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pre-release-database-cdb
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yks
pre-release-database-cdb
Commits
c5a9f12b
Commit
c5a9f12b
authored
Dec 31, 2023
by
fallenstardust
Browse files
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update script:白の輪廻、粛声の祈り手ロー
parent
9b2b3c20
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3
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3 changed files
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script/c25801745.lua
script/c25801745.lua
+77
-0
script/c91434208.lua
script/c91434208.lua
+76
-0
test-update.cdb
test-update.cdb
+0
-0
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script/c25801745.lua
0 → 100644
View file @
c5a9f12b
--粛声の祈り手ロー
--Script by 卡手
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--set
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2
)
--ritual level
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_RITUAL_LEVEL
)
e3
:
SetValue
(
s
.
rlevel
)
c
:
RegisterEffect
(
e3
)
--spsummon
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e0
=
aux
.
AddThisCardInGraveAlreadyCheck
(
c
)
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetRange
(
LOCATION_GRAVE
)
e4
:
SetCountLimit
(
1
,
id
+
o
)
e4
:
SetLabelObject
(
e0
)
e4
:
SetCondition
(
s
.
spcon
)
e4
:
SetTarget
(
s
.
sptg
)
e4
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e4
)
end
function
s
.
pfilter
(
c
,
tp
)
return
c
:
IsType
(
TYPE_CONTINUOUS
)
and
c
:
IsSetCard
(
0x1a6
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
pfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
pfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
if
tc
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
end
end
function
s
.
rlevel
(
e
,
c
)
local
lv
=
aux
.
GetCappedLevel
(
e
:
GetHandler
())
if
c
:
IsRace
(
RACE_WARRIOR
+
RACE_DRAGON
)
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
then
local
clv
=
c
:
GetLevel
()
return
(
lv
<<
16
)
+
clv
else
return
lv
end
end
function
s
.
cfilter
(
c
,
tp
,
se
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_WARRIOR
+
RACE_DRAGON
)
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsType
(
TYPE_RITUAL
)
and
(
se
==
nil
or
c
:
GetReasonEffect
()
~=
se
)
and
c
:
IsControler
(
tp
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
se
=
e
:
GetLabelObject
():
GetLabelObject
()
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
,
se
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
script/c91434208.lua
0 → 100644
View file @
c5a9f12b
--白の輪廻
--Script by Lee
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
--chain attack
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_DAMAGE_STEP_END
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCondition
(
s
.
atkcon
)
e2
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e2
)
--destroy
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DESTROY
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e3
:
SetCondition
(
s
.
descon
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
filter
(
c
)
return
c
:
IsRace
(
RACE_FISH
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
.
treat_itself_tuner
and
c
:
IsAbleToHand
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
end
end
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
return
tc
:
IsControler
(
tp
)
and
tc
:
IsSetCard
(
0x1a7
)
and
tc
:
IsRelateToBattle
()
and
tc
:
IsChainAttackable
()
end
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ChainAttack
()
end
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousLocation
(
LOCATION_GRAVE
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
IsRace
(
RACE_FISH
)
and
c
:
IsLevelAbove
(
8
)
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
local
sg
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
sg
,
sg
:
GetCount
(),
0
,
0
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
sg
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
end
test-update.cdb
View file @
c5a9f12b
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