Commit e09f9952 authored by yxli's avatar yxli

Merge branch 'master' into 'master'

Add ROTA 24/6/11

See merge request !35
parents 4a0ed27c 5670cbbf
--原石竜インペリアル・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--summon with 1 tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e1:SetCondition(s.ttcon)
e1:SetOperation(s.ttop)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1)
--extra summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.smcon)
e2:SetCost(s.smcost)
e2:SetTarget(s.smtg)
e2:SetOperation(s.smop)
c:RegisterEffect(e2)
--Disable & Remove
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.drcon)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
function s.tbfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsFaceup()
end
function s.ttcon(e,c,minc)
if c==nil then return true end
local g=Duel.GetMatchingGroup(s.tbfilter,tp,LOCATION_MZONE,0,nil)
return minc<=1 and Duel.CheckTribute(c,1,1,g,c:GetControler())
end
function s.ttop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(s.tbfilter,tp,LOCATION_MZONE,0,nil)
local tg=Duel.SelectTribute(tp,c,1,1,g)
c:SetMaterial(tg)
Duel.Release(tg,REASON_SUMMON+REASON_MATERIAL)
end
function s.smcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.smcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsSetCard(0x2b9)
end
function s.smtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.smop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
function s.drcon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function s.rmfilter(c)
return c:IsFaceup()
and Duel.IsExistingMatchingCard(s.rmfilter2,1-c:GetControler(),LOCATION_GRAVE,0,1,nil,c:GetRace(),c:GetAttribute())
end
function s.rmfilter1(c)
return c:IsFaceup() and c:IsAbleToRemove()
and Duel.IsExistingMatchingCard(s.rmfilter2,1-c:GetControler(),LOCATION_GRAVE,0,1,nil,c:GetRace(),c:GetAttribute())
end
function s.rmfilter2(c,race,att)
return c:IsType(TYPE_NORMAL) and c:IsFaceupEx() and (c:IsRace(race) or c:IsAttribute(att))
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil)
or Duel.IsExistingMatchingCard(s.rmfilter1,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
local g2=Duel.GetMatchingGroup(s.rmfilter1,tp,0,LOCATION_MZONE,nil)
if #g>0 then Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0) end
if #g2>0 then Duel.SetOperationInfo(0,CATEGORY_REMOVE,g2,g2:GetCount(),0,0) end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
local g2=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE,nil)
Duel.Remove(g2,POS_FACEUP,REASON_EFFECT)
end
\ No newline at end of file
--原石の皇脈
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(s.aufilter))
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.smtg)
e3:SetOperation(s.smop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsSetCard(0x2b9) and not c:IsCode(101206058) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.aufilter(c)
return c:IsSetCard(0x2b9) or c:IsType(TYPE_NORMAL)
end
function s.atkval(e)
local g=Duel.GetMatchingGroup(Card.IsType,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil,TYPE_NORMAL)
return g:GetClassCount(Card.GetCode)*300
end
function s.smfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.smtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(s.smfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,nil,e,tp)
local sg=Group.CreateGroup()
for tc in aux.Next(g) do
if sg:FilterCount(Card.IsCode,nil,tc:GetCode())==0 then
sg:AddCard(tc)
end
end
local flag=1
local nt={}
for tc in aux.Next(sg) do
table.insert(nt,tc:GetCode())
table.insert(nt,OPCODE_ISCODE)
if flag>1 then table.insert(nt,OPCODE_OR) end
flag=flag+1
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
local code=Duel.AnnounceCard(tp,table.unpack(nt))
Duel.SetTargetParam(code)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE)
end
function s.smop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local og=Duel.GetMatchingGroup(s.smfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,nil,e,tp):Filter(Card.IsCode,nil,code)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=og:Select(tp,1,1,nil)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
local rc=re:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and rc:IsSummonType(SUMMON_TYPE_SPECIAL) and rc:IsLocation(LOCATION_MZONE)
end
\ No newline at end of file
--原石の鳴獰
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.rmcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) end
Duel.PayLPCost(tp,2000)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
getmetatable(e:GetHandler()).announce_filter={TYPE_MONSTER,OPCODE_ISTYPE,TYPE_NORMAL,OPCODE_ISTYPE,OPCODE_AND}
local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
