Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fmole
pre-release-database-cdb
Commits
9f04e6b7
Commit
9f04e6b7
authored
Sep 21, 2023
by
fmole
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Revert "fix100200238"
This reverts commit
a74fd08b
.
parent
a74fd08b
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
88 additions
and
92 deletions
+88
-92
pack/chocolate-pudding-a-la-mode.ydk
pack/chocolate-pudding-a-la-mode.ydk
+0
-3
script/c100200238.lua
script/c100200238.lua
+48
-44
script/c100200239.lua
script/c100200239.lua
+40
-45
test-release.cdb
test-release.cdb
+0
-0
No files found.
pack/chocolate-pudding-a-la-mode.ydk
View file @
9f04e6b7
#created by ygomobile
#created by ygomobile
#main
#main
100200238
100200239
100200240
#extra
#extra
!side
!side
\ No newline at end of file
script/c100200238.lua
View file @
9f04e6b7
--废品
插座龙
--废品
盔甲
local
s
,
id
=
GetID
()
local
s
,
id
=
GetID
()
function
c100200238
.
initial_effect
(
c
)
function
c100200238
.
initial_effect
(
c
)
--special summon
--battle
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EVENT_BE_MATERIAL
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetCondition
(
s
.
indcon
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetOperation
(
s
.
indop
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
c
:
RegisterEffect
(
e1
)
e1
:
SetCondition
(
s
.
spcon
)
--spsummon
e1
:
SetValue
(
SUMMON_VALUE_SELF
)
c
:
RegisterEffect
(
e1
)
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
+
100
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
atk
con
)
e2
:
SetCondition
(
s
.
sp
con
)
e2
:
Set
Cost
(
aux
.
bfgcost
)
e2
:
Set
Target
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
atk
op
)
e2
:
SetOperation
(
s
.
sp
op
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
--battle
function
s
.
indcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
r
==
REASON_SYNCHRO
end
function
s
.
indop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
end
--spsummon
--spsummon
function
s
.
spfilter
(
c
)
function
s
.
spfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SYNCHRO
)
return
c
:
IsFaceup
()
and
c
:
IsOriginalSetCard
(
0x66
,
0x1017
,
0xa3
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
aux
.
exccon
(
e
)
end
end
function
s
.
sp
con
(
e
,
c
)
function
s
.
sp
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
c
==
nil
then
return
true
end
if
c
hk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
return
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
c
:
GetControler
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
end
--atk up
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ac
=
Duel
.
GetAttacker
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
if
not
ac
:
IsControler
(
tp
)
then
return
false
end
local
e1
=
Effect
.
CreateEffect
(
c
)
return
ac
and
ac
:
IsControler
(
tp
)
and
ac
:
IsFaceup
()
and
ac
:
IsType
(
TYPE_SYNCHRO
)
end
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
function
s
.
atkfilter
(
c
)
e1
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
return
c
:
IsFaceup
()
and
c
:
IsRelateToBattle
()
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
end
e1
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetValue
(
LOCATION_REMOVED
)
local
ac
=
Duel
.
GetAttacker
()
c
:
RegisterEffect
(
e1
,
true
)
local
g
=
Group
.
FromCards
(
ac
):
Filter
(
s
.
atkfilter
,
nil
)
end
local
gc
=
g
:
GetFirst
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetValue
(
800
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
gc
:
RegisterEffect
(
e1
)
end
end
script/c100200239.lua
View file @
9f04e6b7
--废品
盔甲
--废品
插座龙
local
s
,
id
=
GetID
()
local
s
,
id
=
GetID
()
function
c100200239
.
initial_effect
(
c
)
function
c100200239
.
initial_effect
(
c
)
--battle
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCode
(
EVENT_BE_MATERIAL
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetCondition
(
s
.
indcon
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetOperation
(
s
.
indop
)
e1
:
SetRange
(
LOCATION_HAND
)
c
:
RegisterEffect
(
e1
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
--spsummon
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetValue
(
SUMMON_VALUE_SELF
)
c
:
RegisterEffect
(
e1
)
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
+
100
)
e2
:
SetCondition
(
s
.
sp
con
)
e2
:
SetCondition
(
s
.
atk
con
)
e2
:
Set
Target
(
s
.
sptg
)
e2
:
Set
Cost
(
aux
.
bfgcost
)
e2
:
SetOperation
(
s
.
sp
op
)
e2
:
SetOperation
(
s
.
atk
op
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
--battle
function
s
.
indcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
r
==
REASON_SYNCHRO
end
function
s
.
indop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
end
--spsummon
--spsummon
function
s
.
spfilter
(
c
)
function
s
.
spfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsOriginalSetCard
(
0x66
,
0x1017
,
0xa3
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SYNCHRO
)
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
aux
.
exccon
(
e
)
function
s
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
return
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
c
:
GetControler
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
--atk up
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
local
ac
=
Duel
.
GetAttacker
()
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
if
not
ac
:
IsControler
(
tp
)
then
return
false
end
return
ac
and
ac
:
IsControler
(
tp
)
and
ac
:
IsFaceup
()
and
ac
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
atkfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRelateToBattle
()
end
end
function
s
.
sp
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
atk
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ac
=
e
:
GetLabelObject
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
if
ac
:
IsRelateToBattle
()
and
ac
:
IsFaceup
()
and
ac
:
IsControler
(
tp
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_
LEAVE_FIELD_REDIRECT
)
e1
:
SetCode
(
EFFECT_
UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
Set
Reset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e1
:
Set
Value
(
800
)
e1
:
Set
Value
(
LOCATION_REMOVE
D
)
e1
:
Set
Reset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_EN
D
)
c
:
RegisterEffect
(
e1
,
true
)
ac
:
RegisterEffect
(
e1
)
end
end
end
end
test-release.cdb
View file @
9f04e6b7
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment