Commit d117251f authored by wind2009's avatar wind2009

Fix MZMI

parent 1c3ff2f4
...@@ -63,7 +63,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -63,7 +63,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetAttacker() local tc=Duel.GetAttacker()
if tc==c then tc=Duel.GetAttackTarget() end if tc==c then tc=Duel.GetAttackTarget() end
if chk==0 then return tc and tc:IsFaceup() end if chk==0 then return tc end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Group.FromCards(c,tc),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,Group.FromCards(c,tc),1,0,0)
end end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.desop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -13,9 +13,10 @@ function s.initial_effect(c) ...@@ -13,9 +13,10 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetCondition(s.conditio2) e2:SetCondition(s.conditio2)
e2:SetTarget(s.target2) e2:SetTarget(s.target2)
...@@ -65,11 +66,10 @@ function s.activate2(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,11 +66,10 @@ function s.activate2(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end
end end
function s.dfilter(c,tp) function s.dfilter(c,tp)
return c:IsOnField() and c:IsControler(tp) and (c:IsCode(45231177) or aux.IsCodeListed(c,45231177)) and c:IsType(TYPE_MONSTER) return c:IsOnField() and c:IsFaceup() and c:IsControler(tp) and (c:IsCode(45231177) or aux.IsCodeListed(c,45231177)) and c:IsType(TYPE_MONSTER)
end end
function s.conditio3(e,tp,eg,ep,ev,re,r,rp) function s.conditio3(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(s.dfilter,1,nil,tp) and Duel.IsChainDisablable(ev) return g and g:IsExists(s.dfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end end
......
...@@ -13,7 +13,7 @@ function s.initial_effect(c) ...@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
......
...@@ -4,7 +4,7 @@ function s.initial_effect(c) ...@@ -4,7 +4,7 @@ function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.target) e1:SetTarget(s.target)
......
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