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pre-release-database-cdb
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yks
pre-release-database-cdb
Commits
e8c578e9
Commit
e8c578e9
authored
Jan 27, 2024
by
wind2009
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Fix timing for 天盃龍
parent
930b7a89
Changes
3
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3 changed files
with
4 additions
and
4 deletions
+4
-4
script/c101204016.lua
script/c101204016.lua
+1
-1
script/c101204017.lua
script/c101204017.lua
+1
-1
script/c101204018.lua
script/c101204018.lua
+2
-2
No files found.
script/c101204016.lua
View file @
e8c578e9
...
...
@@ -30,7 +30,7 @@ function c101204016.initial_effect(c)
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetCode
(
EVENT_FREE_CHAIN
)
e4
:
SetHintTiming
(
0
,
TIMING
S_CHECK_MONSTER
+
TIMING_MAIN
_END
)
e4
:
SetHintTiming
(
0
,
TIMING
_BATTLE_START
+
TIMING_BATTLE_STEP_END
+
TIMING_BATTLE
_END
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
e4
:
SetCondition
(
s
.
sccon
)
...
...
script/c101204017.lua
View file @
e8c578e9
...
...
@@ -31,7 +31,7 @@ function c101204017.initial_effect(c)
e5
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e5
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e5
:
SetCode
(
EVENT_FREE_CHAIN
)
e5
:
SetHintTiming
(
0
,
TIMING_BATTLE_START
+
TIMING_BATTLE_END
)
e5
:
SetHintTiming
(
0
,
TIMING_BATTLE_START
+
TIMING_BATTLE_
STEP_END
+
TIMING_BATTLE_
END
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCountLimit
(
1
)
e5
:
SetCondition
(
c101204017
.
sccon
)
...
...
script/c101204018.lua
View file @
e8c578e9
...
...
@@ -14,7 +14,7 @@ function c101204018.initial_effect(c)
e2
:
SetDescription
(
aux
.
Stringid
(
101204018
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_
CARD_TARGET
+
EFFECT_FLAG_
DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_BATTLE_START
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
101204118
)
...
...
@@ -26,7 +26,7 @@ function c101204018.initial_effect(c)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetHintTiming
(
0
,
TIMING_BATTLE_START
+
TIMING_BATTLE_END
)
e3
:
SetHintTiming
(
0
,
TIMING_BATTLE_START
+
TIMING_BATTLE_
STEP_END
+
TIMING_BATTLE_
END
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCondition
(
c101204018
.
sccon
)
...
...
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