end
function s.ptfilter(e,c)
return c:IsSetCard(0x2b9) or c:IsCode(e:GetLabel())
end
function s.smfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
e1:SetTarget(s.ptfilter)
e1:SetValue(1)
e1:SetLabel(code)
Duel.RegisterEffect(e1,tp)
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_DECK,0,1,nil,e,tp,code)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.smfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,code)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
end
function s.rmcfilter(c,tp)
return c:IsFaceup() and c:IsSummonPlayer(1-tp)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.rmcfilter,1,nil,tp)
end
function s.rmfilter1(c)
return c:IsType(TYPE_NORMAL) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.rmfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.rmfilter2(c,atk)
return c:IsFaceup() and c:GetAttack()<atk and c:IsAbleToRemove()
end
function s.rmfilter3(c,atk)
return c:IsFaceup() and c:GetAttack()<atk
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsFaceup() and chkc:GetAttack()>0 end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
Duel.SelectTarget(tp,s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if tc and tc:IsFaceup() and Duel.IsExistingMatchingCard(s.rmfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tc:GetAttack()) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter3,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tc:GetAttack())
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
end
\ No newline at end of file
--原石の穿光
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(id,1))
e2:SetCost(s.cost1)
e2:SetCondition(s.con)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return not c:IsCode(id) and (c:IsSetCard(0x2b9) or c:IsType(TYPE_NORMAL)) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.confilter(c)
return not c:IsType(TYPE_TOKEN) and (c:IsType(TYPE_NORMAL) or (c:IsSetCard(0x2b9) and c:IsLevelAbove(5)))
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(s.confilter,tp,LOCATION_MZONE,0,nil)>0
end
function s.nbfilter(c)
return c:IsFaceup() and aux.NegateAnyFilter(c) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and s.nbfilter(chkc) and c~=chkc end
if chk==0 then return Duel.IsExistingTarget(s.nbfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.nbfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
local c=e:GetHandler()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Deul.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_MZONE,0,1,nil,0x2b9)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SSet(tp,c) end
end
\ No newline at end of file
--原石の号咆
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Get Control
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.gccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.gctg)
e2:SetOperation(s.gcop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
getmetatable(e:GetHandler()).announce_filter={TYPE_MONSTER,OPCODE_ISTYPE,TYPE_NORMAL,OPCODE_ISTYPE,OPCODE_AND}
local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
end
function s.smfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.ptfilter)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabel(code)
Duel.RegisterEffect(e1,tp)
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp,code)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.smfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp,code)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.ptfilter(e,c)
return c:IsSetCard(0x2b9) or c:IsCode(e:GetLabel())
end
function s.gccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.gcfilter1(c)
return c:IsType(TYPE_NORMAL) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.gcfilter2,tp,0,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.gcfilter2(c,atk)
return c:IsFaceup() and c:GetAttack()>atk and c:IsControlerCanBeChanged()
end
function s.gcfilter3(c,atk)
return c:IsFaceup() and c:GetAttack()>atk
end
function s.gctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(s.gcfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
Duel.SelectTarget(tp,s.gcfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,0,0)
end
function s.gcop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if tc and tc:IsFaceup() and Duel.IsExistingMatchingCard(s.gcfilter2,tp,0,LOCATION_MZONE,1,nil,tc:GetAttack()) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,s.gcfilter3,tp,0,LOCATION_MZONE,1,1,nil,tc:GetAttack())
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.GetControl(g:GetFirst(),tp,PHASE_END,1)
end
end
end
\ No newline at end of file
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