Commit f28e541e authored by fallenstardust's avatar fallenstardust

add QCDB-JP004

parent a50b4fbb
...@@ -53,6 +53,7 @@ ...@@ -53,6 +53,7 @@
100211098 100211098
100211123 100211123
100211124 100211124
100211204
100212005 100212005
100213002 100213002
100215003 100215003
......
--重铠装-霍普鳍条枪兵
function c100212004.initial_effect(c)
aux.AddXyzProcedure(c,nil,4,3,c100212004.ovfilter,aux.Stringid(100212004,0),3,c100212004.xyzop)
c:EnableReviveLimit()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100212004,2))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(c100212004.distg)
e2:SetOperation(c100212004.disop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100212004,3))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetCountLimit(1)
e3:SetCondition(c100212004.atcon)
e3:SetCost(c100212004.atcost)
e3:SetOperation(c100212004.atop)
c:RegisterEffect(e3)
end
function c100212004.cfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDiscardable()
end
function c100212004.ovfilter(c)
return c:IsFaceup() and c:IsRankBelow(4)
end
function c100212004.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,100212004)==0 and Duel.IsExistingMatchingCard(c100212004.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c100212004.cfilter,1,1,REASON_COST+REASON_DISCARD)
Duel.RegisterFlagEffect(tp,100212004,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function c100212004.filter(c)
return aux.NegateMonsterFilter(c) and c:IsAttackPos()
end
function c100212004.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100212004.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c100212004.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function c100212004.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c100212004.filter,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
function c100212004.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) and c:IsChainAttackable() and c:IsStatus(STATUS_OPPO_BATTLE)
end
function c100212004.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c100212004.atop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack()
end
\ No newline at end of file
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