Commit 68b1e882 authored by wind2009's avatar wind2009

Fix ヘルグレイブ・スクワーマー

parent fd345622
...@@ -7,7 +7,7 @@ function s.initial_effect(c) ...@@ -7,7 +7,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e1:SetHintTiming(TIMING_DRAW_PHASE+TIMING_STANDBY_PHASE,TIMING_DRAW_PHASE+TIMING_STANDBY_PHASE+TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_ATTACK+TIMING_BATTLE_END+TIMING_END_PHASE)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon) e1:SetCondition(s.spcon)
...@@ -29,7 +29,6 @@ function s.cfilter(c) ...@@ -29,7 +29,6 @@ function s.cfilter(c)
return c:IsRace(RACE_FIEND) and c:IsFaceup() return c:IsRace(RACE_FIEND) and c:IsFaceup()
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
if not (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then return false end
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
...@@ -44,6 +43,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -44,6 +43,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
......
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