(c)
--merry-go-round
......@@ -17,7 +18,6 @@ function c65030080.initial_effect(c)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(65030080,ACTIVITY_CHAIN,c65030080.chainfilter)
end
c65030080.card_code_list={65030086}
function c65030080.chainfilter(re,tp,cid)
local rc=re:GetHandler()
return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086))
......
--相遇的瞬间
function c65030081.initial_effect(c)
aux.AddCodeList(c,65030086)
c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030081.synfil),1)
......@@ -32,7 +33,6 @@ function c65030081.initial_effect(c)
e6:SetOperation(c65030081.penop)
c:RegisterEffect(e6)
end
c65030081.card_code_list={65030086}
function c65030081.synfil(c)
return aux.IsCodeListed(c,65030086)
end
......
--无人知晓的角落
function c65030082.initial_effect(c)
aux.AddCodeList(c,65030086)
c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030082.synfil),1)
......@@ -33,7 +34,6 @@ function c65030082.initial_effect(c)
e6:SetOperation(c65030082.penop)
c:RegisterEffect(e6)
end
c65030082.card_code_list={65030086}
function c65030082.synfil(c)
return aux.IsCodeListed(c,65030086)
end
......
--霞色的华美青空
function c65030083.initial_effect(c)
aux.AddCodeList(c,65030086)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.NonTuner(c65030083.synfil),nil,nil,aux.Tuner(nil),2,99)
c:EnableReviveLimit()
......@@ -35,7 +36,6 @@ function c65030083.initial_effect(c)
e5:SetOperation(c65030083.op)
c:RegisterEffect(e5)
end
c65030083.card_code_list={65030086}
function c65030083.synfil(c)
return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_SYNCHRO)
end
......
--辉煌的旋转碎片
function c65030084.initial_effect(c)
aux.AddCodeList(c,65030086)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030084.synfil),2)
c:EnableReviveLimit()
......@@ -48,7 +49,6 @@ function c65030084.initial_effect(c)
c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(65030084,ACTIVITY_CHAIN,c65030084.chainfilter)
end
c65030084.card_code_list={65030086}
function c65030084.synfil(c)
return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_SYNCHRO)
end
......
--揭露幻想的黄昏
function c65030085.initial_effect(c)
aux.AddCodeList(c,65030086)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3,3,c65030085.lcheck)
c:EnableReviveLimit()
......@@ -29,7 +30,6 @@ function c65030085.initial_effect(c)
e3:SetOperation(c65030085.op3)
c:RegisterEffect(e3)
end
c65030085.card_code_list={65030086}
function c65030085.lcheck(g,lc)
return g:IsExists(Card.IsLinkType,1,nil,TYPE_SYNCHRO)
end
......
--现实坠落
function c65030086.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -28,7 +29,6 @@ function c65030086.initial_effect(c)
e2:SetOperation(c65030086.tfop)
c:RegisterEffect(e2)
end
c65030086.card_code_list={65030086}
function c65030086.egfil(c,tp)
return c:GetPreviousControler()==tp and c:IsLocation(LOCATION_DECK)
end
......
--郁蓝色的望窗
function c65030087.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -10,7 +11,6 @@ function c65030087.initial_effect(c)
e1:SetOperation(c65030087.op)
c:RegisterEffect(e1)
end
c65030087.card_code_list={65030086}
function c65030087.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsChainNegatable(ev) and re:IsActiveType(TYPE_MONSTER)
end
......
--分断的转折
function c65030088.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
......@@ -12,7 +13,6 @@ function c65030088.initial_effect(c)
e1:SetOperation(c65030088.op)
c:RegisterEffect(e1)
end
c65030088.card_code_list={65030086}
function c65030088.egfil(c,tp)
return aux.IsCodeListed(c,65030086) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsLocation(LOCATION_DECK)
end
......
--锈色的独行前路
function c65030089.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -9,7 +10,6 @@ function c65030089.initial_effect(c)
e1:SetOperation(c65030089.op)
c:RegisterEffect(e1)
end
c65030089.card_code_list={65030086}
function c65030089.b1fil(c,e,tp)
return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
......
--无可逃离的终焉
function c65030090.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
......@@ -11,7 +12,6 @@ function c65030090.initial_effect(c)
e1:SetOperation(c65030090.activate)
c:RegisterEffect(e1)
end
c65030090.card_code_list={65030086}
function c65030090.costfil(c)
return aux.IsCodeListed(c,65030086) and c:IsFaceup() and c:IsAbleToDeck()
end
......
