Commit fc0cb292 authored by wind2009's avatar wind2009

Fix The League of Uniform Nomenclature Strikes

parent ba1f4b8a
......@@ -10,14 +10,14 @@ function s.initial_effect(c)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
c:RegisterEffect(e1)
end
function s.filter(c,tp)
local code=c:GetOriginalCode()
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,2,nil,code)
end
function s.eqfilter(c,code)
return c:IsOriginalCodeRule(code) and not c:IsForbidden()
return c:IsOriginalCodeRule(code) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end
......@@ -32,7 +32,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>1 then
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and Duel.GetLocationCount(tp,LOCATION_SZONE)>1
and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,nil,tc:GetOriginalCode())>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,2,2,nil,tc:GetOriginalCode())
if #g<2 then return end
......
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