--渺奏迷景-仙境
function c65072000.initial_effect(c)
aux.AddCodeList(c,65072000)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
......@@ -8,7 +9,6 @@ function c65072000.initial_effect(c)
e1:SetOperation(c65072000.op)
c:RegisterEffect(e1)
end
c65072000.card_code_list={65072000}
function c65072000.fil1(c)
return aux.IsCodeListed(c,65072000) and not c:IsForbidden() and c:IsType(TYPE_FIELD)
end
......
--渺奏迷景-幻想之风
function c65072001.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
......@@ -42,7 +43,6 @@ function c65072001.initial_effect(c)
e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4)
end
c65072001.card_code_list={65072000}
function c65072001.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
......
--渺奏迷景-少女奇境
function c65072002.initial_effect(c)
aux.AddCodeList(c,65072000)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
......@@ -10,7 +11,6 @@ function c65072002.initial_effect(c)
e1:SetOperation(c65072002.activate)
c:RegisterEffect(e1)
end
c65072002.card_code_list={65072000}
function c65072002.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end
......
--渺奏迷景-秘密群星
function c65072003.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
......@@ -40,7 +41,6 @@ function c65072003.initial_effect(c)
e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4)
end
c65072003.card_code_list={65072000}
function c65072003.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
......
--渺奏迷景-舒软晨光
function c65072004.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
......@@ -42,7 +43,6 @@ function c65072004.initial_effect(c)
e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4)
end
c65072004.card_code_list={65072000}
function c65072004.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
......
--渺奏迷景曲-心上仙子
function c65072005.initial_effect(c)
aux.AddCodeList(c,65072000)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
......@@ -10,7 +11,6 @@ function c65072005.initial_effect(c)
e1:SetOperation(c65072005.activate)
c:RegisterEffect(e1)
end
c65072005.card_code_list={65072000}
function c65072005.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end
......
--渺奏迷景-魔幻时刻
function c65072006.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
......@@ -43,7 +44,6 @@ function c65072006.initial_effect(c)
e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4)
end
c65072006.card_code_list={65072000}
function c65072006.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
......
--渺奏迷景曲-凝望至高
function c65072007.initial_effect(c)
aux.AddCodeList(c,65072000)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......@@ -10,7 +11,6 @@ function c65072007.initial_effect(c)
e1:SetOperation(c65072007.activate)
c:RegisterEffect(e1)
end
c65072007.card_code_list={65072000}
function c65072007.filter(c)
return aux.IsCodeListed(c,65072000) and c:IsAbleToHand()
......
--渺奏迷景-蜜糖时光
function c65072008.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
......@@ -42,7 +43,6 @@ function c65072008.initial_effect(c)
e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4)
end
c65072008.card_code_list={65072000}
function c65072008.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
......
--渺奏迷景-馨纯繁香
function c65072009.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
......@@ -42,7 +43,6 @@ function c65072009.initial_effect(c)
e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4)
end
c65072009.card_code_list={65072000}
function c65072009.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
......
--渺奏迷景-少女水天
function c65072010.initial_effect(c)
aux.AddCodeList(c,65072000)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
......@@ -10,7 +11,6 @@ function c65072010.initial_effect(c)
e1:SetOperation(c65072010.activate)
c:RegisterEffect(e1)
end
c65072010.card_code_list={65072000}
function c65072010.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end
......
--渺奏迷景-三重世界
function c65072011.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
......@@ -42,7 +43,6 @@ function c65072011.initial_effect(c)
e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4)
end
c65072011.card_code_list={65072000}
function c65072011.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
......
--渺奏迷景曲-钟爱一生
function c65072012.initial_effect(c)
aux.AddCodeList(c,65072000)
--give effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -10,7 +11,6 @@ function c65072012.initial_effect(c)
e1:SetOperation(c65072012.op)
c:RegisterEffect(e1)
end
c65072012.card_code_list={65072000}
function c65072012.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsCode(65071999) end
if chk==0 then return Duel.IsExistingTarget(Card.IsCode,tp,LOCATION_MZONE,0,1,nil,65071999) end
......
--渺奏迷景曲-少女之歌
function c65072013.initial_effect(c)
aux.AddCodeList(c,65072000)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
......@@ -13,7 +14,6 @@ function c65072013.initial_effect(c)
e1:SetOperation(c65072013.activate)
c:RegisterEffect(e1)
end
c65072013.card_code_list={65072000}
function c65072013.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
......
--渺奏迷景曲-地久天长
function c65072014.initial_effect(c)
aux.AddCodeList(c,65072000)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
......
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